re3/src/Weather.h
2019-06-13 03:35:26 +03:00

39 lines
797 B
C++

enum {
WEATHER_SUNNY,
WEATHER_CLOUDY,
WEATHER_RAINY,
WEATHER_FOGGY
};
class CWeather
{
public:
static int32 &SoundHandle;
static int32 &WeatherTypeInList;
static int16 &OldWeatherType;
static int16 &NewWeatherType;
static int16 &ForcedWeatherType;
static bool &LightningFlash;
static bool &LightningBurst;
static uint32 &LightningStart;
static uint32 &LightningFlashLastChange;
static uint32 &WhenToPlayLightningSound;
static uint32 &LightningDuration;
static float &Foggyness;
static float &CloudCoverage;
static float &Wind;
static float &Rain;
static float &InterpolationValue;
static float &WetRoads;
static float &Rainbow;
static bool &bScriptsForceRain;
static bool &Stored_StateStored;
static void RenderRainStreaks(void);
static void ReleaseWeather();
};