mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-30 12:45:41 +00:00
429 lines
13 KiB
C++
429 lines
13 KiB
C++
#include "common.h"
|
|
|
|
#include "main.h"
|
|
#include "FileMgr.h"
|
|
#include "HandlingMgr.h"
|
|
|
|
//--MIAMI: done
|
|
|
|
cHandlingDataMgr mod_HandlingManager;
|
|
|
|
const char *HandlingFilename = "HANDLING.CFG";
|
|
|
|
const char VehicleNames[NUMHANDLINGS][14] = {
|
|
"LANDSTAL",
|
|
"IDAHO",
|
|
"STINGER",
|
|
"LINERUN",
|
|
"PEREN",
|
|
"SENTINEL",
|
|
"PATRIOT",
|
|
"FIRETRUK",
|
|
"TRASH",
|
|
"STRETCH",
|
|
"MANANA",
|
|
"INFERNUS",
|
|
"PONY",
|
|
"MULE",
|
|
"CHEETAH",
|
|
"AMBULAN",
|
|
"FBICAR",
|
|
"MOONBEAM",
|
|
"ESPERANT",
|
|
"TAXI",
|
|
"KURUMA",
|
|
"BOBCAT",
|
|
"MRWHOOP",
|
|
"BFINJECT",
|
|
"POLICE",
|
|
"ENFORCER",
|
|
"SECURICA",
|
|
"BANSHEE",
|
|
"BUS",
|
|
"RHINO",
|
|
"BARRACKS",
|
|
"TRAIN",
|
|
"HELI",
|
|
"DODO",
|
|
"COACH",
|
|
"CABBIE",
|
|
"STALLION",
|
|
"RUMPO",
|
|
"RCBANDIT",
|
|
"MAFIA",
|
|
"AIRTRAIN",
|
|
"DEADDODO",
|
|
"FLATBED",
|
|
"YANKEE",
|
|
"GOLFCART",
|
|
"VOODOO",
|
|
"WASHING",
|
|
"CUBAN",
|
|
"ROMERO",
|
|
"PACKER",
|
|
"ADMIRAL",
|
|
"GANGBUR",
|
|
"ZEBRA",
|
|
"TOPFUN",
|
|
"GLENDALE",
|
|
"OCEANIC",
|
|
"HERMES",
|
|
"SABRE1",
|
|
"SABRETUR",
|
|
"PHEONIX",
|
|
"WALTON",
|
|
"REGINA",
|
|
"COMET",
|
|
"DELUXO",
|
|
"BURRITO",
|
|
"SPAND",
|
|
"BAGGAGE",
|
|
"KAUFMAN",
|
|
"RANCHER",
|
|
"FBIRANCH",
|
|
"VIRGO",
|
|
"GREENWOO",
|
|
"HOTRING",
|
|
"SANDKING",
|
|
"BLISTAC",
|
|
"BOXVILLE",
|
|
"BENSON",
|
|
"DESPERAD",
|
|
"LOVEFIST",
|
|
"BLOODRA",
|
|
"BLOODRB",
|
|
"BIKE",
|
|
"MOPED",
|
|
"DIRTBIKE",
|
|
"ANGEL",
|
|
"FREEWAY",
|
|
"PREDATOR",
|
|
"SPEEDER",
|
|
"REEFER",
|
|
"RIO",
|
|
"SQUALO",
|
|
"TROPIC",
|
|
"COASTGRD",
|
|
"DINGHY",
|
|
"MARQUIS",
|
|
"CUPBOAT",
|
|
"SEAPLANE",
|
|
"SPARROW",
|
|
"SEASPAR",
|
|
"MAVERICK",
|
|
"COASTMAV",
|
|
"POLMAV",
|
|
"HUNTER",
|
|
"RCBARON",
|
|
"RCGOBLIN",
|
|
"RCCOPTER"
|
|
};
|
|
|
|
cHandlingDataMgr::cHandlingDataMgr(void)
|
|
{
|
|
memset(this, 0, sizeof(*this));
|
|
}
|
|
|
|
void
|
|
cHandlingDataMgr::Initialise(void)
|
|
{
|
|
LoadHandlingData();
|
|
field_0 = 0.1f;
|
|
fWheelFriction = 0.9f;
|
|
field_8 = 1.0f;
|
|
field_C = 0.8f;
|
|
field_10 = 0.98f;
|
|
}
|
|
|
|
void
|
|
cHandlingDataMgr::LoadHandlingData(void)
|
|
{
|
|
char *start, *end;
|
|
char line[201]; // weird value
|
|
char delim[4]; // not sure
|
|
char *word;
|
|
int field, handlingId;
|
|
int keepGoing;
|
|
tHandlingData *handling;
|
|
tFlyingHandlingData *flyingHandling;
|
|
tBoatHandlingData *boatHandling;
|
|
tBikeHandlingData *bikeHandling;
|
|
|
|
CFileMgr::SetDir("DATA");
|
|
CFileMgr::LoadFile(HandlingFilename, work_buff, sizeof(work_buff), "r");
|
|
CFileMgr::SetDir("");
|
|
|
|
start = (char*)work_buff;
|
|
end = start+1;
|
|
handling = nil;
|
|
flyingHandling = nil;
|
|
boatHandling = nil;
|
|
bikeHandling = nil;
|
|
keepGoing = 1;
|
|
|
|
while(keepGoing){
|
|
// find end of line
|
|
while(*end != '\n') end++;
|
|
|
|
// get line
|
|
strncpy(line, start, end - start);
|
|
line[end - start] = '\0';
|
|
start = end+1;
|
|
end = start+1;
|
|
|
|
// yeah, this is kinda crappy
|
|
if(strncmp(line, ";the end", 9) == 0)
|
|
keepGoing = 0;
|
|
else if(line[0] != ';'){
|
|
if(line[0] == '!'){
|
|
// Bike data
|
|
field = 0;
|
|
strcpy(delim, " \t");
|
|
// FIX: game seems to use a do-while loop here
|
|
for(word = strtok(line, delim); word; word = strtok(nil, delim)){
|
|
switch(field){
|
|
case 0: break;
|
|
case 1:
|
|
handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS);
|
|
assert(handlingId >= 0 && handlingId < NUMHANDLINGS);
|
|
bikeHandling = GetBikePointer(handlingId);
|
|
bikeHandling->nIdentifier = (eHandlingId)handlingId;
|
|
break;
|
|
case 2: bikeHandling->fLeanFwdCOM = atof(word); break;
|
|
case 3: bikeHandling->fLeanFwdForce = atof(word); break;
|
|
case 4: bikeHandling->fLeanBakCOM = atof(word); break;
|
|
case 5: bikeHandling->fLeanBackForce = atof(word); break;
|
|
case 6: bikeHandling->fMaxLean = atof(word); break;
|
|
case 7: bikeHandling->fFullAnimLean = atof(word); break;
|
|
case 8: bikeHandling->fDesLean = atof(word); break;
|
|
case 9: bikeHandling->fSpeedSteer = atof(word); break;
|
|
case 10: bikeHandling->fSlipSteer = atof(word); break;
|
|
case 11: bikeHandling->fNoPlayerCOMz = atof(word); break;
|
|
case 12: bikeHandling->fWheelieAng = atof(word); break;
|
|
case 13: bikeHandling->fStoppieAng = atof(word); break;
|
|
case 14: bikeHandling->fWheelieSteer = atof(word); break;
|
|
case 15: bikeHandling->fWheelieStabMult = atof(word); break;
|
|
case 16: bikeHandling->fStoppieStabMult = atof(word); break;
|
|
}
|
|
field++;
|
|
}
|
|
ConvertBikeDataToGameUnits(bikeHandling);
|
|
}else if(line[0] == '$'){
|
|
// Flying data
|
|
field = 0;
|
|
strcpy(delim, " \t");
|
|
// FIX: game seems to use a do-while loop here
|
|
for(word = strtok(line, delim); word; word = strtok(nil, delim)){
|
|
switch(field){
|
|
case 0: break;
|
|
case 1:
|
|
handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS);
|
|
assert(handlingId >= 0 && handlingId < NUMHANDLINGS);
|
|
flyingHandling = GetFlyingPointer(handlingId);
|
|
flyingHandling->nIdentifier = (eHandlingId)handlingId;
|
|
break;
|
|
case 2: flyingHandling->fThrust = atof(word); break;
|
|
case 3: flyingHandling->fThrustFallOff = atof(word); break;
|
|
case 4: flyingHandling->fYaw = atof(word); break;
|
|
case 5: flyingHandling->fYawStab = atof(word); break;
|
|
case 6: flyingHandling->fSideSlip = atof(word); break;
|
|
case 7: flyingHandling->fRoll = atof(word); break;
|
|
case 8: flyingHandling->fRollStab = atof(word); break;
|
|
case 9: flyingHandling->fPitch = atof(word); break;
|
|
case 10: flyingHandling->fPitchStab = atof(word); break;
|
|
case 11: flyingHandling->fFormLift = atof(word); break;
|
|
case 12: flyingHandling->fAttackLift = atof(word); break;
|
|
case 13: flyingHandling->fMoveRes = atof(word); break;
|
|
case 14: flyingHandling->vecTurnRes.x = atof(word); break;
|
|
case 15: flyingHandling->vecTurnRes.y = atof(word); break;
|
|
case 16: flyingHandling->vecTurnRes.z = atof(word); break;
|
|
case 17: flyingHandling->vecSpeedRes.x = atof(word); break;
|
|
case 18: flyingHandling->vecSpeedRes.y = atof(word); break;
|
|
case 19: flyingHandling->vecSpeedRes.z = atof(word); break;
|
|
}
|
|
field++;
|
|
}
|
|
}else if(line[0] == '%'){
|
|
// Boat data
|
|
field = 0;
|
|
strcpy(delim, " \t");
|
|
// FIX: game seems to use a do-while loop here
|
|
for(word = strtok(line, delim); word; word = strtok(nil, delim)){
|
|
switch(field){
|
|
case 0: break;
|
|
case 1:
|
|
handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS);
|
|
assert(handlingId >= 0 && handlingId < NUMHANDLINGS);
|
|
boatHandling = GetBoatPointer(handlingId);
|
|
boatHandling->nIdentifier = (eHandlingId)handlingId;
|
|
break;
|
|
case 2: boatHandling->fThrustY = atof(word); break;
|
|
case 3: boatHandling->fThrustZ = atof(word); break;
|
|
case 4: boatHandling->fThrustAppZ = atof(word); break;
|
|
case 5: boatHandling->fAqPlaneForce = atof(word); break;
|
|
case 6: boatHandling->fAqPlaneLimit = atof(word); break;
|
|
case 7: boatHandling->fAqPlaneOffset = atof(word); break;
|
|
case 8: boatHandling->fWaveAudioMult = atof(word); break;
|
|
case 9: boatHandling->vecMoveRes.x = atof(word); break;
|
|
case 10: boatHandling->vecMoveRes.y = atof(word); break;
|
|
case 11: boatHandling->vecMoveRes.z = atof(word); break;
|
|
case 12: boatHandling->vecTurnRes.x = atof(word); break;
|
|
case 13: boatHandling->vecTurnRes.y = atof(word); break;
|
|
case 14: boatHandling->vecTurnRes.z = atof(word); break;
|
|
case 15: boatHandling->fLook_L_R_BehindCamHeight = atof(word); break;
|
|
}
|
|
field++;
|
|
}
|
|
}else{
|
|
field = 0;
|
|
strcpy(delim, " \t");
|
|
// FIX: game seems to use a do-while loop here
|
|
for(word = strtok(line, delim); word; word = strtok(nil, delim)){
|
|
switch(field){
|
|
case 0:
|
|
handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS);
|
|
assert(handlingId >= 0 && handlingId < NUMHANDLINGS);
|
|
handling = &HandlingData[handlingId];
|
|
handling->nIdentifier = (eHandlingId)handlingId;
|
|
break;
|
|
case 1: handling->fMass = atof(word); break;
|
|
case 2: handling->Dimension.x = atof(word); break;
|
|
case 3: handling->Dimension.y = atof(word); break;
|
|
case 4: handling->Dimension.z = atof(word); break;
|
|
case 5: handling->CentreOfMass.x = atof(word); break;
|
|
case 6: handling->CentreOfMass.y = atof(word); break;
|
|
case 7: handling->CentreOfMass.z = atof(word); break;
|
|
case 8: handling->nPercentSubmerged = atoi(word); break;
|
|
case 9: handling->fTractionMultiplier = atof(word); break;
|
|
case 10: handling->fTractionLoss = atof(word); break;
|
|
case 11: handling->fTractionBias = atof(word); break;
|
|
case 12: handling->Transmission.nNumberOfGears = atoi(word); break;
|
|
case 13: handling->Transmission.fMaxVelocity = atof(word); break;
|
|
case 14: handling->Transmission.fEngineAcceleration = atof(word) * 0.4f; break;
|
|
case 15: handling->Transmission.nDriveType = word[0]; break;
|
|
case 16: handling->Transmission.nEngineType = word[0]; break;
|
|
case 17: handling->fBrakeDeceleration = atof(word); break;
|
|
case 18: handling->fBrakeBias = atof(word); break;
|
|
case 19: handling->bABS = !!atoi(word); break;
|
|
case 20: handling->fSteeringLock = atof(word); break;
|
|
case 21: handling->fSuspensionForceLevel = atof(word); break;
|
|
case 22: handling->fSuspensionDampingLevel = atof(word); break;
|
|
case 23: handling->fSeatOffsetDistance = atof(word); break;
|
|
case 24: handling->fCollisionDamageMultiplier = atof(word); break;
|
|
case 25: handling->nMonetaryValue = atoi(word); break;
|
|
case 26: handling->fSuspensionUpperLimit = atof(word); break;
|
|
case 27: handling->fSuspensionLowerLimit = atof(word); break;
|
|
case 28: handling->fSuspensionBias = atof(word); break;
|
|
case 29: handling->fSuspensionAntidiveMultiplier = atof(word); break;
|
|
case 30:
|
|
sscanf(word, "%x", &handling->Flags);
|
|
handling->Transmission.Flags = handling->Flags;
|
|
break;
|
|
case 31: handling->FrontLights = atoi(word); break;
|
|
case 32: handling->RearLights = atoi(word); break;
|
|
}
|
|
field++;
|
|
}
|
|
ConvertDataToGameUnits(handling);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int
|
|
cHandlingDataMgr::FindExactWord(const char *word, const char *words, int wordLen, int numWords)
|
|
{
|
|
int i;
|
|
|
|
for(i = 0; i < numWords; i++){
|
|
// BUG: the game does something really stupid here, it's fixed here
|
|
if(strncmp(word, words, wordLen) == 0)
|
|
return i;
|
|
words += wordLen;
|
|
}
|
|
return numWords;
|
|
}
|
|
|
|
|
|
void
|
|
cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
|
|
{
|
|
// TODO: figure out what exactly is being converted here
|
|
float velocity, a, b, specificVolume;
|
|
|
|
handling->Transmission.fEngineAcceleration /= 2500.0f;
|
|
handling->Transmission.fMaxVelocity /= 180.0f;
|
|
handling->fBrakeDeceleration /= 2500.0f;
|
|
handling->fTurnMass = (sq(handling->Dimension.x) + sq(handling->Dimension.y)) * handling->fMass / 12.0f;
|
|
if(handling->fTurnMass < 10.0f)
|
|
handling->fTurnMass *= 5.0f;
|
|
handling->fInvMass = 1.0f/handling->fMass;
|
|
handling->fCollisionDamageMultiplier *= 2000.0f/handling->fMass;
|
|
handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * 0.008f*handling->fMass;
|
|
|
|
// What the hell is going on here?
|
|
specificVolume = handling->Dimension.x*handling->Dimension.z*0.5f / handling->fMass; // ?
|
|
a = 0.0f;
|
|
b = 100.0f;
|
|
velocity = handling->Transmission.fMaxVelocity;
|
|
while(a < b && velocity > 0.0f){
|
|
velocity -= 0.01f;
|
|
a = handling->Transmission.fEngineAcceleration/6.0f;
|
|
b = -velocity * (1.0f/(specificVolume * sq(velocity) + 1.0f) - 1.0f);
|
|
}
|
|
|
|
if(handling->nIdentifier == HANDLING_RCBANDIT){
|
|
handling->Transmission.fUnkMaxVelocity = handling->Transmission.fMaxVelocity;
|
|
handling->Transmission.fMaxReverseVelocity = -handling->Transmission.fMaxVelocity;
|
|
}else if(handling->nIdentifier >= HANDLING_BIKE && handling->nIdentifier <= HANDLING_FREEWAY){
|
|
handling->Transmission.fUnkMaxVelocity = velocity;
|
|
handling->Transmission.fMaxVelocity = velocity * 1.2f;
|
|
handling->Transmission.fMaxReverseVelocity = -0.05f;
|
|
}else{
|
|
handling->Transmission.fUnkMaxVelocity = velocity;
|
|
handling->Transmission.fMaxVelocity = velocity * 1.2f;
|
|
handling->Transmission.fMaxReverseVelocity = -0.2f;
|
|
}
|
|
|
|
if(handling->Transmission.nDriveType == '4')
|
|
handling->Transmission.fEngineAcceleration /= 4.0f;
|
|
else
|
|
handling->Transmission.fEngineAcceleration /= 2.0f;
|
|
|
|
handling->Transmission.InitGearRatios();
|
|
}
|
|
|
|
void
|
|
cHandlingDataMgr::ConvertBikeDataToGameUnits(tBikeHandlingData *handling)
|
|
{
|
|
handling->fMaxLean = Sin(DEGTORAD(handling->fMaxLean));
|
|
handling->fFullAnimLean = DEGTORAD(handling->fFullAnimLean);
|
|
handling->fWheelieAng = Sin(DEGTORAD(handling->fWheelieAng));
|
|
handling->fStoppieAng = Sin(DEGTORAD(handling->fStoppieAng));
|
|
}
|
|
|
|
int32
|
|
cHandlingDataMgr::GetHandlingId(const char *name)
|
|
{
|
|
int i;
|
|
for(i = 0; i < NUMHANDLINGS; i++)
|
|
if(strncmp(VehicleNames[i], name, 14) == 0)
|
|
break;
|
|
return i;
|
|
}
|
|
|
|
tFlyingHandlingData*
|
|
cHandlingDataMgr::GetFlyingPointer(uint8 id)
|
|
{
|
|
if(id >= HANDLING_SEAPLANE && id <= HANDLING_RCCOPTER)
|
|
return &FlyingHandlingData[id-HANDLING_SEAPLANE];
|
|
return &FlyingHandlingData[0];
|
|
}
|
|
|
|
tBoatHandlingData*
|
|
cHandlingDataMgr::GetBoatPointer(uint8 id)
|
|
{
|
|
if(id >= HANDLING_PREDATOR && id <= HANDLING_SEAPLANE)
|
|
return &BoatHandlingData[id-HANDLING_PREDATOR];
|
|
return &BoatHandlingData[0];
|
|
}
|