animation
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Use original names
|
2021-01-08 21:50:59 +02:00 |
audio
|
audio: only use #pragma comment(lib, xxx.lib) on MSVC
|
2021-01-11 01:12:44 +01:00 |
buildings
|
buildings directory
|
2020-12-20 12:39:44 +02:00 |
control
|
Use original names
|
2021-01-08 21:50:59 +02:00 |
core
|
update librw
|
2021-01-10 18:43:11 +01:00 |
entities
|
Use original names
|
2021-01-08 21:50:59 +02:00 |
extras
|
moved new renderer, fixed a bug
|
2021-01-09 18:22:02 +01:00 |
fakerw
|
Fixes from miami Entity/Physical proof-read 1
|
2021-01-04 16:28:30 +03:00 |
modelinfo
|
Use original names
|
2021-01-08 21:50:59 +02:00 |
objects
|
fix CObject::DeleteAllTempObjectsInArea
|
2020-12-08 23:15:59 +01:00 |
peds
|
Use original names
|
2021-01-08 21:50:59 +02:00 |
render
|
moved new renderer, fixed a bug
|
2021-01-09 18:22:02 +01:00 |
rw
|
first version of new renderer
|
2021-01-05 11:12:48 +01:00 |
skel
|
Fix language initialization call order
|
2020-12-14 02:50:34 +03:00 |
text
|
signed/unsigned fixes, and some other fixes
|
2020-12-27 05:23:37 +03:00 |
vehicles
|
Automobile: fix
|
2021-01-10 23:52:37 +01:00 |
weapons
|
Fix UB in ProjectileInfo.cpp
|
2020-12-31 16:33:34 +01:00 |