mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-26 16:55:46 +00:00
463 lines
19 KiB
C++
463 lines
19 KiB
C++
#pragma once
|
|
|
|
enum {
|
|
PLAYERCONTROL_ENABLED = 0,
|
|
PLAYERCONTROL_DISABLED_1 = 1, // used by first person camera
|
|
PLAYERCONTROL_DISABLED_2 = 2,
|
|
PLAYERCONTROL_GARAGE = 4,
|
|
PLAYERCONTROL_DISABLED_8 = 8,
|
|
PLAYERCONTROL_DISABLED_10 = 16,
|
|
PLAYERCONTROL_DISABLED_20 = 32, // used on CPlayerInfo::MakePlayerSafe
|
|
PLAYERCONTROL_DISABLED_40 = 64, // used on phone calls
|
|
PLAYERCONTROL_DISABLED_80 = 128,// used on cutscenes
|
|
};
|
|
|
|
class CControllerState
|
|
{
|
|
public:
|
|
int16 LeftStickX, LeftStickY;
|
|
int16 RightStickX, RightStickY;
|
|
int16 LeftShoulder1, LeftShoulder2;
|
|
int16 RightShoulder1, RightShoulder2;
|
|
int16 DPadUp, DPadDown, DPadLeft, DPadRight;
|
|
int16 Start, Select;
|
|
int16 Square, Triangle, Cross, Circle;
|
|
int16 LeftShock, RightShock;
|
|
int16 NetworkTalk;
|
|
float GetLeftStickX(void) { return LeftStickX/32767.0f; };
|
|
float GetLeftStickY(void) { return LeftStickY/32767.0f; };
|
|
float GetRightStickX(void) { return RightStickX/32767.0f; };
|
|
float GetRightStickY(void) { return RightStickY/32767.0f; };
|
|
|
|
#ifdef DETECT_PAD_INPUT_SWITCH
|
|
bool IsAnyButtonPressed();
|
|
#endif
|
|
void Clear(void);
|
|
};
|
|
VALIDATE_SIZE(CControllerState, 0x2A);
|
|
|
|
class CMouseControllerState
|
|
{
|
|
public:
|
|
//uint32 btns; // bit 0-2 button 1-3
|
|
|
|
bool LMB;
|
|
bool RMB;
|
|
bool MMB;
|
|
bool WHEELUP;
|
|
bool WHEELDN;
|
|
bool MXB1;
|
|
bool MXB2;
|
|
char _pad0;
|
|
|
|
float x, y;
|
|
|
|
CMouseControllerState();
|
|
void Clear();
|
|
};
|
|
|
|
VALIDATE_SIZE(CMouseControllerState, 0x10);
|
|
|
|
class CMousePointerStateHelper
|
|
{
|
|
public:
|
|
bool bInvertHorizontally;
|
|
bool bInvertVertically;
|
|
|
|
CMouseControllerState GetMouseSetUp();
|
|
};
|
|
|
|
VALIDATE_SIZE(CMousePointerStateHelper, 0x2);
|
|
|
|
extern CMousePointerStateHelper MousePointerStateHelper;
|
|
|
|
|
|
class CKeyboardState
|
|
{
|
|
public:
|
|
int16 F[12];
|
|
int16 VK_KEYS[256];
|
|
int16 ESC;
|
|
int16 INS;
|
|
int16 DEL;
|
|
int16 HOME;
|
|
int16 END;
|
|
int16 PGUP;
|
|
int16 PGDN;
|
|
int16 UP;
|
|
int16 DOWN;
|
|
int16 LEFT;
|
|
int16 RIGHT;
|
|
int16 SCROLLLOCK;
|
|
int16 PAUSE;
|
|
int16 NUMLOCK;
|
|
int16 DIV;
|
|
int16 MUL;
|
|
int16 SUB;
|
|
int16 ADD;
|
|
int16 ENTER;
|
|
int16 DECIMAL;
|
|
int16 NUM1;
|
|
int16 NUM2;
|
|
int16 NUM3;
|
|
int16 NUM4;
|
|
int16 NUM5;
|
|
int16 NUM6;
|
|
int16 NUM7;
|
|
int16 NUM8;
|
|
int16 NUM9;
|
|
int16 NUM0;
|
|
int16 BACKSP;
|
|
int16 TAB;
|
|
int16 CAPSLOCK;
|
|
int16 EXTENTER;
|
|
int16 LSHIFT;
|
|
int16 RSHIFT;
|
|
int16 SHIFT;
|
|
int16 LCTRL;
|
|
int16 RCTRL;
|
|
int16 LALT;
|
|
int16 RALT;
|
|
int16 LWIN;
|
|
int16 RWIN;
|
|
int16 APPS;
|
|
|
|
void Clear();
|
|
};
|
|
|
|
VALIDATE_SIZE(CKeyboardState, 0x270);
|
|
|
|
enum
|
|
{
|
|
// taken from miss2
|
|
PAD1 = 0,
|
|
PAD2,
|
|
|
|
MAX_PADS
|
|
};
|
|
|
|
class CPad
|
|
{
|
|
public:
|
|
enum
|
|
{
|
|
HORNHISTORY_SIZE = 5,
|
|
};
|
|
CControllerState NewState;
|
|
CControllerState OldState;
|
|
CControllerState PCTempKeyState;
|
|
CControllerState PCTempJoyState;
|
|
CControllerState PCTempMouseState;
|
|
// straight out of my IDB
|
|
int16 Phase;
|
|
int16 Mode;
|
|
int16 ShakeDur;
|
|
uint8 ShakeFreq;
|
|
bool bHornHistory[HORNHISTORY_SIZE];
|
|
uint8 iCurrHornHistory;
|
|
uint8 DisablePlayerControls;
|
|
int8 bApplyBrakes;
|
|
char CheatString[12];
|
|
int32 LastTimeTouched;
|
|
int32 AverageWeapon;
|
|
int32 AverageEntries;
|
|
|
|
#ifdef DETECT_PAD_INPUT_SWITCH
|
|
static bool IsAffectedByController;
|
|
#endif
|
|
CPad() { }
|
|
~CPad() { }
|
|
|
|
static bool bDisplayNoControllerMessage;
|
|
static bool bObsoleteControllerMessage;
|
|
static bool bOldDisplayNoControllerMessage;
|
|
static bool m_bMapPadOneToPadTwo;
|
|
|
|
static CKeyboardState OldKeyState;
|
|
static CKeyboardState NewKeyState;
|
|
static CKeyboardState TempKeyState;
|
|
static char KeyBoardCheatString[20];
|
|
static CMouseControllerState OldMouseControllerState;
|
|
static CMouseControllerState NewMouseControllerState;
|
|
static CMouseControllerState PCTempMouseControllerState;
|
|
|
|
|
|
#ifdef GTA_PS2_STUFF
|
|
static void Initialise(void);
|
|
#endif
|
|
void Clear(bool bResetPlayerControls);
|
|
void ClearMouseHistory();
|
|
void UpdateMouse();
|
|
CControllerState ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2);
|
|
void StartShake(int16 nDur, uint8 nFreq);
|
|
void StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, float fz);
|
|
void StartShake_Train(float fX, float fY);
|
|
#ifdef GTA_PS2_STUFF
|
|
void AddToCheatString(char c);
|
|
#endif
|
|
void AddToPCCheatString(char c);
|
|
|
|
static void UpdatePads(void);
|
|
void ProcessPCSpecificStuff(void);
|
|
void Update(int16 unk);
|
|
|
|
static void DoCheats(void);
|
|
void DoCheats(int16 unk);
|
|
|
|
static void StopPadsShaking(void);
|
|
void StopShaking(int16 unk);
|
|
|
|
static CPad *GetPad(int32 pad);
|
|
|
|
int16 GetSteeringLeftRight(void);
|
|
int16 GetSteeringUpDown(void);
|
|
int16 GetCarGunUpDown(void);
|
|
int16 GetCarGunLeftRight(void);
|
|
int16 GetPedWalkLeftRight(void);
|
|
int16 GetPedWalkUpDown(void);
|
|
int16 GetAnalogueUpDown(void);
|
|
bool GetLookLeft(void);
|
|
bool GetLookRight(void);
|
|
bool GetLookBehindForCar(void);
|
|
bool GetLookBehindForPed(void);
|
|
bool GetHorn(void);
|
|
bool HornJustDown(void);
|
|
bool GetCarGunFired(void);
|
|
bool CarGunJustDown(void);
|
|
int16 GetHandBrake(void);
|
|
int16 GetBrake(void);
|
|
bool GetExitVehicle(void);
|
|
bool ExitVehicleJustDown(void);
|
|
int32 GetWeapon(void);
|
|
bool WeaponJustDown(void);
|
|
int16 GetAccelerate(void);
|
|
bool CycleCameraModeUpJustDown(void);
|
|
bool CycleCameraModeDownJustDown(void);
|
|
bool ChangeStationJustDown(void);
|
|
bool CycleWeaponLeftJustDown(void);
|
|
bool CycleWeaponRightJustDown(void);
|
|
bool GetTarget(void);
|
|
bool TargetJustDown(void);
|
|
bool JumpJustDown(void);
|
|
bool GetSprint(void);
|
|
bool ShiftTargetLeftJustDown(void);
|
|
bool ShiftTargetRightJustDown(void);
|
|
bool GetAnaloguePadUp(void);
|
|
bool GetAnaloguePadDown(void);
|
|
bool GetAnaloguePadLeft(void);
|
|
bool GetAnaloguePadRight(void);
|
|
bool GetAnaloguePadLeftJustUp(void);
|
|
bool GetAnaloguePadRightJustUp(void);
|
|
bool ForceCameraBehindPlayer(void);
|
|
bool SniperZoomIn(void);
|
|
bool SniperZoomOut(void);
|
|
int16 SniperModeLookLeftRight(void);
|
|
int16 SniperModeLookUpDown(void);
|
|
int16 LookAroundLeftRight(void);
|
|
int16 LookAroundUpDown(void);
|
|
void ResetAverageWeapon(void);
|
|
static void PrintErrorMessage(void);
|
|
static void ResetCheats(void);
|
|
static char *EditString(char *pStr, int32 nSize);
|
|
static int32 *EditCodesForControls(int32 *pRsKeys, int32 nSize);
|
|
|
|
#ifdef XINPUT
|
|
void AffectFromXinput(uint32 pad);
|
|
#endif
|
|
|
|
// mouse
|
|
bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); }
|
|
bool GetRightMouseJustDown() { return !!(NewMouseControllerState.RMB && !OldMouseControllerState.RMB); }
|
|
bool GetMiddleMouseJustDown() { return !!(NewMouseControllerState.MMB && !OldMouseControllerState.MMB); }
|
|
bool GetMouseWheelUpJustDown() { return !!(NewMouseControllerState.WHEELUP && !OldMouseControllerState.WHEELUP); }
|
|
bool GetMouseWheelDownJustDown() { return !!(NewMouseControllerState.WHEELDN && !OldMouseControllerState.WHEELDN);}
|
|
bool GetMouseX1JustDown() { return !!(NewMouseControllerState.MXB1 && !OldMouseControllerState.MXB1); }
|
|
bool GetMouseX2JustDown() { return !!(NewMouseControllerState.MXB2 && !OldMouseControllerState.MXB2); }
|
|
|
|
bool GetLeftMouseJustUp() { return !!(!NewMouseControllerState.LMB && OldMouseControllerState.LMB); }
|
|
bool GetRightMouseJustUp() { return !!(!NewMouseControllerState.RMB && OldMouseControllerState.RMB); }
|
|
bool GetMiddleMouseJustUp() { return !!(!NewMouseControllerState.MMB && OldMouseControllerState.MMB); }
|
|
bool GetMouseWheelUpJustUp() { return !!(!NewMouseControllerState.WHEELUP && OldMouseControllerState.WHEELUP); }
|
|
bool GetMouseWheelDownJustUp() { return !!(!NewMouseControllerState.WHEELDN && OldMouseControllerState.WHEELDN); }
|
|
|
|
bool GetLeftMouse() { return NewMouseControllerState.LMB; }
|
|
bool GetRightMouse() { return NewMouseControllerState.RMB; }
|
|
bool GetMiddleMouse() { return NewMouseControllerState.MMB; }
|
|
bool GetMouseWheelUp() { return NewMouseControllerState.WHEELUP; }
|
|
bool GetMouseWheelDown() { return NewMouseControllerState.WHEELDN; }
|
|
bool GetMouseX1() { return NewMouseControllerState.MXB1; }
|
|
bool GetMouseX2() { return NewMouseControllerState.MXB2; }
|
|
|
|
bool GetLeftMouseUp() { return !OldMouseControllerState.LMB; }
|
|
bool GetRightMouseUp() { return !OldMouseControllerState.RMB; }
|
|
bool GetMiddleMouseUp() { return !OldMouseControllerState.MMB; }
|
|
bool GetMouseWheelUpUp() { return !OldMouseControllerState.WHEELUP; }
|
|
bool GetMouseWheelDownUp() { return !OldMouseControllerState.WHEELDN; }
|
|
bool GetMouseX1Up() { return !OldMouseControllerState.MXB1; }
|
|
bool GetMouseX2Up() { return !OldMouseControllerState.MXB2; }
|
|
|
|
|
|
float GetMouseX() { return NewMouseControllerState.x; }
|
|
float GetMouseY() { return NewMouseControllerState.y; }
|
|
|
|
// keyboard
|
|
|
|
bool GetCharJustDown(int32 c) { return !!(NewKeyState.VK_KEYS[c] && !OldKeyState.VK_KEYS[c]); }
|
|
bool GetFJustDown(int32 n) { return !!(NewKeyState.F[n] && !OldKeyState.F[n]); }
|
|
bool GetEscapeJustDown() { return !!(NewKeyState.ESC && !OldKeyState.ESC); }
|
|
bool GetInsertJustDown() { return !!(NewKeyState.INS && !OldKeyState.INS); }
|
|
bool GetDeleteJustDown() { return !!(NewKeyState.DEL && !OldKeyState.DEL); }
|
|
bool GetHomeJustDown() { return !!(NewKeyState.HOME && !OldKeyState.HOME); }
|
|
bool GetEndJustDown() { return !!(NewKeyState.END && !OldKeyState.END); }
|
|
bool GetPageUpJustDown() { return !!(NewKeyState.PGUP && !OldKeyState.PGUP); }
|
|
bool GetPageDownJustDown() { return !!(NewKeyState.PGDN && !OldKeyState.PGDN); }
|
|
bool GetUpJustDown() { return !!(NewKeyState.UP && !OldKeyState.UP); }
|
|
bool GetDownJustDown() { return !!(NewKeyState.DOWN && !OldKeyState.DOWN); }
|
|
bool GetLeftJustDown() { return !!(NewKeyState.LEFT && !OldKeyState.LEFT); }
|
|
bool GetRightJustDown() { return !!(NewKeyState.RIGHT && !OldKeyState.RIGHT); }
|
|
bool GetScrollLockJustDown() { return !!(NewKeyState.SCROLLLOCK && !OldKeyState.SCROLLLOCK); }
|
|
bool GetPauseJustDown() { return !!(NewKeyState.PAUSE && !OldKeyState.PAUSE); }
|
|
bool GetNumLockJustDown() { return !!(NewKeyState.NUMLOCK && !OldKeyState.NUMLOCK); }
|
|
bool GetDivideJustDown() { return !!(NewKeyState.DIV && !OldKeyState.DIV); }
|
|
bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); }
|
|
bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); }
|
|
bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); }
|
|
bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); }
|
|
bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); }
|
|
bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); }
|
|
bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); }
|
|
bool GetPad3JustDown() { return !!(NewKeyState.NUM3 && !OldKeyState.NUM3); }
|
|
bool GetPad4JustDown() { return !!(NewKeyState.NUM4 && !OldKeyState.NUM4); }
|
|
bool GetPad5JustDown() { return !!(NewKeyState.NUM5 && !OldKeyState.NUM5); }
|
|
bool GetPad6JustDown() { return !!(NewKeyState.NUM6 && !OldKeyState.NUM6); }
|
|
bool GetPad7JustDown() { return !!(NewKeyState.NUM7 && !OldKeyState.NUM7); }
|
|
bool GetPad8JustDown() { return !!(NewKeyState.NUM8 && !OldKeyState.NUM8); }
|
|
bool GetPad9JustDown() { return !!(NewKeyState.NUM9 && !OldKeyState.NUM9); }
|
|
bool GetPad0JustDown() { return !!(NewKeyState.NUM0 && !OldKeyState.NUM0); }
|
|
bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); }
|
|
bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); }
|
|
bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); }
|
|
bool GetReturnJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); }
|
|
bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); }
|
|
bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); }
|
|
bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); }
|
|
bool GetLeftCtrlJustDown() { return !!(NewKeyState.LCTRL && !OldKeyState.LCTRL); }
|
|
bool GetRightCtrlJustDown() { return !!(NewKeyState.RCTRL && !OldKeyState.RCTRL); }
|
|
bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); }
|
|
bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); }
|
|
bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); }
|
|
bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); }
|
|
bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); }
|
|
bool GetEnterJustDown() { return GetPadEnterJustDown() || GetReturnJustDown(); }
|
|
bool GetAltJustDown() { return GetLeftAltJustDown() || GetRightAltJustDown(); }
|
|
|
|
bool GetLeftJustUp() { return !!(!NewKeyState.LEFT && OldKeyState.LEFT); }
|
|
bool GetRightJustUp() { return !!(!NewKeyState.RIGHT && OldKeyState.RIGHT); }
|
|
bool GetEnterJustUp() { return GetPadEnterJustUp() || GetReturnJustUp(); }
|
|
bool GetReturnJustUp() { return !!(!NewKeyState.EXTENTER && OldKeyState.EXTENTER); }
|
|
bool GetPadEnterJustUp() { return !!(!NewKeyState.ENTER && OldKeyState.ENTER); }
|
|
|
|
bool GetChar(int32 c) { return NewKeyState.VK_KEYS[c]; }
|
|
bool GetF(int32 n) { return NewKeyState.F[n]; }
|
|
bool GetEscape() { return NewKeyState.ESC; }
|
|
bool GetInsert() { return NewKeyState.INS; }
|
|
bool GetDelete() { return NewKeyState.DEL; }
|
|
bool GetHome() { return NewKeyState.HOME; }
|
|
bool GetEnd() { return NewKeyState.END; }
|
|
bool GetPageUp() { return NewKeyState.PGUP; }
|
|
bool GetPageDown() { return NewKeyState.PGDN; }
|
|
bool GetUp() { return NewKeyState.UP; }
|
|
bool GetDown() { return NewKeyState.DOWN; }
|
|
bool GetLeft() { return NewKeyState.LEFT; }
|
|
bool GetRight() { return NewKeyState.RIGHT; }
|
|
bool GetScrollLock() { return NewKeyState.SCROLLLOCK; }
|
|
bool GetPause() { return NewKeyState.PAUSE; }
|
|
bool GetNumLock() { return NewKeyState.NUMLOCK; }
|
|
bool GetDivide() { return NewKeyState.DIV; }
|
|
bool GetTimes() { return NewKeyState.MUL; }
|
|
bool GetMinus() { return NewKeyState.SUB; }
|
|
bool GetPlus() { return NewKeyState.ADD; }
|
|
bool GetPadEnter() { return NewKeyState.ENTER; } // GetEnterJustDown
|
|
bool GetPadDel() { return NewKeyState.DECIMAL; }
|
|
bool GetPad1() { return NewKeyState.NUM1; }
|
|
bool GetPad2() { return NewKeyState.NUM2; }
|
|
bool GetPad3() { return NewKeyState.NUM3; }
|
|
bool GetPad4() { return NewKeyState.NUM4; }
|
|
bool GetPad5() { return NewKeyState.NUM5; }
|
|
bool GetPad6() { return NewKeyState.NUM6; }
|
|
bool GetPad7() { return NewKeyState.NUM7; }
|
|
bool GetPad8() { return NewKeyState.NUM8; }
|
|
bool GetPad9() { return NewKeyState.NUM9; }
|
|
bool GetPad0() { return NewKeyState.NUM0; }
|
|
bool GetBackspace() { return NewKeyState.BACKSP; }
|
|
bool GetTab() { return NewKeyState.TAB; }
|
|
bool GetCapsLock() { return NewKeyState.CAPSLOCK; }
|
|
bool GetEnter() { return NewKeyState.EXTENTER; }
|
|
bool GetLeftShift() { return NewKeyState.LSHIFT; }
|
|
bool GetShift() { return NewKeyState.SHIFT; }
|
|
bool GetRightShift() { return NewKeyState.RSHIFT; }
|
|
bool GetLeftCtrl() { return NewKeyState.LCTRL; }
|
|
bool GetRightCtrl() { return NewKeyState.RCTRL; }
|
|
bool GetLeftAlt() { return NewKeyState.LALT; }
|
|
bool GetRightAlt() { return NewKeyState.RALT; }
|
|
bool GetLeftWin() { return NewKeyState.LWIN; }
|
|
bool GetRightWin() { return NewKeyState.RWIN; }
|
|
bool GetApps() { return NewKeyState.APPS; }
|
|
// pad
|
|
|
|
bool GetTriangleJustDown() { return !!(NewState.Triangle && !OldState.Triangle); }
|
|
bool GetCircleJustDown() { return !!(NewState.Circle && !OldState.Circle); }
|
|
bool GetCrossJustDown() { return !!(NewState.Cross && !OldState.Cross); }
|
|
bool GetSquareJustDown() { return !!(NewState.Square && !OldState.Square); }
|
|
bool GetDPadUpJustDown() { return !!(NewState.DPadUp && !OldState.DPadUp); }
|
|
bool GetDPadDownJustDown() { return !!(NewState.DPadDown && !OldState.DPadDown); }
|
|
bool GetDPadLeftJustDown() { return !!(NewState.DPadLeft && !OldState.DPadLeft); }
|
|
bool GetDPadRightJustDown() { return !!(NewState.DPadRight && !OldState.DPadRight); }
|
|
bool GetLeftShoulder1JustDown() { return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); }
|
|
bool GetLeftShoulder2JustDown() { return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); }
|
|
bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); }
|
|
bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); }
|
|
bool GetLeftShockJustDown() { return !!(NewState.LeftShock && !OldState.LeftShock); }
|
|
bool GetRightShockJustDown() { return !!(NewState.RightShock && !OldState.RightShock); }
|
|
bool GetStartJustDown() { return !!(NewState.Start && !OldState.Start); }
|
|
bool GetLeftStickXJustDown() { return !!(NewState.LeftStickX && !OldState.LeftStickX); }
|
|
bool GetLeftStickYJustDown() { return !!(NewState.LeftStickY && !OldState.LeftStickY); }
|
|
|
|
bool GetTriangleJustUp() { return !!(!NewState.Triangle && OldState.Triangle); }
|
|
bool GetCircleJustUp() { return !!(!NewState.Circle && OldState.Circle); }
|
|
bool GetCrossJustUp() { return !!(!NewState.Cross && OldState.Cross); }
|
|
bool GetSquareJustUp() { return !!(!NewState.Square && OldState.Square); }
|
|
bool GetDPadUpJustUp() { return !!(!NewState.DPadUp && OldState.DPadUp); }
|
|
bool GetDPadDownJustUp() { return !!(!NewState.DPadDown && OldState.DPadDown); }
|
|
bool GetDPadLeftJustUp() { return !!(!NewState.DPadLeft && OldState.DPadLeft); }
|
|
bool GetDPadRightJustUp() { return !!(!NewState.DPadRight && OldState.DPadRight); }
|
|
|
|
bool GetTriangle() { return !!NewState.Triangle; }
|
|
bool GetCircle() { return !!NewState.Circle; }
|
|
bool GetCross() { return !!NewState.Cross; }
|
|
bool GetSquare() { return !!NewState.Square; }
|
|
bool GetDPadUp() { return !!NewState.DPadUp; }
|
|
bool GetDPadDown() { return !!NewState.DPadDown; }
|
|
bool GetDPadLeft() { return !!NewState.DPadLeft; }
|
|
bool GetDPadRight() { return !!NewState.DPadRight; }
|
|
bool GetLeftShoulder1(void) { return !!NewState.LeftShoulder1; }
|
|
bool GetLeftShoulder2(void) { return !!NewState.LeftShoulder2; }
|
|
bool GetRightShoulder1(void) { return !!NewState.RightShoulder1; }
|
|
bool GetRightShoulder2(void) { return !!NewState.RightShoulder2; }
|
|
int16 GetLeftStickX(void) { return NewState.LeftStickX; }
|
|
int16 GetLeftStickY(void) { return NewState.LeftStickY; }
|
|
int16 GetRightStickX(void) { return NewState.RightStickX; }
|
|
int16 GetRightStickY(void) { return NewState.RightStickY; }
|
|
|
|
bool ArePlayerControlsDisabled(void) { return DisablePlayerControls != PLAYERCONTROL_ENABLED; }
|
|
void SetDisablePlayerControls(uint8 who) { DisablePlayerControls |= who; }
|
|
void SetEnablePlayerControls(uint8 who) { DisablePlayerControls &= ~who; }
|
|
bool IsPlayerControlsDisabledBy(uint8 who) { return DisablePlayerControls & who; }
|
|
};
|
|
|
|
VALIDATE_SIZE(CPad, 0xFC);
|
|
extern CPad Pads[MAX_PADS];
|
|
|
|
#ifdef ALLCARSHELI_CHEAT
|
|
extern bool bAllCarCheat;
|
|
#endif
|