mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-28 23:05:41 +00:00
422 lines
12 KiB
C++
422 lines
12 KiB
C++
#include "common.h"
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#include "Font.h"
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#include "Pad.h"
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#include "Text.h"
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#include "main.h"
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#include "Timer.h"
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#include "DMAudio.h"
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#include "FileMgr.h"
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#include "Streaming.h"
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#include "TxdStore.h"
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#include "General.h"
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#include "Camera.h"
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#include "Vehicle.h"
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#include "PlayerSkin.h"
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#include "PlayerInfo.h"
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#include "World.h"
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#include "Renderer.h"
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#include "AnimManager.h"
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#include "AnimViewer.h"
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#include "PlayerPed.h"
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#include "Pools.h"
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#include "References.h"
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#include "PathFind.h"
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#include "HandlingMgr.h"
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#include "TempColModels.h"
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#include "Particle.h"
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#include "CdStream.h"
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#include "Messages.h"
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#include "CarCtrl.h"
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#include "FileLoader.h"
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#include "ModelIndices.h"
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#include "Clock.h"
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#include "Timecycle.h"
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#include "RpAnimBlend.h"
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#include "AnimBlendAssociation.h"
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#include "Shadows.h"
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#include "Radar.h"
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#include "Hud.h"
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#include "debugmenu.h"
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int CAnimViewer::animTxdSlot = 0;
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CEntity *CAnimViewer::pTarget = nil;
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void
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CAnimViewer::Render(void) {
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if (pTarget) {
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// pTarget->GetPosition() = CVector(0.0f, 0.0f, 0.0f); // Only on Mobile
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if (pTarget) {
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#ifdef FIX_BUGS
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#ifdef PED_SKIN
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if(pTarget->IsPed() && IsClumpSkinned(pTarget->GetClump()))
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((CPed*)pTarget)->UpdateRpHAnim();
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#endif
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#endif
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pTarget->Render();
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CRenderer::RenderOneNonRoad(pTarget);
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}
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}
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}
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void
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CAnimViewer::Initialise(void) {
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// we need messages, messages needs hud, hud needs this
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CHud::m_Wants_To_Draw_Hud = false;
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animTxdSlot = CTxdStore::AddTxdSlot("generic");
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CTxdStore::Create(animTxdSlot);
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int hudSlot = CTxdStore::AddTxdSlot("hud");
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CTxdStore::LoadTxd(hudSlot, "MODELS/HUD.TXD");
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int particleSlot = CTxdStore::AddTxdSlot("particle");
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CTxdStore::LoadTxd(particleSlot, "MODELS/PARTICLE.TXD");
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CTxdStore::SetCurrentTxd(animTxdSlot);
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CPools::Initialise();
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CReferences::Init();
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TheCamera.Init();
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TheCamera.SetRwCamera(Scene.camera);
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TheCamera.Cams[TheCamera.ActiveCam].Distance = 5.0f;
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ThePaths.Init();
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ThePaths.AllocatePathFindInfoMem(4500);
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CCollision::Init();
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CWorld::Initialise();
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mod_HandlingManager.Initialise();
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CTempColModels::Initialise();
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CAnimManager::Initialise();
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CModelInfo::Initialise();
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CParticle::Initialise();
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CCarCtrl::Init();
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CPedStats::Initialise();
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CMessages::Init();
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CdStreamAddImage("MODELS\\GTA3.IMG");
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CFileLoader::LoadLevel("DATA\\ANIMVIEWER.DAT");
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CStreaming::Init();
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CStreaming::LoadInitialPeds();
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CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE);
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CStreaming::LoadAllRequestedModels(false);
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CRenderer::Init();
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CRadar::Initialise();
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CRadar::LoadTextures();
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CVehicleModelInfo::LoadVehicleColours();
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#ifdef FIX_BUGS
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CVehicleModelInfo::LoadEnvironmentMaps();
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#endif
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CAnimManager::LoadAnimFiles();
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CWorld::PlayerInFocus = 0;
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CWeapon::InitialiseWeapons();
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CShadows::Init();
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CPed::Initialise();
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CTimer::Initialise();
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CClock::Initialise(60000);
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CTimeCycle::Initialise();
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CCarCtrl::Init();
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CPlayerPed *player = new CPlayerPed();
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player->SetPosition(0.0f, 0.0f, 0.0f); // This is 1000.f for all axes on Xbox, but 0.f on mobile?
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CWorld::Players[0].m_pPed = player;
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CDraw::SetFOV(120.0f);
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CDraw::ms_fLODDistance = 500.0f;
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int fd = CFileMgr::OpenFile("DATA\\SPECIAL.TXT", "r");
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char animGroup[32], modelName[32];
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if (fd) {
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for (int lineId = 0; lineId < NUM_OF_SPECIAL_CHARS; lineId++) {
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if (!CFileMgr::ReadLine(fd, gString, 255))
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break;
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sscanf(gString, "%s %s", modelName, animGroup);
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int groupId;
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for (groupId = 0; groupId < NUM_ANIM_ASSOC_GROUPS; groupId++) {
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if (!strcmp(animGroup, CAnimManager::GetAnimGroupName((AssocGroupId)groupId)))
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break;
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}
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if (groupId != NUM_ANIM_ASSOC_GROUPS)
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((CPedModelInfo*)CModelInfo::GetModelInfo(MI_SPECIAL01 + lineId))->m_animGroup = groupId;
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CStreaming::RequestSpecialChar(lineId, modelName, STREAMFLAGS_DONT_REMOVE);
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}
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CFileMgr::CloseFile(fd);
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} else {
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// From xbox
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CStreaming::RequestSpecialChar(0, "luigi", STREAMFLAGS_DONT_REMOVE);
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CStreaming::RequestSpecialChar(1, "joey", STREAMFLAGS_DONT_REMOVE);
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CStreaming::RequestSpecialChar(2, "tony", STREAMFLAGS_DONT_REMOVE);
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CStreaming::RequestSpecialChar(3, "curly", STREAMFLAGS_DONT_REMOVE);
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}
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}
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int
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LastPedModelId(int modelId)
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{
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CBaseModelInfo *model;
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for(;;){
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assert(modelId < MODELINFOSIZE);
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model = CModelInfo::GetModelInfo(modelId);
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if (model && model->GetModelType() == MITYPE_PED)
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break;
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modelId--;
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}
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return modelId;
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}
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int
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FirstCarModelId(int modelId)
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{
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CBaseModelInfo *model;
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for(;;){
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assert(modelId < MODELINFOSIZE);
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model = CModelInfo::GetModelInfo(modelId);
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if (model && model->GetModelType() == MITYPE_VEHICLE)
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break;
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modelId++;
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}
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return modelId;
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}
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int
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NextModelId(int modelId, int wantedChange)
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{
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// Max. 2 trials wasn't here, it's me that added it.
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int tryCount = 2;
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int ogModelId = modelId;
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while(tryCount != 0) {
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modelId += wantedChange;
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if (modelId < 0 || modelId >= MODELINFOSIZE) {
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tryCount--;
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wantedChange = -wantedChange;
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} else if (modelId != 5 && modelId != 6 && modelId != 405) {
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CBaseModelInfo *model = CModelInfo::GetModelInfo(modelId);
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if (model)
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{
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//int type = model->m_type;
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return modelId;
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}
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}
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}
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return ogModelId;
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}
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void
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PlayAnimation(RpClump *clump, AssocGroupId animGroup, AnimationId anim)
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{
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CAnimBlendAssociation *currentAssoc = RpAnimBlendClumpGetAssociation(clump, anim);
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if (currentAssoc && currentAssoc->IsPartial())
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delete currentAssoc;
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RpAnimBlendClumpSetBlendDeltas(clump, ASSOC_PARTIAL, -8.0f);
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CAnimBlendAssociation *animAssoc = CAnimManager::BlendAnimation(clump, animGroup, anim, 8.0f);
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animAssoc->flags |= ASSOC_DELETEFADEDOUT;
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animAssoc->SetCurrentTime(0.0f);
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animAssoc->SetRun();
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}
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void
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CAnimViewer::Update(void)
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{
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static int modelId = 0;
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static int animId = 0;
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static bool reloadIFP = false;
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AssocGroupId animGroup = ASSOCGRP_STD;
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int nextModelId = modelId;
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CBaseModelInfo *modelInfo = CModelInfo::GetModelInfo(modelId);
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if (modelInfo->GetModelType() == MITYPE_PED) {
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int animGroup = ((CPedModelInfo*)modelInfo)->m_animGroup;
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if (animId > ANIM_IDLE_STANCE)
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animGroup = ASSOCGRP_STD;
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if (reloadIFP) {
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if (pTarget) {
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CWorld::Remove(pTarget);
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if (pTarget)
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delete pTarget;
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}
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pTarget = nil;
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// These calls were inside of LoadIFP function.
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CAnimManager::Shutdown();
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CAnimManager::Initialise();
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CAnimManager::LoadAnimFiles();
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reloadIFP = false;
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}
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} else {
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animGroup = ASSOCGRP_STD;
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}
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CPad::UpdatePads();
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CPad* pad = CPad::GetPad(0);
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#ifdef DEBUGMENU
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DebugMenuProcess();
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#endif
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CStreaming::UpdateForAnimViewer();
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CStreaming::RequestModel(modelId, 0);
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if (CStreaming::HasModelLoaded(modelId)) {
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if (!pTarget) {
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if (modelInfo->GetModelType() == MITYPE_VEHICLE) {
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CVehicleModelInfo* veh = (CVehicleModelInfo*)modelInfo;
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if (veh->m_vehicleType == VEHICLE_TYPE_CAR) {
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pTarget = new CAutomobile(modelId, RANDOM_VEHICLE);
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} else if (veh->m_vehicleType == VEHICLE_TYPE_BOAT) {
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pTarget = new CBoat(modelId, RANDOM_VEHICLE);
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} else {
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pTarget = new CObject(modelId, true);
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if (!modelInfo->GetColModel()) {
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modelInfo->SetColModel(&CTempColModels::ms_colModelWheel1);
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}
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}
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pTarget->SetStatus(STATUS_ABANDONED);
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} else if (modelInfo->GetModelType() == MITYPE_PED) {
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pTarget = new CPed(PEDTYPE_CIVMALE);
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pTarget->SetModelIndex(modelId);
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} else {
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pTarget = new CObject(modelId, true);
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if (!modelInfo->GetColModel())
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{
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modelInfo->SetColModel(&CTempColModels::ms_colModelWheel1);
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}
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pTarget->SetStatus(STATUS_ABANDONED);
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}
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pTarget->SetPosition(0.0f, 0.0f, 0.0f);
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CWorld::Add(pTarget);
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TheCamera.TakeControl(pTarget, CCam::MODE_MODELVIEW, JUMP_CUT, CAMCONTROL_SCRIPT);
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}
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if (pTarget->IsVehicle() || pTarget->IsPed() || pTarget->IsObject()) {
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((CPhysical*)pTarget)->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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}
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#ifdef FIX_BUGS
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// so we don't end up in the water
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pTarget->GetMatrix().GetPosition().z = 10.0f;
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#else
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pTarget->GetMatrix().GetPosition().z = 0.0f;
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#endif
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if (modelInfo->GetModelType() == MITYPE_PED) {
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((CPed*)pTarget)->bKindaStayInSamePlace = true;
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// Triangle in mobile
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if (pad->GetSquareJustDown()) {
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reloadIFP = true;
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AsciiToUnicode("IFP reloaded", gUString);
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CMessages::AddMessage(gUString, 1000, 0);
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} else if (pad->GetCrossJustDown()) {
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PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
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AsciiToUnicode("Animation restarted", gUString);
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CMessages::AddMessage(gUString, 1000, 0);
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} else if (pad->GetCircleJustDown()) {
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PlayAnimation(pTarget->GetClump(), animGroup, ANIM_IDLE_STANCE);
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AsciiToUnicode("Idle animation playing", gUString);
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CMessages::AddMessage(gUString, 1000, 0);
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} else if (pad->GetDPadUpJustDown()) {
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animId--;
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if (animId < 0) {
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animId = NUM_ANIMS - 1;
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}
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PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
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sprintf(gString, "Current anim: %d", animId);
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AsciiToUnicode(gString, gUString);
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CMessages::AddMessage(gUString, 1000, 0);
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} else if (pad->GetDPadDownJustDown()) {
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animId = (animId == (NUM_ANIMS - 1) ? 0 : animId + 1);
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PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
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sprintf(gString, "Current anim: %d", animId);
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AsciiToUnicode(gString, gUString);
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CMessages::AddMessage(gUString, 1000, 0);
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} else if (pad->GetStartJustDown()) {
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} else if (pad->GetLeftShoulder1JustDown()) {
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nextModelId = FirstCarModelId(modelId);
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AsciiToUnicode("Switched to vehicles", gUString);
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CMessages::AddMessage(gUString, 1000, 0);
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// Originally it was GetPad(1)->LeftShoulder2
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} else if (pad->NewState.Triangle) {
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#ifdef PED_SKIN
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if(IsClumpSkinned(pTarget->GetClump()))
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((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->AnimatePedColModelSkinned(pTarget->GetClump());
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else
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#endif
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CPedModelInfo::AnimatePedColModel(((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->GetHitColModel(),
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RpClumpGetFrame(pTarget->GetClump()));
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AsciiToUnicode("Ped Col model will be animated as long as you hold the button", gUString);
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CMessages::AddMessage(gUString, 100, 0);
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}
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} else if (modelInfo->GetModelType() == MITYPE_VEHICLE) {
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if (pad->GetLeftShoulder1JustDown()) {
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nextModelId = LastPedModelId(modelId);
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AsciiToUnicode("Switched to peds", gUString);
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CMessages::AddMessage(gUString, 1000, 0);
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// Start in mobile
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} else if (pad->GetSquareJustDown()) {
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CVehicleModelInfo::LoadVehicleColours();
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AsciiToUnicode("Carcols.dat reloaded", gUString);
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CMessages::AddMessage(gUString, 1000, 0);
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}
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}
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}
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if (pad->GetDPadLeftJustDown()) {
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nextModelId = NextModelId(modelId, -1);
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sprintf(gString, "Current model ID: %d", nextModelId);
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AsciiToUnicode(gString, gUString);
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CMessages::AddMessage(gUString, 1000, 0);
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} else if (pad->GetDPadRightJustDown()) {
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nextModelId = NextModelId(modelId, 1);
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sprintf(gString, "Current model ID: %d", nextModelId);
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AsciiToUnicode(gString, gUString);
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CMessages::AddMessage(gUString, 1000, 0);
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}
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// There were extra codes here to let us change model id by 50, but xbox CPad struct is different, so I couldn't port.
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if (nextModelId != modelId) {
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modelId = nextModelId;
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if (pTarget) {
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CWorld::Remove(pTarget);
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if (pTarget)
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delete pTarget;
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}
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pTarget = nil;
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return;
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}
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CTimeCycle::Update();
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CWorld::Process();
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if (pTarget)
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TheCamera.Process();
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}
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void
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CAnimViewer::Shutdown(void)
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{
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if (CWorld::Players[0].m_pPed)
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delete CWorld::Players[0].m_pPed;
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CWorld::ShutDown();
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CModelInfo::ShutDown();
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CAnimManager::Shutdown();
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CTimer::Shutdown();
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CStreaming::Shutdown();
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CTxdStore::RemoveTxdSlot(animTxdSlot);
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}
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