mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-16 21:49:00 +00:00
440 lines
11 KiB
C++
440 lines
11 KiB
C++
#include "common.h"
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#include "Vector.h"
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#include "PlayerPed.h"
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#include "Entity.h"
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#include "PointLights.h"
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#include "Particle.h"
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#include "Timer.h"
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#include "Vehicle.h"
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#include "Shadows.h"
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#include "Automobile.h"
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#include "World.h"
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#include "General.h"
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#include "EventList.h"
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#include "DamageManager.h"
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#include "Ped.h"
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#include "Fire.h"
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CFireManager gFireManager;
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CFire::CFire()
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{
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m_bIsOngoing = false;
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m_bIsScriptFire = false;
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m_bPropagationFlag = true;
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m_bAudioSet = true;
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m_vecPos = CVector(0.0f, 0.0f, 0.0f);
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m_pEntity = nil;
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m_pSource = nil;
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m_nFiremenPuttingOut = 0;
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m_nExtinguishTime = 0;
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m_nStartTime = 0;
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field_20 = 1;
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m_nNextTimeToAddFlames = 0;
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m_fStrength = 0.8f;
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}
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CFire::~CFire() {}
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void
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CFire::ProcessFire(void)
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{
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float fDamagePlayer;
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float fDamagePeds;
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float fDamageVehicle;
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int8 nRandNumber;
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float fGreen;
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float fRed;
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CVector lightpos;
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CVector firePos;
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CPed *ped = (CPed *)m_pEntity;
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CVehicle *veh = (CVehicle*)m_pEntity;
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if (m_pEntity) {
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m_vecPos = m_pEntity->GetPosition();
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if (((CPed *)m_pEntity)->IsPed()) {
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if (ped->m_pFire != this) {
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Extinguish();
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return;
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}
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if (ped->m_nMoveState != PEDMOVE_RUN)
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m_vecPos.z -= 1.0f;
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if (ped->bInVehicle && ped->m_pMyVehicle) {
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if (ped->m_pMyVehicle->IsCar())
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ped->m_pMyVehicle->m_fHealth = 75.0f;
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} else if (m_pEntity == (CPed *)FindPlayerPed()) {
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fDamagePlayer = 1.2f * CTimer::GetTimeStep();
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((CPlayerPed *)m_pEntity)->InflictDamage(
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(CPlayerPed *)m_pSource, WEAPONTYPE_FLAMETHROWER,
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fDamagePlayer, PEDPIECE_TORSO, 0);
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} else {
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fDamagePeds = 1.2f * CTimer::GetTimeStep();
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if (((CPlayerPed *)m_pEntity)->InflictDamage(
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(CPlayerPed *)m_pSource, WEAPONTYPE_FLAMETHROWER,
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fDamagePeds, PEDPIECE_TORSO, 0)) {
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m_pEntity->bRenderScorched = true;
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}
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}
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} else if (m_pEntity->IsVehicle()) {
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if (veh->m_pCarFire != this) {
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Extinguish();
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return;
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}
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if (!m_bIsScriptFire) {
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fDamageVehicle = 1.2f * CTimer::GetTimeStep();
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veh->InflictDamage((CVehicle *)m_pSource, WEAPONTYPE_FLAMETHROWER, fDamageVehicle);
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}
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}
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}
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if (!FindPlayerVehicle() && !FindPlayerPed()->m_pFire && !(FindPlayerPed()->bFireProof)
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&& ((FindPlayerPed()->GetPosition() - m_vecPos).MagnitudeSqr() < 2.0f)) {
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FindPlayerPed()->DoStuffToGoOnFire();
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gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1);
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}
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if (CTimer::GetTimeInMilliseconds() > m_nNextTimeToAddFlames) {
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m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + 80;
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firePos = m_vecPos;
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if (veh && veh->IsVehicle() && veh->IsCar()) {
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CVehicleModelInfo *mi = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(veh->GetModelIndex()));
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CVector ModelInfo = mi->m_positions[CAR_POS_HEADLIGHTS];
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ModelInfo = m_pEntity->GetMatrix() * ModelInfo;
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firePos.x = ModelInfo.x;
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firePos.y = ModelInfo.y;
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firePos.z = ModelInfo.z + 0.15f;
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}
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CParticle::AddParticle(PARTICLE_CARFLAME, firePos,
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CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.0125f, 0.1f) * m_fStrength),
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0, m_fStrength, 0, 0, 0, 0);
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CGeneral::GetRandomNumber(); CGeneral::GetRandomNumber(); CGeneral::GetRandomNumber(); /* unsure why these three rands are called */
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CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, firePos,
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CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
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}
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if (CTimer::GetTimeInMilliseconds() < m_nExtinguishTime || m_bIsScriptFire) {
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if (CTimer::GetTimeInMilliseconds() > m_nStartTime)
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m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
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nRandNumber = CGeneral::GetRandomNumber() & 127;
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lightpos.x = m_vecPos.x;
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lightpos.y = m_vecPos.y;
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lightpos.z = m_vecPos.z + 5.0f;
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if (!m_pEntity) {
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CShadows::StoreStaticShadow((uint32)this, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &lightpos,
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7.0f, 0.0f, 0.0f, -7.0f,
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255, // this is 0 on PC which results in no shadow
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nRandNumber / 2, nRandNumber / 2, 0,
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10.0f, 1.0f, 40.0f, 0, 0.0f);
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}
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fGreen = nRandNumber / 128;
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fRed = nRandNumber / 128;
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CPointLights::AddLight(0, m_vecPos, CVector(0.0f, 0.0f, 0.0f),
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12.0f, fRed, fGreen, 0, 0, 0);
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} else {
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Extinguish();
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}
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}
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void
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CFire::ReportThisFire(void)
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{
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gFireManager.m_nTotalFires++;
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CEventList::RegisterEvent(EVENT_FIRE, m_vecPos, 1000);
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}
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void
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CFire::Extinguish(void)
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{
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if (m_bIsOngoing) {
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if (!m_bIsScriptFire)
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gFireManager.m_nTotalFires--;
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m_nExtinguishTime = 0;
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m_bIsOngoing = false;
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if (m_pEntity) {
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if (m_pEntity->IsPed()) {
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((CPed *)m_pEntity)->RestorePreviousState();
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((CPed *)m_pEntity)->m_pFire = nil;
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} else if (m_pEntity->IsVehicle()) {
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((CVehicle *)m_pEntity)->m_pCarFire = nil;
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}
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m_pEntity = nil;
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}
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}
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}
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void
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CFireManager::StartFire(CVector pos, float size, bool propagation)
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{
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CFire *fire = GetNextFreeFire();
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if (fire) {
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fire->m_bIsOngoing = true;
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fire->m_bIsScriptFire = false;
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fire->m_bPropagationFlag = propagation;
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fire->m_bAudioSet = true;
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fire->m_vecPos = pos;
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fire->m_nExtinguishTime = CTimer::GetTimeInMilliseconds() + 10000;
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fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
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fire->m_pEntity = nil;
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fire->m_pSource = nil;
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fire->m_nNextTimeToAddFlames = 0;
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fire->ReportThisFire();
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fire->m_fStrength = size;
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}
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}
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CFire *
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CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation)
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{
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CPed *ped = (CPed *)entityOnFire;
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CVehicle *veh = (CVehicle *)entityOnFire;
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if (entityOnFire->IsPed()) {
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if (ped->m_pFire)
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return nil;
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if (!ped->IsPedInControl())
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return nil;
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} else if (entityOnFire->IsVehicle()) {
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if (veh->m_pCarFire)
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return nil;
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if (veh->IsCar() && ((CAutomobile *)veh)->Damage.GetEngineStatus() >= 225)
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return nil;
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}
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CFire *fire = GetNextFreeFire();
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if (fire) {
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if (entityOnFire->IsPed()) {
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ped->m_pFire = fire;
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if (ped != FindPlayerPed()) {
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if (fleeFrom) {
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ped->SetFlee(fleeFrom, 10000);
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} else {
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CVector2D pos = entityOnFire->GetPosition();
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ped->SetFlee(pos, 10000);
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ped->m_fleeFrom = nil;
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}
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ped->bDrawLast = false;
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ped->SetMoveState(PEDMOVE_SPRINT);
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ped->SetMoveAnim();
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ped->m_nPedState = PED_ON_FIRE;
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}
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if (fleeFrom) {
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if (ped->m_nPedType == PEDTYPE_COP) {
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CEventList::RegisterEvent(EVENT_COP_SET_ON_FIRE, EVENT_ENTITY_PED,
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entityOnFire, (CPed *)fleeFrom, 10000);
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} else {
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CEventList::RegisterEvent(EVENT_PED_SET_ON_FIRE, EVENT_ENTITY_PED,
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entityOnFire, (CPed *)fleeFrom, 10000);
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}
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}
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} else {
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if (entityOnFire->IsVehicle()) {
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veh->m_pCarFire = fire;
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if (fleeFrom) {
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CEventList::RegisterEvent(EVENT_CAR_SET_ON_FIRE, EVENT_ENTITY_VEHICLE,
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entityOnFire, (CPed *)fleeFrom, 10000);
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}
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}
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}
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fire->m_bIsOngoing = true;
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fire->m_bIsScriptFire = false;
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fire->m_vecPos = entityOnFire->GetPosition();
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if (entityOnFire && entityOnFire->IsPed() && ped->IsPlayer()) {
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fire->m_nExtinguishTime = CTimer::GetTimeInMilliseconds() + 3333;
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} else if (entityOnFire->IsVehicle()) {
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fire->m_nExtinguishTime = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(4000, 5000);
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} else {
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fire->m_nExtinguishTime = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(10000, 11000);
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}
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fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
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fire->m_pEntity = entityOnFire;
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entityOnFire->RegisterReference(&fire->m_pEntity);
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fire->m_pSource = fleeFrom;
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if (fleeFrom)
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fleeFrom->RegisterReference(&fire->m_pSource);
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fire->ReportThisFire();
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fire->m_nNextTimeToAddFlames = 0;
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fire->m_fStrength = strength;
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fire->m_bPropagationFlag = propagation;
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fire->m_bAudioSet = true;
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}
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return fire;
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}
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void
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CFireManager::Update(void)
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{
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for (int i = 0; i < NUM_FIRES; i++) {
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if (m_aFires[i].m_bIsOngoing)
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m_aFires[i].ProcessFire();
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}
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}
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CFire* CFireManager::FindNearestFire(CVector vecPos, float *pDistance)
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{
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for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) {
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int fireId = -1;
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float minDistance = 999999;
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for (int j = 0; j < NUM_FIRES; j++) {
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if (!m_aFires[j].m_bIsOngoing)
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continue;
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if (m_aFires[j].m_bIsScriptFire)
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continue;
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if (m_aFires[j].m_nFiremenPuttingOut != i)
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continue;
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float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D();
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if (distance < minDistance) {
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minDistance = distance;
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fireId = j;
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}
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}
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*pDistance = minDistance;
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if (fireId != -1)
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return &m_aFires[fireId];
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}
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return nil;
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}
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CFire *
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CFireManager::FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange)
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{
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int furthestFire = -1;
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float lastFireDist = 0.0f;
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float fireDist;
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for (int i = 0; i < NUM_FIRES; i++) {
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if (m_aFires[i].m_bIsOngoing && !m_aFires[i].m_bIsScriptFire) {
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fireDist = (m_aFires[i].m_vecPos - coords).Magnitude2D();
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if (fireDist > minRange && fireDist < maxRange && fireDist > lastFireDist) {
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lastFireDist = fireDist;
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furthestFire = i;
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}
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}
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}
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if (furthestFire == -1)
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return nil;
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else
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return &m_aFires[furthestFire];
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}
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CFire *
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CFireManager::GetNextFreeFire(void)
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{
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for (int i = 0; i < NUM_FIRES; i++) {
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if (!m_aFires[i].m_bIsOngoing && !m_aFires[i].m_bIsScriptFire)
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return &m_aFires[i];
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}
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return nil;
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}
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uint32
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CFireManager::GetTotalActiveFires(void) const
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{
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return m_nTotalFires;
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}
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void
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CFireManager::ExtinguishPoint(CVector point, float range)
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{
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for (int i = 0; i < NUM_FIRES; i++) {
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if (m_aFires[i].m_bIsOngoing) {
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if ((point - m_aFires[i].m_vecPos).MagnitudeSqr() < sq(range))
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m_aFires[i].Extinguish();
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}
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}
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}
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int32
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CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation)
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{
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CFire *fire;
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CPed *ped = (CPed *)target;
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CVehicle *veh = (CVehicle *)target;
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if (target) {
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if (target->IsPed()) {
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if (ped->m_pFire)
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ped->m_pFire->Extinguish();
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} else if (target->IsVehicle()) {
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if (veh->m_pCarFire)
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veh->m_pCarFire->Extinguish();
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if (veh->IsCar() && ((CAutomobile *)veh)->Damage.GetEngineStatus() >= 225) {
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((CAutomobile *)veh)->Damage.SetEngineStatus(215);
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}
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}
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}
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fire = GetNextFreeFire();
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fire->m_bIsOngoing = true;
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fire->m_bIsScriptFire = true;
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fire->m_bPropagationFlag = propagation;
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fire->m_bAudioSet = true;
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fire->m_vecPos = pos;
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fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
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fire->m_pEntity = target;
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if (target)
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target->RegisterReference(&fire->m_pEntity);
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fire->m_pSource = nil;
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fire->m_nNextTimeToAddFlames = 0;
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fire->m_fStrength = strength;
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if (target) {
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if (target->IsPed()) {
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ped->m_pFire = fire;
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if (target != (CVehicle *)FindPlayerPed()) {
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CVector2D pos = target->GetPosition();
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ped->SetFlee(pos, 10000);
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ped->SetMoveAnim();
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ped->m_nPedState = PED_ON_FIRE;
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}
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} else if (target->IsVehicle()) {
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veh->m_pCarFire = fire;
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}
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}
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return fire - m_aFires;
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}
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bool
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CFireManager::IsScriptFireExtinguish(int16 index)
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{
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return !m_aFires[index].m_bIsOngoing;
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}
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void
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CFireManager::RemoveAllScriptFires(void)
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{
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for (int i = 0; i < NUM_FIRES; i++) {
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if (m_aFires[i].m_bIsScriptFire) {
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m_aFires[i].Extinguish();
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m_aFires[i].m_bIsScriptFire = false;
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}
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}
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}
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void
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CFireManager::RemoveScriptFire(int16 index)
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{
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m_aFires[index].Extinguish();
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m_aFires[index].m_bIsScriptFire = false;
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}
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void
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CFireManager::SetScriptFireAudio(int16 index, bool state)
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{
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m_aFires[index].m_bAudioSet = state;
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}
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