mirror of
https://github.com/GTAmodding/re3.git
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1137 lines
43 KiB
C++
1137 lines
43 KiB
C++
#include <csignal>
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#define WITHWINDOWS
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#include "common.h"
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#include "Renderer.h"
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#include "Occlusion.h"
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#include "Credits.h"
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#include "Camera.h"
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#include "Weather.h"
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#include "Timecycle.h"
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#include "Clock.h"
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#include "World.h"
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#include "Vehicle.h"
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#include "ModelIndices.h"
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#include "Streaming.h"
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#include "Boat.h"
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#include "Heli.h"
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#include "Automobile.h"
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#include "Bike.h"
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#include "Console.h"
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#include "Debug.h"
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#include "Hud.h"
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#include "SceneEdit.h"
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#include "Pad.h"
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#include "PlayerPed.h"
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#include "Radar.h"
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#include "debugmenu.h"
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#include "Frontend.h"
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#include "WaterLevel.h"
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#include "main.h"
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#include "Script.h"
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#include "MBlur.h"
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#include "postfx.h"
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#include "custompipes.h"
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#include "MemoryHeap.h"
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#include "FileMgr.h"
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#include "Camera.h"
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#include "MBlur.h"
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#include "ControllerConfig.h"
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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#include "crossplatform.h"
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#endif
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#ifndef _WIN32
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#include "assert.h"
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#include <stdarg.h>
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#endif
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#include <list>
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#ifdef RWLIBS
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extern "C" int vsprintf(char* const _Buffer, char const* const _Format, va_list _ArgList);
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#endif
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#ifdef USE_PS2_RAND
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unsigned long long myrand_seed = 1;
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#else
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unsigned long int myrand_seed = 1;
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#endif
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int
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myrand(void)
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{
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#ifdef USE_PS2_RAND
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// Use our own implementation of rand, stolen from PS2
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myrand_seed = 0x5851F42D4C957F2D * myrand_seed + 1;
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return ((myrand_seed >> 32) & 0x7FFFFFFF);
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#else
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// or original codewarrior rand
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myrand_seed = myrand_seed * 1103515245 + 12345;
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return((myrand_seed >> 16) & 0x7FFF);
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#endif
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}
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void
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mysrand(unsigned int seed)
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{
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myrand_seed = seed;
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}
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#ifdef CUSTOM_FRONTEND_OPTIONS
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#include "frontendoption.h"
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void
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CustomFrontendOptionsPopulate(void)
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{
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// Moved to an array in MenuScreensCustom.cpp, but APIs are still available. see frontendoption.h
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// These work only if we have neo folder, so they're dynamically added
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#ifdef EXTENDED_PIPELINES
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const char *vehPipelineNames[] = { "FED_MFX", "FED_NEO" };
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const char *off_on[] = { "FEM_OFF", "FEM_ON" };
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int fd = CFileMgr::OpenFile("neo/neo.txd","r");
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if (fd) {
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#ifdef GRAPHICS_MENU_OPTIONS
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FrontendOptionSetCursor(MENUPAGE_GRAPHICS_SETTINGS, -3, false);
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FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, vehPipelineNames, ARRAY_SIZE(vehPipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "Graphics", "VehiclePipeline");
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FrontendOptionAddSelect("FED_PRM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "Graphics", "NeoRimLight");
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FrontendOptionAddSelect("FED_WLM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "Graphics", "NeoLightMaps");
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FrontendOptionAddSelect("FED_RGL", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "Graphics", "NeoRoadGloss");
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#else
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FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3, false);
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FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, vehPipelineNames, ARRAY_SIZE(vehPipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "Graphics", "VehiclePipeline");
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FrontendOptionAddSelect("FED_PRM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "Graphics", "NeoRimLight");
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FrontendOptionAddSelect("FED_WLM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "Graphics", "NeoLightMaps");
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FrontendOptionAddSelect("FED_RGL", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "Graphics", "NeoRoadGloss");
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#endif
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CFileMgr::CloseFile(fd);
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}
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#endif
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}
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#endif
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#ifdef LOAD_INI_SETTINGS
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#include "ini_parser.hpp"
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linb::ini cfg;
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bool ReadIniIfExists(const char *cat, const char *key, uint32 *out)
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{
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std::string strval = cfg.get(cat, key, "\xBA");
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const char *value = strval.c_str();
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char *endPtr;
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if (value && value[0] != '\xBA') {
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*out = strtoul(value, &endPtr, 0);
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return true;
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}
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return false;
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}
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bool ReadIniIfExists(const char *cat, const char *key, bool *out)
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{
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std::string strval = cfg.get(cat, key, "\xBA");
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const char *value = strval.c_str();
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char *endPtr;
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if (value && value[0] != '\xBA') {
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*out = strtoul(value, &endPtr, 0);
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return true;
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}
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return false;
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}
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bool ReadIniIfExists(const char *cat, const char *key, int32 *out)
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{
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std::string strval = cfg.get(cat, key, "\xBA");
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const char *value = strval.c_str();
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char *endPtr;
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if (value && value[0] != '\xBA') {
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*out = strtol(value, &endPtr, 0);
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return true;
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}
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return false;
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}
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bool ReadIniIfExists(const char *cat, const char *key, int8 *out)
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{
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std::string strval = cfg.get(cat, key, "\xBA");
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const char *value = strval.c_str();
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char *endPtr;
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if (value && value[0] != '\xBA') {
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*out = strtol(value, &endPtr, 0);
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return true;
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}
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return false;
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}
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bool ReadIniIfExists(const char *cat, const char *key, float *out)
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{
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std::string strval = cfg.get(cat, key, "\xBA");
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const char *value = strval.c_str();
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if (value && value[0] != '\xBA') {
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*out = atof(value);
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return true;
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}
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return false;
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}
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bool ReadIniIfExists(const char *cat, const char *key, char *out, int size)
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{
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std::string strval = cfg.get(cat, key, "\xBA");
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const char *value = strval.c_str();
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if (value && value[0] != '\xBA') {
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strncpy(out, value, size);
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return true;
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}
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return false;
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}
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void StoreIni(const char *cat, const char *key, uint32 val)
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{
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char temp[10];
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sprintf(temp, "%u", val);
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cfg.set(cat, key, temp);
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}
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void StoreIni(const char *cat, const char *key, uint8 val)
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{
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char temp[10];
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sprintf(temp, "%u", (uint32)val);
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cfg.set(cat, key, temp);
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}
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void StoreIni(const char *cat, const char *key, int32 val)
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{
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char temp[10];
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sprintf(temp, "%d", val);
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cfg.set(cat, key, temp);
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}
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void StoreIni(const char *cat, const char *key, int8 val)
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{
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char temp[10];
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sprintf(temp, "%d", (int32)val);
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cfg.set(cat, key, temp);
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}
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void StoreIni(const char *cat, const char *key, float val)
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{
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char temp[10];
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sprintf(temp, "%f", val);
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cfg.set(cat, key, temp);
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}
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void StoreIni(const char *cat, const char *key, char *val, int size)
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{
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cfg.set(cat, key, val);
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}
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const char *iniControllerActions[] = { "PED_FIREWEAPON", "PED_CYCLE_WEAPON_RIGHT", "PED_CYCLE_WEAPON_LEFT", "GO_FORWARD", "GO_BACK", "GO_LEFT", "GO_RIGHT", "PED_SNIPER_ZOOM_IN",
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"PED_SNIPER_ZOOM_OUT", "VEHICLE_ENTER_EXIT", "CAMERA_CHANGE_VIEW_ALL_SITUATIONS", "PED_JUMPING", "PED_SPRINT", "PED_LOOKBEHIND", "PED_DUCK", "PED_ANSWER_PHONE",
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#ifdef BIND_VEHICLE_FIREWEAPON
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"VEHICLE_FIREWEAPON",
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#endif
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"VEHICLE_ACCELERATE", "VEHICLE_BRAKE", "VEHICLE_CHANGE_RADIO_STATION", "VEHICLE_HORN", "TOGGLE_SUBMISSIONS", "VEHICLE_HANDBRAKE", "PED_1RST_PERSON_LOOK_LEFT",
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"PED_1RST_PERSON_LOOK_RIGHT", "VEHICLE_LOOKLEFT", "VEHICLE_LOOKRIGHT", "VEHICLE_LOOKBEHIND", "VEHICLE_TURRETLEFT", "VEHICLE_TURRETRIGHT", "VEHICLE_TURRETUP", "VEHICLE_TURRETDOWN",
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"PED_CYCLE_TARGET_LEFT", "PED_CYCLE_TARGET_RIGHT", "PED_CENTER_CAMERA_BEHIND_PLAYER", "PED_LOCK_TARGET", "NETWORK_TALK", "PED_1RST_PERSON_LOOK_UP", "PED_1RST_PERSON_LOOK_DOWN",
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"_CONTROLLERACTION_36", "TOGGLE_DPAD", "SWITCH_DEBUG_CAM_ON", "TAKE_SCREEN_SHOT", "SHOW_MOUSE_POINTER_TOGGLE", "UNKNOWN_ACTION" };
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const char *iniControllerTypes[] = { "kbd:", "2ndKbd:", "mouse:", "joy:" };
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const char *iniMouseButtons[] = {"LEFT","MIDDLE","RIGHT","WHLUP","WHLDOWN","X1","X2"};
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const char *iniKeyboardButtons[] = {"ESC","F1","F2","F3","F4","F5","F6","F7","F8","F9","F10","F11","F12",
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"INS","DEL","HOME","END","PGUP","PGDN","UP","DOWN","LEFT","RIGHT","DIVIDE","TIMES","PLUS","MINUS","PADDEL",
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"PADEND","PADDOWN","PADPGDN","PADLEFT","PAD5","NUMLOCK","PADRIGHT","PADHOME","PADUP","PADPGUP","PADINS",
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"PADENTER", "SCROLL","PAUSE","BACKSP","TAB","CAPSLK","ENTER","LSHIFT","RSHIFT","SHIFT","LCTRL","RCTRL","LALT",
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"RALT", "LWIN", "RWIN", "APPS", "NULL"};
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void LoadINIControllerSettings()
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{
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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ReadIniIfExists("Controller", "JoystickName", gSelectedJoystickName, 128);
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#endif
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// force to default GTA behaviour (never overwrite bindings on joy change/initialization) if user init'ed/set bindings before we introduced that
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if (!ReadIniIfExists("Controller", "PadButtonsInited", &ControlsManager.ms_padButtonsInited)) {
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ControlsManager.ms_padButtonsInited = cfg.category_size("Bindings") != 0 ? 16 : 0;
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}
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for (int32 i = 0; i < MAX_CONTROLLERACTIONS; i++) {
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char value[128];
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if (ReadIniIfExists("Bindings", iniControllerActions[i], value, 128)) {
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for (int32 j = 0; j < MAX_CONTROLLERTYPES; j++){
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ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)i, (eControllerType)j);
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}
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for (char *binding = strtok(value,", "); binding != nil; binding = strtok(nil, ", ")) {
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int contType = -1;
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for (int32 k = 0; k < ARRAY_SIZE(iniControllerTypes); k++) {
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int len = strlen(iniControllerTypes[k]);
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if (strncmp(binding, iniControllerTypes[k], len) == 0) {
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contType = k;
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binding += len;
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break;
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}
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}
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if (contType == -1)
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continue;
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int contKey;
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if (contType == JOYSTICK) {
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char *temp;
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contKey = strtol(binding, &temp, 0);
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} else if (contType == KEYBOARD || contType == OPTIONAL_EXTRA) {
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if (strlen(binding) == 1) {
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contKey = binding[0];
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} else if(strcmp(binding, "SPC") == 0) {
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contKey = ' ';
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} else {
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for (int32 k = 0; k < ARRAY_SIZE(iniKeyboardButtons); k++) {
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if(strcmp(binding, iniKeyboardButtons[k]) == 0) {
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contKey = 1000 + k;
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break;
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}
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}
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}
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} else if (contType == MOUSE) {
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for (int32 k = 0; k < ARRAY_SIZE(iniMouseButtons); k++) {
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if(strcmp(binding, iniMouseButtons[k]) == 0) {
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contKey = 1 + k;
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break;
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}
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}
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}
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ControlsManager.SetControllerKeyAssociatedWithAction((e_ControllerAction)i, contKey, (eControllerType)contType);
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}
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}
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}
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}
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void SaveINIControllerSettings()
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{
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for (int32 i = 0; i < MAX_CONTROLLERACTIONS; i++) {
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char value[128] = { '\0' };
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// upper limit should've been GetNumOfSettingsForAction(i), but sadly even R* doesn't use it's own system correctly, and there are gaps between orders.
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for (int32 j = SETORDER_1; j < MAX_SETORDERS; j++){
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// We respect the m_ContSetOrder, and join/implode/order the bindings according to that; using comma as seperator.
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for (int32 k = 0; k < MAX_CONTROLLERTYPES; k++){
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if (ControlsManager.m_aSettings[i][k].m_ContSetOrder == j) {
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char next[32];
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if (k == JOYSTICK) {
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snprintf(next, 32, "%s%d,", iniControllerTypes[k], ControlsManager.m_aSettings[i][k].m_Key);
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} else if (k == KEYBOARD || k == OPTIONAL_EXTRA) {
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if (ControlsManager.m_aSettings[i][k].m_Key == ' ')
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snprintf(next, 32, "%sSPC,", iniControllerTypes[k]);
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else if (ControlsManager.m_aSettings[i][k].m_Key < 256)
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snprintf(next, 32, "%s%c,", iniControllerTypes[k], ControlsManager.m_aSettings[i][k].m_Key);
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else
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snprintf(next, 32, "%s%s,", iniControllerTypes[k], iniKeyboardButtons[ControlsManager.m_aSettings[i][k].m_Key - 1000]);
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} else if (k == MOUSE) {
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snprintf(next, 32, "%s%s,", iniControllerTypes[k], iniMouseButtons[ControlsManager.m_aSettings[i][k].m_Key - 1]);
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}
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strcat(value, next);
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break;
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}
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}
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}
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int len = strlen(value);
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if (len > 0)
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value[len - 1] = '\0'; // to remove comma
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StoreIni("Bindings", iniControllerActions[i], value, 128);
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}
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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StoreIni("Controller", "JoystickName", gSelectedJoystickName, 128);
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#endif
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StoreIni("Controller", "PadButtonsInited", ControlsManager.ms_padButtonsInited);
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cfg.write_file("reVC.ini");
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}
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bool LoadINISettings()
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{
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if (!cfg.load_file("reVC.ini"))
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return false;
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#ifdef IMPROVED_VIDEOMODE
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ReadIniIfExists("VideoMode", "Width", &FrontEndMenuManager.m_nPrefsWidth);
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ReadIniIfExists("VideoMode", "Height", &FrontEndMenuManager.m_nPrefsHeight);
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ReadIniIfExists("VideoMode", "Depth", &FrontEndMenuManager.m_nPrefsDepth);
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ReadIniIfExists("VideoMode", "Subsystem", &FrontEndMenuManager.m_nPrefsSubsystem);
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// Windowed mode is loaded below in CUSTOM_FRONTEND_OPTIONS section
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#else
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ReadIniIfExists("Graphics", "VideoMode", &FrontEndMenuManager.m_nDisplayVideoMode);
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#endif
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ReadIniIfExists("Controller", "HeadBob1stPerson", &TheCamera.m_bHeadBob);
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ReadIniIfExists("Controller", "HorizantalMouseSens", &TheCamera.m_fMouseAccelHorzntl);
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ReadIniIfExists("Controller", "InvertMouseVertically", &MousePointerStateHelper.bInvertVertically);
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ReadIniIfExists("Controller", "DisableMouseSteering", &CVehicle::m_bDisableMouseSteering);
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ReadIniIfExists("Audio", "SfxVolume", &FrontEndMenuManager.m_PrefsSfxVolume);
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ReadIniIfExists("Audio", "MusicVolume", &FrontEndMenuManager.m_PrefsMusicVolume);
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ReadIniIfExists("Audio", "MP3BoostVolume", &FrontEndMenuManager.m_PrefsMP3BoostVolume);
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ReadIniIfExists("Audio", "Radio", &FrontEndMenuManager.m_PrefsRadioStation);
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ReadIniIfExists("Audio", "SpeakerType", &FrontEndMenuManager.m_PrefsSpeakers);
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ReadIniIfExists("Audio", "Provider", &FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
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ReadIniIfExists("Audio", "DynamicAcoustics", &FrontEndMenuManager.m_PrefsDMA);
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ReadIniIfExists("Display", "Brightness", &FrontEndMenuManager.m_PrefsBrightness);
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ReadIniIfExists("Display", "DrawDistance", &FrontEndMenuManager.m_PrefsLOD);
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ReadIniIfExists("Display", "Subtitles", &FrontEndMenuManager.m_PrefsShowSubtitles);
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ReadIniIfExists("Graphics", "AspectRatio", &FrontEndMenuManager.m_PrefsUseWideScreen);
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ReadIniIfExists("Graphics", "FrameLimiter", &FrontEndMenuManager.m_PrefsFrameLimiter);
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#ifdef LEGACY_MENU_OPTIONS
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ReadIniIfExists("Graphics", "VSync", &FrontEndMenuManager.m_PrefsVsyncDisp);
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ReadIniIfExists("Graphics", "Trails", &CMBlur::BlurOn);
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#endif
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ReadIniIfExists("General", "SkinFile", FrontEndMenuManager.m_PrefsSkinFile, 256);
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ReadIniIfExists("Controller", "Method", &FrontEndMenuManager.m_ControlMethod);
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ReadIniIfExists("General", "Language", &FrontEndMenuManager.m_PrefsLanguage);
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ReadIniIfExists("Display", "ShowHud", &FrontEndMenuManager.m_PrefsShowHud);
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ReadIniIfExists("Display", "RadarMode", &FrontEndMenuManager.m_PrefsRadarMode);
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ReadIniIfExists("Display", "ShowLegends", &FrontEndMenuManager.m_PrefsShowLegends);
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#ifdef EXTENDED_COLOURFILTER
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ReadIniIfExists("CustomPipesValues", "PostFXIntensity", &CPostFX::Intensity);
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#endif
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#ifdef EXTENDED_PIPELINES
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ReadIniIfExists("CustomPipesValues", "NeoVehicleShininess", &CustomPipes::VehicleShininess);
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ReadIniIfExists("CustomPipesValues", "NeoVehicleSpecularity", &CustomPipes::VehicleSpecularity);
|
|
ReadIniIfExists("CustomPipesValues", "RimlightMult", &CustomPipes::RimlightMult);
|
|
ReadIniIfExists("CustomPipesValues", "LightmapMult", &CustomPipes::LightmapMult);
|
|
ReadIniIfExists("CustomPipesValues", "GlossMult", &CustomPipes::GlossMult);
|
|
#endif
|
|
|
|
#ifdef PROPER_SCALING
|
|
ReadIniIfExists("Draw", "ProperScaling", &CDraw::ms_bProperScaling);
|
|
#endif
|
|
#ifdef FIX_RADAR
|
|
ReadIniIfExists("Draw", "FixRadar", &CDraw::ms_bFixRadar);
|
|
#endif
|
|
#ifdef FIX_SPRITES
|
|
ReadIniIfExists("Draw", "FixSprites", &CDraw::ms_bFixSprites);
|
|
#endif
|
|
|
|
#ifdef CUSTOM_FRONTEND_OPTIONS
|
|
bool migrate = cfg.category_size("FrontendOptions") != 0;
|
|
for (int i = 0; i < MENUPAGES; i++) {
|
|
for (int j = 0; j < NUM_MENUROWS; j++) {
|
|
CMenuScreenCustom::CMenuEntry &option = aScreens[i].m_aEntries[j];
|
|
if (option.m_Action == MENUACTION_NOTHING)
|
|
break;
|
|
|
|
// CFO check
|
|
if (option.m_Action < MENUACTION_NOTHING && option.m_CFO->save) {
|
|
// CFO only supports saving uint8 right now
|
|
|
|
// Migrate from old .ini to new .ini
|
|
if (migrate && ReadIniIfExists("FrontendOptions", option.m_CFO->save, option.m_CFO->value))
|
|
cfg.remove("FrontendOptions", option.m_CFO->save);
|
|
else
|
|
ReadIniIfExists(option.m_CFO->saveCat, option.m_CFO->save, option.m_CFO->value);
|
|
|
|
if (option.m_Action == MENUACTION_CFO_SELECT) {
|
|
option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue = *option.m_CFO->value;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
void SaveINISettings()
|
|
{
|
|
#ifdef IMPROVED_VIDEOMODE
|
|
StoreIni("VideoMode", "Width", FrontEndMenuManager.m_nPrefsWidth);
|
|
StoreIni("VideoMode", "Height", FrontEndMenuManager.m_nPrefsHeight);
|
|
StoreIni("VideoMode", "Depth", FrontEndMenuManager.m_nPrefsDepth);
|
|
StoreIni("VideoMode", "Subsystem", FrontEndMenuManager.m_nPrefsSubsystem);
|
|
// Windowed mode is loaded below in CUSTOM_FRONTEND_OPTIONS section
|
|
#else
|
|
StoreIni("Graphics", "VideoMode", FrontEndMenuManager.m_nDisplayVideoMode);
|
|
#endif
|
|
StoreIni("Controller", "HeadBob1stPerson", TheCamera.m_bHeadBob);
|
|
StoreIni("Controller", "HorizantalMouseSens", TheCamera.m_fMouseAccelHorzntl);
|
|
StoreIni("Controller", "InvertMouseVertically", MousePointerStateHelper.bInvertVertically);
|
|
StoreIni("Controller", "DisableMouseSteering", CVehicle::m_bDisableMouseSteering);
|
|
StoreIni("Audio", "SfxVolume", FrontEndMenuManager.m_PrefsSfxVolume);
|
|
StoreIni("Audio", "MusicVolume", FrontEndMenuManager.m_PrefsMusicVolume);
|
|
StoreIni("Audio", "MP3BoostVolume", FrontEndMenuManager.m_PrefsMP3BoostVolume);
|
|
StoreIni("Audio", "Radio", FrontEndMenuManager.m_PrefsRadioStation);
|
|
StoreIni("Audio", "SpeakerType", FrontEndMenuManager.m_PrefsSpeakers);
|
|
StoreIni("Audio", "Provider", FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
|
|
StoreIni("Audio", "DynamicAcoustics", FrontEndMenuManager.m_PrefsDMA);
|
|
StoreIni("Display", "Brightness", FrontEndMenuManager.m_PrefsBrightness);
|
|
StoreIni("Display", "DrawDistance", FrontEndMenuManager.m_PrefsLOD);
|
|
StoreIni("Display", "Subtitles", FrontEndMenuManager.m_PrefsShowSubtitles);
|
|
StoreIni("Graphics", "AspectRatio", FrontEndMenuManager.m_PrefsUseWideScreen);
|
|
#ifdef LEGACY_MENU_OPTIONS
|
|
StoreIni("Graphics", "VSync", FrontEndMenuManager.m_PrefsVsyncDisp);
|
|
StoreIni("Graphics", "Trails", CMBlur::BlurOn);
|
|
#endif
|
|
StoreIni("Graphics", "FrameLimiter", FrontEndMenuManager.m_PrefsFrameLimiter);
|
|
StoreIni("General", "SkinFile", FrontEndMenuManager.m_PrefsSkinFile, 256);
|
|
StoreIni("Controller", "Method", FrontEndMenuManager.m_ControlMethod);
|
|
StoreIni("General", "Language", FrontEndMenuManager.m_PrefsLanguage);
|
|
StoreIni("Display", "ShowHud", FrontEndMenuManager.m_PrefsShowHud);
|
|
StoreIni("Display", "RadarMode", FrontEndMenuManager.m_PrefsRadarMode);
|
|
StoreIni("Display", "ShowLegends", FrontEndMenuManager.m_PrefsShowLegends);
|
|
|
|
#ifdef EXTENDED_COLOURFILTER
|
|
StoreIni("CustomPipesValues", "PostFXIntensity", CPostFX::Intensity);
|
|
#endif
|
|
#ifdef EXTENDED_PIPELINES
|
|
StoreIni("CustomPipesValues", "NeoVehicleShininess", CustomPipes::VehicleShininess);
|
|
StoreIni("CustomPipesValues", "NeoVehicleSpecularity", CustomPipes::VehicleSpecularity);
|
|
StoreIni("CustomPipesValues", "RimlightMult", CustomPipes::RimlightMult);
|
|
StoreIni("CustomPipesValues", "LightmapMult", CustomPipes::LightmapMult);
|
|
StoreIni("CustomPipesValues", "GlossMult", CustomPipes::GlossMult);
|
|
#endif
|
|
StoreIni("Rendering", "BackfaceCulling", gBackfaceCulling);
|
|
|
|
#ifdef PROPER_SCALING
|
|
StoreIni("Draw", "ProperScaling", CDraw::ms_bProperScaling);
|
|
#endif
|
|
#ifdef FIX_RADAR
|
|
StoreIni("Draw", "FixRadar", CDraw::ms_bFixRadar);
|
|
#endif
|
|
#ifdef FIX_SPRITES
|
|
StoreIni("Draw", "FixSprites", CDraw::ms_bFixSprites);
|
|
#endif
|
|
#ifdef CUSTOM_FRONTEND_OPTIONS
|
|
for (int i = 0; i < MENUPAGES; i++) {
|
|
for (int j = 0; j < NUM_MENUROWS; j++) {
|
|
CMenuScreenCustom::CMenuEntry &option = aScreens[i].m_aEntries[j];
|
|
if (option.m_Action == MENUACTION_NOTHING)
|
|
break;
|
|
|
|
if (option.m_Action < MENUACTION_NOTHING && option.m_CFO->save) {
|
|
// Beware: CFO only supports saving uint8 right now
|
|
StoreIni(option.m_CFO->saveCat, option.m_CFO->save, *option.m_CFO->value);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
cfg.write_file("reVC.ini");
|
|
}
|
|
|
|
#endif
|
|
|
|
#ifdef DEBUGMENU
|
|
void WeaponCheat1();
|
|
void WeaponCheat2();
|
|
void WeaponCheat3();
|
|
void HealthCheat();
|
|
void VehicleCheat(int model);
|
|
void BlowUpCarsCheat();
|
|
void ChangePlayerCheat();
|
|
void MayhemCheat();
|
|
void EverybodyAttacksPlayerCheat();
|
|
void WeaponsForAllCheat();
|
|
void FastTimeCheat();
|
|
void SlowTimeCheat();
|
|
void MoneyCheat();
|
|
void ArmourCheat();
|
|
void WantedLevelUpCheat();
|
|
void WantedLevelDownCheat();
|
|
void SunnyWeatherCheat();
|
|
void CloudyWeatherCheat();
|
|
void RainyWeatherCheat();
|
|
void FoggyWeatherCheat();
|
|
void FastWeatherCheat();
|
|
void OnlyRenderWheelsCheat();
|
|
void ChittyChittyBangBangCheat();
|
|
void StrongGripCheat();
|
|
void SpecialCarCheats();
|
|
void PickUpChicksCheat();
|
|
|
|
DebugMenuEntry *carCol1;
|
|
DebugMenuEntry *carCol2;
|
|
|
|
void
|
|
SpawnCar(int id)
|
|
{
|
|
CVector playerpos;
|
|
CStreaming::RequestModel(id, 0);
|
|
CStreaming::LoadAllRequestedModels(false);
|
|
if(CStreaming::HasModelLoaded(id)){
|
|
playerpos = FindPlayerCoors();
|
|
int node;
|
|
if(!CModelInfo::IsBoatModel(id)){
|
|
node = ThePaths.FindNodeClosestToCoors(playerpos, 0, 100.0f, false, false);
|
|
if(node < 0)
|
|
return;
|
|
}
|
|
|
|
CVehicle *v;
|
|
if(CModelInfo::IsBoatModel(id))
|
|
v = new CBoat(id, RANDOM_VEHICLE);
|
|
else if(CModelInfo::IsBikeModel(id))
|
|
v = new CBike(id, RANDOM_VEHICLE);
|
|
else
|
|
v = new CAutomobile(id, RANDOM_VEHICLE);
|
|
|
|
v->bHasBeenOwnedByPlayer = true;
|
|
if(carCol1)
|
|
DebugMenuEntrySetAddress(carCol1, &v->m_currentColour1);
|
|
if(carCol2)
|
|
DebugMenuEntrySetAddress(carCol2, &v->m_currentColour2);
|
|
|
|
if(CModelInfo::IsBoatModel(id))
|
|
v->SetPosition(TheCamera.GetPosition() + TheCamera.GetForward()*15.0f);
|
|
else
|
|
v->SetPosition(ThePaths.m_pathNodes[node].GetPosition());
|
|
|
|
v->GetMatrix().GetPosition().z += 4.0f;
|
|
v->SetOrientation(0.0f, 0.0f, 3.49f);
|
|
v->SetStatus(STATUS_ABANDONED);
|
|
v->m_nDoorLock = CARLOCK_UNLOCKED;
|
|
CWorld::Add(v);
|
|
}
|
|
}
|
|
|
|
static void
|
|
FixCar(void)
|
|
{
|
|
CVehicle *veh = FindPlayerVehicle();
|
|
if(veh == nil)
|
|
return;
|
|
veh->m_fHealth = 1000.0f;
|
|
if(veh->IsCar()){
|
|
((CAutomobile*)veh)->Damage.SetEngineStatus(0);
|
|
((CAutomobile*)veh)->Fix();
|
|
}else if(veh->IsBike()){
|
|
((CBike*)veh)->Fix();
|
|
}
|
|
}
|
|
|
|
#ifdef MAP_ENHANCEMENTS
|
|
static void
|
|
TeleportToWaypoint(void)
|
|
{
|
|
if (FindPlayerVehicle()) {
|
|
if (CRadar::TargetMarkerId != -1)
|
|
FindPlayerVehicle()->Teleport(CRadar::TargetMarkerPos + CVector(0.0f, 0.0f, FindPlayerVehicle()->GetColModel()->boundingSphere.center.z));
|
|
} else
|
|
if(CRadar::TargetMarkerId != -1)
|
|
FindPlayerPed()->Teleport(CRadar::TargetMarkerPos + CVector(0.0f, 0.0f, FEET_OFFSET));
|
|
}
|
|
#endif
|
|
|
|
static void
|
|
SwitchCarCollision(void)
|
|
{
|
|
if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar())
|
|
FindPlayerVehicle()->bUsesCollision = !FindPlayerVehicle()->bUsesCollision;
|
|
}
|
|
|
|
static int engineStatus;
|
|
static void
|
|
SetEngineStatus(void)
|
|
{
|
|
CVehicle *veh = FindPlayerVehicle();
|
|
if(veh == nil)
|
|
return;
|
|
if(!veh->IsCar())
|
|
return;
|
|
((CAutomobile*)veh)->Damage.SetEngineStatus(engineStatus);
|
|
}
|
|
|
|
static void
|
|
ToggleComedy(void)
|
|
{
|
|
CVehicle *veh = FindPlayerVehicle();
|
|
if(veh == nil)
|
|
return;
|
|
veh->bComedyControls = !veh->bComedyControls;
|
|
}
|
|
|
|
static void
|
|
PlaceOnRoad(void)
|
|
{
|
|
CVehicle *veh = FindPlayerVehicle();
|
|
if(veh == nil)
|
|
return;
|
|
|
|
if(veh->IsCar())
|
|
((CAutomobile*)veh)->PlaceOnRoadProperly();
|
|
}
|
|
|
|
static void
|
|
ResetCamStatics(void)
|
|
{
|
|
TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true;
|
|
}
|
|
|
|
#ifdef MISSION_SWITCHER
|
|
int8 nextMissionToSwitch = 0;
|
|
static void
|
|
SwitchToMission(void)
|
|
{
|
|
CTheScripts::SwitchToMission(nextMissionToSwitch);
|
|
}
|
|
#endif
|
|
|
|
static const char *carnames[] = {
|
|
"landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "rio", "firetruk", "trash", "stretch", "manana",
|
|
"infernus", "voodoo", "pony", "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "washing",
|
|
"bobcat", "mrwhoop", "bfinject", "hunter", "police", "enforcer", "securica", "banshee", "predator", "bus",
|
|
"rhino", "barracks", "cuban", "chopper", "angel", "coach", "cabbie", "stallion", "rumpo", "rcbandit", "romero",
|
|
"packer", "sentxs", "admiral", "squalo", "seaspar", "pizzaboy", "gangbur", "airtrain", "deaddodo", "speeder",
|
|
"reefer", "tropic", "flatbed", "yankee", "caddy", "zebra", "topfun", "skimmer", "pcj600", "faggio", "freeway",
|
|
"rcbaron", "rcraider", "glendale", "oceanic", "sanchez", "sparrow", "patriot", "lovefist", "coastg", "dinghy",
|
|
"hermes", "sabre", "sabretur", "pheonix", "walton", "regina", "comet", "deluxo", "burrito", "spand", "marquis",
|
|
"baggage", "kaufman", "maverick", "vcnmav", "rancher", "fbiranch", "virgo", "greenwoo", "jetmax", "hotring",
|
|
"sandking", "blistac", "polmav", "boxville", "benson", "mesa", "rcgoblin", "hotrina", "hotrinb",
|
|
"bloodra", "bloodrb", "vicechee"
|
|
};
|
|
|
|
static CTweakVar** TweakVarsList;
|
|
static int TweakVarsListSize = -1;
|
|
static bool bAddTweakVarsNow = false;
|
|
static const char *pTweakVarsDefaultPath = NULL;
|
|
|
|
void CTweakVars::Add(CTweakVar *var)
|
|
{
|
|
if(TweakVarsListSize == -1) {
|
|
TweakVarsList = (CTweakVar**)malloc(64 * sizeof(CTweakVar*));
|
|
TweakVarsListSize = 0;
|
|
}
|
|
if(TweakVarsListSize > 63)
|
|
TweakVarsList = (CTweakVar**) realloc(TweakVarsList, (TweakVarsListSize + 1) * sizeof(*var));
|
|
|
|
TweakVarsList[TweakVarsListSize++] = var;
|
|
// TweakVarsList.push_back(var);
|
|
|
|
if ( bAddTweakVarsNow )
|
|
var->AddDBG(pTweakVarsDefaultPath);
|
|
}
|
|
|
|
void CTweakVars::AddDBG(const char *path)
|
|
{
|
|
pTweakVarsDefaultPath = path;
|
|
|
|
for(int i = 0; i < TweakVarsListSize; ++i)
|
|
TweakVarsList[i]->AddDBG(pTweakVarsDefaultPath);
|
|
|
|
bAddTweakVarsNow = true;
|
|
}
|
|
|
|
void CTweakSwitch::AddDBG(const char *path)
|
|
{
|
|
DebugMenuEntry *e = DebugMenuAddVar(m_pPath == NULL ? path : m_pPath, m_pVarName, (int32_t *)m_pIntVar, m_pFunc, 1, m_nMin, m_nMax, m_aStr);
|
|
DebugMenuEntrySetWrap(e, true);
|
|
}
|
|
|
|
void CTweakFunc::AddDBG (const char *path) { DebugMenuAddCmd (m_pPath == NULL ? path : m_pPath, m_pVarName, m_pFunc); }
|
|
void CTweakBool::AddDBG (const char *path) { DebugMenuAddVarBool8(m_pPath == NULL ? path : m_pPath, m_pVarName, (int8_t *)m_pBoolVar, NULL); }
|
|
void CTweakInt8::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int8_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
|
|
void CTweakUInt8::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint8_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
|
|
void CTweakInt16::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int16_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
|
|
void CTweakUInt16::AddDBG(const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint16_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
|
|
void CTweakInt32::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int32_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
|
|
void CTweakUInt32::AddDBG(const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint32_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
|
|
void CTweakFloat::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (float *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound); }
|
|
|
|
/*
|
|
static const char *wt[] = {
|
|
"Sunny", "Cloudy", "Rainy", "Foggy"
|
|
};
|
|
|
|
SETTWEAKPATH("TEST");
|
|
TWEAKSWITCH(CWeather::NewWeatherType, 0, 3, wt, NULL);
|
|
*/
|
|
|
|
void
|
|
switchWeather(void)
|
|
{
|
|
CWeather::StreamAfterRainTimer = 0;
|
|
}
|
|
|
|
void
|
|
DebugMenuPopulate(void)
|
|
{
|
|
if(1){
|
|
static const char *weathers[] = {
|
|
"Sunny", "Cloudy", "Rainy", "Foggy", "Extrasunny", "Stormy"
|
|
};
|
|
static const char *extracols[] = {
|
|
"1 - Malibu club",
|
|
"2 - Strib club",
|
|
"3 - Hotel",
|
|
"4 - Bank",
|
|
"5 - Police HQ",
|
|
"6 - Mall",
|
|
"7 - Rifle Range",
|
|
"8 - Mansion",
|
|
"9 - Dirt ring",
|
|
"10 - Blood ring",
|
|
"11 - Hot ring",
|
|
"12 - Concert hall",
|
|
"13 - Auntie Poulets",
|
|
"14 - Intro at docks",
|
|
"15 - Biker bar",
|
|
"16 - Intro cafe",
|
|
"17 - Studio",
|
|
"18", "19", "20", "21", "22", "23", "24"
|
|
};
|
|
DebugMenuEntry *e;
|
|
e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil);
|
|
DebugMenuEntrySetWrap(e, true);
|
|
e = DebugMenuAddVar("Time & Weather", "Current Minute", &CClock::GetMinutesRef(),
|
|
[](){ CWeather::InterpolationValue = CClock::GetMinutes()/60.0f; }, 1, 0, 59, nil);
|
|
DebugMenuEntrySetWrap(e, true);
|
|
e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, switchWeather, 1, 0, 5, weathers);
|
|
DebugMenuEntrySetWrap(e, true);
|
|
e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, switchWeather, 1, 0, 5, weathers);
|
|
DebugMenuEntrySetWrap(e, true);
|
|
DebugMenuAddVarBool32("Time & Weather", "Extracolours On", &CTimeCycle::m_bExtraColourOn, nil);
|
|
DebugMenuAddVar("Time & Weather", "Extracolour", &CTimeCycle::m_ExtraColour, nil, 1, 0, 23, extracols);
|
|
DebugMenuAddVar("Time & Weather", "Time scale", (float*)&CTimer::GetTimeScale(), nil, 0.1f, 0.0f, 10.0f);
|
|
|
|
DebugMenuAddCmd("Cheats", "Weapon set 1", WeaponCheat1);
|
|
DebugMenuAddCmd("Cheats", "Weapon set 2", WeaponCheat2);
|
|
DebugMenuAddCmd("Cheats", "Weapon set 3", WeaponCheat3);
|
|
DebugMenuAddCmd("Cheats", "Money", MoneyCheat);
|
|
DebugMenuAddCmd("Cheats", "Health", HealthCheat);
|
|
DebugMenuAddCmd("Cheats", "Wanted level up", WantedLevelUpCheat);
|
|
DebugMenuAddCmd("Cheats", "Wanted level down", WantedLevelDownCheat);
|
|
DebugMenuAddCmd("Cheats", "Tank", []() { VehicleCheat(MI_TAXI); });
|
|
DebugMenuAddCmd("Cheats", "Blow up cars", BlowUpCarsCheat);
|
|
DebugMenuAddCmd("Cheats", "Change player", ChangePlayerCheat);
|
|
DebugMenuAddCmd("Cheats", "Mayhem", MayhemCheat);
|
|
DebugMenuAddCmd("Cheats", "Everybody attacks player", EverybodyAttacksPlayerCheat);
|
|
DebugMenuAddCmd("Cheats", "Weapons for all", WeaponsForAllCheat);
|
|
DebugMenuAddCmd("Cheats", "Fast time", FastTimeCheat);
|
|
DebugMenuAddCmd("Cheats", "Slow time", SlowTimeCheat);
|
|
DebugMenuAddCmd("Cheats", "Armour", ArmourCheat);
|
|
DebugMenuAddCmd("Cheats", "Sunny weather", SunnyWeatherCheat);
|
|
DebugMenuAddCmd("Cheats", "Cloudy weather", CloudyWeatherCheat);
|
|
DebugMenuAddCmd("Cheats", "Rainy weather", RainyWeatherCheat);
|
|
DebugMenuAddCmd("Cheats", "Foggy weather", FoggyWeatherCheat);
|
|
DebugMenuAddCmd("Cheats", "Fast weather", FastWeatherCheat);
|
|
DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat);
|
|
DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat);
|
|
DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat);
|
|
DebugMenuAddCmd("Cheats", "Special car", SpecialCarCheats);
|
|
DebugMenuAddCmd("Cheats", "Pickup chicks", PickUpChicksCheat);
|
|
|
|
static int spawnCarId = MI_LANDSTAL;
|
|
e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_VICECHEE, carnames);
|
|
DebugMenuEntrySetWrap(e, true);
|
|
DebugMenuAddCmd("Spawn", "Spawn Car", [](){
|
|
if(spawnCarId == MI_CHOPPER ||
|
|
spawnCarId == MI_AIRTRAIN ||
|
|
spawnCarId == MI_DEADDODO)
|
|
return;
|
|
SpawnCar(spawnCarId);
|
|
});
|
|
static uint8 dummy;
|
|
carCol1 = DebugMenuAddVar("Spawn", "First colour", &dummy, nil, 1, 0, 255, nil);
|
|
carCol2 = DebugMenuAddVar("Spawn", "Second colour", &dummy, nil, 1, 0, 255, nil);
|
|
DebugMenuAddCmd("Spawn", "Spawn Stinger", [](){ SpawnCar(MI_STINGER); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Infernus", [](){ SpawnCar(MI_INFERNUS); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Cheetah", [](){ SpawnCar(MI_CHEETAH); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Phoenix", [](){ SpawnCar(MI_PHEONIX); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Esperanto", [](){ SpawnCar(MI_ESPERANT); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Stallion", [](){ SpawnCar(MI_STALLION); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Admiral", [](){ SpawnCar(MI_ADMIRAL); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Washington", [](){ SpawnCar(MI_WASHING); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Taxi", [](){ SpawnCar(MI_TAXI); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Police", [](){ SpawnCar(MI_POLICE); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Enforcer", [](){ SpawnCar(MI_ENFORCER); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Cuban", [](){ SpawnCar(MI_CUBAN); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Voodoo", [](){ SpawnCar(MI_VOODOO); });
|
|
DebugMenuAddCmd("Spawn", "Spawn BF injection", [](){ SpawnCar(MI_BFINJECT); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Maverick", [](){ SpawnCar(MI_MAVERICK); });
|
|
DebugMenuAddCmd("Spawn", "Spawn VCN Maverick", [](){ SpawnCar(MI_VCNMAV); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Sparrow", [](){ SpawnCar(MI_SPARROW); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Sea Sparrow", [](){ SpawnCar(MI_SEASPAR); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Hunter", [](){ SpawnCar(MI_HUNTER); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); });
|
|
DebugMenuAddCmd("Spawn", "Spawn PCJ 600", [](){ SpawnCar(MI_PCJ600); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Faggio", [](){ SpawnCar(MI_FAGGIO); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Freeway", [](){ SpawnCar(MI_FREEWAY); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Squalo", [](){ SpawnCar(MI_SQUALO); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Skimmer", [](){ SpawnCar(MI_SKIMMER); });
|
|
|
|
DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil);
|
|
DebugMenuAddVarBool8("Render", "Backface Culling", &gBackfaceCulling, nil);
|
|
DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil);
|
|
DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil);
|
|
DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil);
|
|
DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil);
|
|
#ifdef NEW_RENDERER
|
|
DebugMenuAddVarBool8("Render", "new renderer", &gbNewRenderer, nil);
|
|
extern bool gbRenderRoads;
|
|
extern bool gbRenderEverythingBarRoads;
|
|
extern bool gbRenderFadingInUnderwaterEntities;
|
|
extern bool gbRenderFadingInEntities;
|
|
extern bool gbRenderWater;
|
|
extern bool gbRenderBoats;
|
|
extern bool gbRenderVehicles;
|
|
extern bool gbRenderWorld0;
|
|
extern bool gbRenderWorld1;
|
|
extern bool gbRenderWorld2;
|
|
DebugMenuAddVarBool8("Render", "gbRenderRoads", &gbRenderRoads, nil);
|
|
DebugMenuAddVarBool8("Render", "gbRenderEverythingBarRoads", &gbRenderEverythingBarRoads, nil);
|
|
DebugMenuAddVarBool8("Render", "gbRenderFadingInUnderwaterEntities", &gbRenderFadingInUnderwaterEntities, nil);
|
|
DebugMenuAddVarBool8("Render", "gbRenderFadingInEntities", &gbRenderFadingInEntities, nil);
|
|
DebugMenuAddVarBool8("Render", "gbRenderWater", &gbRenderWater, nil);
|
|
DebugMenuAddVarBool8("Render", "gbRenderBoats", &gbRenderBoats, nil);
|
|
DebugMenuAddVarBool8("Render", "gbRenderVehicles", &gbRenderVehicles, nil);
|
|
DebugMenuAddVarBool8("Render", "gbRenderWorld0", &gbRenderWorld0, nil);
|
|
DebugMenuAddVarBool8("Render", "gbRenderWorld1", &gbRenderWorld1, nil);
|
|
DebugMenuAddVarBool8("Render", "gbRenderWorld2", &gbRenderWorld2, nil);
|
|
#endif
|
|
|
|
#ifdef EXTENDED_COLOURFILTER
|
|
static const char *filternames[] = { "None", "Simple", "Normal", "Mobile" };
|
|
e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_MOBILE, filternames);
|
|
DebugMenuEntrySetWrap(e, true);
|
|
DebugMenuAddVar("Render", "Intensity", &CPostFX::Intensity, nil, 0.05f, 0, 10.0f);
|
|
DebugMenuAddVarBool8("Render", "Blur", &CPostFX::BlurOn, nil);
|
|
DebugMenuAddVarBool8("Render", "Motion Blur", &CPostFX::MotionBlurOn, nil);
|
|
#endif
|
|
DebugMenuAddVar("Render", "Drunkness", &CMBlur::Drunkness, nil, 0.05f, 0, 1.0f);
|
|
#ifndef MASTER
|
|
DebugMenuAddVarBool8("Render", "Occlusion debug", &bDispayOccDebugStuff, nil);
|
|
#endif
|
|
#ifdef EXTENDED_PIPELINES
|
|
static const char *vehpipenames[] = { "MatFX", "Neo" };
|
|
e = DebugMenuAddVar("Render", "Vehicle Pipeline", &CustomPipes::VehiclePipeSwitch, nil,
|
|
1, CustomPipes::VEHICLEPIPE_MATFX, CustomPipes::VEHICLEPIPE_NEO, vehpipenames);
|
|
DebugMenuEntrySetWrap(e, true);
|
|
DebugMenuAddVar("Render", "Neo Vehicle Shininess", &CustomPipes::VehicleShininess, nil, 0.1f, 0, 1.0f);
|
|
DebugMenuAddVar("Render", "Neo Vehicle Specularity", &CustomPipes::VehicleSpecularity, nil, 0.1f, 0, 1.0f);
|
|
DebugMenuAddVarBool8("Render", "Neo Ped Rim light enable", &CustomPipes::RimlightEnable, nil);
|
|
DebugMenuAddVar("Render", "Mult", &CustomPipes::RimlightMult, nil, 0.1f, 0, 1.0f);
|
|
DebugMenuAddVarBool8("Render", "Neo World Lightmaps enable", &CustomPipes::LightmapEnable, nil);
|
|
DebugMenuAddVar("Render", "Mult", &CustomPipes::LightmapMult, nil, 0.1f, 0, 1.0f);
|
|
DebugMenuAddVarBool8("Render", "Neo Road Gloss enable", &CustomPipes::GlossEnable, nil);
|
|
DebugMenuAddVar("Render", "Mult", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f);
|
|
#endif
|
|
DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil);
|
|
DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil);
|
|
DebugMenuAddVarBool8("Render", "Show Car Path Links", &gbShowCarPathsLinks, nil);
|
|
DebugMenuAddVarBool8("Render", "Show Collision Lines", &gbShowCollisionLines, nil);
|
|
DebugMenuAddVarBool8("Render", "Show Collision Polys", &gbShowCollisionPolys, nil);
|
|
DebugMenuAddVarBool8("Render", "Don't render Buildings", &gbDontRenderBuildings, nil);
|
|
DebugMenuAddVarBool8("Render", "Don't render Big Buildings", &gbDontRenderBigBuildings, nil);
|
|
DebugMenuAddVarBool8("Render", "Don't render Peds", &gbDontRenderPeds, nil);
|
|
DebugMenuAddVarBool8("Render", "Don't render Vehicles", &gbDontRenderVehicles, nil);
|
|
DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil);
|
|
DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil);
|
|
|
|
#ifdef PROPER_SCALING
|
|
DebugMenuAddVarBool8("Draw", "Proper Scaling", &CDraw::ms_bProperScaling, nil);
|
|
#endif
|
|
#ifdef FIX_RADAR
|
|
DebugMenuAddVarBool8("Draw", "Fix Radar", &CDraw::ms_bFixRadar, nil);
|
|
#endif
|
|
#ifdef FIX_SPRITES
|
|
DebugMenuAddVarBool8("Draw", "Fix Sprites", &CDraw::ms_bFixSprites, nil);
|
|
#endif
|
|
|
|
#ifndef FINAL
|
|
DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil);
|
|
#ifdef USE_CUSTOM_ALLOCATOR
|
|
DebugMenuAddCmd("Debug", "Parse Heap", ParseHeap);
|
|
#endif
|
|
#endif
|
|
|
|
DebugMenuAddVarBool8("Debug", "pad 1 -> pad 2", &CPad::m_bMapPadOneToPadTwo, nil);
|
|
#ifdef GTA_SCENE_EDIT
|
|
DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
|
|
#endif
|
|
#ifdef MAP_ENHANCEMENTS
|
|
DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
|
|
#endif
|
|
DebugMenuAddCmd("Debug", "Switch car collision", SwitchCarCollision);
|
|
DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil);
|
|
DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus);
|
|
DebugMenuAddCmd("Debug", "Fix Car", FixCar);
|
|
DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy);
|
|
DebugMenuAddCmd("Debug", "Place Car on Road", PlaceOnRoad);
|
|
|
|
DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil);
|
|
|
|
DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
|
|
DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
|
|
|
|
#ifdef RELOADABLES
|
|
DebugMenuAddCmd("Reload", "HUD.TXD", CHud::ReloadTXD);
|
|
#endif
|
|
DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil);
|
|
#ifdef TIMEBARS
|
|
DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil);
|
|
#endif
|
|
#ifdef MISSION_SWITCHER
|
|
DebugMenuEntry *missionEntry;
|
|
static const char* missions[] = {
|
|
"Initial", "Intro", "An Old Friend", "The Party", "Back Alley Brawl", "Jury Fury", "Riot",
|
|
"Treacherous Swine", "Mall Shootout", "Guardian Angels", "Sir, Yes Sir!", "All Hands On Deck!",
|
|
"The Chase", "Phnom Penh '86", "The Fastest Boat", "Supply & Demand", "Rub Out", "Death Row",
|
|
"Four Iron", "Demolition Man", "Two Bit Hit", "No Escape?", "The Shootist", "The Driver",
|
|
"The Job", "Gun Runner", "Boomshine Saigon", "Recruitment Drive", "Dildo Dodo", "Martha's Mug Shot",
|
|
"G-spotlight", "Shakedown", "Bar Brawl", "Cop Land", "Spilling the Beans", "Hit the Courier",
|
|
"Printworks Buy", "Sunshine Autos", "Interglobal Films Buy", "Cherry Popper Icecreams Buy",
|
|
"Kaufman Cabs Buy", "Malibu Club Buy", "The Boatyard Buy", "Pole Position Club Buy", "El Swanko Casa Buy",
|
|
"Links View Apartment Buy", "Hyman Condo Buy", "Ocean Heighs Aprt. Buy", "1102 Washington Street Buy",
|
|
"Vice Point Buy", "Skumole Shack Buy", "Cap the Collector", "Keep your Friends Close...",
|
|
"Alloy Wheels of Steel", "Messing with the Man", "Hog Tied", "Stunt Boat Challenge", "Cannon Fodder",
|
|
"Naval Engagement", "Trojan Voodoo", "Juju Scramble", "Bombs Away!", "Dirty Lickin's", "Love Juice",
|
|
"Psycho Killer", "Publicity Tour", "Weapon Range", "Road Kill", "Waste the Wife", "Autocide",
|
|
"Check Out at the Check In", "Loose Ends", "V.I.P.", "Friendly Rivalry", "Cabmaggedon", "TAXI DRIVER",
|
|
"PARAMEDIC", "FIREFIGHTER", "VIGILANTE", "HOTRING", "BLOODRING", "DIRTRING", "Sunshine Autos Races",
|
|
"Distribution", "Downtown Chopper Checkpoint", "Ocean Beach Chopper Checkpoint", "Vice Point Chopper Checkpoint",
|
|
"Little Haiti Chopper Checkpoint", "Trial by Dirt", "Test Track", "PCJ Playground", "Cone Crazy",
|
|
"PIZZA BOY", "RC Raider Pickup", "RC Bandit Race", "RC Baron Race", "Checkpoint Charlie"
|
|
};
|
|
|
|
missionEntry = DebugMenuAddVar("Debug", "Select mission", &nextMissionToSwitch, nil, 1, 0, ARRAY_SIZE(missions) - 1, missions);
|
|
DebugMenuEntrySetWrap(missionEntry, true);
|
|
DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission);
|
|
#endif
|
|
extern bool PrintDebugCode;
|
|
extern int16 DebugCamMode;
|
|
DebugMenuAddVarBool8("Cam", "Use mouse Cam", &CCamera::m_bUseMouse3rdPerson, nil);
|
|
#ifdef FREE_CAM
|
|
DebugMenuAddVarBool8("Cam", "Free Cam", &CCamera::bFreeCam, nil);
|
|
#endif
|
|
DebugMenuAddVarBool8("Cam", "Print Debug Code", &PrintDebugCode, nil);
|
|
DebugMenuAddVar("Cam", "Cam Mode", &DebugCamMode, nil, 1, 0, CCam::MODE_EDITOR, nil);
|
|
DebugMenuAddCmd("Cam", "Normal", []() { DebugCamMode = 0; });
|
|
DebugMenuAddCmd("Cam", "Reset Statics", ResetCamStatics);
|
|
|
|
CTweakVars::AddDBG("Debug");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
const int re3_buffsize = 1024;
|
|
static char re3_buff[re3_buffsize];
|
|
|
|
void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func)
|
|
{
|
|
#ifdef _WIN32
|
|
int nCode;
|
|
|
|
strcpy_s(re3_buff, re3_buffsize, "Assertion failed!" );
|
|
strcat_s(re3_buff, re3_buffsize, "\n" );
|
|
|
|
strcat_s(re3_buff, re3_buffsize, "File: ");
|
|
strcat_s(re3_buff, re3_buffsize, filename );
|
|
strcat_s(re3_buff, re3_buffsize, "\n" );
|
|
|
|
strcat_s(re3_buff, re3_buffsize, "Line: " );
|
|
_itoa_s( lineno, re3_buff + strlen(re3_buff), re3_buffsize - strlen(re3_buff), 10 );
|
|
strcat_s(re3_buff, re3_buffsize, "\n");
|
|
|
|
strcat_s(re3_buff, re3_buffsize, "Function: ");
|
|
strcat_s(re3_buff, re3_buffsize, func );
|
|
strcat_s(re3_buff, re3_buffsize, "\n" );
|
|
|
|
strcat_s(re3_buff, re3_buffsize, "Expression: ");
|
|
strcat_s(re3_buff, re3_buffsize, expr);
|
|
strcat_s(re3_buff, re3_buffsize, "\n");
|
|
|
|
strcat_s(re3_buff, re3_buffsize, "\n" );
|
|
strcat_s(re3_buff, re3_buffsize, "(Press Retry to debug the application)");
|
|
|
|
|
|
nCode = ::MessageBoxA(nil, re3_buff, "RE3 Assertion Failed!",
|
|
MB_ABORTRETRYIGNORE|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL);
|
|
|
|
if (nCode == IDABORT)
|
|
{
|
|
raise(SIGABRT);
|
|
_exit(3);
|
|
}
|
|
|
|
if (nCode == IDRETRY)
|
|
{
|
|
__debugbreak();
|
|
return;
|
|
}
|
|
|
|
if (nCode == IDIGNORE)
|
|
return;
|
|
|
|
abort();
|
|
#else
|
|
// TODO
|
|
printf("\nRE3 ASSERT FAILED\n\tFile: %s\n\tLine: %d\n\tFunction: %s\n\tExpression: %s\n",filename,lineno,func,expr);
|
|
assert(false);
|
|
#endif
|
|
}
|
|
|
|
void re3_debug(const char *format, ...)
|
|
{
|
|
va_list va;
|
|
va_start(va, format);
|
|
#ifdef _WIN32
|
|
vsprintf_s(re3_buff, re3_buffsize, format, va);
|
|
#else
|
|
vsprintf(re3_buff, format, va);
|
|
#endif
|
|
va_end(va);
|
|
|
|
printf("%s", re3_buff);
|
|
CDebug::DebugAddText(re3_buff);
|
|
}
|
|
|
|
void re3_trace(const char *filename, unsigned int lineno, const char *func, const char *format, ...)
|
|
{
|
|
char buff[re3_buffsize *2];
|
|
va_list va;
|
|
va_start(va, format);
|
|
#ifdef _WIN32
|
|
vsprintf_s(re3_buff, re3_buffsize, format, va);
|
|
va_end(va);
|
|
|
|
sprintf_s(buff, re3_buffsize * 2, "[%s.%s:%d]: %s", filename, func, lineno, re3_buff);
|
|
#else
|
|
vsprintf(re3_buff, format, va);
|
|
va_end(va);
|
|
|
|
sprintf(buff, "[%s.%s:%d]: %s", filename, func, lineno, re3_buff);
|
|
#endif
|
|
|
|
OutputDebugString(buff);
|
|
}
|
|
|
|
void re3_usererror(const char *format, ...)
|
|
{
|
|
va_list va;
|
|
va_start(va, format);
|
|
#ifdef _WIN32
|
|
vsprintf_s(re3_buff, re3_buffsize, format, va);
|
|
va_end(va);
|
|
|
|
::MessageBoxA(nil, re3_buff, "RE3 Error!",
|
|
MB_OK|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL);
|
|
|
|
raise(SIGABRT);
|
|
_exit(3);
|
|
#else
|
|
vsprintf(re3_buff, format, va);
|
|
printf("\nRE3 Error!\n\t%s\n",re3_buff);
|
|
assert(false);
|
|
#endif
|
|
}
|
|
|
|
#ifdef VALIDATE_SAVE_SIZE
|
|
int32 _saveBufCount;
|
|
#endif
|