mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-28 23:25:40 +00:00
244 lines
4.8 KiB
C++
244 lines
4.8 KiB
C++
#define WITHWINDOWS
|
|
#include "common.h"
|
|
#include "crossplatform.h"
|
|
|
|
#include "DMAudio.h"
|
|
#include "Record.h"
|
|
#include "Timer.h"
|
|
|
|
uint32 CTimer::m_snTimeInMilliseconds;
|
|
uint32 CTimer::m_snTimeInMillisecondsPauseMode = 1;
|
|
uint32 CTimer::m_snTimeInMillisecondsNonClipped;
|
|
uint32 CTimer::m_snPreviousTimeInMilliseconds;
|
|
uint32 CTimer::m_FrameCounter;
|
|
float CTimer::ms_fTimeScale;
|
|
float CTimer::ms_fTimeStep;
|
|
float CTimer::ms_fTimeStepNonClipped;
|
|
bool CTimer::m_UserPause;
|
|
bool CTimer::m_CodePause;
|
|
|
|
uint32 _nCyclesPerMS = 1;
|
|
|
|
#ifdef _WIN32
|
|
LARGE_INTEGER _oldPerfCounter;
|
|
LARGE_INTEGER perfSuspendCounter;
|
|
#define RsTimerType uint32
|
|
#else
|
|
#define RsTimerType double
|
|
#endif
|
|
|
|
RsTimerType oldPcTimer;
|
|
|
|
RsTimerType suspendPcTimer;
|
|
|
|
uint32 suspendDepth;
|
|
|
|
#ifdef FIX_BUGS
|
|
double frameTime;
|
|
#endif
|
|
|
|
void CTimer::Initialise(void)
|
|
{
|
|
debug("Initialising CTimer...\n");
|
|
|
|
ms_fTimeScale = 1.0f;
|
|
ms_fTimeStep = 1.0f;
|
|
suspendDepth = 0;
|
|
m_UserPause = false;
|
|
m_CodePause = false;
|
|
m_snTimeInMillisecondsNonClipped = 0;
|
|
m_snPreviousTimeInMilliseconds = 0;
|
|
m_snTimeInMilliseconds = 1;
|
|
|
|
#ifdef _WIN32
|
|
LARGE_INTEGER perfFreq;
|
|
if ( QueryPerformanceFrequency(&perfFreq) )
|
|
{
|
|
OutputDebugString("Performance counter available\n");
|
|
_nCyclesPerMS = uint32(perfFreq.QuadPart / 1000);
|
|
QueryPerformanceCounter(&_oldPerfCounter);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
OutputDebugString("Performance counter not available, using millesecond timer\n");
|
|
_nCyclesPerMS = 0;
|
|
oldPcTimer = RsTimer();
|
|
}
|
|
|
|
m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds;
|
|
|
|
m_FrameCounter = 0;
|
|
|
|
DMAudio.ResetTimers(m_snPreviousTimeInMilliseconds);
|
|
|
|
debug("CTimer ready\n");
|
|
}
|
|
|
|
void CTimer::Shutdown(void)
|
|
{
|
|
;
|
|
}
|
|
|
|
void CTimer::Update(void)
|
|
{
|
|
m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds;
|
|
|
|
#ifdef _WIN32
|
|
if ( (double)_nCyclesPerMS != 0.0 )
|
|
{
|
|
LARGE_INTEGER pc;
|
|
QueryPerformanceCounter(&pc);
|
|
|
|
int32 updInCycles = (pc.LowPart - _oldPerfCounter.LowPart); // & 0x7FFFFFFF; pointless
|
|
|
|
_oldPerfCounter = pc;
|
|
|
|
float updInCyclesScaled = updInCycles * ms_fTimeScale;
|
|
|
|
// We need that real frame time to fix transparent menu bug.
|
|
#ifndef FIX_BUGS
|
|
double
|
|
#endif
|
|
frameTime = updInCyclesScaled / (double)_nCyclesPerMS;
|
|
|
|
m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime;
|
|
|
|
if ( GetIsPaused() )
|
|
ms_fTimeStep = 0.0f;
|
|
else
|
|
{
|
|
m_snTimeInMilliseconds = m_snTimeInMilliseconds + frameTime;
|
|
m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + frameTime;
|
|
ms_fTimeStep = frameTime / 1000.0f * 50.0f;
|
|
}
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
RsTimerType timer = RsTimer();
|
|
|
|
RsTimerType updInMs = timer - oldPcTimer;
|
|
|
|
// We need that real frame time to fix transparent menu bug.
|
|
#ifndef FIX_BUGS
|
|
double
|
|
#endif
|
|
frameTime = (double)updInMs * ms_fTimeScale;
|
|
|
|
oldPcTimer = timer;
|
|
|
|
m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime;
|
|
|
|
if ( GetIsPaused() )
|
|
ms_fTimeStep = 0.0f;
|
|
else
|
|
{
|
|
m_snTimeInMilliseconds = m_snTimeInMilliseconds + frameTime;
|
|
m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + frameTime;
|
|
ms_fTimeStep = frameTime / 1000.0f * 50.0f;
|
|
}
|
|
}
|
|
|
|
if ( ms_fTimeStep < 0.01f && !GetIsPaused() )
|
|
ms_fTimeStep = 0.01f;
|
|
|
|
ms_fTimeStepNonClipped = ms_fTimeStep;
|
|
|
|
if ( !CRecordDataForGame::IsPlayingBack() )
|
|
{
|
|
ms_fTimeStep = Min(3.0f, ms_fTimeStep);
|
|
|
|
if ( (m_snTimeInMilliseconds - m_snPreviousTimeInMilliseconds) > 60 )
|
|
m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 60;
|
|
}
|
|
|
|
if ( CRecordDataForChase::IsRecording() )
|
|
{
|
|
ms_fTimeStep = 1.0f;
|
|
m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 16;
|
|
}
|
|
|
|
m_FrameCounter++;
|
|
}
|
|
|
|
void CTimer::Suspend(void)
|
|
{
|
|
if ( ++suspendDepth > 1 )
|
|
return;
|
|
|
|
#ifdef _WIN32
|
|
if ( (double)_nCyclesPerMS != 0.0 )
|
|
QueryPerformanceCounter(&perfSuspendCounter);
|
|
else
|
|
#endif
|
|
suspendPcTimer = RsTimer();
|
|
}
|
|
|
|
void CTimer::Resume(void)
|
|
{
|
|
if ( --suspendDepth != 0 )
|
|
return;
|
|
|
|
#ifdef _WIN32
|
|
if ( (double)_nCyclesPerMS != 0.0 )
|
|
{
|
|
LARGE_INTEGER pc;
|
|
QueryPerformanceCounter(&pc);
|
|
|
|
_oldPerfCounter.LowPart += pc.LowPart - perfSuspendCounter.LowPart;
|
|
}
|
|
else
|
|
#endif
|
|
oldPcTimer += RsTimer() - suspendPcTimer;
|
|
}
|
|
|
|
uint32 CTimer::GetCyclesPerMillisecond(void)
|
|
{
|
|
#ifdef _WIN32
|
|
if (_nCyclesPerMS != 0)
|
|
return _nCyclesPerMS;
|
|
else
|
|
#endif
|
|
return 1;
|
|
}
|
|
|
|
uint32 CTimer::GetCurrentTimeInCycles(void)
|
|
{
|
|
#ifdef _WIN32
|
|
if ( _nCyclesPerMS != 0 )
|
|
{
|
|
LARGE_INTEGER pc;
|
|
QueryPerformanceCounter(&pc);
|
|
return (pc.LowPart - _oldPerfCounter.LowPart); // & 0x7FFFFFFF; pointless
|
|
}
|
|
else
|
|
#endif
|
|
return RsTimer() - oldPcTimer;
|
|
}
|
|
|
|
bool CTimer::GetIsSlowMotionActive(void)
|
|
{
|
|
return ms_fTimeScale < 1.0f;
|
|
}
|
|
|
|
void CTimer::Stop(void)
|
|
{
|
|
m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds;
|
|
}
|
|
|
|
void CTimer::StartUserPause(void)
|
|
{
|
|
m_UserPause = true;
|
|
}
|
|
|
|
void CTimer::EndUserPause(void)
|
|
{
|
|
m_UserPause = false;
|
|
}
|
|
|
|
uint32 CTimer::GetCyclesPerFrame()
|
|
{
|
|
return 20;
|
|
}
|
|
|