mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-16 18:48:59 +00:00
2505 lines
47 KiB
C++
2505 lines
47 KiB
C++
#pragma warning( push )
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#pragma warning( disable : 4005)
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#if defined RW_D3D9 || defined RWLIBS
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#define DIRECTINPUT_VERSION 0x0800
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#include <dinput.h>
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#endif
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#pragma warning( pop )
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#include "common.h"
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#include "crossplatform.h"
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#ifdef XINPUT
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#include <xinput.h>
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#pragma comment( lib, "Xinput9_1_0.lib" )
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#endif
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#include "Pad.h"
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#include "ControllerConfig.h"
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#include "Timer.h"
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#include "Frontend.h"
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#include "Camera.h"
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#include "Game.h"
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#include "CutsceneMgr.h"
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#include "Font.h"
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#include "Hud.h"
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#include "Text.h"
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#include "Timer.h"
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#include "Record.h"
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#include "World.h"
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#include "Vehicle.h"
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#include "Ped.h"
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#include "Population.h"
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#include "Record.h"
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#include "Replay.h"
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#include "Weather.h"
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#include "Streaming.h"
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#include "PathFind.h"
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#include "Wanted.h"
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#include "General.h"
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CPad Pads[MAX_PADS];
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CMousePointerStateHelper MousePointerStateHelper;
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bool CPad::bDisplayNoControllerMessage;
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bool CPad::bObsoleteControllerMessage;
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bool CPad::bOldDisplayNoControllerMessage;
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bool CPad::m_bMapPadOneToPadTwo;
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CKeyboardState CPad::OldKeyState;
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CKeyboardState CPad::NewKeyState;
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CKeyboardState CPad::TempKeyState;
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char CPad::KeyBoardCheatString[20];
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CMouseControllerState CPad::OldMouseControllerState;
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CMouseControllerState CPad::NewMouseControllerState;
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CMouseControllerState CPad::PCTempMouseControllerState;
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_TODO("gbFastTime");
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extern bool gbFastTime;
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void WeaponCheat()
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{
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CHud::SetHelpMessage(TheText.Get("CHEAT2"), true);
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FindPlayerPed()->GiveWeapon(WEAPONTYPE_BASEBALLBAT, 0);
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FindPlayerPed()->GiveWeapon(WEAPONTYPE_COLT45, 100);
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FindPlayerPed()->GiveWeapon(WEAPONTYPE_UZI, 100);
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FindPlayerPed()->GiveWeapon(WEAPONTYPE_SHOTGUN, 20);
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FindPlayerPed()->GiveWeapon(WEAPONTYPE_AK47, 200);
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FindPlayerPed()->GiveWeapon(WEAPONTYPE_M16, 200);
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FindPlayerPed()->GiveWeapon(WEAPONTYPE_SNIPERRIFLE, 5);
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FindPlayerPed()->GiveWeapon(WEAPONTYPE_ROCKETLAUNCHER, 5);
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FindPlayerPed()->GiveWeapon(WEAPONTYPE_MOLOTOV, 5);
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FindPlayerPed()->GiveWeapon(WEAPONTYPE_GRENADE, 5);
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FindPlayerPed()->GiveWeapon(WEAPONTYPE_FLAMETHROWER, 200);
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}
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void HealthCheat()
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{
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CHud::SetHelpMessage(TheText.Get("CHEAT3"), true);
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FindPlayerPed()->m_fHealth = 100.0f;
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if (FindPlayerVehicle()) {
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FindPlayerVehicle()->m_fHealth = 1000.0f;
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if (FindPlayerVehicle()->m_vehType == VEHICLE_TYPE_CAR)
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((CAutomobile*)FindPlayerVehicle())->Damage.SetEngineStatus(0);
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}
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}
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void TankCheat()
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{
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CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
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CStreaming::RequestModel(MI_RHINO, 0);
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CStreaming::LoadAllRequestedModels(false);
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if (CStreaming::ms_aInfoForModel[MI_RHINO].m_loadState == STREAMSTATE_LOADED) {
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CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
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int32 node = ThePaths.FindNodeClosestToCoors(FindPlayerCoors(), PATH_CAR, 100.0f);
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if (node < 0) return;
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#ifdef FIX_BUGS
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CAutomobile* tank = new CAutomobile(MI_RHINO, RANDOM_VEHICLE);
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#else
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CAutomobile *tank = new CAutomobile(MI_RHINO, MISSION_VEHICLE);
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#endif
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if (tank != nil) {
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CVector pos = ThePaths.m_pathNodes[node].pos;
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pos.z += 4.0f;
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tank->SetPosition(pos);
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tank->SetOrientation(0.0f, 0.0f, DEGTORAD(200.0f));
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tank->SetStatus(STATUS_ABANDONED);
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tank->m_nDoorLock = CARLOCK_UNLOCKED;
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CWorld::Add(tank);
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}
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}
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}
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void BlowUpCarsCheat()
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{
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CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
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int i = CPools::GetVehiclePool()->GetSize();
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while (i-- > 0) {
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if (CVehicle *veh = CPools::GetVehiclePool()->GetSlot(i))
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veh->BlowUpCar(nil);
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}
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}
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void ChangePlayerCheat()
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{
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int modelId;
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if (FindPlayerPed()->IsPedInControl() && CModelInfo::GetModelInfo("player", nil)) {
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CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
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CPlayerPed *ped = FindPlayerPed();
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AssocGroupId AnimGrp = ped->m_animGroup;
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do
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{
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do
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modelId = CGeneral::GetRandomNumberInRange(0, MI_CAS_WOM+1);
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while (!CModelInfo::GetModelInfo(modelId));
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} while (modelId >= MI_SPECIAL01 && modelId <= MI_SPECIAL04 || modelId == MI_TAXI_D);
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uint8 flags = CStreaming::ms_aInfoForModel[modelId].m_flags;
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ped->DeleteRwObject();
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CStreaming::RequestModel(modelId, STREAMFLAGS_DEPENDENCY| STREAMFLAGS_DONT_REMOVE);
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CStreaming::LoadAllRequestedModels(false);
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ped->m_modelIndex = -1;
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ped->SetModelIndex(modelId);
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ped->m_animGroup = AnimGrp;
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if (modelId != MI_PLAYER) {
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if (!(flags & STREAMFLAGS_DONT_REMOVE))
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CStreaming::SetModelIsDeletable(modelId);
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}
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}
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}
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void MayhemCheat()
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{
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CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
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for (int i = PEDTYPE_CIVMALE; i < PEDTYPE_SPECIAL; i++)
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CPedType::SetThreats(i, PED_FLAG_PLAYER1 | PED_FLAG_PLAYER2 | PED_FLAG_PLAYER3 | PED_FLAG_PLAYER4 |
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PED_FLAG_CIVMALE | PED_FLAG_CIVFEMALE | PED_FLAG_COP | PED_FLAG_GANG1 |
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PED_FLAG_GANG2 | PED_FLAG_GANG3 | PED_FLAG_GANG4 | PED_FLAG_GANG5 |
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PED_FLAG_GANG6 | PED_FLAG_GANG7 | PED_FLAG_GANG8 | PED_FLAG_GANG9 |
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PED_FLAG_EMERGENCY | PED_FLAG_PROSTITUTE | PED_FLAG_CRIMINAL | PED_FLAG_SPECIAL );
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}
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void EverybodyAttacksPlayerCheat()
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{
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CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
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for (int i = PEDTYPE_CIVMALE; i < PEDTYPE_SPECIAL; i++)
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CPedType::AddThreat(i, PED_FLAG_PLAYER1);
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}
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void WeaponsForAllCheat()
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{
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CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
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CPopulation::ms_bGivePedsWeapons = !CPopulation::ms_bGivePedsWeapons;
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}
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void FastTimeCheat()
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{
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CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
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if (CTimer::GetTimeScale() < 4.0f)
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CTimer::SetTimeScale(CTimer::GetTimeScale() * 2.0f);
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}
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void SlowTimeCheat()
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{
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CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
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if (CTimer::GetTimeScale() > 0.25f)
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CTimer::SetTimeScale(CTimer::GetTimeScale() * 0.5f);
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}
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void MoneyCheat()
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{
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CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 250000;
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CHud::SetHelpMessage(TheText.Get("CHEAT6"), true);
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}
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void ArmourCheat()
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{
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CHud::SetHelpMessage(TheText.Get("CHEAT4"), true);
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FindPlayerPed()->m_fArmour = 100.0f;
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}
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void WantedLevelUpCheat()
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{
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CHud::SetHelpMessage(TheText.Get("CHEAT5"), true);
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FindPlayerPed()->SetWantedLevel(Min(FindPlayerPed()->m_pWanted->m_nWantedLevel + 2, 6));
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}
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void WantedLevelDownCheat()
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{
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CHud::SetHelpMessage(TheText.Get("CHEAT5"), true);
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FindPlayerPed()->SetWantedLevel(0);
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}
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void SunnyWeatherCheat()
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{
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CHud::SetHelpMessage(TheText.Get("CHEAT7"), true);
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CWeather::ForceWeatherNow(WEATHER_SUNNY);
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}
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void CloudyWeatherCheat()
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{
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CHud::SetHelpMessage(TheText.Get("CHEAT7"), true);
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CWeather::ForceWeatherNow(WEATHER_CLOUDY);
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}
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void RainyWeatherCheat()
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{
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CHud::SetHelpMessage(TheText.Get("CHEAT7"), true);
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CWeather::ForceWeatherNow(WEATHER_RAINY);
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}
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void FoggyWeatherCheat()
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{
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CHud::SetHelpMessage(TheText.Get("CHEAT7"), true);
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CWeather::ForceWeatherNow(WEATHER_FOGGY);
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}
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void FastWeatherCheat()
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{
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CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
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gbFastTime = !gbFastTime;
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}
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void OnlyRenderWheelsCheat()
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{
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CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
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CVehicle::bWheelsOnlyCheat = !CVehicle::bWheelsOnlyCheat;
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}
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void ChittyChittyBangBangCheat()
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{
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CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
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CVehicle::bAllDodosCheat = !CVehicle::bAllDodosCheat;
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}
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void StrongGripCheat()
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{
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CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
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CVehicle::bCheat3 = !CVehicle::bCheat3;
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}
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void NastyLimbsCheat()
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{
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CPed::bNastyLimbsCheat = !CPed::bNastyLimbsCheat;
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}
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//////////////////////////////////////////////////////////////////////////
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#ifdef KANGAROO_CHEAT
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void KangarooCheat()
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{
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wchar *string;
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CPed *playerPed = FindPlayerPed();
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int m_fMass;
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if (playerPed->m_ped_flagI80) {
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string = TheText.Get("CHEATOF");
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m_fMass = 70.0f;
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} else {
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string = TheText.Get("CHEAT1");
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m_fMass = 15.0f;
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}
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CHud::SetHelpMessage(string, true);
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playerPed->m_ped_flagI80 = !playerPed->m_ped_flagI80;
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playerPed->m_fMass = m_fMass;
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playerPed->m_fAirResistance = 0.4f / m_fMass;
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}
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#endif
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#ifdef ALLCARSHELI_CHEAT
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void AllCarsHeliCheat(void)
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{
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wchar* string;
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if (bAllCarCheat) {
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string = TheText.Get("CHEATOF");
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bAllCarCheat = false;
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}
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else {
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string = TheText.Get("CHEAT1");
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bAllCarCheat = true;
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}
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CHud::SetHelpMessage(string, true);
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}
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#endif
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#ifdef ALT_DODO_CHEAT
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void AltDodoCheat(void)
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{
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wchar* string;
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if (CVehicle::bAltDodoCheat) {
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string = TheText.Get("CHEATOF");
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CVehicle::bAltDodoCheat = false;
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}
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else {
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string = TheText.Get("CHEAT1");
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CVehicle::bAltDodoCheat = true;
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}
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CHud::SetHelpMessage(string, true);
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}
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#endif
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void
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CControllerState::Clear(void)
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{
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LeftStickX = LeftStickY = RightStickX = RightStickY = 0;
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LeftShoulder1 = LeftShoulder2 = RightShoulder1 = RightShoulder2 = 0;
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DPadUp = DPadDown = DPadLeft = DPadRight = 0;
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Start = Select = 0;
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Square = Triangle = Cross = Circle = 0;
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LeftShock = RightShock = 0;
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NetworkTalk = 0;
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}
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void CKeyboardState::Clear()
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{
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for ( int32 i = 0; i < 12; i++ )
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F[i] = 0;
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for ( int32 i = 0; i < 256; i++ )
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VK_KEYS[i] = 0;
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ESC = INS = DEL = HOME = END = PGUP = PGDN = 0;
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UP = DOWN = LEFT = RIGHT = 0;
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NUMLOCK = 0;
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DIV = MUL = SUB = ADD = 0;
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DECIMAL = NUM1 = NUM2 = NUM3 = NUM4 = 0;
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NUM5 = NUM6 = NUM7 = NUM8 = 0;
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NUM9 = NUM0 = SCROLLLOCK = PAUSE = 0;
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BACKSP = TAB = CAPSLOCK = EXTENTER = 0;
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LSHIFT = SHIFT = RSHIFT = LCTRL = RCTRL = LALT = RALT = 0;
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LWIN = RWIN = APPS = 0;
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}
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#ifdef GTA_PS2_STUFF
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void CPad::Initialise(void)
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{
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for (int i = 0; i < MAX_PADS; i++)
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{
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CPad::GetPad(i)->Clear(true);
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CPad::GetPad(i)->Mode = 0;
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}
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bObsoleteControllerMessage = false;
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bOldDisplayNoControllerMessage = false;
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bDisplayNoControllerMessage = false;
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}
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#endif
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void CPad::Clear(bool bResetPlayerControls)
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{
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NewState.Clear();
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OldState.Clear();
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PCTempKeyState.Clear();
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PCTempJoyState.Clear();
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PCTempMouseState.Clear();
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NewKeyState.Clear();
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OldKeyState.Clear();
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TempKeyState.Clear();
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NewMouseControllerState.Clear();
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OldMouseControllerState.Clear();
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PCTempMouseControllerState.Clear();
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Phase = 0;
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ShakeFreq = 0;
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ShakeDur = 0;
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if ( bResetPlayerControls )
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DisablePlayerControls = PLAYERCONTROL_ENABLED;
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bApplyBrakes = false;
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for ( int32 i = 0; i < HORNHISTORY_SIZE; i++ )
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bHornHistory[i] = false;
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iCurrHornHistory = 0;
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for ( int32 i = 0; i < ARRAY_SIZE(CheatString); i++ )
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CheatString[i] = ' ';
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LastTimeTouched = CTimer::GetTimeInMilliseconds();
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AverageWeapon = 0;
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AverageEntries = 0;
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}
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void CPad::ClearMouseHistory()
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{
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PCTempMouseControllerState.Clear();
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NewMouseControllerState.Clear();
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OldMouseControllerState.Clear();
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}
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CMouseControllerState::CMouseControllerState()
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{
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LMB = 0;
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RMB = 0;
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MMB = 0;
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WHEELUP = 0;
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WHEELDN = 0;
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MXB1 = 0;
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MXB2 = 0;
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x = 0.0f;
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y = 0.0f;
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}
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void CMouseControllerState::Clear()
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{
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LMB = 0;
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RMB = 0;
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MMB = 0;
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WHEELUP = 0;
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WHEELDN = 0;
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MXB1 = 0;
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MXB2 = 0;
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}
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CMouseControllerState CMousePointerStateHelper::GetMouseSetUp()
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{
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CMouseControllerState state;
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#if defined RW_D3D9 || defined RWLIBS
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if ( PSGLOBAL(mouse) == nil )
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_InputInitialiseMouse();
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if ( PSGLOBAL(mouse) != nil )
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{
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DIDEVCAPS devCaps;
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devCaps.dwSize = sizeof(DIDEVCAPS);
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PSGLOBAL(mouse)->GetCapabilities(&devCaps);
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switch ( devCaps.dwButtons )
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{
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case 3:
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case 4:
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case 5:
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case 6:
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case 7:
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case 8:
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state.MMB = true;
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case 2:
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state.RMB = true;
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case 1:
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state.LMB = true;
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}
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if ( devCaps.dwAxes == 3 )
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{
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state.WHEELDN = true;
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state.WHEELUP = true;
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}
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}
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#else
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// It seems there is no way to get number of buttons on mouse, so assign all buttons if we have mouse.
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double xpos = 1.0f, ypos;
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glfwGetCursorPos(PSGLOBAL(window), &xpos, &ypos);
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if (xpos != NULL) {
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state.MMB = true;
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state.RMB = true;
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state.LMB = true;
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state.WHEELDN = true;
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state.WHEELUP = true;
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}
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#endif
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return state;
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}
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void CPad::UpdateMouse()
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{
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if ( IsForegroundApp() )
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{
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#if defined RW_D3D9 || defined RWLIBS
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if ( PSGLOBAL(mouse) == nil )
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_InputInitialiseMouse();
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DIMOUSESTATE2 state;
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if ( PSGLOBAL(mouse) != nil && SUCCEEDED(_InputGetMouseState(&state)) )
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{
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int32 signX = 1;
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|
int32 signy = 1;
|
|
|
|
if ( !FrontEndMenuManager.m_bMenuActive )
|
|
{
|
|
if ( MousePointerStateHelper.bInvertVertically )
|
|
signy = -1;
|
|
if ( MousePointerStateHelper.bInvertHorizontally )
|
|
signX = -1;
|
|
}
|
|
|
|
PCTempMouseControllerState.Clear();
|
|
|
|
PCTempMouseControllerState.x = (float)(signX * state.lX);
|
|
PCTempMouseControllerState.y = (float)(signy * state.lY);
|
|
PCTempMouseControllerState.LMB = state.rgbButtons[0] & 128;
|
|
PCTempMouseControllerState.RMB = state.rgbButtons[1] & 128;
|
|
PCTempMouseControllerState.MMB = state.rgbButtons[2] & 128;
|
|
PCTempMouseControllerState.MXB1 = state.rgbButtons[3] & 128;
|
|
PCTempMouseControllerState.MXB2 = state.rgbButtons[4] & 128;
|
|
|
|
if ( state.lZ > 0 )
|
|
PCTempMouseControllerState.WHEELUP = 1;
|
|
else if ( state.lZ < 0 )
|
|
PCTempMouseControllerState.WHEELDN = 1;
|
|
|
|
OldMouseControllerState = NewMouseControllerState;
|
|
NewMouseControllerState = PCTempMouseControllerState;
|
|
}
|
|
#else
|
|
double xpos = 1.0f, ypos;
|
|
glfwGetCursorPos(PSGLOBAL(window), &xpos, &ypos);
|
|
if (xpos == NULL)
|
|
return;
|
|
|
|
int32 signX = 1;
|
|
int32 signy = 1;
|
|
|
|
if (!FrontEndMenuManager.m_bMenuActive)
|
|
{
|
|
if (MousePointerStateHelper.bInvertVertically)
|
|
signy = -1;
|
|
if (MousePointerStateHelper.bInvertHorizontally)
|
|
signX = -1;
|
|
}
|
|
|
|
PCTempMouseControllerState.Clear();
|
|
|
|
PCTempMouseControllerState.x = (float)(signX * (xpos - PSGLOBAL(lastMousePos.x)));
|
|
PCTempMouseControllerState.y = (float)(signy * (ypos - PSGLOBAL(lastMousePos.y)));
|
|
PCTempMouseControllerState.LMB = glfwGetMouseButton(PSGLOBAL(window), GLFW_MOUSE_BUTTON_LEFT);
|
|
PCTempMouseControllerState.RMB = glfwGetMouseButton(PSGLOBAL(window), GLFW_MOUSE_BUTTON_RIGHT);
|
|
PCTempMouseControllerState.MMB = glfwGetMouseButton(PSGLOBAL(window), GLFW_MOUSE_BUTTON_MIDDLE);
|
|
PCTempMouseControllerState.MXB1 = glfwGetMouseButton(PSGLOBAL(window), GLFW_MOUSE_BUTTON_4);
|
|
PCTempMouseControllerState.MXB2 = glfwGetMouseButton(PSGLOBAL(window), GLFW_MOUSE_BUTTON_5);
|
|
|
|
if (PSGLOBAL(mouseWheel) > 0)
|
|
PCTempMouseControllerState.WHEELUP = 1;
|
|
else if (PSGLOBAL(mouseWheel) < 0)
|
|
PCTempMouseControllerState.WHEELDN = 1;
|
|
|
|
PSGLOBAL(lastMousePos.x) = xpos;
|
|
PSGLOBAL(lastMousePos.y) = ypos;
|
|
PSGLOBAL(mouseWheel) = 0.0f;
|
|
|
|
OldMouseControllerState = NewMouseControllerState;
|
|
NewMouseControllerState = PCTempMouseControllerState;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
CControllerState CPad::ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2)
|
|
{
|
|
static CControllerState ReconState;
|
|
|
|
ReconState.Clear();
|
|
|
|
#define _RECONCILE_BUTTON(button) \
|
|
{ if ( State1.button || State2.button ) ReconState.button = 255; }
|
|
|
|
#define _RECONCILE_AXIS_POSITIVE(axis) \
|
|
{ if ( State1.axis >= 0 && State2.axis >= 0 ) ReconState.axis = Max(State1.axis, State2.axis); }
|
|
|
|
#define _RECONCILE_AXIS_NEGATIVE(axis) \
|
|
{ if ( State1.axis <= 0 && State2.axis <= 0 ) ReconState.axis = Min(State1.axis, State2.axis); }
|
|
|
|
#define _RECONCILE_AXIS(axis) \
|
|
{ _RECONCILE_AXIS_POSITIVE(axis); _RECONCILE_AXIS_NEGATIVE(axis); }
|
|
|
|
#define _FIX_AXIS_DIR(axis) \
|
|
{ if ( State1.axis > 0 && State2.axis < 0 || State1.axis < 0 && State2.axis > 0 ) ReconState.axis = 0; }
|
|
|
|
#define _FIX_RECON_DIR(pos, neg, axis) \
|
|
{ if ( (ReconState.pos || ReconState.axis < 0) && (ReconState.neg || ReconState.axis > 0) ) { ReconState.pos = 0; ReconState.neg = 0; ReconState.axis = 0; } }
|
|
|
|
_RECONCILE_BUTTON(LeftShoulder1);
|
|
_RECONCILE_BUTTON(LeftShoulder2);
|
|
_RECONCILE_BUTTON(RightShoulder1);
|
|
_RECONCILE_BUTTON(RightShoulder2);
|
|
_RECONCILE_BUTTON(Start);
|
|
_RECONCILE_BUTTON(Select);
|
|
_RECONCILE_BUTTON(Square);
|
|
_RECONCILE_BUTTON(Triangle);
|
|
_RECONCILE_BUTTON(Cross);
|
|
_RECONCILE_BUTTON(Circle);
|
|
_RECONCILE_BUTTON(LeftShock);
|
|
_RECONCILE_BUTTON(RightShock);
|
|
_RECONCILE_BUTTON(NetworkTalk);
|
|
_RECONCILE_AXIS(LeftStickX);
|
|
_RECONCILE_AXIS(LeftStickY);
|
|
_FIX_AXIS_DIR(LeftStickX);
|
|
_FIX_AXIS_DIR(LeftStickY);
|
|
_RECONCILE_AXIS(RightStickX);
|
|
_RECONCILE_AXIS(RightStickY);
|
|
_FIX_AXIS_DIR(RightStickX);
|
|
_FIX_AXIS_DIR(RightStickY);
|
|
_RECONCILE_BUTTON(DPadUp);
|
|
_RECONCILE_BUTTON(DPadDown);
|
|
_RECONCILE_BUTTON(DPadLeft);
|
|
_RECONCILE_BUTTON(DPadRight);
|
|
_FIX_RECON_DIR(DPadUp, DPadDown, LeftStickY);
|
|
_FIX_RECON_DIR(DPadLeft, DPadRight, LeftStickX);
|
|
|
|
return ReconState;
|
|
|
|
#undef _RECONCILE_BUTTON
|
|
#undef _RECONCILE_AXIS_POSITIVE
|
|
#undef _RECONCILE_AXIS_NEGATIVE
|
|
#undef _RECONCILE_AXIS
|
|
#undef _FIX_AXIS_DIR
|
|
#undef _FIX_RECON_DIR
|
|
}
|
|
|
|
void CPad::StartShake(int16 nDur, uint8 nFreq)
|
|
{
|
|
if ( !CMenuManager::m_PrefsUseVibration )
|
|
return;
|
|
|
|
if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
|
|
return;
|
|
|
|
if ( nFreq == 0 )
|
|
{
|
|
ShakeDur = 0;
|
|
ShakeFreq = 0;
|
|
return;
|
|
}
|
|
|
|
if ( nDur > ShakeDur )
|
|
{
|
|
ShakeDur = nDur;
|
|
ShakeFreq = nFreq;
|
|
}
|
|
}
|
|
|
|
void CPad::StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, float fZ)
|
|
{
|
|
if ( !CMenuManager::m_PrefsUseVibration )
|
|
return;
|
|
|
|
if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
|
|
return;
|
|
|
|
float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, fZ) ).Magnitude();
|
|
|
|
if ( fDist < 70.0f )
|
|
{
|
|
if ( nFreq == 0 )
|
|
{
|
|
ShakeDur = 0;
|
|
ShakeFreq = 0;
|
|
return;
|
|
}
|
|
|
|
if ( nDur > ShakeDur )
|
|
{
|
|
ShakeDur = nDur;
|
|
ShakeFreq = nFreq;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CPad::StartShake_Train(float fX, float fY)
|
|
{
|
|
if ( !CMenuManager::m_PrefsUseVibration )
|
|
return;
|
|
|
|
if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
|
|
return;
|
|
|
|
if (FindPlayerVehicle() != nil && FindPlayerVehicle()->IsTrain() )
|
|
return;
|
|
|
|
float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, 0.0f) ).Magnitude2D();
|
|
|
|
if ( fDist < 70.0f )
|
|
{
|
|
int32 freq = (int32)((70.0f - fDist) * 70.0f / 70.0f + 30.0f);
|
|
|
|
if ( ShakeDur < 100 )
|
|
{
|
|
ShakeDur = 100;
|
|
ShakeFreq = freq;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef GTA_PS2_STUFF
|
|
void CPad::AddToCheatString(char c)
|
|
{
|
|
for ( int32 i = ARRAY_SIZE(CheatString) - 2; i >= 0; i-- )
|
|
CheatString[i + 1] = CheatString[i];
|
|
|
|
CheatString[0] = c;
|
|
|
|
#define _CHEATCMP(str) strncmp(str, CheatString, sizeof(str)-1)
|
|
// "4414LDRULDRU" - R2 R2 L1 R2 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP
|
|
if ( !_CHEATCMP("URDLURDL4144") )
|
|
WeaponCheat();
|
|
|
|
// "4411LDRULDRU" - R2 R2 L1 L1 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP
|
|
else if ( !_CHEATCMP("URDLURDL1144") )
|
|
MoneyCheat();
|
|
|
|
// "4412LDRULDRU" - R2 R2 L1 L2 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP
|
|
else if ( !_CHEATCMP("URDLURDL2144") )
|
|
ArmourCheat();
|
|
|
|
// "4413LDRULDRU" - R2 R2 L1 R1 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP
|
|
else if ( !_CHEATCMP("URDLURDL3144") )
|
|
HealthCheat();
|
|
|
|
// "4414LRLRLR" - R2 R2 L1 R2 LEFT RIGHT LEFT RIGHT LEFT RIGHT
|
|
else if ( !_CHEATCMP("RLRLRL4144") )
|
|
WantedLevelUpCheat();
|
|
|
|
// "4414UDUDUD" - R2 R2 L1 R2 UP DOWN UP DOWN UP DOWN
|
|
else if ( !_CHEATCMP("DUDUDU4144") )
|
|
WantedLevelDownCheat();
|
|
|
|
// "1234432T" - L1 L2 R1 R2 R2 R1 L2 TRIANGLE
|
|
else if ( !_CHEATCMP("T2344321") )
|
|
SunnyWeatherCheat();
|
|
|
|
// "1234432S" - L1 L2 R1 R2 R2 R1 L2 SQUARE
|
|
else if ( !_CHEATCMP("S2344321") )
|
|
CloudyWeatherCheat();
|
|
|
|
// "1234432C" - L1 L2 R1 R2 R2 R1 L2 CIRCLE
|
|
else if ( !_CHEATCMP("C2344321") )
|
|
RainyWeatherCheat();
|
|
|
|
// "1234432X" - L1 L2 R1 R2 R2 R1 L2 CROSS
|
|
else if ( !_CHEATCMP("X2344321") )
|
|
FoggyWeatherCheat();
|
|
|
|
// "CCCCCC321TCT" - CIRCLE CIRCLE CIRCLE CIRCLE CIRCLE CIRCLE R1 L2 L1 TRIANGLE CIRCLE TRIANGLE
|
|
else if ( !_CHEATCMP("TCT123CCCCCC") )
|
|
TankCheat();
|
|
|
|
// "CCCSSSSS1TCT" - CIRCLE CIRCLE CIRCLE SQUARE SQUARE SQUARE SQUARE SQUARE L1 TRIANGLE CIRCLE TRIANGLE
|
|
else if ( !_CHEATCMP("TCT1SSSSSCCC") )
|
|
FastWeatherCheat();
|
|
|
|
// "241324TSCT21" - L2 R2 L1 R1 L2 R2 TRIANGLE SQUARE CIRCLE TRIANGLE L2 L1
|
|
else if ( !_CHEATCMP("12TCST423142") )
|
|
BlowUpCarsCheat();
|
|
|
|
// "RDLU12ULDR" - RIGHT DOWN LEFT UP L1 L2 UP LEFT DOWN RIGHT
|
|
else if ( !_CHEATCMP("RDLU21ULDR") )
|
|
ChangePlayerCheat();
|
|
|
|
// "DULUX3421" - DOWN UP LEFT UP CROSS R1 R2 L2 L1
|
|
else if ( !_CHEATCMP("1243XULUD") )
|
|
MayhemCheat();
|
|
|
|
// "DULUX3412" - DOWN UP LEFT UP CROSS R1 R2 L1 L2
|
|
else if ( !_CHEATCMP("2143XULUD") )
|
|
EverybodyAttacksPlayerCheat();
|
|
|
|
// "43TX21UD" - R2 R1 TRIANGLE CROSS L2 L1 UP DOWN
|
|
else if ( !_CHEATCMP("DU12XT34") )
|
|
WeaponsForAllCheat();
|
|
|
|
// "TURDS12" - TRIANGLE UP RIGHT DOWN SQUARE L1 L2
|
|
else if ( !_CHEATCMP("21SDRUT") )
|
|
FastTimeCheat();
|
|
|
|
// "TURDS34" - TRIANGLE UP RIGHT DOWN SQUARE R1 R2
|
|
else if ( !_CHEATCMP("43SDRUT") )
|
|
SlowTimeCheat();
|
|
|
|
// "11S4T1T" - L1 L1 SQUARE R2 TRIANGLE L1 TRIANGLE
|
|
else if ( !_CHEATCMP("T1T4S11") )
|
|
OnlyRenderWheelsCheat();
|
|
|
|
// "R4C32D13" - RIGHT R2 CIRCLE R1 L2 DOWN L1 R1
|
|
else if ( !_CHEATCMP("31D23C4R") )
|
|
ChittyChittyBangBangCheat();
|
|
|
|
// "3141L33T" - R1 L1 R2 L1 LEFT R1 R1 TRIANGLE
|
|
else if ( !_CHEATCMP("T33L1413") )
|
|
StrongGripCheat();
|
|
|
|
// "S1CD13TR1X" - SQUARE L1 CIRCLE DOWN L1 R1 TRIANGLE RIGHT L1 CROSS
|
|
else if ( !_CHEATCMP("X1RT31DC1S") )
|
|
NastyLimbsCheat();
|
|
#undef _CHEATCMP
|
|
}
|
|
#endif
|
|
|
|
void CPad::AddToPCCheatString(char c)
|
|
{
|
|
for ( int32 i = ARRAY_SIZE(KeyBoardCheatString) - 2; i >= 0; i-- )
|
|
KeyBoardCheatString[i + 1] = KeyBoardCheatString[i];
|
|
|
|
KeyBoardCheatString[0] = c;
|
|
|
|
#define _CHEATCMP(str) strncmp(str, KeyBoardCheatString, sizeof(str)-1)
|
|
|
|
// "GUNSGUNSGUNS"
|
|
if ( !_CHEATCMP("SNUGSNUGSNUG") )
|
|
WeaponCheat();
|
|
|
|
// "IFIWEREARICHMAN"
|
|
if ( !_CHEATCMP("NAMHCIRAEREWIFI") )
|
|
MoneyCheat();
|
|
|
|
// "GESUNDHEIT"
|
|
if ( !_CHEATCMP("TIEHDNUSEG") )
|
|
HealthCheat();
|
|
|
|
// "MOREPOLICEPLEASE"
|
|
if ( !_CHEATCMP("ESAELPECILOPEROM") )
|
|
WantedLevelUpCheat();
|
|
|
|
// "NOPOLICEPLEASE"
|
|
if ( !_CHEATCMP("ESAELPECILOPON") )
|
|
WantedLevelDownCheat();
|
|
|
|
// "GIVEUSATANK"
|
|
if ( !_CHEATCMP("KNATASUEVIG") )
|
|
TankCheat();
|
|
|
|
// "BANGBANGBANG"
|
|
if ( !_CHEATCMP("GNABGNABGNAB") )
|
|
BlowUpCarsCheat();
|
|
|
|
// "ILIKEDRESSINGUP"
|
|
if ( !_CHEATCMP("PUGNISSERDEKILI") )
|
|
ChangePlayerCheat();
|
|
|
|
// "ITSALLGOINGMAAAD"
|
|
if ( !_CHEATCMP("DAAAMGNIOGLLASTI") )
|
|
MayhemCheat();
|
|
|
|
// "NOBODYLIKESME"
|
|
if ( !_CHEATCMP("EMSEKILYDOBON") )
|
|
EverybodyAttacksPlayerCheat();
|
|
|
|
// "WEAPONSFORALL"
|
|
if ( !_CHEATCMP("LLAROFSNOPAEW") )
|
|
WeaponsForAllCheat();
|
|
|
|
// "TIMEFLIESWHENYOU"
|
|
if ( !_CHEATCMP("UOYNEHWSEILFEMIT") )
|
|
FastTimeCheat();
|
|
|
|
// "BOOOOORING"
|
|
if ( !_CHEATCMP("GNIROOOOOB") )
|
|
SlowTimeCheat();
|
|
|
|
#ifndef GTA3_1_1_PATCH
|
|
// "TURTOISE"
|
|
if ( !_CHEATCMP("ESIOTRUT") )
|
|
ArmourCheat();
|
|
#else
|
|
// "TORTOISE"
|
|
if ( !_CHEATCMP("ESIOTROT") )
|
|
ArmourCheat();
|
|
#endif
|
|
|
|
// "SKINCANCERFORME"
|
|
if ( !_CHEATCMP("EMROFRECNACNIKS") )
|
|
SunnyWeatherCheat();
|
|
|
|
// "ILIKESCOTLAND"
|
|
if ( !_CHEATCMP("DNALTOCSEKILI") )
|
|
CloudyWeatherCheat();
|
|
|
|
// "ILOVESCOTLAND"
|
|
if ( !_CHEATCMP("DNALTOCSEVOLI") )
|
|
RainyWeatherCheat();
|
|
|
|
// "PEASOUP"
|
|
if ( !_CHEATCMP("PUOSAEP") )
|
|
FoggyWeatherCheat();
|
|
|
|
// "MADWEATHER"
|
|
if ( !_CHEATCMP("REHTAEWDAM") )
|
|
FastWeatherCheat();
|
|
|
|
// "ANICESETOFWHEELS"
|
|
if ( !_CHEATCMP("SLEEHWFOTESECINA") )
|
|
OnlyRenderWheelsCheat();
|
|
|
|
// "CHITTYCHITTYBB"
|
|
if ( !_CHEATCMP("BBYTTIHCYTTIHC") )
|
|
ChittyChittyBangBangCheat();
|
|
|
|
// "CORNERSLIKEMAD"
|
|
if ( !_CHEATCMP("DAMEKILSRENROC") )
|
|
StrongGripCheat();
|
|
|
|
// "NASTYLIMBSCHEAT"
|
|
if ( !_CHEATCMP("TAEHCSBMILYTSAN") )
|
|
NastyLimbsCheat();
|
|
|
|
#ifdef KANGAROO_CHEAT
|
|
// "KANGAROO"
|
|
if (!_CHEATCMP("OORAGNAK"))
|
|
KangarooCheat();
|
|
#endif
|
|
|
|
#ifndef MASTER
|
|
// "PEDDEBUG"
|
|
if (!_CHEATCMP("GUBEDDEP"))
|
|
CPed::SwitchDebugDisplay();
|
|
#endif
|
|
|
|
#ifdef ALLCARSHELI_CHEAT
|
|
// "CARSAREHELI"
|
|
if (!_CHEATCMP("ILEHERASRAC"))
|
|
AllCarsHeliCheat();
|
|
#endif
|
|
|
|
#ifdef ALT_DODO_CHEAT
|
|
// "IWANTTOMASTERDODO"
|
|
if (!_CHEATCMP("ODODRETSAMOTTNAWI"))
|
|
AltDodoCheat();
|
|
#endif
|
|
|
|
#undef _CHEATCMP
|
|
}
|
|
|
|
#ifdef XINPUT
|
|
void CPad::AffectFromXinput(uint32 pad)
|
|
{
|
|
XINPUT_STATE xstate;
|
|
memset(&xstate, 0, sizeof(XINPUT_STATE));
|
|
if (XInputGetState(pad, &xstate) == ERROR_SUCCESS)
|
|
{
|
|
PCTempJoyState.Circle = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_B) ? 255 : 0;
|
|
PCTempJoyState.Cross = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_A) ? 255 : 0;
|
|
PCTempJoyState.Square = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_X) ? 255 : 0;
|
|
PCTempJoyState.Triangle = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_Y) ? 255 : 0;
|
|
PCTempJoyState.DPadDown = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) ? 255 : 0;
|
|
PCTempJoyState.DPadLeft = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) ? 255 : 0;
|
|
PCTempJoyState.DPadRight = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) ? 255 : 0;
|
|
PCTempJoyState.DPadUp = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) ? 255 : 0;
|
|
PCTempJoyState.LeftShock = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) ? 255 : 0;
|
|
PCTempJoyState.LeftShoulder1 = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) ? 255 : 0;
|
|
PCTempJoyState.LeftShoulder2 = xstate.Gamepad.bLeftTrigger;
|
|
PCTempJoyState.RightShock = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) ? 255 : 0;
|
|
PCTempJoyState.RightShoulder1 = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) ? 255 : 0;
|
|
PCTempJoyState.RightShoulder2 = xstate.Gamepad.bRightTrigger;
|
|
|
|
PCTempJoyState.Select = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? 255 : 0;
|
|
#ifdef REGISTER_START_BUTTON
|
|
PCTempJoyState.Start = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_START) ? 255 : 0;
|
|
#endif
|
|
float lx = (float)xstate.Gamepad.sThumbLX / (float)0x7FFF;
|
|
float ly = (float)xstate.Gamepad.sThumbLY / (float)0x7FFF;
|
|
float rx = (float)xstate.Gamepad.sThumbRX / (float)0x7FFF;
|
|
float ry = (float)xstate.Gamepad.sThumbRY / (float)0x7FFF;
|
|
|
|
if (Abs(lx) > 0.3f || Abs(ly) > 0.3f) {
|
|
PCTempJoyState.LeftStickX = (int32)(lx * 128.0f);
|
|
PCTempJoyState.LeftStickY = (int32)(-ly * 128.0f);
|
|
}
|
|
|
|
if (Abs(rx) > 0.3f || Abs(ry) > 0.3f) {
|
|
PCTempJoyState.RightStickX = (int32)(rx * 128.0f);
|
|
PCTempJoyState.RightStickY = (int32)(ry * 128.0f);
|
|
}
|
|
|
|
XINPUT_VIBRATION VibrationState;
|
|
|
|
memset(&VibrationState, 0, sizeof(XINPUT_VIBRATION));
|
|
|
|
uint16 iLeftMotor = (uint16)((float)ShakeFreq / 255.0f * (float)0xffff);
|
|
uint16 iRightMotor = (uint16)((float)ShakeFreq / 255.0f * (float)0xffff);
|
|
|
|
if (ShakeDur < CTimer::GetTimeStepInMilliseconds())
|
|
ShakeDur = 0;
|
|
else
|
|
ShakeDur -= CTimer::GetTimeStepInMilliseconds();
|
|
if (ShakeDur == 0) ShakeFreq = 0;
|
|
|
|
VibrationState.wLeftMotorSpeed = iLeftMotor;
|
|
VibrationState.wRightMotorSpeed = iRightMotor;
|
|
|
|
XInputSetState(pad, &VibrationState);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void CPad::UpdatePads(void)
|
|
{
|
|
bool bUpdate = true;
|
|
|
|
GetPad(0)->UpdateMouse();
|
|
#ifdef XINPUT
|
|
GetPad(0)->AffectFromXinput(0);
|
|
GetPad(1)->AffectFromXinput(1);
|
|
#else
|
|
CapturePad(0);
|
|
#endif
|
|
|
|
|
|
ControlsManager.ClearSimButtonPressCheckers();
|
|
ControlsManager.AffectPadFromKeyBoard();
|
|
ControlsManager.AffectPadFromMouse();
|
|
|
|
if ( CReplay::IsPlayingBackFromFile() )
|
|
bUpdate = false;
|
|
|
|
if ( bUpdate )
|
|
{
|
|
GetPad(0)->Update(0);
|
|
GetPad(1)->Update(0);
|
|
}
|
|
|
|
#if defined(MASTER) && !defined(XINPUT)
|
|
GetPad(1)->NewState.Clear();
|
|
GetPad(1)->OldState.Clear();
|
|
#endif
|
|
|
|
OldKeyState = NewKeyState;
|
|
NewKeyState = TempKeyState;
|
|
}
|
|
|
|
void CPad::ProcessPCSpecificStuff(void)
|
|
{
|
|
;
|
|
}
|
|
|
|
void CPad::Update(int16 unk)
|
|
{
|
|
OldState = NewState;
|
|
|
|
#if (defined GTA_PS2 || defined FIX_BUGS)
|
|
if (!CRecordDataForGame::IsPlayingBack() && !CRecordDataForChase::ShouldThisPadBeLeftAlone(unk))
|
|
#endif
|
|
{
|
|
NewState = ReconcileTwoControllersInput(PCTempKeyState, PCTempJoyState);
|
|
NewState = ReconcileTwoControllersInput(PCTempMouseState, NewState);
|
|
}
|
|
|
|
PCTempJoyState.Clear();
|
|
PCTempKeyState.Clear();
|
|
PCTempMouseState.Clear();
|
|
|
|
ProcessPCSpecificStuff();
|
|
|
|
if ( ++iCurrHornHistory >= HORNHISTORY_SIZE )
|
|
iCurrHornHistory = 0;
|
|
|
|
bHornHistory[iCurrHornHistory] = GetHorn();
|
|
|
|
|
|
if ( !bDisplayNoControllerMessage )
|
|
CGame::bDemoMode = false;
|
|
}
|
|
|
|
void CPad::DoCheats(void)
|
|
{
|
|
GetPad(0)->DoCheats(0);
|
|
}
|
|
|
|
void CPad::DoCheats(int16 unk)
|
|
{
|
|
#ifdef GTA_PS2_STUFF
|
|
if ( GetTriangleJustDown() )
|
|
AddToCheatString('T');
|
|
|
|
if ( GetCircleJustDown() )
|
|
AddToCheatString('C');
|
|
|
|
if ( GetCrossJustDown() )
|
|
AddToCheatString('X');
|
|
|
|
if ( GetSquareJustDown() )
|
|
AddToCheatString('S');
|
|
|
|
if ( GetDPadUpJustDown() )
|
|
AddToCheatString('U');
|
|
|
|
if ( GetDPadDownJustDown() )
|
|
AddToCheatString('D');
|
|
|
|
if ( GetDPadLeftJustDown() )
|
|
AddToCheatString('L');
|
|
|
|
if ( GetDPadRightJustDown() )
|
|
AddToCheatString('R');
|
|
|
|
if ( GetLeftShoulder1JustDown() )
|
|
AddToCheatString('1');
|
|
|
|
if ( GetLeftShoulder2JustDown() )
|
|
AddToCheatString('2');
|
|
|
|
if ( GetRightShoulder1JustDown() )
|
|
AddToCheatString('3');
|
|
|
|
if ( GetRightShoulder2JustDown() )
|
|
AddToCheatString('4');
|
|
#endif
|
|
}
|
|
|
|
void CPad::StopPadsShaking(void)
|
|
{
|
|
GetPad(0)->StopShaking(0);
|
|
}
|
|
|
|
void CPad::StopShaking(int16 unk)
|
|
{
|
|
;
|
|
}
|
|
|
|
CPad *CPad::GetPad(int32 pad)
|
|
{
|
|
return &Pads[pad];
|
|
}
|
|
|
|
int16 CPad::GetSteeringLeftRight(void)
|
|
{
|
|
if ( ArePlayerControlsDisabled() )
|
|
return 0;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 2:
|
|
{
|
|
int16 axis = NewState.LeftStickX;
|
|
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
|
|
|
|
if ( Abs(axis) > Abs(dpad) )
|
|
return axis;
|
|
else
|
|
return dpad;
|
|
|
|
break;
|
|
}
|
|
|
|
case 1:
|
|
case 3:
|
|
{
|
|
return NewState.LeftStickX;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int16 CPad::GetSteeringUpDown(void)
|
|
{
|
|
if ( ArePlayerControlsDisabled() )
|
|
return 0;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 2:
|
|
{
|
|
int16 axis = NewState.LeftStickY;
|
|
int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
|
|
|
|
if ( Abs(axis) > Abs(dpad) )
|
|
return axis;
|
|
else
|
|
return dpad;
|
|
|
|
break;
|
|
}
|
|
|
|
case 1:
|
|
case 3:
|
|
{
|
|
return NewState.LeftStickY;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int16 CPad::GetCarGunUpDown(void)
|
|
{
|
|
if ( ArePlayerControlsDisabled() )
|
|
return 0;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
{
|
|
return NewState.RightStickY;
|
|
|
|
break;
|
|
}
|
|
|
|
case 3:
|
|
{
|
|
return (NewState.DPadUp - NewState.DPadDown) / 2;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int16 CPad::GetCarGunLeftRight(void)
|
|
{
|
|
if ( ArePlayerControlsDisabled() )
|
|
return 0;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
{
|
|
return NewState.RightStickX;
|
|
|
|
break;
|
|
}
|
|
|
|
case 3:
|
|
{
|
|
return (NewState.DPadRight - NewState.DPadLeft) / 2;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int16 CPad::GetPedWalkLeftRight(void)
|
|
{
|
|
if ( ArePlayerControlsDisabled() )
|
|
return 0;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 2:
|
|
{
|
|
int16 axis = NewState.LeftStickX;
|
|
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
|
|
|
|
if ( Abs(axis) > Abs(dpad) )
|
|
return axis;
|
|
else
|
|
return dpad;
|
|
|
|
break;
|
|
}
|
|
|
|
case 1:
|
|
case 3:
|
|
{
|
|
return NewState.LeftStickX;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
int16 CPad::GetPedWalkUpDown(void)
|
|
{
|
|
if ( ArePlayerControlsDisabled() )
|
|
return 0;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 2:
|
|
{
|
|
int16 axis = NewState.LeftStickY;
|
|
int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
|
|
|
|
if ( Abs(axis) > Abs(dpad) )
|
|
return axis;
|
|
else
|
|
return dpad;
|
|
|
|
break;
|
|
}
|
|
|
|
case 1:
|
|
case 3:
|
|
{
|
|
return NewState.LeftStickY;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int16 CPad::GetAnalogueUpDown(void)
|
|
{
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 2:
|
|
{
|
|
int16 axis = NewState.LeftStickY;
|
|
int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
|
|
|
|
if ( Abs(axis) > Abs(dpad) )
|
|
return axis;
|
|
else
|
|
return dpad;
|
|
|
|
break;
|
|
}
|
|
|
|
case 1:
|
|
case 3:
|
|
{
|
|
return NewState.LeftStickY;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool CPad::GetLookLeft(void)
|
|
{
|
|
if ( ArePlayerControlsDisabled() )
|
|
return false;
|
|
|
|
return !!(NewState.LeftShoulder2 && !NewState.RightShoulder2);
|
|
}
|
|
|
|
bool CPad::GetLookRight(void)
|
|
{
|
|
if ( ArePlayerControlsDisabled() )
|
|
return false;
|
|
|
|
return !!(NewState.RightShoulder2 && !NewState.LeftShoulder2);
|
|
}
|
|
|
|
|
|
bool CPad::GetLookBehindForCar(void)
|
|
{
|
|
if ( ArePlayerControlsDisabled() )
|
|
return false;
|
|
|
|
return !!(NewState.RightShoulder2 && NewState.LeftShoulder2);
|
|
}
|
|
|
|
bool CPad::GetLookBehindForPed(void)
|
|
{
|
|
if ( ArePlayerControlsDisabled() )
|
|
return false;
|
|
|
|
return !!NewState.RightShock;
|
|
}
|
|
|
|
bool CPad::GetHorn(void)
|
|
{
|
|
if ( ArePlayerControlsDisabled() )
|
|
return false;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
{
|
|
return !!NewState.LeftShock;
|
|
|
|
break;
|
|
}
|
|
|
|
case 1:
|
|
{
|
|
return !!NewState.LeftShoulder1;
|
|
|
|
break;
|
|
}
|
|
|
|
case 2:
|
|
{
|
|
return !!NewState.RightShoulder1;
|
|
|
|
break;
|
|
}
|
|
|
|
case 3:
|
|
{
|
|
return !!NewState.LeftShock;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CPad::HornJustDown(void)
|
|
{
|
|
if ( ArePlayerControlsDisabled() )
|
|
return false;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
{
|
|
return !!(NewState.LeftShock && !OldState.LeftShock);
|
|
|
|
break;
|
|
}
|
|
|
|
case 1:
|
|
{
|
|
return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
|
|
|
|
break;
|
|
}
|
|
|
|
case 2:
|
|
{
|
|
return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
|
|
|
|
break;
|
|
}
|
|
|
|
case 3:
|
|
{
|
|
return !!(NewState.LeftShock && !OldState.LeftShock);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
bool CPad::GetCarGunFired(void)
|
|
{
|
|
if ( ArePlayerControlsDisabled() )
|
|
return false;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
{
|
|
return !!NewState.Circle;
|
|
|
|
break;
|
|
}
|
|
|
|
case 3:
|
|
{
|
|
return !!NewState.RightShoulder1;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CPad::CarGunJustDown(void)
|
|
{
|
|
if ( ArePlayerControlsDisabled() )
|
|
return false;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
{
|
|
return !!(NewState.Circle && !OldState.Circle);
|
|
|
|
break;
|
|
}
|
|
|
|
case 3:
|
|
{
|
|
return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
int16 CPad::GetHandBrake(void)
|
|
{
|
|
if ( ArePlayerControlsDisabled() )
|
|
return 0;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
{
|
|
return NewState.RightShoulder1;
|
|
|
|
break;
|
|
}
|
|
|
|
case 2:
|
|
{
|
|
return NewState.Triangle;
|
|
|
|
break;
|
|
}
|
|
|
|
case 3:
|
|
{
|
|
return NewState.LeftShoulder1;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int16 CPad::GetBrake(void)
|
|
{
|
|
if ( ArePlayerControlsDisabled() )
|
|
return 0;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 2:
|
|
{
|
|
return NewState.Square;
|
|
|
|
break;
|
|
}
|
|
|
|
case 1:
|
|
{
|
|
return NewState.Square;
|
|
|
|
break;
|
|
}
|
|
|
|
case 3:
|
|
{
|
|
int16 axis = 2 * NewState.RightStickY;
|
|
|
|
if ( axis < 0 )
|
|
return 0;
|
|
else
|
|
return axis;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool CPad::GetExitVehicle(void)
|
|
{
|
|
if ( ArePlayerControlsDisabled() )
|
|
return false;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 3:
|
|
{
|
|
return !!NewState.Triangle;
|
|
|
|
break;
|
|
}
|
|
|
|
case 2:
|
|
{
|
|
return !!NewState.LeftShoulder1;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CPad::ExitVehicleJustDown(void)
|
|
{
|
|
if ( ArePlayerControlsDisabled() )
|
|
return false;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 3:
|
|
{
|
|
return !!(NewState.Triangle && !OldState.Triangle);
|
|
|
|
break;
|
|
}
|
|
|
|
case 2:
|
|
{
|
|
return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
int32 CPad::GetWeapon(void)
|
|
{
|
|
if ( ArePlayerControlsDisabled() )
|
|
return false;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
{
|
|
return NewState.Circle;
|
|
|
|
break;
|
|
}
|
|
|
|
case 2:
|
|
{
|
|
return NewState.Cross;
|
|
|
|
break;
|
|
}
|
|
|
|
case 3:
|
|
{
|
|
return NewState.RightShoulder1;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CPad::WeaponJustDown(void)
|
|
{
|
|
if ( ArePlayerControlsDisabled() )
|
|
return false;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
{
|
|
return !!(NewState.Circle && !OldState.Circle);
|
|
|
|
break;
|
|
}
|
|
|
|
case 2:
|
|
{
|
|
return !!(NewState.Cross && !OldState.Cross);
|
|
|
|
break;
|
|
}
|
|
|
|
case 3:
|
|
{
|
|
return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
int16 CPad::GetAccelerate(void)
|
|
{
|
|
if ( ArePlayerControlsDisabled() )
|
|
return 0;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 2:
|
|
{
|
|
return NewState.Cross;
|
|
|
|
break;
|
|
}
|
|
|
|
case 1:
|
|
{
|
|
return NewState.Cross;
|
|
|
|
break;
|
|
}
|
|
|
|
case 3:
|
|
{
|
|
int16 axis = -2 * NewState.RightStickY;
|
|
|
|
if ( axis < 0 )
|
|
return 0;
|
|
else
|
|
return axis;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool CPad::CycleCameraModeUpJustDown(void)
|
|
{
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 2:
|
|
case 3:
|
|
{
|
|
return !!(NewState.Select && !OldState.Select);
|
|
|
|
break;
|
|
}
|
|
|
|
case 1:
|
|
{
|
|
return !!(NewState.DPadUp && !OldState.DPadUp);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CPad::CycleCameraModeDownJustDown(void)
|
|
{
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 2:
|
|
case 3:
|
|
{
|
|
return false;
|
|
|
|
break;
|
|
}
|
|
|
|
case 1:
|
|
{
|
|
return !!(NewState.DPadDown && !OldState.DPadDown);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CPad::ChangeStationJustDown(void)
|
|
{
|
|
if ( ArePlayerControlsDisabled() )
|
|
return false;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
{
|
|
return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
|
|
|
|
break;
|
|
}
|
|
|
|
case 1:
|
|
{
|
|
return !!(NewState.Select && !OldState.Select);
|
|
|
|
break;
|
|
}
|
|
|
|
case 2:
|
|
{
|
|
return !!(NewState.LeftShock && !OldState.LeftShock);
|
|
|
|
break;
|
|
}
|
|
|
|
case 3:
|
|
{
|
|
return !!(NewState.Circle && !OldState.Circle);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
bool CPad::CycleWeaponLeftJustDown(void)
|
|
{
|
|
if ( ArePlayerControlsDisabled() )
|
|
return false;
|
|
|
|
return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2);
|
|
}
|
|
|
|
bool CPad::CycleWeaponRightJustDown(void)
|
|
{
|
|
if ( ArePlayerControlsDisabled() )
|
|
return false;
|
|
|
|
return !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
|
|
}
|
|
|
|
bool CPad::GetTarget(void)
|
|
{
|
|
if ( ArePlayerControlsDisabled() )
|
|
return false;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
{
|
|
return !!NewState.RightShoulder1;
|
|
|
|
break;
|
|
}
|
|
|
|
case 3:
|
|
{
|
|
return !!NewState.LeftShoulder1;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CPad::TargetJustDown(void)
|
|
{
|
|
if ( ArePlayerControlsDisabled() )
|
|
return false;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
{
|
|
return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
|
|
|
|
break;
|
|
}
|
|
|
|
case 3:
|
|
{
|
|
return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CPad::JumpJustDown(void)
|
|
{
|
|
if ( ArePlayerControlsDisabled() )
|
|
return false;
|
|
|
|
return !!(NewState.Square && !OldState.Square);
|
|
}
|
|
|
|
bool CPad::GetSprint(void)
|
|
{
|
|
if ( ArePlayerControlsDisabled() )
|
|
return false;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 3:
|
|
{
|
|
return !!NewState.Cross;
|
|
|
|
break;
|
|
}
|
|
|
|
case 2:
|
|
{
|
|
return !!NewState.Circle;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CPad::ShiftTargetLeftJustDown(void)
|
|
{
|
|
if ( ArePlayerControlsDisabled() )
|
|
return false;
|
|
|
|
return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2);
|
|
}
|
|
|
|
bool CPad::ShiftTargetRightJustDown(void)
|
|
{
|
|
if ( ArePlayerControlsDisabled() )
|
|
return false;
|
|
|
|
return !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
|
|
}
|
|
|
|
bool CPad::GetAnaloguePadUp(void)
|
|
{
|
|
static int16 oldfStickY = 0;
|
|
|
|
int16 Y = CPad::GetPad(0)->GetAnalogueUpDown();
|
|
|
|
if ( Y < 0 && oldfStickY >= 0 )
|
|
{
|
|
oldfStickY = Y;
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
oldfStickY = Y;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool CPad::GetAnaloguePadDown(void)
|
|
{
|
|
static int16 oldfStickY = 0;
|
|
|
|
int16 Y = CPad::GetPad(0)->GetAnalogueUpDown();
|
|
|
|
if ( Y > 0 && oldfStickY <= 0 )
|
|
{
|
|
oldfStickY = Y;
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
oldfStickY = Y;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool CPad::GetAnaloguePadLeft(void)
|
|
{
|
|
static int16 oldfStickX = 0;
|
|
|
|
int16 X = CPad::GetPad(0)->GetPedWalkLeftRight();
|
|
|
|
if ( X < 0 && oldfStickX >= 0 )
|
|
{
|
|
oldfStickX = X;
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
oldfStickX = X;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool CPad::GetAnaloguePadRight(void)
|
|
{
|
|
static int16 oldfStickX = 0;
|
|
|
|
int16 X = CPad::GetPad(0)->GetPedWalkLeftRight();
|
|
|
|
if ( X > 0 && oldfStickX <= 0 )
|
|
{
|
|
oldfStickX = X;
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
oldfStickX = X;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool CPad::GetAnaloguePadLeftJustUp(void)
|
|
{
|
|
static int16 oldfStickX = 0;
|
|
|
|
int16 X = GetPad(0)->GetPedWalkLeftRight();
|
|
|
|
if ( X == 0 && oldfStickX < 0 )
|
|
{
|
|
oldfStickX = X;
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
oldfStickX = X;
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool CPad::GetAnaloguePadRightJustUp(void)
|
|
{
|
|
static int16 oldfStickX = 0;
|
|
|
|
int16 X = GetPad(0)->GetPedWalkLeftRight();
|
|
|
|
if ( X == 0 && oldfStickX > 0 )
|
|
{
|
|
oldfStickX = X;
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
oldfStickX = X;
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool CPad::ForceCameraBehindPlayer(void)
|
|
{
|
|
if ( ArePlayerControlsDisabled() )
|
|
return false;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
{
|
|
return !!NewState.LeftShoulder1;
|
|
|
|
break;
|
|
}
|
|
|
|
case 2:
|
|
{
|
|
return !!NewState.Triangle;
|
|
|
|
break;
|
|
}
|
|
|
|
case 3:
|
|
{
|
|
return !!NewState.Circle;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CPad::SniperZoomIn(void)
|
|
{
|
|
if ( ArePlayerControlsDisabled() )
|
|
return false;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 3:
|
|
{
|
|
return !!NewState.Square;
|
|
|
|
break;
|
|
}
|
|
|
|
case 2:
|
|
{
|
|
return !!NewState.Triangle;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CPad::SniperZoomOut(void)
|
|
{
|
|
if ( ArePlayerControlsDisabled() )
|
|
return false;
|
|
|
|
switch ( Mode )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 3:
|
|
{
|
|
return !!NewState.Cross;
|
|
|
|
break;
|
|
}
|
|
|
|
case 2:
|
|
{
|
|
return !!NewState.Square;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
int16 CPad::SniperModeLookLeftRight(void)
|
|
{
|
|
int16 axis = NewState.LeftStickX;
|
|
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
|
|
|
|
if ( Abs(axis) > Abs(dpad) )
|
|
return axis;
|
|
else
|
|
return dpad;
|
|
}
|
|
|
|
int16 CPad::SniperModeLookUpDown(void)
|
|
{
|
|
int16 axis = NewState.LeftStickY;
|
|
int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
|
|
|
|
if ( Abs(axis) > Abs(dpad) )
|
|
return axis;
|
|
else
|
|
return dpad;
|
|
}
|
|
|
|
int16 CPad::LookAroundLeftRight(void)
|
|
{
|
|
float axis = GetPad(0)->NewState.RightStickX;
|
|
|
|
if ( Abs(axis) > 85 && !GetLookBehindForPed() )
|
|
return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) )
|
|
* (127.0f / 32.0f) ); // 3.96875f
|
|
|
|
else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && Abs(axis) > 10 )
|
|
return (int16) ( (axis + ( ( axis > 0 ) ? -10 : 10) )
|
|
* (127.0f / 64.0f) ); // 1.984375f
|
|
|
|
return 0;
|
|
}
|
|
|
|
int16 CPad::LookAroundUpDown(void)
|
|
{
|
|
int16 axis = GetPad(0)->NewState.RightStickY;
|
|
|
|
if ( Abs(axis) > 85 && !GetLookBehindForPed() )
|
|
return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) )
|
|
* (127.0f / 32.0f) ); // 3.96875f
|
|
|
|
else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && Abs(axis) > 40 )
|
|
return (int16) ( (axis + ( ( axis > 0 ) ? -40 : 40) )
|
|
* (127.0f / 64.0f) ); // 1.984375f
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
void CPad::ResetAverageWeapon(void)
|
|
{
|
|
AverageWeapon = GetWeapon();
|
|
AverageEntries = 1;
|
|
}
|
|
|
|
void CPad::PrintErrorMessage(void)
|
|
{
|
|
if ( bDisplayNoControllerMessage && !CGame::playingIntro && !FrontEndMenuManager.m_bMenuActive )
|
|
{
|
|
CFont::SetScale(0.85f, 1.0f);
|
|
CFont::SetJustifyOff();
|
|
CFont::SetBackgroundOff();
|
|
CFont::SetCentreSize(SCREEN_WIDTH - 20);
|
|
CFont::SetCentreOn();
|
|
CFont::SetPropOn();
|
|
CFont::SetColor(CRGBA(255, 255, 200, 200));
|
|
CFont::SetFontStyle(FONT_BANK);
|
|
CFont::PrintString
|
|
(
|
|
SCREEN_WIDTH / 2,
|
|
SCREEN_HEIGHT / 2,
|
|
TheText.Get("NOCONT") // Please reconnect an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2). to controller port 1 to continue
|
|
);
|
|
}
|
|
else if ( bObsoleteControllerMessage )
|
|
{
|
|
CFont::SetScale(0.85f, 1.0f);
|
|
CFont::SetJustifyOff();
|
|
CFont::SetBackgroundOff();
|
|
CFont::SetCentreSize(SCREEN_WIDTH - 20);
|
|
CFont::SetCentreOn();
|
|
CFont::SetPropOn();
|
|
CFont::SetColor(CRGBA(255, 255, 200, 200));
|
|
CFont::SetFontStyle(FONT_BANK);
|
|
CFont::PrintString
|
|
(
|
|
SCREEN_WIDTH / 2,
|
|
SCREEN_HEIGHT / 2,
|
|
TheText.Get("WRCONT") // The controller connected to controller port 1 is an unsupported controller. Grand Theft Auto III requires an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2).
|
|
);
|
|
}
|
|
|
|
}
|
|
|
|
void LittleTest(void)
|
|
{
|
|
static int32 Cunt = 0;
|
|
|
|
Cunt++; // ???
|
|
}
|
|
|
|
void CPad::ResetCheats(void)
|
|
{
|
|
CWeather::ReleaseWeather();
|
|
|
|
CPopulation::ms_bGivePedsWeapons = false;
|
|
|
|
CPed::bNastyLimbsCheat = false;
|
|
CPed::bPedCheat2 = false;
|
|
CPed::bPedCheat3 = false;
|
|
|
|
CVehicle::bWheelsOnlyCheat = false;
|
|
CVehicle::bAllDodosCheat = false;
|
|
CVehicle::bCheat3 = false;
|
|
CVehicle::bCheat4 = false;
|
|
CVehicle::bCheat5 = false;
|
|
|
|
gbFastTime = false;
|
|
CTimer::SetTimeScale(1.0f);
|
|
}
|
|
|
|
char *CPad::EditString(char *pStr, int32 nSize)
|
|
{
|
|
int32 pos = strlen(pStr);
|
|
|
|
// letters
|
|
for ( int32 i = 0; i < ('Z' - 'A' + 1); i++ )
|
|
{
|
|
if ( GetPad(0)->GetCharJustDown(i + 'A') && pos < nSize - 1 )
|
|
{
|
|
pStr[pos++] = i + 'A';
|
|
pStr[pos] = '\0';
|
|
}
|
|
|
|
if ( GetPad(0)->GetCharJustDown(i + 'a') && pos < nSize - 1 )
|
|
{
|
|
pStr[pos++] = i + 'a';
|
|
pStr[pos] = '\0';
|
|
}
|
|
}
|
|
|
|
// numbers
|
|
for ( int32 i = 0; i < ('9' - '0' + 1); i++ )
|
|
{
|
|
if ( GetPad(0)->GetCharJustDown(i + '0') && pos < nSize - 1 )
|
|
{
|
|
pStr[pos++] = i + '0';
|
|
pStr[pos] = '\0';
|
|
}
|
|
}
|
|
|
|
// space
|
|
if ( GetPad(0)->GetCharJustDown(' ') && pos < nSize - 1 )
|
|
{
|
|
pStr[pos++] = ' ';
|
|
pStr[pos] = '\0';
|
|
}
|
|
|
|
|
|
// del
|
|
if ( GetPad(0)->GetDeleteJustDown() || GetPad(0)->GetBackspaceJustDown() )
|
|
{
|
|
if ( pos > 0 )
|
|
pStr[pos - 1] = '\0';
|
|
}
|
|
|
|
// extenter/up/down
|
|
if ( GetPad(0)->GetReturnJustDown() || GetPad(0)->GetUpJustDown() || GetPad(0)->GetDownJustDown() )
|
|
return nil;
|
|
|
|
return pStr;
|
|
}
|
|
|
|
int32 *CPad::EditCodesForControls(int32 *pRsKeys, int32 nSize)
|
|
{
|
|
*pRsKeys = rsNULL;
|
|
|
|
for ( int32 i = 0; i < 255; i++ )
|
|
{
|
|
if ( GetPad(0)->GetCharJustDown(i) )
|
|
*pRsKeys = i;
|
|
}
|
|
|
|
for ( int32 i = 0; i < 12; i++ )
|
|
{
|
|
if ( GetPad(0)->GetFJustDown(i) )
|
|
*pRsKeys = i + rsF1;
|
|
}
|
|
|
|
if ( GetPad(0)->GetEscapeJustDown() )
|
|
*pRsKeys = rsESC;
|
|
|
|
if ( GetPad(0)->GetInsertJustDown() )
|
|
*pRsKeys = rsINS;
|
|
|
|
if ( GetPad(0)->GetDeleteJustDown() )
|
|
*pRsKeys = rsDEL;
|
|
|
|
if ( GetPad(0)->GetHomeJustDown() )
|
|
*pRsKeys = rsHOME;
|
|
|
|
if ( GetPad(0)->GetEndJustDown() )
|
|
*pRsKeys = rsEND;
|
|
|
|
if ( GetPad(0)->GetPageUpJustDown() )
|
|
*pRsKeys = rsPGUP;
|
|
|
|
if ( GetPad(0)->GetPageDownJustDown() )
|
|
*pRsKeys = rsPGDN;
|
|
|
|
if ( GetPad(0)->GetUpJustDown() )
|
|
*pRsKeys = rsUP;
|
|
|
|
if ( GetPad(0)->GetDownJustDown() )
|
|
*pRsKeys = rsDOWN;
|
|
|
|
if ( GetPad(0)->GetLeftJustDown() )
|
|
*pRsKeys = rsLEFT;
|
|
|
|
if ( GetPad(0)->GetRightJustDown() )
|
|
*pRsKeys = rsRIGHT;
|
|
|
|
if ( GetPad(0)->GetScrollLockJustDown() )
|
|
*pRsKeys = rsSCROLL;
|
|
|
|
if ( GetPad(0)->GetPauseJustDown() )
|
|
*pRsKeys = rsPAUSE;
|
|
|
|
if ( GetPad(0)->GetNumLockJustDown() )
|
|
*pRsKeys = rsNUMLOCK;
|
|
|
|
if ( GetPad(0)->GetDivideJustDown() )
|
|
*pRsKeys = rsDIVIDE;
|
|
|
|
if ( GetPad(0)->GetTimesJustDown() )
|
|
*pRsKeys = rsTIMES;
|
|
|
|
if ( GetPad(0)->GetMinusJustDown() )
|
|
*pRsKeys = rsMINUS;
|
|
|
|
if ( GetPad(0)->GetPlusJustDown() )
|
|
*pRsKeys = rsPLUS;
|
|
|
|
if ( GetPad(0)->GetPadEnterJustDown() )
|
|
*pRsKeys = rsPADENTER;
|
|
|
|
if ( GetPad(0)->GetPadDelJustDown() )
|
|
*pRsKeys = rsPADDEL;
|
|
|
|
if ( GetPad(0)->GetPad1JustDown() )
|
|
*pRsKeys = rsPADEND;
|
|
|
|
if ( GetPad(0)->GetPad2JustDown() )
|
|
*pRsKeys = rsPADDOWN;
|
|
|
|
if ( GetPad(0)->GetPad3JustDown() )
|
|
*pRsKeys = rsPADPGDN;
|
|
|
|
if ( GetPad(0)->GetPad4JustDown() )
|
|
*pRsKeys = rsPADLEFT;
|
|
|
|
if ( GetPad(0)->GetPad5JustDown() )
|
|
*pRsKeys = rsPAD5;
|
|
|
|
if ( GetPad(0)->GetPad6JustDown() )
|
|
*pRsKeys = rsPADRIGHT;
|
|
|
|
if ( GetPad(0)->GetPad7JustDown() )
|
|
*pRsKeys = rsPADHOME;
|
|
|
|
if ( GetPad(0)->GetPad8JustDown() )
|
|
*pRsKeys = rsPADUP;
|
|
|
|
if ( GetPad(0)->GetPad9JustDown() )
|
|
*pRsKeys = rsPADPGUP;
|
|
|
|
if ( GetPad(0)->GetPad0JustDown() )
|
|
*pRsKeys = rsPADINS;
|
|
|
|
if ( GetPad(0)->GetBackspaceJustDown() )
|
|
*pRsKeys = rsBACKSP;
|
|
|
|
if ( GetPad(0)->GetTabJustDown() )
|
|
*pRsKeys = rsTAB;
|
|
|
|
if ( GetPad(0)->GetCapsLockJustDown() )
|
|
*pRsKeys = rsCAPSLK;
|
|
|
|
if ( GetPad(0)->GetReturnJustDown() )
|
|
*pRsKeys = rsENTER;
|
|
|
|
if ( GetPad(0)->GetLeftShiftJustDown() )
|
|
*pRsKeys = rsLSHIFT;
|
|
|
|
if ( GetPad(0)->GetShiftJustDown() )
|
|
*pRsKeys = rsSHIFT;
|
|
|
|
if ( GetPad(0)->GetRightShiftJustDown() )
|
|
*pRsKeys = rsRSHIFT;
|
|
|
|
if ( GetPad(0)->GetLeftCtrlJustDown() )
|
|
*pRsKeys = rsLCTRL;
|
|
|
|
if ( GetPad(0)->GetRightCtrlJustDown() )
|
|
*pRsKeys = rsRCTRL;
|
|
|
|
if ( GetPad(0)->GetLeftAltJustDown() )
|
|
*pRsKeys = rsLALT;
|
|
|
|
if ( GetPad(0)->GetRightAltJustDown() )
|
|
*pRsKeys = rsRALT;
|
|
|
|
if ( GetPad(0)->GetLeftWinJustDown() )
|
|
*pRsKeys = rsLWIN;
|
|
|
|
if ( GetPad(0)->GetRightWinJustDown() )
|
|
*pRsKeys = rsRWIN;
|
|
|
|
if ( GetPad(0)->GetAppsJustDown() )
|
|
*pRsKeys = rsAPPS;
|
|
|
|
return pRsKeys;
|
|
}
|