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40 lines
1.8 KiB
C++
40 lines
1.8 KiB
C++
#include "common.h"
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#include "patcher.h"
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#include "Pools.h"
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CCPtrNodePool *&CPools::ms_pPtrNodePool = *(CCPtrNodePool**)0x943044;
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CEntryInfoNodePool *&CPools::ms_pEntryInfoNodePool = *(CEntryInfoNodePool**)0x941448;
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CPedPool *&CPools::ms_pPedPool = *(CPedPool**)0x8F2C60;
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CVehiclePool *&CPools::ms_pVehiclePool = *(CVehiclePool**)0x9430DC;
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CBuildingPool *&CPools::ms_pBuildingPool = *(CBuildingPool**)0x8F2C04;
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CTreadablePool *&CPools::ms_pTreadablePool = *(CTreadablePool**)0x8F2568;
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CObjectPool *&CPools::ms_pObjectPool = *(CObjectPool**)0x880E28;
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CDummyPool *&CPools::ms_pDummyPool = *(CDummyPool**)0x8F2C18;
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CAudioScriptObjectPool *&CPools::ms_pAudioScriptObjectPool = *(CAudioScriptObjectPool**)0x8F1B6C;
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WRAPPER void CPools::Initialise(void) { EAXJMP(0x4A1770); }
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#if 0
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void
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CPools::Initialise(void)
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{
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// TODO: unused right now
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assert(0);
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ms_pPtrNodePool = new CCPtrNodePool(NUMPTRNODES);
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ms_pEntryInfoNodePool = new CEntryInfoNodePool(NUMENTRYINFOS);
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ms_pPedPool = new CPedPool(NUMPEDS);
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ms_pVehiclePool = new CVehiclePool(NUMVEHICLES);
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ms_pBuildingPool = new CBuildingPool(NUMBUILDINGS);
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ms_pTreadablePool = new CTreadablePool(NUMTREADABLES);
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ms_pObjectPool = new CObjectPool(NUMOBJECTS);
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ms_pDummyPool = new CDummyPool(NUMDUMMIES);
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ms_pAudioScriptObjectPool = new CAudioScriptObjectPool(NUMAUDIOSCRIPTOBJECTS);
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}
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#endif
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int32 CPools::GetPedRef(CPed *ped) { return ms_pPedPool->GetIndex(ped); }
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CPed *CPools::GetPed(int32 handle) { return ms_pPedPool->GetAt(handle); }
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int32 CPools::GetVehicleRef(CVehicle *vehicle) { return ms_pVehiclePool->GetIndex(vehicle); }
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CVehicle *CPools::GetVehicle(int32 handle) { return ms_pVehiclePool->GetAt(handle); }
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int32 CPools::GetObjectRef(CObject *object) { return ms_pObjectPool->GetIndex(object); }
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CObject *CPools::GetObject(int32 handle) { return ms_pObjectPool->GetAt(handle); }
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