mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-28 00:43:44 +00:00
1859 lines
48 KiB
C++
1859 lines
48 KiB
C++
#include "common.h"
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#include "General.h"
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#include "Timer.h"
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#include "TxdStore.h"
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#include "Sprite.h"
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#include "Camera.h"
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#include "Collision.h"
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#include "World.h"
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#include "Shadows.h"
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#include "AudioScriptObject.h"
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#include "ParticleObject.h"
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#include "Particle.h"
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#include "soundlist.h"
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#define MAX_PARTICLES_ON_SCREEN (1000)
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//(5)
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#define MAX_SMOKE_FILES ARRAY_SIZE(SmokeFiles)
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//(5)
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#define MAX_SMOKE2_FILES ARRAY_SIZE(Smoke2Files)
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//(5)
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#define MAX_RUBBER_FILES ARRAY_SIZE(RubberFiles)
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//(5)
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#define MAX_RAINSPLASH_FILES ARRAY_SIZE(RainSplashFiles)
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//(3)
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#define MAX_WATERSPRAY_FILES ARRAY_SIZE(WatersprayFiles)
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//(6)
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#define MAX_EXPLOSIONMEDIUM_FILES ARRAY_SIZE(ExplosionMediumFiles)
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//(4)
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#define MAX_GUNFLASH_FILES ARRAY_SIZE(GunFlashFiles)
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//(2)
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#define MAX_RAINSPLASHUP_FILES ARRAY_SIZE(RainSplashupFiles)
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//(4)
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#define MAX_BIRDFRONT_FILES ARRAY_SIZE(BirdfrontFiles)
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//(4)
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#define MAX_CARDEBRIS_FILES ARRAY_SIZE(CardebrisFiles)
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//(4)
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#define MAX_CARSPLASH_FILES ARRAY_SIZE(CarsplashFiles)
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//(4)
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#define MAX_RAINDROP_FILES ARRAY_SIZE(RaindropFiles)
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const char SmokeFiles[][6+1] =
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{
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"smoke1",
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"smoke2",
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"smoke3",
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"smoke4",
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"smoke5"
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};
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const char Smoke2Files[][9+1] =
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{
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"smokeII_1",
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"smokeII_2",
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"smokeII_3",
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"smokeII_4",
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"smokeII_5"
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};
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const char RubberFiles[][7+1] =
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{
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"rubber1",
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"rubber2",
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"rubber3",
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"rubber4",
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"rubber5"
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};
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const char RainSplashFiles[][7+1] =
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{
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"splash1",
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"splash2",
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"splash3",
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"splash4",
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"splash5"
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};
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const char WatersprayFiles[][11+1] =
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{
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"waterspray1",
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"waterspray2",
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"waterspray3"
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};
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const char ExplosionMediumFiles[][7+1] =
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{
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"explo01",
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"explo02",
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"explo03",
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"explo04",
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"explo05",
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"explo06"
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};
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const char GunFlashFiles[][9+1] =
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{
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"gunflash1",
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"gunflash2",
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"gunflash3",
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"gunflash4"
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};
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const char RaindropFiles[][9+1] =
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{
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"raindrop1",
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"raindrop2",
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"raindrop3",
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"raindrop4"
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};
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const char RainSplashupFiles[][10+1] =
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{
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"splash_up1",
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"splash_up2"
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};
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const char BirdfrontFiles[][8+1] =
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{
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"birdf_01",
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"birdf_02",
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"birdf_03",
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"birdf_04"
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};
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const char CardebrisFiles[][12+1] =
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{
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"cardebris_01",
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"cardebris_02",
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"cardebris_03",
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"cardebris_04"
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};
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const char CarsplashFiles[][12+1] =
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{
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"carsplash_01",
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"carsplash_02",
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"carsplash_03",
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"carsplash_04"
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};
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CParticle gParticleArray[MAX_PARTICLES_ON_SCREEN];
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RwTexture *gpSmokeTex[MAX_SMOKE_FILES];
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RwTexture *gpSmoke2Tex[MAX_SMOKE2_FILES];
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RwTexture *gpRubberTex[MAX_RUBBER_FILES];
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RwTexture *gpRainSplashTex[MAX_RAINSPLASH_FILES];
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RwTexture *gpWatersprayTex[MAX_WATERSPRAY_FILES];
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RwTexture *gpExplosionMediumTex[MAX_EXPLOSIONMEDIUM_FILES];
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RwTexture *gpGunFlashTex[MAX_GUNFLASH_FILES];
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RwTexture *gpRainSplashupTex[MAX_RAINSPLASHUP_FILES];
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RwTexture *gpBirdfrontTex[MAX_BIRDFRONT_FILES];
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RwTexture *gpCarDebrisTex[MAX_CARDEBRIS_FILES];
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RwTexture *gpCarSplashTex[MAX_CARSPLASH_FILES];
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RwTexture *gpFlame1Tex;
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RwTexture *gpFlame5Tex;
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RwTexture *gpRainDropSmallTex;
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RwTexture *gpBloodTex;
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RwTexture *gpLeafTex;
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RwTexture *gpCloudTex1; // unused
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RwTexture *gpCloudTex4;
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RwTexture *gpBloodSmallTex;
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RwTexture *gpGungeTex;
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RwTexture *gpCollisionSmokeTex;
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RwTexture *gpBulletHitTex;
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RwTexture *gpGunShellTex;
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RwTexture *gpWakeOldTex;
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RwTexture *gpPointlightTex;
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RwRaster *gpSmokeRaster[MAX_SMOKE_FILES];
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RwRaster *gpSmoke2Raster[MAX_SMOKE2_FILES];
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RwRaster *gpRubberRaster[MAX_RUBBER_FILES];
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RwRaster *gpRainSplashRaster[MAX_RAINSPLASH_FILES];
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RwRaster *gpWatersprayRaster[MAX_WATERSPRAY_FILES];
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RwRaster *gpExplosionMediumRaster[MAX_EXPLOSIONMEDIUM_FILES];
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RwRaster *gpGunFlashRaster[MAX_GUNFLASH_FILES];
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RwRaster *gpRainSplashupRaster[MAX_RAINSPLASHUP_FILES];
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RwRaster *gpBirdfrontRaster[MAX_BIRDFRONT_FILES];
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RwRaster *gpCarDebrisRaster[MAX_CARDEBRIS_FILES];
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RwRaster *gpCarSplashRaster[MAX_CARSPLASH_FILES];
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RwRaster *gpFlame1Raster;
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RwRaster *gpFlame5Raster;
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RwRaster *gpRainDropSmallRaster;
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RwRaster *gpBloodRaster;
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RwRaster *gpLeafRaster;
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RwRaster *gpCloudRaster1; // unused
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RwRaster *gpCloudRaster4;
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RwRaster *gpBloodSmallRaster;
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RwRaster *gpGungeRaster;
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RwRaster *gpCollisionSmokeRaster;
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RwRaster *gpBulletHitRaster;
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RwRaster *gpGunShellRaster;
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RwRaster *gpWakeOldRaster;
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RwRaster *gpPointlightRaster; // CPointLights::RenderFogEffect
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RwTexture *gpRainDropTex[MAX_RAINDROP_FILES]; // CWeather::RenderRainStreaks
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RwRaster *gpRainDropRaster[MAX_RAINDROP_FILES];
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float CParticle::ms_afRandTable[CParticle::RAND_TABLE_SIZE];
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CParticle *CParticle::m_pUnusedListHead;
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float CParticle::m_SinTable[CParticle::SIN_COS_TABLE_SIZE];
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float CParticle::m_CosTable[CParticle::SIN_COS_TABLE_SIZE];
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int32 Randomizer;
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int32 nParticleCreationInterval = 1;
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float fParticleScaleLimit = 0.5f;
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#ifdef DEBUGMENU
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SETTWEAKPATH("Particle");
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TWEAKINT32(nParticleCreationInterval, 0, 5, 1);
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TWEAKFLOAT(fParticleScaleLimit, 0.0f, 1.0f, 0.1f);
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TWEAKFUNC(CParticle::ReloadConfig);
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#endif
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void CParticle::ReloadConfig()
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{
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debug("Initialising CParticleMgr...");
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mod_ParticleSystemManager.Initialise();
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debug("Initialising CParticle...");
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m_pUnusedListHead = gParticleArray;
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for ( int32 i = 0; i < MAX_PARTICLES_ON_SCREEN; i++ )
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{
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if ( i == MAX_PARTICLES_ON_SCREEN - 1 )
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gParticleArray[i].m_pNext = nil;
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else
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gParticleArray[i].m_pNext = &gParticleArray[i + 1];
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gParticleArray[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
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gParticleArray[i].m_vecVelocity = CVector(0.0f, 0.0f, 0.0f);
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gParticleArray[i].m_nTimeWhenWillBeDestroyed = 0;
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gParticleArray[i].m_nTimeWhenColorWillBeChanged = 0;
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gParticleArray[i].m_fSize = 0.2f;
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gParticleArray[i].m_fExpansionRate = 0.0f;
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gParticleArray[i].m_nColorIntensity = 255;
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gParticleArray[i].m_nFadeToBlackTimer = 0;
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gParticleArray[i].m_nAlpha = 255;
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gParticleArray[i].m_nFadeAlphaTimer = 0;
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gParticleArray[i].m_nCurrentZRotation = 0;
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gParticleArray[i].m_nZRotationTimer = 0;
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gParticleArray[i].m_fCurrentZRadius = 0.0f;
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gParticleArray[i].m_nZRadiusTimer = 0;
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gParticleArray[i].m_nCurrentFrame = 0;
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gParticleArray[i].m_nAnimationSpeedTimer = 0;
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gParticleArray[i].m_nRotation = 0;
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gParticleArray[i].m_nRotationStep = 0;
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}
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}
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void CParticle::Initialise()
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{
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ReloadConfig();
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CParticleObject::Initialise();
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float randVal = -1.0f;
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for ( int32 i = 0; i < RAND_TABLE_SIZE; i++ )
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{
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ms_afRandTable[i] = randVal;
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randVal += 0.1f;
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}
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for ( int32 i = 0; i < SIN_COS_TABLE_SIZE; i++ )
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{
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float angle = DEGTORAD(float(i) * float(360.0f / SIN_COS_TABLE_SIZE));
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m_SinTable[i] = Sin(angle);
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m_CosTable[i] = Cos(angle);
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}
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int32 slot = CTxdStore::FindTxdSlot("particle");
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CTxdStore::PushCurrentTxd();
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CTxdStore::SetCurrentTxd(slot);
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for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ )
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{
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gpSmokeTex[i] = RwTextureRead(SmokeFiles[i], nil);
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gpSmokeRaster[i] = RwTextureGetRaster(gpSmokeTex[i]);
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}
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for ( int32 i = 0; i < MAX_SMOKE2_FILES; i++ )
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{
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gpSmoke2Tex[i] = RwTextureRead(Smoke2Files[i], nil);
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gpSmoke2Raster[i] = RwTextureGetRaster(gpSmoke2Tex[i]);
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}
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for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ )
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{
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gpRubberTex[i] = RwTextureRead(RubberFiles[i], nil);
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gpRubberRaster[i] = RwTextureGetRaster(gpRubberTex[i]);
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}
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for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ )
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{
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gpRainSplashTex[i] = RwTextureRead(RainSplashFiles[i], nil);
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gpRainSplashRaster[i] = RwTextureGetRaster(gpRainSplashTex[i]);
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}
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for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ )
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{
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gpWatersprayTex[i] = RwTextureRead(WatersprayFiles[i], nil);
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gpWatersprayRaster[i] = RwTextureGetRaster(gpWatersprayTex[i]);
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}
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for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ )
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{
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gpExplosionMediumTex[i] = RwTextureRead(ExplosionMediumFiles[i], nil);
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gpExplosionMediumRaster[i] = RwTextureGetRaster(gpExplosionMediumTex[i]);
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}
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for ( int32 i = 0; i < MAX_GUNFLASH_FILES; i++ )
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{
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gpGunFlashTex[i] = RwTextureRead(GunFlashFiles[i], NULL);
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gpGunFlashRaster[i] = RwTextureGetRaster(gpGunFlashTex[i]);
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}
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for ( int32 i = 0; i < MAX_RAINDROP_FILES; i++ )
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{
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gpRainDropTex[i] = RwTextureRead(RaindropFiles[i], nil);
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gpRainDropRaster[i] = RwTextureGetRaster(gpRainDropTex[i]);
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}
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for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ )
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{
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gpRainSplashupTex[i] = RwTextureRead(RainSplashupFiles[i], nil);
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gpRainSplashupRaster[i] = RwTextureGetRaster(gpRainSplashupTex[i]);
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}
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for ( int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ )
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{
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gpBirdfrontTex[i] = RwTextureRead(BirdfrontFiles[i], NULL);
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gpBirdfrontRaster[i] = RwTextureGetRaster(gpBirdfrontTex[i]);
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}
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for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ )
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{
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gpCarDebrisTex[i] = RwTextureRead(CardebrisFiles[i], nil);
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gpCarDebrisRaster[i] = RwTextureGetRaster(gpCarDebrisTex[i]);
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}
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for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ )
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{
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gpCarSplashTex[i] = RwTextureRead(CarsplashFiles[i], nil);
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gpCarSplashRaster[i] = RwTextureGetRaster(gpCarSplashTex[i]);
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}
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gpFlame1Tex = RwTextureRead("flame1", NULL);
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gpFlame1Raster = RwTextureGetRaster(gpFlame1Tex);
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gpFlame5Tex = RwTextureRead("flame5", nil);
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#ifdef FIX_BUGS
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gpFlame5Raster = RwTextureGetRaster(gpFlame5Tex);
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#else
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gpFlame5Raster = RwTextureGetRaster(gpFlame1Tex); // copy-paste bug ?
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#endif
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gpRainDropSmallTex = RwTextureRead("rainsmall", nil);
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gpRainDropSmallRaster = RwTextureGetRaster(gpRainDropSmallTex);
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gpBloodTex = RwTextureRead("blood", nil);
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gpBloodRaster = RwTextureGetRaster(gpBloodTex);
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gpLeafTex = RwTextureRead("gameleaf01_64", nil);
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gpLeafRaster = RwTextureGetRaster(gpLeafTex);
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gpCloudTex1 = RwTextureRead("cloud3", nil);
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gpCloudRaster1 = RwTextureGetRaster(gpCloudTex1);
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gpCloudTex4 = RwTextureRead("cloudmasked", nil);
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gpCloudRaster4 = RwTextureGetRaster(gpCloudTex4);
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gpBloodSmallTex = RwTextureRead("bloodsplat2", nil);
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gpBloodSmallRaster = RwTextureGetRaster(gpBloodSmallTex);
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gpGungeTex = RwTextureRead("gunge", nil);
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gpGungeRaster = RwTextureGetRaster(gpGungeTex);
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gpCollisionSmokeTex = RwTextureRead("collisionsmoke", nil);
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gpCollisionSmokeRaster = RwTextureGetRaster(gpCollisionSmokeTex);
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gpBulletHitTex = RwTextureRead("bullethitsmoke", nil);
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gpBulletHitRaster = RwTextureGetRaster(gpBulletHitTex);
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gpGunShellTex = RwTextureRead("gunshell", nil);
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gpGunShellRaster = RwTextureGetRaster(gpGunShellTex);
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gpWakeOldTex = RwTextureRead("wake_old", nil);
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gpWakeOldRaster = RwTextureGetRaster(gpWakeOldTex);
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gpPointlightTex = RwTextureRead("pointlight", nil);
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gpPointlightRaster = RwTextureGetRaster(gpPointlightTex);
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CTxdStore::PopCurrentTxd();
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for ( int32 i = 0; i < MAX_PARTICLES; i++ )
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{
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tParticleSystemData *entry = &mod_ParticleSystemManager.m_aParticles[i];
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switch ( i )
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{
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case PARTICLE_BLOOD:
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entry->m_ppRaster = &gpBloodRaster;
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break;
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case PARTICLE_BLOOD_SMALL:
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case PARTICLE_BLOOD_SPURT:
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entry->m_ppRaster = &gpBloodSmallRaster;
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break;
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case PARTICLE_DEBRIS2:
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entry->m_ppRaster = &gpGungeRaster;
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break;
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case PARTICLE_GUNFLASH:
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case PARTICLE_GUNFLASH_NOANIM:
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entry->m_ppRaster = gpGunFlashRaster;
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break;
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case PARTICLE_GUNSMOKE:
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case PARTICLE_SPLASH:
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entry->m_ppRaster = nil;
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break;
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case PARTICLE_FLAME:
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case PARTICLE_CARFLAME:
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entry->m_ppRaster = &gpFlame1Raster;
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break;
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case PARTICLE_FIREBALL:
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entry->m_ppRaster = &gpFlame5Raster;
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break;
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case PARTICLE_RAIN_SPLASH:
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case PARTICLE_RAIN_SPLASH_BIGGROW:
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entry->m_ppRaster = gpRainSplashRaster;
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break;
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case PARTICLE_RAIN_SPLASHUP:
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entry->m_ppRaster = gpRainSplashupRaster;
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break;
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case PARTICLE_WATERSPRAY:
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entry->m_ppRaster = gpWatersprayRaster;
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break;
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case PARTICLE_SHARD:
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case PARTICLE_RAINDROP:
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case PARTICLE_RAINDROP_2D:
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entry->m_ppRaster = gpRainDropRaster;
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break;
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case PARTICLE_EXPLOSION_MEDIUM:
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case PARTICLE_EXPLOSION_LARGE:
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case PARTICLE_EXPLOSION_MFAST:
|
|
case PARTICLE_EXPLOSION_LFAST:
|
|
entry->m_ppRaster = gpExplosionMediumRaster;
|
|
break;
|
|
|
|
case PARTICLE_BOAT_WAKE:
|
|
entry->m_ppRaster = &gpWakeOldRaster;
|
|
break;
|
|
|
|
case PARTICLE_CAR_SPLASH:
|
|
case PARTICLE_WATER_HYDRANT:
|
|
case PARTICLE_PED_SPLASH:
|
|
entry->m_ppRaster = gpCarSplashRaster;
|
|
break;
|
|
|
|
case PARTICLE_SPARK:
|
|
case PARTICLE_SPARK_SMALL:
|
|
case PARTICLE_RAINDROP_SMALL:
|
|
case PARTICLE_HELI_ATTACK:
|
|
entry->m_ppRaster = &gpRainDropSmallRaster;
|
|
break;
|
|
|
|
case PARTICLE_DEBRIS:
|
|
case PARTICLE_TREE_LEAVES:
|
|
entry->m_ppRaster = &gpLeafRaster;
|
|
break;
|
|
|
|
case PARTICLE_CAR_DEBRIS:
|
|
case PARTICLE_HELI_DEBRIS:
|
|
entry->m_ppRaster = gpCarDebrisRaster;
|
|
break;
|
|
|
|
case PARTICLE_WHEEL_DIRT:
|
|
case PARTICLE_STEAM2:
|
|
case PARTICLE_STEAM_NY:
|
|
case PARTICLE_STEAM_NY_SLOWMOTION:
|
|
case PARTICLE_ENGINE_STEAM:
|
|
case PARTICLE_BOAT_THRUSTJET:
|
|
case PARTICLE_PEDFOOT_DUST:
|
|
case PARTICLE_EXHAUST_FUMES:
|
|
entry->m_ppRaster = gpSmoke2Raster;
|
|
break;
|
|
|
|
case PARTICLE_GUNSMOKE2:
|
|
case PARTICLE_RUBBER_SMOKE:
|
|
entry->m_ppRaster = gpRubberRaster;
|
|
break;
|
|
|
|
case PARTICLE_CARCOLLISION_DUST:
|
|
case PARTICLE_BURNINGRUBBER_SMOKE:
|
|
entry->m_ppRaster = &gpCollisionSmokeRaster;
|
|
break;
|
|
|
|
case PARTICLE_WHEEL_WATER:
|
|
case PARTICLE_WATER:
|
|
case PARTICLE_SMOKE:
|
|
case PARTICLE_SMOKE_SLOWMOTION:
|
|
case PARTICLE_GARAGEPAINT_SPRAY:
|
|
case PARTICLE_STEAM:
|
|
case PARTICLE_BOAT_SPLASH:
|
|
case PARTICLE_WATER_CANNON:
|
|
case PARTICLE_EXTINGUISH_STEAM:
|
|
case PARTICLE_HELI_DUST:
|
|
case PARTICLE_PAINT_SMOKE:
|
|
case PARTICLE_BULLETHIT_SMOKE:
|
|
entry->m_ppRaster = gpSmokeRaster;
|
|
break;
|
|
|
|
case PARTICLE_GUNSHELL_FIRST:
|
|
case PARTICLE_GUNSHELL:
|
|
case PARTICLE_GUNSHELL_BUMP1:
|
|
case PARTICLE_GUNSHELL_BUMP2:
|
|
entry->m_ppRaster = &gpGunShellRaster;
|
|
break;
|
|
|
|
case PARTICLE_ENGINE_SMOKE:
|
|
case PARTICLE_ENGINE_SMOKE2:
|
|
case PARTICLE_CARFLAME_SMOKE:
|
|
case PARTICLE_FIREBALL_SMOKE:
|
|
case PARTICLE_TEST:
|
|
entry->m_ppRaster = &gpCloudRaster4;
|
|
break;
|
|
|
|
case PARTICLE_BIRD_FRONT:
|
|
entry->m_ppRaster = gpBirdfrontRaster;
|
|
break;
|
|
}
|
|
}
|
|
|
|
debug("CParticle ready");
|
|
}
|
|
|
|
void CParticle::Shutdown()
|
|
{
|
|
debug("Shutting down CParticle...");
|
|
|
|
for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ )
|
|
{
|
|
RwTextureDestroy(gpSmokeTex[i]);
|
|
#ifdef GTA3_1_1_PATCH
|
|
gpSmokeTex[i] = nil;
|
|
#endif
|
|
}
|
|
|
|
for ( int32 i = 0; i < MAX_SMOKE2_FILES; i++ )
|
|
{
|
|
RwTextureDestroy(gpSmoke2Tex[i]);
|
|
#ifdef GTA3_1_1_PATCH
|
|
gpSmoke2Tex[i] = nil;
|
|
#endif
|
|
}
|
|
|
|
for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ )
|
|
{
|
|
RwTextureDestroy(gpRubberTex[i]);
|
|
#ifdef GTA3_1_1_PATCH
|
|
gpRubberTex[i] = nil;
|
|
#endif
|
|
}
|
|
|
|
for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ )
|
|
{
|
|
RwTextureDestroy(gpRainSplashTex[i]);
|
|
#ifdef GTA3_1_1_PATCH
|
|
gpRainSplashTex[i] = nil;
|
|
#endif
|
|
}
|
|
|
|
for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ )
|
|
{
|
|
RwTextureDestroy(gpWatersprayTex[i]);
|
|
#ifdef GTA3_1_1_PATCH
|
|
gpWatersprayTex[i] = nil;
|
|
#endif
|
|
}
|
|
|
|
for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ )
|
|
{
|
|
RwTextureDestroy(gpExplosionMediumTex[i]);
|
|
#ifdef GTA3_1_1_PATCH
|
|
gpExplosionMediumTex[i] = nil;
|
|
#endif
|
|
}
|
|
|
|
for ( int32 i = 0; i < MAX_GUNFLASH_FILES; i++ )
|
|
{
|
|
RwTextureDestroy(gpGunFlashTex[i]);
|
|
#ifdef GTA3_1_1_PATCH
|
|
gpGunFlashTex[i] = nil;
|
|
#endif
|
|
}
|
|
|
|
for ( int32 i = 0; i < MAX_RAINDROP_FILES; i++ )
|
|
{
|
|
RwTextureDestroy(gpRainDropTex[i]);
|
|
#ifdef GTA3_1_1_PATCH
|
|
gpRainDropTex[i] = nil;
|
|
#endif
|
|
}
|
|
|
|
for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ )
|
|
{
|
|
RwTextureDestroy(gpRainSplashupTex[i]);
|
|
#ifdef GTA3_1_1_PATCH
|
|
gpRainSplashupTex[i] = nil;
|
|
#endif
|
|
}
|
|
|
|
for ( int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ )
|
|
{
|
|
RwTextureDestroy(gpBirdfrontTex[i]);
|
|
#ifdef GTA3_1_1_PATCH
|
|
gpBirdfrontTex[i] = nil;
|
|
#endif
|
|
}
|
|
|
|
for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ )
|
|
{
|
|
RwTextureDestroy(gpCarDebrisTex[i]);
|
|
#ifdef GTA3_1_1_PATCH
|
|
gpCarDebrisTex[i] = nil;
|
|
#endif
|
|
}
|
|
|
|
for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ )
|
|
{
|
|
RwTextureDestroy(gpCarSplashTex[i]);
|
|
#ifdef GTA3_1_1_PATCH
|
|
gpCarSplashTex[i] = nil;
|
|
#endif
|
|
}
|
|
|
|
RwTextureDestroy(gpFlame1Tex);
|
|
#ifdef GTA3_1_1_PATCH
|
|
gpFlame1Tex = nil;
|
|
#endif
|
|
|
|
RwTextureDestroy(gpFlame5Tex);
|
|
#ifdef GTA3_1_1_PATCH
|
|
gpFlame5Tex = nil;
|
|
#endif
|
|
|
|
RwTextureDestroy(gpRainDropSmallTex);
|
|
#ifdef GTA3_1_1_PATCH
|
|
gpRainDropSmallTex = nil;
|
|
#endif
|
|
|
|
RwTextureDestroy(gpBloodTex);
|
|
#ifdef GTA3_1_1_PATCH
|
|
gpBloodTex = nil;
|
|
#endif
|
|
|
|
RwTextureDestroy(gpLeafTex);
|
|
#ifdef GTA3_1_1_PATCH
|
|
gpLeafTex = nil;
|
|
#endif
|
|
|
|
RwTextureDestroy(gpCloudTex1);
|
|
#ifdef GTA3_1_1_PATCH
|
|
gpCloudTex1 = nil;
|
|
#endif
|
|
|
|
RwTextureDestroy(gpCloudTex4);
|
|
#ifdef GTA3_1_1_PATCH
|
|
gpCloudTex4 = nil;
|
|
#endif
|
|
|
|
RwTextureDestroy(gpBloodSmallTex);
|
|
#ifdef GTA3_1_1_PATCH
|
|
gpBloodSmallTex = nil;
|
|
#endif
|
|
|
|
RwTextureDestroy(gpGungeTex);
|
|
#ifdef GTA3_1_1_PATCH
|
|
gpGungeTex = nil;
|
|
#endif
|
|
|
|
RwTextureDestroy(gpCollisionSmokeTex);
|
|
#ifdef GTA3_1_1_PATCH
|
|
gpCollisionSmokeTex = nil;
|
|
#endif
|
|
|
|
RwTextureDestroy(gpBulletHitTex);
|
|
#ifdef GTA3_1_1_PATCH
|
|
gpBulletHitTex = nil;
|
|
#endif
|
|
|
|
RwTextureDestroy(gpGunShellTex);
|
|
#ifdef GTA3_1_1_PATCH
|
|
gpGunShellTex = nil;
|
|
#endif
|
|
|
|
RwTextureDestroy(gpWakeOldTex);
|
|
#ifdef GTA3_1_1_PATCH
|
|
gpWakeOldTex = nil;
|
|
#endif
|
|
|
|
RwTextureDestroy(gpPointlightTex);
|
|
#ifdef GTA3_1_1_PATCH
|
|
gpPointlightTex = nil;
|
|
#endif
|
|
|
|
int32 slot;
|
|
|
|
slot = CTxdStore::FindTxdSlot("particle");
|
|
CTxdStore::RemoveTxdSlot(slot);
|
|
|
|
debug("CParticle shut down");
|
|
}
|
|
|
|
CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, float fSize, int32 nRotationSpeed, int32 nRotation, int32 nCurFrame, int32 nLifeSpan)
|
|
{
|
|
CRGBA color(0, 0, 0, 0);
|
|
return AddParticle(type, vecPos, vecDir, pEntity, fSize, color, nRotationSpeed, nRotation, nCurFrame, nLifeSpan);
|
|
}
|
|
|
|
CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, float fSize, RwRGBA const &color, int32 nRotationSpeed, int32 nRotation, int32 nCurFrame, int32 nLifeSpan)
|
|
{
|
|
if ( CTimer::GetIsPaused() )
|
|
return NULL;
|
|
|
|
#ifdef PC_PARTICLE
|
|
if ( ( type == PARTICLE_ENGINE_SMOKE
|
|
|| type == PARTICLE_ENGINE_SMOKE2
|
|
|| type == PARTICLE_ENGINE_STEAM
|
|
|| type == PARTICLE_CARFLAME_SMOKE
|
|
|| type == PARTICLE_RUBBER_SMOKE
|
|
|| type == PARTICLE_BURNINGRUBBER_SMOKE
|
|
|| type == PARTICLE_EXHAUST_FUMES
|
|
|| type == PARTICLE_CARCOLLISION_DUST )
|
|
&& nParticleCreationInterval & CTimer::GetFrameCounter() )
|
|
{
|
|
return nil;
|
|
}
|
|
#endif
|
|
|
|
CParticle *pParticle = m_pUnusedListHead;
|
|
|
|
if ( pParticle == nil )
|
|
return nil;
|
|
|
|
tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[type];
|
|
|
|
if ( psystem->m_fCreateRange != 0.0f && psystem->m_fCreateRange < ( TheCamera.GetPosition() - vecPos ).MagnitudeSqr() )
|
|
return nil;
|
|
|
|
|
|
pParticle->m_fSize = psystem->m_fDefaultInitialRadius;
|
|
pParticle->m_fExpansionRate = psystem->m_fExpansionRate;
|
|
|
|
if ( nLifeSpan != 0 )
|
|
pParticle->m_nTimeWhenWillBeDestroyed = CTimer::GetTimeInMilliseconds() + nLifeSpan;
|
|
else
|
|
pParticle->m_nTimeWhenWillBeDestroyed = CTimer::GetTimeInMilliseconds() + psystem->m_nLifeSpan;
|
|
|
|
pParticle->m_nColorIntensity = psystem->m_nFadeToBlackInitialIntensity;
|
|
pParticle->m_nAlpha = psystem->m_nFadeAlphaInitialIntensity;
|
|
pParticle->m_nCurrentZRotation = psystem->m_nZRotationInitialAngle;
|
|
pParticle->m_fCurrentZRadius = psystem->m_fInitialZRadius;
|
|
|
|
if ( nCurFrame != 0 )
|
|
pParticle->m_nCurrentFrame = nCurFrame;
|
|
else
|
|
pParticle->m_nCurrentFrame = psystem->m_nStartAnimationFrame;
|
|
|
|
pParticle->m_nFadeToBlackTimer = 0;
|
|
pParticle->m_nFadeAlphaTimer = 0;
|
|
pParticle->m_nZRotationTimer = 0;
|
|
pParticle->m_nZRadiusTimer = 0;
|
|
pParticle->m_nAnimationSpeedTimer = 0;
|
|
pParticle->m_fZGround = 0.0f;
|
|
pParticle->m_vecPosition = vecPos;
|
|
pParticle->m_vecVelocity = vecDir;
|
|
pParticle->m_vecParticleMovementOffset = CVector(0.0f, 0.0f, 0.0f);
|
|
pParticle->m_nTimeWhenColorWillBeChanged = 0;
|
|
|
|
if ( color.alpha != 0 )
|
|
RwRGBAAssign(&pParticle->m_Color, &color);
|
|
else
|
|
{
|
|
RwRGBAAssign(&pParticle->m_Color, &psystem->m_RenderColouring);
|
|
|
|
if ( psystem->m_ColorFadeTime != 0 )
|
|
pParticle->m_nTimeWhenColorWillBeChanged = CTimer::GetTimeInMilliseconds() + psystem->m_ColorFadeTime;
|
|
|
|
if ( psystem->m_InitialColorVariation != 0 )
|
|
{
|
|
int32 ColorVariation = CGeneral::GetRandomNumberInRange(-psystem->m_InitialColorVariation, psystem->m_InitialColorVariation);
|
|
//Float ColorVariation = CGeneral::GetRandomNumberInRange((float)-psystem->m_InitialColorVariation, (float)psystem->m_InitialColorVariation);
|
|
|
|
pParticle->m_Color.red = clamp(pParticle->m_Color.red +
|
|
PERCENT(pParticle->m_Color.red, ColorVariation),
|
|
0, 255);
|
|
|
|
pParticle->m_Color.green = clamp(pParticle->m_Color.green +
|
|
PERCENT(pParticle->m_Color.green, ColorVariation),
|
|
0, 255);
|
|
|
|
pParticle->m_Color.blue = clamp(pParticle->m_Color.blue +
|
|
PERCENT(pParticle->m_Color.blue, ColorVariation),
|
|
0, 255);
|
|
}
|
|
}
|
|
|
|
pParticle->m_nRotation = nRotation;
|
|
|
|
// PC only
|
|
if ( pParticle->m_nRotation >= 360 )
|
|
pParticle->m_nRotation -= 360;
|
|
else if ( pParticle->m_nRotation < 0 )
|
|
pParticle->m_nRotation += 360;
|
|
|
|
if ( nRotationSpeed != 0 )
|
|
pParticle->m_nRotationStep = nRotationSpeed;
|
|
else
|
|
pParticle->m_nRotationStep = psystem->m_nRotationSpeed;
|
|
|
|
if ( CGeneral::GetRandomNumber() & 1 )
|
|
pParticle->m_nRotationStep = -pParticle->m_nRotationStep;
|
|
|
|
pParticle->m_vecScreenPosition.x = 0.0f; // bug ?
|
|
|
|
if ( psystem->m_fPositionRandomError != 0.0f )
|
|
{
|
|
pParticle->m_vecPosition.x += psystem->m_fPositionRandomError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE];
|
|
pParticle->m_vecPosition.y += psystem->m_fPositionRandomError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE];
|
|
|
|
if ( psystem->Flags & RAND_VERT_V )
|
|
pParticle->m_vecPosition.z += psystem->m_fPositionRandomError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE];
|
|
}
|
|
|
|
if ( psystem->m_fVelocityRandomError != 0.0f )
|
|
{
|
|
pParticle->m_vecVelocity.x += psystem->m_fVelocityRandomError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE];
|
|
pParticle->m_vecVelocity.y += psystem->m_fVelocityRandomError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE];
|
|
|
|
if ( psystem->Flags & RAND_VERT_V )
|
|
pParticle->m_vecVelocity.z += psystem->m_fVelocityRandomError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE];
|
|
}
|
|
|
|
if ( psystem->m_fExpansionRateError != 0.0f )
|
|
pParticle->m_fExpansionRate += psystem->m_fExpansionRateError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE] + psystem->m_fExpansionRateError;
|
|
|
|
if ( psystem->m_nRotationRateError != 0 )
|
|
pParticle->m_nRotationStep += CGeneral::GetRandomNumberInRange(-psystem->m_nRotationRateError, psystem->m_nRotationRateError);
|
|
|
|
if ( psystem->m_nLifeSpanErrorShape != 0 )
|
|
{
|
|
float randVal = ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE];
|
|
if ( randVal > 0.0f )
|
|
pParticle->m_nTimeWhenWillBeDestroyed += int32(float(psystem->m_nLifeSpan) * randVal * float(psystem->m_nLifeSpanErrorShape));
|
|
else
|
|
pParticle->m_nTimeWhenWillBeDestroyed += int32(float(psystem->m_nLifeSpan) * randVal / float(psystem->m_nLifeSpanErrorShape));
|
|
}
|
|
|
|
if ( psystem->Flags & ZCHECK_FIRST )
|
|
{
|
|
static bool bValidGroundFound = false;
|
|
static CVector LastTestCoors;
|
|
static float LastTestGroundZ;
|
|
|
|
if ( bValidGroundFound
|
|
&& vecPos.x == LastTestCoors.x
|
|
&& vecPos.y == LastTestCoors.y
|
|
&& vecPos.z == LastTestCoors.z )
|
|
{
|
|
pParticle->m_fZGround = LastTestGroundZ;
|
|
}
|
|
else
|
|
{
|
|
bValidGroundFound = false;
|
|
|
|
CColPoint point;
|
|
CEntity *entity;
|
|
|
|
if ( !CWorld::ProcessVerticalLine(
|
|
pParticle->m_vecPosition + CVector(0.0f, 0.0f, 0.5f),
|
|
-100.0f, point, entity, true, true, false, false, true, false, nil) )
|
|
{
|
|
return nil;
|
|
}
|
|
|
|
if ( point.point.z >= pParticle->m_vecPosition.z )
|
|
return nil;
|
|
|
|
pParticle->m_fZGround = point.point.z;
|
|
bValidGroundFound = true;
|
|
LastTestCoors = vecPos;
|
|
LastTestGroundZ = point.point.z;
|
|
}
|
|
}
|
|
|
|
if ( psystem->Flags & ZCHECK_BUMP )
|
|
{
|
|
static float Z_Ground = 0.0f;
|
|
|
|
if ( psystem->Flags & ZCHECK_BUMP_FIRST )
|
|
{
|
|
bool bZFound = false;
|
|
|
|
Z_Ground = CWorld::FindGroundZFor3DCoord(vecPos.x, vecPos.y, vecPos.z, (bool *)&bZFound);
|
|
|
|
if ( bZFound == false )
|
|
return nil;
|
|
|
|
pParticle->m_fZGround = Z_Ground;
|
|
}
|
|
|
|
pParticle->m_fZGround = Z_Ground;
|
|
}
|
|
|
|
switch ( type )
|
|
{
|
|
case PARTICLE_DEBRIS:
|
|
pParticle->m_vecVelocity.z *= CGeneral::GetRandomNumberInRange(0.5f, 3.0f);
|
|
break;
|
|
|
|
case PARTICLE_EXPLOSION_MEDIUM:
|
|
pParticle->m_nColorIntensity -= 30 * (CGeneral::GetRandomNumber() & 1); // mb "+= -30 * rand" here ?
|
|
pParticle->m_nAnimationSpeedTimer = CGeneral::GetRandomNumber() & 7;
|
|
pParticle->m_fSize = CGeneral::GetRandomNumberInRange(0.3f, 0.8f);
|
|
pParticle->m_vecPosition.z -= CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
|
|
break;
|
|
|
|
case PARTICLE_EXPLOSION_LARGE:
|
|
pParticle->m_nColorIntensity -= 30 * (CGeneral::GetRandomNumber() & 1); // mb "+= -30 * rand" here ?
|
|
pParticle->m_nAnimationSpeedTimer = CGeneral::GetRandomNumber() & 7;
|
|
pParticle->m_fSize = CGeneral::GetRandomNumberInRange(0.8f, 1.4f);
|
|
pParticle->m_vecPosition.z -= CGeneral::GetRandomNumberInRange(-0.3f, 0.3f);
|
|
break;
|
|
|
|
case PARTICLE_WATER_HYDRANT:
|
|
pParticle->m_vecPosition.z += 20.0f * psystem->m_fPositionRandomError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE];
|
|
break;
|
|
default: break;
|
|
}
|
|
|
|
if ( fSize != 0.0f )
|
|
pParticle->m_fSize = fSize;
|
|
|
|
m_pUnusedListHead = pParticle->m_pNext;
|
|
|
|
pParticle->m_pNext = psystem->m_pParticles;
|
|
|
|
psystem->m_pParticles = pParticle;
|
|
|
|
return pParticle;
|
|
}
|
|
|
|
void CParticle::Update()
|
|
{
|
|
if ( CTimer::GetIsPaused() )
|
|
return;
|
|
|
|
CRGBA color(0, 0, 0, 0);
|
|
|
|
float fFricDeccel50 = pow(0.50f, CTimer::GetTimeStep());
|
|
float fFricDeccel80 = pow(0.80f, CTimer::GetTimeStep());
|
|
float fFricDeccel90 = pow(0.90f, CTimer::GetTimeStep());
|
|
float fFricDeccel95 = pow(0.95f, CTimer::GetTimeStep());
|
|
float fFricDeccel96 = pow(0.96f, CTimer::GetTimeStep());
|
|
float fFricDeccel99 = pow(0.99f, CTimer::GetTimeStep());
|
|
|
|
CParticleObject::UpdateAll();
|
|
|
|
for ( int32 i = 0; i < MAX_PARTICLES; i++ )
|
|
{
|
|
tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[i];
|
|
CParticle *particle = psystem->m_pParticles;
|
|
CParticle *prevParticle = nil;
|
|
bool bRemoveParticle;
|
|
|
|
if ( particle == nil )
|
|
continue;
|
|
|
|
for ( ; particle != nil; _Next(particle, prevParticle, psystem, bRemoveParticle) )
|
|
{
|
|
bRemoveParticle = false;
|
|
|
|
CVector moveStep = particle->m_vecPosition + ( particle->m_vecVelocity * CTimer::GetTimeStep() );
|
|
|
|
if ( CTimer::GetTimeInMilliseconds() > particle->m_nTimeWhenWillBeDestroyed || particle->m_nAlpha == 0 )
|
|
{
|
|
bRemoveParticle = true;
|
|
continue;
|
|
}
|
|
|
|
if ( particle->m_nTimeWhenColorWillBeChanged != 0 )
|
|
{
|
|
if ( particle->m_nTimeWhenColorWillBeChanged > CTimer::GetTimeInMilliseconds() )
|
|
{
|
|
float colorMul = 1.0f - float(particle->m_nTimeWhenColorWillBeChanged - CTimer::GetTimeInMilliseconds()) / float(psystem->m_ColorFadeTime);
|
|
|
|
particle->m_Color.red = clamp(
|
|
psystem->m_RenderColouring.red + int32(float(psystem->m_FadeDestinationColor.red - psystem->m_RenderColouring.red) * colorMul),
|
|
0, 255);
|
|
|
|
particle->m_Color.green = clamp(
|
|
psystem->m_RenderColouring.green + int32(float(psystem->m_FadeDestinationColor.green - psystem->m_RenderColouring.green) * colorMul),
|
|
0, 255);
|
|
|
|
particle->m_Color.blue = clamp(
|
|
psystem->m_RenderColouring.blue + int32(float(psystem->m_FadeDestinationColor.blue - psystem->m_RenderColouring.blue) * colorMul),
|
|
0, 255);
|
|
}
|
|
else
|
|
RwRGBAAssign(&particle->m_Color, &psystem->m_FadeDestinationColor);
|
|
}
|
|
|
|
if ( psystem->Flags & CLIPOUT2D )
|
|
{
|
|
if ( particle->m_vecPosition.x < -10.0f || particle->m_vecPosition.x > SCREEN_WIDTH + 10.0f
|
|
|| particle->m_vecPosition.y < -10.0f || particle->m_vecPosition.y > SCREEN_HEIGHT + 10.0f )
|
|
{
|
|
bRemoveParticle = true;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
float size = particle->m_fSize + particle->m_fExpansionRate;
|
|
|
|
if ( size < 0.0f )
|
|
{
|
|
bRemoveParticle = true;
|
|
continue;
|
|
}
|
|
|
|
particle->m_fSize = size;
|
|
|
|
switch ( psystem->m_nFrictionDecceleration )
|
|
{
|
|
case 50:
|
|
particle->m_vecVelocity *= fFricDeccel50;
|
|
break;
|
|
|
|
case 80:
|
|
particle->m_vecVelocity *= fFricDeccel80;
|
|
break;
|
|
|
|
case 90:
|
|
particle->m_vecVelocity *= fFricDeccel90;
|
|
break;
|
|
|
|
case 95:
|
|
particle->m_vecVelocity *= fFricDeccel95;
|
|
break;
|
|
|
|
case 96:
|
|
particle->m_vecVelocity *= fFricDeccel96;
|
|
break;
|
|
|
|
case 99:
|
|
particle->m_vecVelocity *= fFricDeccel99;
|
|
break;
|
|
}
|
|
|
|
if ( psystem->m_fGravitationalAcceleration > 0.0f )
|
|
{
|
|
if ( -50.0f * psystem->m_fGravitationalAcceleration < particle->m_vecVelocity.z )
|
|
particle->m_vecVelocity.z -= psystem->m_fGravitationalAcceleration * CTimer::GetTimeStep();
|
|
|
|
if ( psystem->Flags & ZCHECK_FIRST )
|
|
{
|
|
if ( particle->m_vecPosition.z < particle->m_fZGround )
|
|
{
|
|
switch ( psystem->m_Type )
|
|
{
|
|
case PARTICLE_RAINDROP:
|
|
case PARTICLE_RAINDROP_SMALL:
|
|
{
|
|
bRemoveParticle = true;
|
|
|
|
if ( CGeneral::GetRandomNumber() & 1 )
|
|
{
|
|
AddParticle(PARTICLE_RAIN_SPLASH,
|
|
CVector
|
|
(
|
|
particle->m_vecPosition.x,
|
|
particle->m_vecPosition.y,
|
|
0.05f + particle->m_fZGround
|
|
),
|
|
CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
AddParticle(PARTICLE_RAIN_SPLASHUP,
|
|
CVector
|
|
(
|
|
particle->m_vecPosition.x,
|
|
particle->m_vecPosition.y,
|
|
0.05f + particle->m_fZGround
|
|
),
|
|
CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, 0, 0);
|
|
}
|
|
|
|
continue;
|
|
}
|
|
break;
|
|
|
|
case PARTICLE_WHEEL_WATER:
|
|
{
|
|
bRemoveParticle = true;
|
|
|
|
int32 randVal = CGeneral::GetRandomNumber();
|
|
|
|
if ( randVal & 1 )
|
|
{
|
|
if ( (randVal % 5) == 0 )
|
|
{
|
|
AddParticle(PARTICLE_RAIN_SPLASH,
|
|
CVector
|
|
(
|
|
particle->m_vecPosition.x,
|
|
particle->m_vecPosition.y,
|
|
0.05f + particle->m_fZGround
|
|
),
|
|
CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
AddParticle(PARTICLE_RAIN_SPLASHUP,
|
|
CVector
|
|
(
|
|
particle->m_vecPosition.x,
|
|
particle->m_vecPosition.y,
|
|
0.05f + particle->m_fZGround
|
|
),
|
|
CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, 0, 0);
|
|
}
|
|
|
|
}
|
|
continue;
|
|
}
|
|
break;
|
|
|
|
case PARTICLE_BLOOD:
|
|
case PARTICLE_BLOOD_SMALL:
|
|
{
|
|
bRemoveParticle = true;
|
|
|
|
CVector vecPosn = particle->m_vecPosition;
|
|
vecPosn.z += 1.0f;
|
|
|
|
Randomizer++;
|
|
int32 randVal = int32(Randomizer & 7);
|
|
|
|
if ( randVal == 5 )
|
|
{
|
|
CShadows::AddPermanentShadow(1, gpBloodPoolTex, &vecPosn,
|
|
0.1f, 0.0f, 0.0f, -0.1f,
|
|
255,
|
|
255, 0, 0,
|
|
4.0f, (CGeneral::GetRandomNumber() & 4095) + 2000, 1.0f);
|
|
}
|
|
else if ( randVal == 2 )
|
|
{
|
|
CShadows::AddPermanentShadow(1, gpBloodPoolTex, &vecPosn,
|
|
0.2f, 0.0f, 0.0f, -0.2f,
|
|
255,
|
|
255, 0, 0,
|
|
4.0f, (CGeneral::GetRandomNumber() & 4095) + 8000, 1.0f);
|
|
}
|
|
continue;
|
|
}
|
|
break;
|
|
default: break;
|
|
}
|
|
}
|
|
}
|
|
else if ( psystem->Flags & ZCHECK_STEP )
|
|
{
|
|
CColPoint point;
|
|
CEntity *entity;
|
|
|
|
if ( CWorld::ProcessVerticalLine(particle->m_vecPosition, moveStep.z, point, entity,
|
|
true, true, false, false, true, false, nil) )
|
|
{
|
|
if ( moveStep.z <= point.point.z )
|
|
{
|
|
moveStep.z = point.point.z;
|
|
if ( psystem->m_Type == PARTICLE_DEBRIS2 )
|
|
{
|
|
particle->m_vecVelocity.x *= 0.8f;
|
|
particle->m_vecVelocity.y *= 0.8f;
|
|
particle->m_vecVelocity.z *= -0.4f;
|
|
if ( particle->m_vecVelocity.z < 0.005f )
|
|
particle->m_vecVelocity.z = 0.0f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if ( psystem->Flags & ZCHECK_BUMP )
|
|
{
|
|
if ( particle->m_vecPosition.z < particle->m_fZGround )
|
|
{
|
|
switch ( psystem->m_Type )
|
|
{
|
|
case PARTICLE_GUNSHELL_FIRST:
|
|
case PARTICLE_GUNSHELL:
|
|
{
|
|
bRemoveParticle = true;
|
|
|
|
AddParticle(PARTICLE_GUNSHELL_BUMP1,
|
|
CVector
|
|
(
|
|
particle->m_vecPosition.x,
|
|
particle->m_vecPosition.y,
|
|
0.05f + particle->m_fZGround
|
|
),
|
|
CVector
|
|
(
|
|
CGeneral::GetRandomNumberInRange(-0.02f, 0.02f),
|
|
CGeneral::GetRandomNumberInRange(-0.02f, 0.02f),
|
|
CGeneral::GetRandomNumberInRange(0.05f, 0.1f)
|
|
),
|
|
nil,
|
|
particle->m_fSize, color, particle->m_nRotationStep, 0, 0, 0);
|
|
|
|
PlayOneShotScriptObject(SCRIPT_SOUND_GUNSHELL_DROP, particle->m_vecPosition);
|
|
}
|
|
break;
|
|
|
|
case PARTICLE_GUNSHELL_BUMP1:
|
|
{
|
|
bRemoveParticle = true;
|
|
|
|
AddParticle(PARTICLE_GUNSHELL_BUMP2,
|
|
CVector
|
|
(
|
|
particle->m_vecPosition.x,
|
|
particle->m_vecPosition.y,
|
|
0.05f + particle->m_fZGround
|
|
),
|
|
CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.03f, 0.06f)),
|
|
nil,
|
|
particle->m_fSize, color, 0, 0, 0, 0);
|
|
|
|
PlayOneShotScriptObject(SCRIPT_SOUND_GUNSHELL_DROP_SOFT, particle->m_vecPosition);
|
|
}
|
|
break;
|
|
|
|
case PARTICLE_GUNSHELL_BUMP2:
|
|
{
|
|
bRemoveParticle = true;
|
|
continue;
|
|
}
|
|
break;
|
|
default: break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( psystem->m_fGravitationalAcceleration < 0.0f )
|
|
{
|
|
if ( -5.0f * psystem->m_fGravitationalAcceleration > particle->m_vecVelocity.z )
|
|
particle->m_vecVelocity.z -= psystem->m_fGravitationalAcceleration * CTimer::GetTimeStep();
|
|
}
|
|
else
|
|
{
|
|
if ( psystem->Flags & ZCHECK_STEP )
|
|
{
|
|
CColPoint point;
|
|
CEntity *entity;
|
|
|
|
if ( CWorld::ProcessVerticalLine(particle->m_vecPosition, moveStep.z, point, entity,
|
|
true, false, false, false, true, false, nil) )
|
|
{
|
|
if ( moveStep.z <= point.point.z )
|
|
{
|
|
moveStep.z = point.point.z;
|
|
if ( psystem->m_Type == PARTICLE_HELI_ATTACK )
|
|
{
|
|
bRemoveParticle = true;
|
|
AddParticle(PARTICLE_STEAM, moveStep, CVector(0.0f, 0.0f, 0.05f), nil, 0.2f, 0, 0, 0, 0);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( psystem->m_nFadeToBlackAmount != 0 )
|
|
{
|
|
if ( particle->m_nFadeToBlackTimer >= psystem->m_nFadeToBlackTime )
|
|
{
|
|
particle->m_nFadeToBlackTimer = 0;
|
|
|
|
particle->m_nColorIntensity = clamp(particle->m_nColorIntensity - psystem->m_nFadeToBlackAmount,
|
|
0, 255);
|
|
}
|
|
else
|
|
++particle->m_nFadeToBlackTimer;
|
|
}
|
|
|
|
if ( psystem->m_nFadeAlphaAmount != 0 )
|
|
{
|
|
if ( particle->m_nFadeAlphaTimer >= psystem->m_nFadeAlphaTime )
|
|
{
|
|
particle->m_nFadeAlphaTimer = 0;
|
|
|
|
particle->m_nAlpha = clamp(particle->m_nAlpha - psystem->m_nFadeAlphaAmount,
|
|
0, 255);
|
|
#ifdef PC_PARTICLE
|
|
if ( particle->m_nAlpha == 0 )
|
|
{
|
|
bRemoveParticle = true;
|
|
continue;
|
|
}
|
|
#endif
|
|
}
|
|
else
|
|
++particle->m_nFadeAlphaTimer;
|
|
}
|
|
|
|
if ( psystem->m_nZRotationAngleChangeAmount != 0 )
|
|
{
|
|
if ( particle->m_nZRotationTimer >= psystem->m_nZRotationChangeTime )
|
|
{
|
|
particle->m_nZRotationTimer = 0;
|
|
particle->m_nCurrentZRotation += psystem->m_nZRotationAngleChangeAmount;
|
|
}
|
|
else
|
|
++particle->m_nZRotationTimer;
|
|
}
|
|
|
|
if ( psystem->m_fZRadiusChangeAmount != 0.0f )
|
|
{
|
|
if ( particle->m_nZRadiusTimer >= psystem->m_nZRadiusChangeTime )
|
|
{
|
|
particle->m_nZRadiusTimer = 0;
|
|
particle->m_fCurrentZRadius += psystem->m_fZRadiusChangeAmount;
|
|
}
|
|
else
|
|
++particle->m_nZRadiusTimer;
|
|
}
|
|
|
|
if ( psystem->m_nAnimationSpeed != 0 )
|
|
{
|
|
if ( particle->m_nAnimationSpeedTimer > psystem->m_nAnimationSpeed )
|
|
{
|
|
particle->m_nAnimationSpeedTimer = 0;
|
|
|
|
if ( ++particle->m_nCurrentFrame > psystem->m_nFinalAnimationFrame )
|
|
{
|
|
if ( psystem->Flags & CYCLE_ANIM )
|
|
particle->m_nCurrentFrame = psystem->m_nStartAnimationFrame;
|
|
else
|
|
--particle->m_nCurrentFrame;
|
|
}
|
|
}
|
|
else
|
|
++particle->m_nAnimationSpeedTimer;
|
|
}
|
|
|
|
if ( particle->m_nRotationStep != 0 )
|
|
{
|
|
particle->m_nRotation += particle->m_nRotationStep;
|
|
|
|
if ( particle->m_nRotation >= 360 )
|
|
particle->m_nRotation -= 360;
|
|
else if ( particle->m_nRotation < 0 )
|
|
particle->m_nRotation += 360;
|
|
}
|
|
|
|
if ( particle->m_fCurrentZRadius != 0.0f )
|
|
{
|
|
int32 nRot = particle->m_nCurrentZRotation % (SIN_COS_TABLE_SIZE - 1);
|
|
|
|
float fX = (Cos(nRot) - Sin(nRot)) * particle->m_fCurrentZRadius;
|
|
|
|
float fY = (Sin(nRot) + Cos(nRot)) * particle->m_fCurrentZRadius;
|
|
|
|
moveStep -= particle->m_vecParticleMovementOffset;
|
|
|
|
moveStep += CVector(fX, fY, 0.0f);
|
|
|
|
particle->m_vecParticleMovementOffset = CVector(fX, fY, 0.0f);
|
|
}
|
|
|
|
particle->m_vecPosition = moveStep;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CParticle::Render()
|
|
{
|
|
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void *)rwTEXTUREADDRESSWRAP);
|
|
RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void *)TRUE);
|
|
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE);
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
|
|
|
|
CSprite::InitSpriteBuffer2D();
|
|
|
|
uint32 flags = DRAW_OPAQUE;
|
|
|
|
RwRaster *prevFrame = nil;
|
|
|
|
for ( int32 i = 0; i < MAX_PARTICLES; i++ )
|
|
{
|
|
tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[i];
|
|
#ifdef PC_PARTICLE
|
|
bool particleBanned = false;
|
|
#endif
|
|
CParticle *particle = psystem->m_pParticles;
|
|
|
|
RwRaster **frames = psystem->m_ppRaster;
|
|
#ifdef PC_PARTICLE
|
|
tParticleType type = psystem->m_Type;
|
|
|
|
if ( type == PARTICLE_ENGINE_SMOKE
|
|
|| type == PARTICLE_ENGINE_SMOKE2
|
|
|| type == PARTICLE_ENGINE_STEAM
|
|
|| type == PARTICLE_CARFLAME_SMOKE
|
|
|| type == PARTICLE_RUBBER_SMOKE
|
|
|| type == PARTICLE_BURNINGRUBBER_SMOKE
|
|
|| type == PARTICLE_EXHAUST_FUMES
|
|
|| type == PARTICLE_CARCOLLISION_DUST )
|
|
{
|
|
particleBanned = true;
|
|
}
|
|
#endif
|
|
|
|
if ( particle )
|
|
{
|
|
if ( (flags & DRAW_OPAQUE) != (psystem->Flags & DRAW_OPAQUE)
|
|
|| (flags & DRAW_DARK) != (psystem->Flags & DRAW_DARK) )
|
|
{
|
|
CSprite::FlushSpriteBuffer();
|
|
|
|
if ( psystem->Flags & DRAW_OPAQUE )
|
|
{
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
|
|
}
|
|
else
|
|
{
|
|
if ( psystem->Flags & DRAW_DARK )
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
|
|
else
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE);
|
|
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE);
|
|
}
|
|
|
|
flags = psystem->Flags;
|
|
}
|
|
|
|
if ( frames != nil )
|
|
{
|
|
RwRaster *curFrame = *frames;
|
|
if ( curFrame != prevFrame )
|
|
{
|
|
CSprite::FlushSpriteBuffer();
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)curFrame);
|
|
prevFrame = curFrame;
|
|
}
|
|
}
|
|
}
|
|
|
|
while ( particle != nil )
|
|
{
|
|
bool canDraw = true;
|
|
#ifdef PC_PARTICLE
|
|
|
|
if ( particle->m_nAlpha == 0 )
|
|
canDraw = false;
|
|
#endif
|
|
if ( canDraw && psystem->m_nFinalAnimationFrame != 0 && frames != nil )
|
|
{
|
|
RwRaster *curFrame = frames[particle->m_nCurrentFrame];
|
|
if ( prevFrame != curFrame )
|
|
{
|
|
CSprite::FlushSpriteBuffer();
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)curFrame);
|
|
prevFrame = curFrame;
|
|
}
|
|
}
|
|
|
|
if ( canDraw && psystem->Flags & DRAWTOP2D )
|
|
{
|
|
if ( particle->m_nRotation != 0 )
|
|
{
|
|
CSprite::RenderBufferedOneXLUSprite2D_Rotate_Dimension(
|
|
particle->m_vecPosition.x,
|
|
particle->m_vecPosition.y,
|
|
particle->m_fSize * 63.0f,
|
|
particle->m_fSize * 63.0f,
|
|
particle->m_Color,
|
|
particle->m_nColorIntensity,
|
|
DEGTORAD(particle->m_nRotation),
|
|
particle->m_nAlpha);
|
|
}
|
|
else
|
|
{
|
|
CSprite::RenderBufferedOneXLUSprite2D(
|
|
particle->m_vecPosition.x,
|
|
particle->m_vecPosition.y,
|
|
particle->m_fSize * 63.0f,
|
|
particle->m_fSize * 63.0f,
|
|
particle->m_Color,
|
|
particle->m_nColorIntensity,
|
|
particle->m_nAlpha);
|
|
}
|
|
|
|
canDraw = false;
|
|
}
|
|
|
|
if ( canDraw )
|
|
{
|
|
CVector coors;
|
|
float w;
|
|
float h;
|
|
|
|
if ( CSprite::CalcScreenCoors(particle->m_vecPosition, coors, &w, &h, true) )
|
|
{
|
|
#ifdef PC_PARTICLE
|
|
if ( (!particleBanned || SCREEN_WIDTH * fParticleScaleLimit >= w)
|
|
&& SCREEN_HEIGHT * fParticleScaleLimit >= h )
|
|
#endif
|
|
{
|
|
if ( particle->m_nRotation != 0 )
|
|
{
|
|
CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z,
|
|
particle->m_fSize * w, particle->m_fSize * h,
|
|
particle->m_Color.red,
|
|
particle->m_Color.green,
|
|
particle->m_Color.blue,
|
|
particle->m_nColorIntensity,
|
|
1.0f / coors.z,
|
|
DEGTORAD(particle->m_nRotation),
|
|
particle->m_nAlpha);
|
|
}
|
|
else if ( psystem->Flags & SCREEN_TRAIL )
|
|
{
|
|
float fRotation;
|
|
float fTrailLength;
|
|
|
|
if ( particle->m_vecScreenPosition.x == 0.0f )
|
|
{
|
|
fTrailLength = 0.0f;
|
|
fRotation = 0.0f;
|
|
}
|
|
else
|
|
{
|
|
CVector2D vecDist
|
|
(
|
|
coors.x - particle->m_vecScreenPosition.x,
|
|
coors.y - particle->m_vecScreenPosition.y
|
|
);
|
|
|
|
float fDist = vecDist.Magnitude();
|
|
|
|
fTrailLength = fDist;
|
|
|
|
float fRot = Asin(vecDist.x / fDist);
|
|
|
|
fRotation = fRot;
|
|
|
|
if ( vecDist.y < 0.0f )
|
|
fRotation = -1.0f * fRot + DEGTORAD(180.0f);
|
|
|
|
fRotation = RADTODEG(fRotation);
|
|
|
|
if ( fRotation < 0.0f )
|
|
fRotation += 360.0f;
|
|
|
|
float fSpeed = particle->m_vecVelocity.Magnitude();
|
|
|
|
float fNewTrailLength = fSpeed * CTimer::GetTimeStep() * w * 2.0f;
|
|
|
|
if ( fDist > fNewTrailLength )
|
|
fTrailLength = fNewTrailLength;
|
|
}
|
|
|
|
CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z,
|
|
particle->m_fSize * w,
|
|
particle->m_fSize * h + fTrailLength * psystem->m_fTrailLengthMultiplier,
|
|
particle->m_Color.red,
|
|
particle->m_Color.green,
|
|
particle->m_Color.blue,
|
|
particle->m_nColorIntensity,
|
|
1.0f / coors.z,
|
|
DEGTORAD(fRotation),
|
|
particle->m_nAlpha);
|
|
|
|
particle->m_vecScreenPosition = coors;
|
|
}
|
|
else if ( psystem->Flags & SPEED_TRAIL )
|
|
{
|
|
CVector vecPrevPos = particle->m_vecPosition - particle->m_vecVelocity;
|
|
float fRotation;
|
|
float fTrailLength;
|
|
|
|
if ( CSprite::CalcScreenCoors(vecPrevPos, particle->m_vecScreenPosition, &fTrailLength, &fRotation, true) )
|
|
{
|
|
CVector2D vecDist
|
|
(
|
|
coors.x - particle->m_vecScreenPosition.x,
|
|
coors.y - particle->m_vecScreenPosition.y
|
|
);
|
|
|
|
float fDist = vecDist.Magnitude();
|
|
|
|
fTrailLength = fDist;
|
|
|
|
float fRot = Asin(vecDist.x / fDist);
|
|
|
|
fRotation = fRot;
|
|
|
|
if ( vecDist.y < 0.0f )
|
|
fRotation = -1.0f * fRot + DEGTORAD(180.0f);
|
|
|
|
fRotation = RADTODEG(fRotation);
|
|
|
|
if ( fRotation < 0.0f )
|
|
fRotation += 360.0f;
|
|
}
|
|
else
|
|
{
|
|
fRotation = 0.0f;
|
|
fTrailLength = 0.0f;
|
|
}
|
|
|
|
CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z,
|
|
particle->m_fSize * w,
|
|
particle->m_fSize * h + fTrailLength * psystem->m_fTrailLengthMultiplier,
|
|
particle->m_Color.red,
|
|
particle->m_Color.green,
|
|
particle->m_Color.blue,
|
|
particle->m_nColorIntensity,
|
|
1.0f / coors.z,
|
|
DEGTORAD(fRotation),
|
|
particle->m_nAlpha);
|
|
}
|
|
else if ( psystem->Flags & VERT_TRAIL )
|
|
{
|
|
float fTrailLength = fabsf(particle->m_vecVelocity.z * 10.0f);
|
|
|
|
CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z,
|
|
particle->m_fSize * w,
|
|
(particle->m_fSize + fTrailLength * psystem->m_fTrailLengthMultiplier) * h,
|
|
particle->m_Color.red,
|
|
particle->m_Color.green,
|
|
particle->m_Color.blue,
|
|
particle->m_nColorIntensity,
|
|
1.0f / coors.z,
|
|
particle->m_nAlpha);
|
|
}
|
|
else if ( i == PARTICLE_RAINDROP_SMALL )
|
|
{
|
|
CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z,
|
|
particle->m_fSize * w * 0.05f,
|
|
particle->m_fSize * h,
|
|
particle->m_Color.red,
|
|
particle->m_Color.green,
|
|
particle->m_Color.blue,
|
|
particle->m_nColorIntensity,
|
|
1.0f / coors.z,
|
|
particle->m_nAlpha);
|
|
}
|
|
else if ( i == PARTICLE_BOAT_WAKE )
|
|
{
|
|
CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z,
|
|
particle->m_fSize * w,
|
|
psystem->m_fDefaultInitialRadius * h,
|
|
particle->m_Color.red,
|
|
particle->m_Color.green,
|
|
particle->m_Color.blue,
|
|
particle->m_nColorIntensity,
|
|
1.0f / coors.z,
|
|
particle->m_nAlpha);
|
|
}
|
|
else
|
|
{
|
|
CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z,
|
|
particle->m_fSize * w,
|
|
particle->m_fSize * h,
|
|
particle->m_Color.red,
|
|
particle->m_Color.green,
|
|
particle->m_Color.blue,
|
|
particle->m_nColorIntensity,
|
|
1.0f / coors.z,
|
|
particle->m_nAlpha);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
particle = particle->m_pNext;
|
|
}
|
|
|
|
CSprite::FlushSpriteBuffer();
|
|
|
|
}
|
|
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE);
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)TRUE);
|
|
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE);
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
|
|
}
|
|
|
|
void CParticle::RemovePSystem(tParticleType type)
|
|
{
|
|
tParticleSystemData *psystemdata = &mod_ParticleSystemManager.m_aParticles[type];
|
|
|
|
for ( CParticle *particle = psystemdata->m_pParticles; particle; particle = psystemdata->m_pParticles )
|
|
RemoveParticle(particle, nil, psystemdata);
|
|
}
|
|
|
|
void CParticle::RemoveParticle(CParticle *pParticle, CParticle *pPrevParticle, tParticleSystemData *pPSystemData)
|
|
{
|
|
if ( pPrevParticle )
|
|
pPrevParticle->m_pNext = pParticle->m_pNext;
|
|
else
|
|
pPSystemData->m_pParticles = pParticle->m_pNext;
|
|
|
|
pParticle->m_pNext = m_pUnusedListHead;
|
|
m_pUnusedListHead = pParticle;
|
|
}
|
|
|
|
void CParticle::AddJetExplosion(CVector const &vecPos, float fPower, float fSize)
|
|
{
|
|
CRGBA color(240, 240, 240, 255);
|
|
|
|
if ( fPower < 1.0f )
|
|
fPower = 1.0f;
|
|
|
|
CVector vecRandOffset
|
|
(
|
|
CGeneral::GetRandomNumberInRange(-0.4f, 0.4f),
|
|
CGeneral::GetRandomNumberInRange(-0.4f, 0.4f),
|
|
CGeneral::GetRandomNumberInRange(0.1f, 0.3f)
|
|
);
|
|
|
|
vecRandOffset *= 2.0f;
|
|
|
|
CVector vecStepPos = vecPos;
|
|
|
|
for ( int32 i = 0; i < int32(fPower * 4.0f); i++ )
|
|
{
|
|
AddParticle(PARTICLE_EXPLOSION_MFAST,
|
|
vecStepPos,
|
|
CVector
|
|
(
|
|
CGeneral::GetRandomNumberInRange(-0.2f, 0.2f),
|
|
CGeneral::GetRandomNumberInRange(-0.2f, 0.2f),
|
|
CGeneral::GetRandomNumberInRange(-0.2f, 0.0f)
|
|
),
|
|
nil,
|
|
fSize, color, 0, 0, 0, 0);
|
|
|
|
AddParticle(PARTICLE_EXPLOSION_MFAST,
|
|
vecStepPos,
|
|
CVector
|
|
(
|
|
CGeneral::GetRandomNumberInRange(-0.04f, 0.04f),
|
|
CGeneral::GetRandomNumberInRange(-0.04f, 0.04f),
|
|
CGeneral::GetRandomNumberInRange(0.0f, 0.07f)
|
|
),
|
|
nil,
|
|
fSize, color, 0, 0, 0, 0);
|
|
|
|
AddParticle(PARTICLE_EXPLOSION_MFAST,
|
|
vecStepPos,
|
|
CVector
|
|
(
|
|
CGeneral::GetRandomNumberInRange(-0.04f, 0.04f),
|
|
CGeneral::GetRandomNumberInRange(-0.04f, 0.04f),
|
|
CGeneral::GetRandomNumberInRange(0.0f, 0.07f)
|
|
),
|
|
nil,
|
|
fSize, color, 0, 0, 0, 0);
|
|
|
|
vecStepPos += vecRandOffset;
|
|
}
|
|
}
|
|
|
|
void CParticle::AddYardieDoorSmoke(CVector const &vecPos, CMatrix const &matMatrix)
|
|
{
|
|
CRGBA color(0, 0, 0, 0);
|
|
|
|
CMatrix invMat(Invert(matMatrix));
|
|
|
|
CVector vecBasePos = matMatrix * (invMat * vecPos + CVector(0.0f, -1.0f, 0.5f));
|
|
|
|
for ( int32 i = 0; i < 5; i++ )
|
|
{
|
|
CVector pos = vecBasePos;
|
|
|
|
pos.x += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f);
|
|
pos.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f);
|
|
|
|
AddParticle(PARTICLE_CARCOLLISION_DUST,
|
|
pos,
|
|
CVector(0.0f, 0.0f, 0.0f),
|
|
nil,
|
|
0.3f, color, 0, 0, 0, 0);
|
|
}
|
|
}
|