mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-27 14:23:44 +00:00
84 lines
2.1 KiB
C++
84 lines
2.1 KiB
C++
#pragma once
|
|
|
|
#include "Collision.h"
|
|
|
|
enum eWastedBustedState
|
|
{
|
|
WBSTATE_PLAYING,
|
|
WBSTATE_WASTED,
|
|
WBSTATE_BUSTED,
|
|
WBSTATE_FAILED_CRITICAL_MISSION,
|
|
};
|
|
|
|
class CEntity;
|
|
class CPed;
|
|
class CVehicle;
|
|
class CPlayerPed;
|
|
class CCivilianPed;
|
|
|
|
class CPlayerInfo
|
|
{
|
|
public:
|
|
CPlayerPed *m_pPed;
|
|
CVehicle *m_pRemoteVehicle;
|
|
CColModel m_ColModel;
|
|
CVehicle *m_pVehicleEx; // vehicle using the col model above
|
|
char m_aPlayerName[70];
|
|
int32 m_nMoney;
|
|
int32 m_nVisibleMoney;
|
|
int32 m_nCollectedPackages;
|
|
int32 m_nTotalPackages;
|
|
uint32 m_nLastBumpPlayerCarTimer;
|
|
uint32 m_nUnusedTaxiTimer;
|
|
bool m_bUnusedTaxiThing;
|
|
uint32 m_nNextSexFrequencyUpdateTime;
|
|
uint32 m_nNextSexMoneyUpdateTime;
|
|
int32 m_nSexFrequency;
|
|
CCivilianPed *m_pHooker;
|
|
int8 m_WBState; // eWastedBustedState
|
|
uint32 m_nWBTime;
|
|
bool m_bInRemoteMode;
|
|
uint32 m_nTimeLostRemoteCar;
|
|
uint32 m_nTimeLastHealthLoss;
|
|
uint32 m_nTimeLastArmourLoss;
|
|
uint32 m_nTimeTankShotGun;
|
|
int32 m_nUpsideDownCounter;
|
|
int32 field_248;
|
|
int16 m_nTrafficMultiplier;
|
|
float m_fRoadDensity;
|
|
uint32 m_nPreviousTimeRewardedForExplosion;
|
|
int32 m_nExplosionsSinceLastReward;
|
|
int32 field_268;
|
|
int32 field_272;
|
|
bool m_bInfiniteSprint;
|
|
bool m_bFastReload;
|
|
bool m_bGetOutOfJailFree;
|
|
bool m_bGetOutOfHospitalFree;
|
|
char m_aSkinName[32];
|
|
RwTexture *m_pSkinTexture;
|
|
|
|
void MakePlayerSafe(bool);
|
|
void LoadPlayerSkin();
|
|
void DeletePlayerSkin();
|
|
void AwardMoneyForExplosion(CVehicle *vehicle);
|
|
void SetPlayerSkin(char* skin);
|
|
const CVector &GetPos();
|
|
void Process(void);
|
|
void KillPlayer(void);
|
|
void ArrestPlayer(void);
|
|
bool IsPlayerInRemoteMode(void);
|
|
void PlayerFailedCriticalMission(void);
|
|
void Clear(void);
|
|
void BlowUpRCBuggy(void);
|
|
void CancelPlayerEnteringCars(CVehicle*);
|
|
bool IsRestartingAfterDeath(void);
|
|
bool IsRestartingAfterArrest(void);
|
|
void EvaluateCarPosition(CEntity*, CPed*, float, float*, CVehicle**);
|
|
void LoadPlayerInfo(uint8 *buf, uint32 size);
|
|
void SavePlayerInfo(uint8 *buf, uint32* size);
|
|
void FindClosestCarSectorList(CPtrList&, CPed*, float, float, float, float, float*, CVehicle**);
|
|
|
|
~CPlayerInfo() { };
|
|
};
|
|
|
|
VALIDATE_SIZE(CPlayerInfo, 0x13C);
|