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28 lines
617 B
C++
28 lines
617 B
C++
#pragma once
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#include "Game.h"
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class CPed;
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class CVehicle;
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struct PedGroup
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{
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int32 models[8];
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};
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class CPopulation
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{
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public:
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static PedGroup *ms_pPedGroups; //[31]
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static bool &ms_bGivePedsWeapons;
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static int32 &m_AllRandomPedsThisType;
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static float &PedDensityMultiplier;
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static uint32 &ms_nTotalMissionPeds;
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static int32 &MaxNumberOfPedsInUse;
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static void UpdatePedCount(uint32, bool);
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static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool);
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static CPed *AddPedInCar(CVehicle *vehicle);
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static bool IsPointInSafeZone(CVector *coors);
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static void RemovePed(CEntity* ent);
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};
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