re3/src/control
Nikolay Korolev 510ad223f0 Script4.cpp
2021-01-13 01:34:49 +03:00
..
AutoPilot.cpp uint8 enums fixed 2020-12-07 01:59:17 +01:00
AutoPilot.h uint8 enums fixed 2020-12-07 01:59:17 +01:00
Bridge.cpp Control updates 2020-10-11 12:56:33 +03:00
Bridge.h Some refs removed, little fixes and teleport 2020-04-16 22:19:56 +03:00
CarAI.cpp more stuff 2021-01-08 12:41:39 +03:00
CarAI.h uint8 enums fixed 2020-12-07 01:59:17 +01:00
CarCtrl.cpp Merge branch 'miami' into lcs 2021-01-12 12:55:07 +02:00
CarCtrl.h lcs car ctrl 2 2020-11-16 22:20:56 +03:00
Curves.cpp comments 2020-05-24 13:48:17 +03:00
Curves.h CCarCtrl::GenerateOneRandomVehicle! 2019-08-07 00:32:19 +03:00
Darkel.cpp merge master to miami 2021-01-01 14:53:20 +03:00
Darkel.h Control updates 2020-10-11 12:56:33 +03:00
GameLogic.cpp first commit for LCS 2021-01-08 01:41:40 +01:00
GameLogic.h game logic 2020-05-31 20:59:01 +03:00
Garages.cpp more script 2021-01-09 17:35:27 +03:00
Garages.h minor refactoring 2021-01-07 18:30:35 +03:00
NameGrid.cpp Add some TODO stubs for unused code to be reversed 2020-11-23 18:59:50 +02:00
NameGrid.h Add some TODO stubs for unused code to be reversed 2020-11-23 18:59:50 +02:00
OnscreenTimer.cpp Hud, Fire, OnscreenBlaBla 2020-10-12 06:42:54 +03:00
OnscreenTimer.h Hud, Fire, OnscreenBlaBla 2020-10-12 06:42:54 +03:00
PathFind.cpp garages revision + some fixes 2020-12-06 19:30:51 +03:00
PathFind.h Control updates 2020-10-11 12:56:33 +03:00
Phones.cpp little fixes 2021-01-08 13:51:42 +01:00
Phones.h Restored beta police system(disabled), fixes from miami, debug info for CFO crash (#639) 2020-07-01 15:28:43 +03:00
Pickups.cpp fix pickup coronas 2021-01-10 22:24:21 +03:00
Pickups.h uint8 enums fixed 2020-12-07 01:59:17 +01:00
PowerPoints.cpp normalized line endings to LF 2020-04-09 20:50:24 +02:00
PowerPoints.h normalized line endings to LF 2020-04-09 20:50:24 +02:00
Record.cpp fixed review stuff 2020-12-19 14:33:22 +03:00
Record.h Fixes 2020-12-08 03:29:08 +02:00
Remote.cpp Fix 2020-08-24 23:01:51 +03:00
Remote.h Fix 2020-08-24 23:01:51 +03:00
Replay.cpp Disable water creatures 2021-01-08 18:26:35 +02:00
Replay.h fixed some replay bugs 2020-12-12 23:05:12 +03:00
Restart.cpp one more fix 2020-11-22 23:13:43 +02:00
Restart.h rem refs 2020-04-17 08:54:14 +03:00
RoadBlocks.cpp CPed::SetWeaponLockOnTarget 2020-12-14 09:47:07 +02:00
RoadBlocks.h roadblocks 2020-05-30 20:08:31 +03:00
SceneEdit.cpp moved new renderer 2021-01-09 18:22:09 +01:00
SceneEdit.h added GTA_SCENE_EDIT 2020-12-02 02:34:51 +03:00
Script.cpp script3.cpp 2021-01-12 00:42:11 +03:00
Script.h Script4.cpp 2021-01-13 01:34:49 +03:00
Script2.cpp 500-599 2021-01-11 17:14:56 +03:00
Script3.cpp Merge pull request #948 from Sergeanur/lcsPR/CutsceneMgr 2021-01-12 13:22:44 +02:00
Script4.cpp Script4.cpp 2021-01-13 01:34:49 +03:00
Script5.cpp Merge pull request #948 from Sergeanur/lcsPR/CutsceneMgr 2021-01-12 13:22:44 +02:00
Script6.cpp script 2021-01-09 20:33:21 +03:00
Script7.cpp CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit 2021-01-11 19:53:15 +02:00
Script8.cpp PLAY_ANNOUNCEMENT 2021-01-11 23:55:45 +02:00
ScriptCommands.h more script 2021-01-09 17:35:27 +03:00
SetPieces.cpp CVarConsole 2021-01-02 13:32:25 +02:00
SetPieces.h uint8 enums fixed 2020-12-07 01:59:17 +01:00
TrafficLights.cpp fix 2020-10-11 18:14:35 +03:00
TrafficLights.h Control updates 2020-10-11 12:56:33 +03:00