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590 lines
13 KiB
C
590 lines
13 KiB
C
#pragma once
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#include "common.h"
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enum eSfxSample : uint32
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{
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SFX_CAR_HORN_JEEP = 0,
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SFX_CAR_HORN_BMW328,
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SFX_CAR_HORN_BUS,
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SFX_CAR_HORN_BUS2,
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SFX_CAR_HORN_56CHEV,
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SFX_CAR_HORN_PICKUP,
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SFX_CAR_HORN_PORSCHE,
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SFX_CAR_HORN_TRUCK,
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SFX_CAR_HELI_MAI, //8
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SFX_CAR_HELI_MAI2, //9
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SFX_CAR_HELI_REA, //10
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SFX_CAR_HELI_STA, //11
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SFX_CAR_HELI_ROT, //12
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SFX_CAR_HELI_FAR, //13
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SFX_CAR_HELI_ROL, //14
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SFX_OLD_CAR_DOOR_OPEN,
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SFX_OLD_CAR_DOOR_CLOSE,
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SFX_NEW_CAR_DOOR_OPEN,
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SFX_NEW_CAR_DOOR_CLOSE,
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SFX_TRUCK_DOOR_OPEN,
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SFX_TRUCK_DOOR_CLOSE,
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SFX_REVERSE_GEAR,
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SFX_REVERSE_GEAR_2,
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SFX_CAR_STARTER, //23
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SFX_ROAD_NOISE, //24
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SFX_SKID, //25
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SFX_GRAVEL_SKID, //26
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SFX_POLICE_SIREN_SLOW,
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SFX_SIREN_FAST, //28
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SFX_AMBULANCE_SIREN_SLOW,
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SFX_REVERSE_WARNING,
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SFX_ICE_CREAM_TUNE,
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SFX_AIR_BRAKES, //32
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SFX_TYRE_BUMP, //33
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SFX_TYRE_BURST_B, //34
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SFX_TYRE_BURST, //35
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SFX_TYRE_BURST_L, //36
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SFX_PALM_TREE_LO, //37
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SFX_BULLET_PASS_1, //38
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SFX_BULLET_PASS_2, //39
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SFX_SKATE_1, //40
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SFX_SKATE_2, //41
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SFX_FOOTSTEP_CONCRETE_1,
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SFX_FOOTSTEP_CONCRETE_2,
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SFX_FOOTSTEP_CONCRETE_3,
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SFX_FOOTSTEP_CONCRETE_4,
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SFX_FOOTSTEP_CONCRETE_5,
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SFX_EXPLOSION_1, //47
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SFX_EXPLOSION_2, //48
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SFX_EXPLOSION_3, //49
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SFX_COLT45_LEFT, //50
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SFX_COLT45_RIGHT, //51
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SFX_AK47_LEFT, //52
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SFX_AK47_RIGHT, //53
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SFX_UZI_LEFT, //54
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SFX_UZI_RIGHT, //55
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SFX_UZI_END_LEFT, //56
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SFX_SNIPER_LEFT, //57
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SFX_SNIPER_RIGHT, //58
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SFX_ROCKET_LEFT, //59
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SFX_ROCKET_RIGHT, //60
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SFX_ROCKET_FLY, //61
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SFX_FLAMETHROWER_LEFT, //62
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SFX_FLAMETHROWER_RIGHT, //63
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SFX_FLAMETHROWER_START_LEFT, //64
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SFX_FLAMETHROWER_START_RIGHT, //65
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SFX_SHOTGUN_LEFT, //66
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SFX_SHOTGUN_RIGH, //67
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SFX_M60_LEFT, //68
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SFX_M60_RIGHT, //69
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SFX_M60_TAIL_LEFT, //70
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SFX_TEC_LEFT, //71
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SFX_TEC_RIGHT, //72
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SFX_TEC_TAIL, //73
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SFX_RUGER_LEFT, //74
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SFX_RUGER_RIGHT, //75
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SFX_RUGER_TAIL, //76
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SFX_PISTOL_RELOAD, //77
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SFX_AK47_RELOAD, //78
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SFX_ROCKET_RELOAD, //79
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SFX_RIFLE_RELOAD, //80
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SFX_GOLF_CLUB_SWING, //81
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SFX_MINIGUN_FIRE_LEFT, //82
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SFX_MINIGUN_FIRE_RIGHT, //83
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SFX_MINIGUN_STOP, //84
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SFX_SPAS12_LEFT, //85
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SFX_SPAS12_RIGHT, //86
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SFX_SPAS12_TAIL_LEFT, //87
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SFX_PYTHON_LEFT, //88
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SFX_PYTHON_RIGHT, //89
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SFX_MP5_LEFT, //90
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SFX_MP5_RIGHT, //91
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SFX_COL_TARMAC_1, //92
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SFX_COL_TARMAC_2, //93
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SFX_COL_TARMAC_3, //94
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SFX_COL_TARMAC_4, //95
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SFX_COL_TARMAC_5, //96
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SFX_COL_GRASS_1,
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SFX_COL_GRAVEL_1,
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SFX_COL_MUD_1,
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SFX_COL_GARAGE_DOOR_1,
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SFX_COL_CAR_PANEL_1,
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SFX_COL_CAR_PANEL_2,
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SFX_COL_CAR_PANEL_3,
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SFX_COL_CAR_PANEL_4,
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SFX_COL_CAR_PANEL_5,
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SFX_COL_CAR_PANEL_6,
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SFX_COL_THICK_METAL_PLATE_1,
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SFX_COL_SCAFFOLD_POLE_1,
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SFX_COL_LAMP_POST_1,
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SFX_COL_HYDRANT_1,
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SFX_COL_METAL_CHAIN_FENCE_1,
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SFX_COL_METAL_CHAIN_FENCE_2,
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SFX_COL_METAL_CHAIN_FENCE_3,
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SFX_COL_METAL_CHAIN_FENCE_4,
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SFX_COL_PED_1, //115
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SFX_COL_PED_2, //116
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SFX_COL_SAND_1,
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SFX_COL_WOOD_CRATES_1,
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SFX_COL_WOOD_CRATES_2,
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SFX_COL_WOOD_CRATES_3,
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SFX_COL_WOOD_CRATES_4,
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SFX_COL_WOOD_BENCH_1,
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SFX_COL_WOOD_BENCH_2,
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SFX_COL_WOOD_BENCH_3,
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SFX_COL_WOOD_BENCH_4,
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SFX_COL_WOOD_SOLID_1,
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SFX_COL_VEG_1, //127
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SFX_COL_VEG_2, //128
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SFX_COL_VEG_3, //129
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SFX_COL_VEG_4, //130
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SFX_COL_VEG_5, //131
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SFX_COL_CONTAINER_1,
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SFX_COL_NEWS_VENDOR_1,
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SFX_COL_NEWS_VENDOR_2,
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SFX_COL_NEWS_VENDOR_3,
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SFX_COL_CAR_1, //136
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SFX_COL_CAR_2, //137
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SFX_COL_CAR_3, //138
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SFX_COL_CAR_4, //139
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SFX_COL_CAR_5, //140
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SFX_COL_CARDBOARD_1,
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SFX_COL_CARDBOARD_2,
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SFX_COL_GATE, //143
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SFX_SCRAPE_CAR_1, //144
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SFX_CRATE_SMASH,
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SFX_GLASS_CRACK, //146
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SFX_GLASS_SMASH, //147
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SFX_GLASS_SHARD_1,
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SFX_GLASS_SHARD_2,
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SFX_GLASS_SHARD_3,
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SFX_GLASS_SHARD_4,
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SFX_PED_ON_FIRE, //152
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SFX_CAR_ON_FIRE, //153
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SFX_RAIN, //154
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SFX_HURRICANE_MA, //155
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SFX_BULLET_SHELL_HIT_GROUND_1,
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SFX_BULLET_SHELL_HIT_GROUND_2,
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SFX_BULLET_PED, //158
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SFX_BULLET_CAR_1, //159
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SFX_BULLET_CAR_2, //160
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SFX_BULLET_CAR_3, //161
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SFX_BULLET_WALL_1, //162
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SFX_BULLET_WALL_2, //163
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SFX_BULLET_WALL_3, //164
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SFX_BAT_HIT_LEFT, //165
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SFX_BAT_HIT_RIGH, //166
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SFX_FIGHT_1, //167
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SFX_FIGHT_2, //168
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SFX_FIGHT_4, //169
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SFX_FIGHT_5, //170
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SFX_KNIFE_SWING, //171
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SFX_KNIFE_SLASH, //172
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SFX_KNIFE_STAB, //173
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SFX_HAMMER_HIT_1, //174
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SFX_HAMMER_HIT_2, //175
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SFX_GARAGE_DOOR_LOOP, //176
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SFX_COUNTDOWN, //177
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SFX_ARM_BOMB, //178
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SFX_POLICE_RADIO_CRACKLE, //179
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SFX_WEVE_GOT,
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SFX_THERES,
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SFX_RESPOND_TO,
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SFX_A_10,
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SFX_IN,
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SFX_NORTH,
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SFX_EAST,
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SFX_SOUTH,
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SFX_WEST,
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SFX_CENTRAL,
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SFX_POLICE_RADIO_MESSAGE_NOISE_1,
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SFX_POLICE_RADIO_SUSPECT,
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SFX_POLICE_RADIO_LAST_SEEN,
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SFX_POLICE_RADIO_ON_FOOT,
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SFX_POLICE_RADIO_IN_A,
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SFX_POLICE_RADIO_DARK,
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SFX_POLICE_RADIO_LIGHT,
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SFX_POLICE_RADIO_BRIGHT,
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SFX_CRIME_1,
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SFX_CRIME_2,
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SFX_CRIME_3,
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SFX_CRIME_4,
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SFX_CRIME_5,
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SFX_CRIME_6,
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SFX_CRIME_7,
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SFX_CRIME_8,
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SFX_CRIME_9,
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SFX_CRIME_10,
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SFX_CRIME_11,
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SFX_CRIME_12,
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SFX_POLICE_RADIO_VICE_CITY,
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SFX_POLICE_RADIO_VICE_CITY_BEACH,
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SFX_POLICE_RADIO_VICE_CITY_MAINLAND,
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SFX_POLICE_RADIO_OCEAN_BEACH, //???
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SFX_POLICE_RADIO_WASHINGTON_BEACH,
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SFX_POLICE_RADIO_VICE_POINT,
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SFX_POLICE_RADIO_LEAF_LINKS,
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SFX_POLICE_RADIO_STRAFISH_ISLAND, //???????????
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SFX_POLICE_RADIO_VICE_PORT,
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SFX_POLICE_RADIO_LITTLE_HAVANA,
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SFX_POLICE_RADIO_LITTLE_HAITI,
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SFX_POLICE_RADIO_PRAWN_ISLAND, //??????????? IS THAT HOW SHE PRONOUNCES ISLAND?
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SFX_POLICE_RADIO_DOWNTOWN,
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SFX_POLICE_RADIO_ESCOBAR_INTERNATIONAL,
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SFX_POLICE_RADIO_BLACK,
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SFX_POLICE_RADIO_WHITE,
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SFX_POLICE_RADIO_BLUE,
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SFX_POLICE_RADIO_RED,
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SFX_POLICE_RADIO_PURPLE,
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SFX_POLICE_RADIO_YELLOW,
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SFX_POLICE_RADIO_GREY,
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SFX_POLICE_RADIO_ORANGE,
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SFX_POLICE_RADIO_GREEN,
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SFX_POLICE_RADIO_SILVER,
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SFX_POLICE_RADIO_AMBULANCE,
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SFX_POLICE_RADIO_2_DOOR,
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SFX_POLICE_RADIO_TRUCK,
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SFX_POLICE_RADIO_FIRE_TRUCK,
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SFX_POLICE_RADIO_PICKUP,
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SFX_POLICE_RADIO_POLICE_CAR,
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SFX_POLICE_RADIO_BOAT,
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SFX_POLICE_RADIO_BUGGY,
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SFX_POLICE_RADIO_BUS,
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SFX_POLICE_RADIO_COACH,
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SFX_POLICE_RADIO_CRUISER,
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SFX_POLICE_RADIO_DINGHY,
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SFX_POLICE_RADIO_GARBAGE_TRUCK,
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SFX_POLICE_RADIO_GOLF_CART,
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SFX_POLICE_RADIO_HEARSE,
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SFX_POLICE_RADIO_HELICOPTER,
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SFX_POLICE_RADIO_ICE_CREAM_VAN,
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SFX_POLICE_RADIO_LOWRIDER,
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SFX_POLICE_RADIO_MOPED,
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SFX_POLICE_RADIO_MOTOBIKE,
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SFX_POLICE_RADIO_OFFROAD,
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SFX_POLICE_RADIO_PLANE,
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SFX_POLICE_RADIO_RIG,
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SFX_POLICE_RADIO_SEDAN,
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SFX_POLICE_RADIO_SPEEDBOAT,
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SFX_POLICE_RADIO_SPORTS_CAR,
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SFX_POLICE_RADIO_STATION_WAGON,
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SFX_POLICE_RADIO_STRETCH,
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SFX_POLICE_RADIO_SWAT_VAN,
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SFX_POLICE_RADIO_TANK,
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SFX_POLICE_RADIO_TAXI,
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SFX_POLICE_RADIO_VAN,
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SFX_HELI_1, //198
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SFX_PHONE_RING, //199
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SFX_CAR_REV_1, //PONT
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SFX_CAR_REV_2, //PORSHE
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SFX_CAR_REV_3, //SPIDER
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SFX_CAR_REV_4, //MERC
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SFX_CAR_REV_5, //TRUC
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SFX_CAR_REV_6, //HOTROD
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SFX_CAR_REV_7, //COBRA
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SFX_CAR_REV_8, //PONT2
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SFX_CAR_REV_9, // CADI
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SFX_CAR_REV_10, //PATHFINDER
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SFX_CAR_REV_11, //PACARD
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SFX_CAR_REV_12, //GOLFCART
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SFX_CAR_REV_13, //SFX_CAR_IDLE_GOL
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SFX_CAR_REV_14, //SFX_CAR_IDLE_GOL
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SFX_CAR_REV_15, //SFX_CAR_IDLE_GOL
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SFX_CAR_REV_16, //SFX_CAR_IDLE_GOL
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SFX_CAR_REV_17, //VTWI
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SFX_MOPED_REV, // just moped
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SFX_CAR_REV_19, //HOND(A)
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SFX_CAR_REV_20, //SPOR(TCAR)
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SFX_CAR_IDLE_1, //PONT
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SFX_CAR_IDLE_2, //PORSHE
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SFX_CAR_IDLE_3, //SPIDER
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SFX_CAR_IDLE_4, //MERC
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SFX_CAR_IDLE_5, //TRUC
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SFX_CAR_IDLE_6, //HOTROD
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SFX_CAR_IDLE_7, //COBRA
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SFX_CAR_IDLE_8, //PONT2
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SFX_CAR_IDLE_9, //CADI
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SFX_CAR_IDLE_10, //PATHFINDER
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SFX_CAR_IDLE_11, //PACARD
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SFX_CAR_IDLE_12, //GOLFCART
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SFX_CAR_IDLE_13, //SFX_CAR_IDLE_GOL
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SFX_CAR_IDLE_14, //SFX_CAR_IDLE_GOL
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SFX_CAR_IDLE_15, //SFX_CAR_IDLE_GOL
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SFX_CAR_IDLE_16, //SFX_CAR_IDLE_GOL
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SFX_CAR_IDLE_17, //VTWI
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SFX_MOPED_IDLE, //237
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SFX_CAR_IDLE_19, //HOND(A)
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SFX_CAR_IDLE_20, //SPOR(TCAR)
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SFX_JUMBO_DIST_FLY,
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SFX_JUMBO_TAXI, //241
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SFX_JUMBO_WHINE, //242
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SFX_JUMBO_ENGINE, //243
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SFX_JUMBO_RUMBLE, //244
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SFX_JUMBO_LAND_WHEELS,
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SFX_BOAT_CRUISER_LOOP, //246
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SFX_BOAT_V12_LOOP, //247
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SFX_BOAT_WATER_LOOP,
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SFX_BOAT_SPLASH_1,
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SFX_BOAT_SPLASH_2,
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SFX_FISHING_BOAT_IDLE,
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SFX_CAR_RAIN_1, //252
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SFX_CAR_RAIN_2, //253
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SFX_CAR_RAIN_3, //254
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SFX_CAR_RAIN_4, //255
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SFX_SPLASH_1, //256
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SFX_PED_CRUNCH_1, //257
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SFX_PED_CRUNCH_2, //258
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SFX_WOODEN_BOX_SMASH,
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SFX_CARDBOARD_BOX_SMASH,
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SFX_ERROR_FIRE_ROCKET_LAUNCHER,
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SFX_ERROR_FIRE_RIFLE,
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SFX_TANK_TURRET, //263
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SFX_BODY_LAND_AND_FALL,
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SFX_BODY_LAND, //265
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SFX_BOMB_BEEP, //266
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SFX_TIMER_BEEP, //267
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SFX_SUSPENSION_FAST_MOVE,
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SFX_SUSPENSION_SLOW_MOVE_LOOP,
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SFX_SHAG_SUSPENSION,
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SFX_HIT_BALL, //271
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SFX_ARCADE, //272
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SFX_CESNA_IDLE, //273
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SFX_CESNA_REV, //274
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SFX_RADIO_CLICK, //275
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SFX_RADIO_DIAL_1, //276
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SFX_RADIO_DIAL_2, //277
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SFX_RADIO_DIAL_3, //278
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//pc only
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SFX_RADIO_DIAL_4,
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SFX_RADIO_DIAL_5,
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SFX_RADIO_DIAL_6,
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SFX_RADIO_DIAL_7,
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SFX_RADIO_DIAL_8,
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SFX_RADIO_DIAL_9,
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SFX_RADIO_DIAL_10,
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SFX_RADIO_DIAL_11,
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SFX_RADIO_DIAL_12,
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SFX_INFO_LEFT, //279
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SFX_INFO_RIGHT, //280
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SFX_INFO_CENTRE, //281
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SFX_MONEY_LEFT, //282
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SFX_MONEY_RIGHT, //283
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SFX_WEAPON_LEFT, //284
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SFX_WEAPON_RIGHT, //285
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SFX_WEAPON_CENTRE, //286
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SFX_PART_MISSION_COMPLETE_LEFT, //287
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SFX_PART_MISSION_COMPLETE_RIGHT, //288
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SFX_PART_MISSION_COMPLETE_CENTRE, //289
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SFX_GO_LEFT, //290
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SFX_GO_RIGHT, //291
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SFX_GO_CENTRE, //292
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SFX_TIMER, //293
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SFX_EMPTY, //294
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SFX_FE_HIGHLIGHT_LEFT, //
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SFX_FE_HIGHLIGHT_RIGHT, //
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SFX_FE_SELECT_LEFT, //
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SFX_FE_SELECT_RIGHT, //
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SFX_FE_BACK_LEFT, //
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SFX_FE_BACK_RIGHT, //
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SFX_FE_ERROR_LEFT, //
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SFX_FE_ERROR_RIGHT, //
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SFX_FE_NOISE_BURST_1,
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SFX_FE_NOISE_BURST_2,
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SFX_FE_NOISE_BURST_3,
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SFX_CAR_ACCEL_1,
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SFX_CAR_AFTER_ACCEL_1,
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SFX_CAR_FINGER_OFF_ACCEL_1,
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SFX_CAR_ACCEL_2,
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SFX_CAR_AFTER_ACCEL_2,
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SFX_CAR_FINGER_OFF_ACCEL_2,
|
|
|
|
SFX_CAR_ACCEL_3,
|
|
SFX_CAR_AFTER_ACCEL_3,
|
|
SFX_CAR_FINGER_OFF_ACCEL_3,
|
|
|
|
SFX_CAR_ACCEL_4,
|
|
SFX_CAR_AFTER_ACCEL_4,
|
|
SFX_CAR_FINGER_OFF_ACCEL_4,
|
|
|
|
SFX_CAR_ACCEL_5,
|
|
SFX_CAR_AFTER_ACCEL_5,
|
|
SFX_CAR_FINGER_OFF_ACCEL_5,
|
|
|
|
SFX_CAR_ACCEL_6,
|
|
SFX_CAR_AFTER_ACCEL_6,
|
|
SFX_CAR_FINGER_OFF_ACCEL_6,
|
|
|
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SFX_CAR_ACCEL_7,
|
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SFX_CAR_AFTER_ACCEL_7,
|
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SFX_CAR_FINGER_OFF_ACCEL_7,
|
|
|
|
SFX_CAR_ACCEL_8,
|
|
SFX_CAR_AFTER_ACCEL_8,
|
|
SFX_CAR_FINGER_OFF_ACCEL_8,
|
|
|
|
SFX_CAR_ACCEL_9,
|
|
SFX_CAR_AFTER_ACCEL_9,
|
|
SFX_CAR_FINGER_OFF_ACCEL_9,
|
|
|
|
SFX_CAR_ACCEL_10,
|
|
SFX_CAR_AFTER_ACCEL_10,
|
|
SFX_CAR_FINGER_OFF_ACCEL_10,
|
|
|
|
SFX_CAR_ACCEL_11,
|
|
SFX_CAR_AFTER_ACCEL_11,
|
|
SFX_CAR_FINGER_OFF_ACCEL_11,
|
|
|
|
SFX_CAR_ACCEL_12,
|
|
SFX_CAR_AFTER_ACCEL_12,
|
|
SFX_CAR_FINGER_OFF_ACCEL_12,
|
|
|
|
// some CHAINSAW STUFF
|
|
//SFX_CAR_CHAINSAW, //10973
|
|
//SFX_CAR_CHAINSAW, //10974
|
|
//SFX_CAR_CHAINSAW, //10975
|
|
SFX_CAR_ACCEL_13,
|
|
SFX_CAR_AFTER_ACCEL_13,
|
|
SFX_CAR_FINGER_OFF_ACCEL_13,
|
|
|
|
SFX_RC_IDLE, //10976
|
|
SFX_RC_REV, //10977
|
|
SFX_RC_EMPTY, //10978
|
|
|
|
SFX_CAR_RC_HELI, //10979
|
|
SFX_CAR_AFTER_ACCEL_15, // empty
|
|
SFX_CAR_FINGER_OFF_ACCEL_15, // empty
|
|
|
|
SFX_CAR_ACCEL_16, // empty
|
|
SFX_CAR_AFTER_ACCEL_16, // empty
|
|
SFX_CAR_FINGER_OFF_ACCEL_16, // empty
|
|
|
|
// bike stuff apparently
|
|
SFX_CAR_ACCEL_17,
|
|
SFX_CAR_AFTER_ACCEL_17,
|
|
SFX_CAR_FINGER_OFF_ACCEL_17,
|
|
SFX_CAR_WIND_17,
|
|
|
|
SFX_CAR_ACCEL_18,
|
|
SFX_CAR_AFTER_ACCEL_18,
|
|
SFX_CAR_FINGER_OFF_ACCEL_18,
|
|
SFX_CAR_WIND_18,
|
|
|
|
SFX_CAR_ACCEL_19,
|
|
SFX_CAR_AFTER_ACCEL_19,
|
|
SFX_CAR_FINGER_OFF_ACCEL_19,
|
|
SFX_CAR_WIND_19,
|
|
|
|
SFX_CAR_ACCEL_20,
|
|
SFX_CAR_AFTER_ACCEL_20,
|
|
SFX_CAR_FINGER_OFF_ACCEL_20,
|
|
SFX_CAR_WIND_20,
|
|
|
|
// some emptinnes here
|
|
SFX_CAR_ACCEL_21,
|
|
SFX_CAR_AFTER_ACCEL_21,
|
|
SFX_CAR_FINGER_OFF_ACCEL_21,
|
|
SFX_CAR_ACCEL_22,
|
|
SFX_CAR_AFTER_ACCEL_22,
|
|
SFX_CAR_FINGER_OFF_ACCEL_22,
|
|
|
|
SFX_HELI_APACHE_1,
|
|
SFX_HELI_APACHE_2,
|
|
SFX_HELI_APACHE_3,
|
|
SFX_HELI_APACHE_4,
|
|
|
|
// something padded for more heli?
|
|
SFX_HELI_UNUSED_1,
|
|
SFX_HELI_UNUSED_2,
|
|
SFX_HELI_UNUSED_3,
|
|
SFX_HELI_UNUSED_4,
|
|
|
|
SFX_SEAPLANE_PRO1, //11018
|
|
SFX_SEAPLANE_PRO2, //11019
|
|
SFX_SEAPLANE_PRO3, //11020
|
|
SFX_SEAPLANE_PRO4, //11021
|
|
// low fuel
|
|
SFX_SEAPLANE_LOW, //11022
|
|
|
|
// something padded for more plane?
|
|
SFX_PLANE_UNUSED_1,
|
|
SFX_PLANE_UNUSED_2,
|
|
SFX_PLANE_UNUSED_3,
|
|
SFX_PLANE_UNUSED_4,
|
|
|
|
// script objects
|
|
SFX_BUILDINGS_BANK_ALARM, //11027
|
|
SFX_BUILDING_SNORE, //11028
|
|
SFX_BUILDING_BAR_1, //11029
|
|
SFX_BUILDING_BAR_2, //11030
|
|
SFX_BUILDING_BAR_3, //11031
|
|
SFX_BUILDING_BAR_4, //11032
|
|
SFX_BUILDING_MAL1, //11033
|
|
SFX_BUILDING_MAL2, //11034
|
|
SFX_BUILDING_MAL3, //11035
|
|
SFX_BUILDING_STR1, //11036
|
|
SFX_BUILDING_STR2, //11037
|
|
SFX_BUILDING_STR3, //11038
|
|
SFX_BUILDING_CHURCH, //11039
|
|
SFX_BUILDING_FAN_1, //11040
|
|
SFX_BUILDING_FAN_2, //11041
|
|
SFX_BUILDING_FAN_3, //11042
|
|
SFX_BUILDING_FAN_4, //11043
|
|
SFX_BUILDING_INSECTS_1, //11044
|
|
SFX_BUILDING_INSECTS_2, //11045
|
|
SFX_BUILDING_INSECTS_3, //11046
|
|
SFX_BUILDING_INSECTS_4, //11047
|
|
SFX_BUILDING_INSECTS_5, //11048
|
|
SFX_CLUB_1, //11049
|
|
SFX_CLUB_2, //11050
|
|
SFX_CLUB_3, //11051
|
|
SFX_CLUB_4, //11052
|
|
|
|
SFX_FOOTSTEP_GRASS_1,
|
|
SFX_FOOTSTEP_GRASS_2,
|
|
SFX_FOOTSTEP_GRASS_3,
|
|
SFX_FOOTSTEP_GRASS_4,
|
|
SFX_FOOTSTEP_GRASS_5,
|
|
SFX_FOOTSTEP_GRAVEL_1,
|
|
SFX_FOOTSTEP_GRAVEL_2,
|
|
SFX_FOOTSTEP_GRAVEL_3,
|
|
SFX_FOOTSTEP_GRAVEL_4,
|
|
SFX_FOOTSTEP_GRAVEL_5,
|
|
SFX_FOOTSTEP_WOOD_1,
|
|
SFX_FOOTSTEP_WOOD_2,
|
|
SFX_FOOTSTEP_WOOD_3,
|
|
SFX_FOOTSTEP_WOOD_4,
|
|
SFX_FOOTSTEP_WOOD_5,
|
|
SFX_FOOTSTEP_METAL_1,
|
|
SFX_FOOTSTEP_METAL_2,
|
|
SFX_FOOTSTEP_METAL_3,
|
|
SFX_FOOTSTEP_METAL_4,
|
|
SFX_FOOTSTEP_METAL_5,
|
|
SFX_FOOTSTEP_WATER_1,
|
|
SFX_FOOTSTEP_WATER_2,
|
|
SFX_FOOTSTEP_WATER_3,
|
|
SFX_FOOTSTEP_WATER_4,
|
|
SFX_FOOTSTEP_SAND_1,
|
|
SFX_FOOTSTEP_SAND_2,
|
|
SFX_FOOTSTEP_SAND_3,
|
|
SFX_FOOTSTEP_SAND_4,
|
|
|
|
// TODO: miami ped comments... THERE'S OVER 9000
|
|
|
|
TOTAL_AUDIO_SAMPLES = 9941,
|
|
NO_SAMPLE,
|
|
|
|
// shorthands
|
|
SAMPLEBANK_START = SFX_CAR_HORN_JEEP,
|
|
SAMPLEBANK_END = SFX_FOOTSTEP_SAND_4,
|
|
SAMPLEBANK_MAX = SFX_FOOTSTEP_SAND_4 + 1,
|
|
SAMPLEBANK_PED_START = SFX_FOOTSTEP_SAND_4 + 1,
|
|
SAMPLEBANK_PED_END = 9940,
|
|
SAMPLEBANK_PED_MAX = SAMPLEBANK_PED_END + 1,
|
|
};
|