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81 lines
2 KiB
C++
81 lines
2 KiB
C++
#include "common.h"
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#include "patcher.h"
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#include "CopPed.h"
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#include "ModelIndices.h"
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WRAPPER void CCopPed::ProcessControl() { EAXJMP(0x4C1400); }
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WRAPPER void CCopPed::SetArrestPlayer(CPed*) { EAXJMP(0x4C2B00); }
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CCopPed::CCopPed(eCopType copType) : CPed(PEDTYPE_COP)
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{
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m_nCopType = copType;
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switch (copType) {
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case COP_STREET:
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SetModelIndex(MI_COP);
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GiveWeapon(WEAPONTYPE_COLT45, 1000);
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m_currentWeapon = WEAPONTYPE_UNARMED;
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m_fArmour = 0.0f;
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m_wepSkills = 208; /* TODO: what is this? seems unused */
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m_wepAccuracy = 60;
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break;
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case COP_FBI:
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SetModelIndex(MI_FBI);
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GiveWeapon(WEAPONTYPE_COLT45, 1000);
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GiveWeapon(WEAPONTYPE_AK47, 1000);
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SetCurrentWeapon(WEAPONTYPE_AK47);
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m_fArmour = 100.0f;
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m_wepSkills = 176; /* TODO: what is this? seems unused */
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m_wepAccuracy = 76;
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break;
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case COP_SWAT:
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SetModelIndex(MI_SWAT);
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GiveWeapon(WEAPONTYPE_COLT45, 1000);
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GiveWeapon(WEAPONTYPE_UZI, 1000);
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SetCurrentWeapon(WEAPONTYPE_UZI);
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m_fArmour = 50.0f;
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m_wepSkills = 32; /* TODO: what is this? seems unused */
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m_wepAccuracy = 64;
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break;
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case COP_ARMY:
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SetModelIndex(MI_ARMY);
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GiveWeapon(WEAPONTYPE_COLT45, 1000);
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GiveWeapon(WEAPONTYPE_M16, 1000);
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GiveWeapon(WEAPONTYPE_GRENADE, 10);
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SetCurrentWeapon(WEAPONTYPE_M16);
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m_fArmour = 100.0f;
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m_wepSkills = 32; /* TODO: what is this? seems unused */
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m_wepAccuracy = 84;
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break;
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default:
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break;
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}
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m_bIsInPursuit = false;
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field_1350 = 1;
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m_bIsDisabledCop = false;
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field_1356 = 0;
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m_attackTimer = 0;
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field_1351 = 0;
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m_bZoneDisabledButClose = false;
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m_bZoneDisabled = false;
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field_1364 = -1;
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m_pPointGunAt = nil;
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}
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CCopPed::~CCopPed()
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{
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ClearPursuit();
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}
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WRAPPER void CCopPed::ClearPursuit(void) { EAXJMP(0x4C28C0); }
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class CCopPed_ : public CCopPed
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{
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public:
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CCopPed *ctor(eCopType type) { return ::new (this) CCopPed(type); };
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void dtor(void) { CCopPed::~CCopPed(); }
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};
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STARTPATCHES
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InjectHook(0x4C11B0, &CCopPed_::ctor, PATCH_JUMP);
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InjectHook(0x4C13E0, &CCopPed_::dtor, PATCH_JUMP);
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ENDPATCHES
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