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18 lines
360 B
C++
18 lines
360 B
C++
#pragma once
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struct GlobalScene
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{
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RpWorld *world;
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RwCamera *camera;
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};
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extern GlobalScene &Scene;
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extern uint8 work_buff[55000];
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extern char gString[256];
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extern wchar *gUString;
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class CSprite2d;
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void LoadingScreen(const char *str1, const char *str2, const char *splashscreen);
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CSprite2d *LoadSplash(const char *name);
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char *GetRandomSplashScreen(void);
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