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33 lines
705 B
C++
33 lines
705 B
C++
#pragma once
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enum eParticleObjectType
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{
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POBJECT_PAVEMENT_STEAM,
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POBJECT_PAVEMENT_STEAM_SLOWMOTION,
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POBJECT_WALL_STEAM,
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POBJECT_WALL_STEAM_SLOWMOTION,
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POBJECT_DARK_SMOKE,
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POBJECT_FIRE_HYDRANT,
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POBJECT_CAR_WATER_SPLASH,
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POBJECT_PED_WATER_SPLASH,
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POBJECT_SPLASHES_AROUND,
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POBJECT_SMALL_FIRE,
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POBJECT_BIG_FIRE,
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POBJECT_DRY_ICE,
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POBJECT_DRY_ICE_SLOWMOTION,
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POBJECT_FIRE_TRAIL,
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POBJECT_SMOKE_TRAIL,
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POBJECT_FIREBALL_AND_SMOKE,
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POBJECT_ROCKET_TRAIL,
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POBJECT_EXPLOSION_ONCE,
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POBJECT_CATALINAS_GUNFLASH,
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POBJECT_CATALINAS_SHOTGUNFLASH,
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};
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class CParticleObject
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{
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public:
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static void AddObject(uint16, const CVector &pos, bool remove);
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static void Initialise();
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static void UpdateAll();
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};
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