re3/src
Greg V 1544acff05 Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction)
On Wayland, clients cannot move the mouse pointer.
Mouse constraints, as required for 3D camera movement, are an explicit specific thing,
and glfw supports it with GLFW_CURSOR_DISABLED.
Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate.
2020-11-18 17:10:56 +03:00
..
animation VC replays 2020-09-26 21:10:23 +03:00
audio
collision Move ColStore to collision 2020-11-16 12:49:23 +02:00
control small fix of fix 2020-11-16 12:28:20 +03:00
core Merge pull request #816 from erorcun/miami 2020-11-18 01:45:28 +03:00
entities Make collision code placement more like original (+ small fixes) 2020-11-16 00:36:54 +02:00
extras more fixes to librw stuff 2020-11-18 11:15:27 +01:00
fakerw changes to librw layer, GLES now runtime choice 2020-11-18 10:32:18 +01:00
math
modelinfo
objects pragma twice 2020-11-16 15:05:29 +02:00
peds CPed review part2; and reverting some stylistic changes 2020-11-16 09:57:33 +01:00
render
rw more fixes to librw stuff 2020-11-18 11:15:27 +01:00
save
skel Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction) 2020-11-18 17:10:56 +03:00
text
vehicles
weapons