mirror of
https://github.com/GTAmodding/re3.git
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213 lines
6.5 KiB
C++
213 lines
6.5 KiB
C++
#pragma once
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#include "Sprite2d.h"
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#define MENU_MAP_LENGTH_UNIT 1190.0f // in game unit
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#define MENU_MAP_WIDTH_SCALE 1.112f // in game unit (originally 1.112494151260504f)
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#define MENU_MAP_HEIGHT_SCALE 1.119f // in game unit (originally 1.118714268907563f)
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#define MENU_MAP_TOP_OFFSET 0.28f // in length unit defined above - ~333 game unit
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#define MENU_MAP_LEFT_OFFSET 0.185f // in length unit defined above - ~220 game unit
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#define MENU_MAP_LENGTH (4000.f / MENU_MAP_LENGTH_UNIT)
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enum eBlipType
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{
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BLIP_NONE,
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BLIP_CAR,
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BLIP_CHAR,
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BLIP_OBJECT,
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BLIP_COORD,
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BLIP_CONTACT_POINT
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};
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enum eBlipDisplay
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{
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BLIP_DISPLAY_NEITHER = 0,
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BLIP_DISPLAY_MARKER_ONLY = 1,
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BLIP_DISPLAY_BLIP_ONLY = 2,
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BLIP_DISPLAY_BOTH = 3,
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};
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enum eRadarSprite
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{
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#ifdef MENU_MAP
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RADAR_SPRITE_ENTITY_BLIP = -2,
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RADAR_SPRITE_COORD_BLIP = -1,
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#endif
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RADAR_SPRITE_NONE = 0,
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RADAR_SPRITE_CENTRE,
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RADAR_SPRITE_MAP_HERE,
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RADAR_SPRITE_NORTH,
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RADAR_SPRITE_AVERY,
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RADAR_SPRITE_BIKER,
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RADAR_SPRITE_CORTEZ,
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RADAR_SPRITE_DIAZ,
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RADAR_SPRITE_KENT,
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RADAR_SPRITE_LAWYER,
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RADAR_SPRITE_PHIL,
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RADAR_SPRITE_BIKERS,
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RADAR_SPRITE_BOATYARD,
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RADAR_SPRITE_MALIBU_CLUB,
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RADAR_SPRITE_CUBANS,
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RADAR_SPRITE_FILM,
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RADAR_SPRITE_GUN,
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RADAR_SPRITE_HAITIANS,
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RADAR_SPRITE_HARDWARE,
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RADAR_SPRITE_SAVE,
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RADAR_SPRITE_STRIP,
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RADAR_SPRITE_ICE,
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RADAR_SPRITE_KCABS,
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RADAR_SPRITE_LOVEFIST,
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RADAR_SPRITE_PRINTWORKS,
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RADAR_SPRITE_PROPERTY,
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RADAR_SPRITE_SUNYARD,
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RADAR_SPRITE_SPRAY,
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RADAR_SPRITE_TSHIRT,
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RADAR_SPRITE_TOMMY,
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RADAR_SPRITE_PHONE,
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RADAR_SPRITE_RADIO_WILDSTYLE,
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RADAR_SPRITE_RADIO_FLASH,
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RADAR_SPRITE_RADIO_KCHAT,
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RADAR_SPRITE_RADIO_FEVER,
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RADAR_SPRITE_RADIO_VROCK,
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RADAR_SPRITE_RADIO_VCPR,
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RADAR_SPRITE_RADIO_ESPANTOSO,
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RADAR_SPRITE_RADIO_EMOTION,
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RADAR_SPRITE_RADIO_WAVE,
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RADAR_SPRITE_COUNT
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};
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enum
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{
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BLIP_MODE_TRIANGULAR_UP = 0,
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BLIP_MODE_TRIANGULAR_DOWN,
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BLIP_MODE_SQUARE,
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};
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struct sRadarTrace
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{
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uint32 m_nColor;
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uint32 m_eBlipType; // eBlipType
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int32 m_nEntityHandle;
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CVector2D m_vec2DPos;
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CVector m_vecPos;
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uint16 m_BlipIndex;
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bool m_bDim;
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bool m_bInUse;
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bool m_bShortRange;
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float m_Radius;
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int16 m_wScale;
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uint16 m_eBlipDisplay; // eBlipDisplay
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uint16 m_eRadarSprite; // eRadarSprite
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};
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// Values for screen space
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#define RADAR_LEFT (40.0f)
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#define RADAR_BOTTOM (47.0f)
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#define RADAR_WIDTH (94.0f)
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#define RADAR_HEIGHT (76.0f)
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class CRadar
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{
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public:
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static float m_radarRange;
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static sRadarTrace ms_RadarTrace[NUMRADARBLIPS];
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static CSprite2d CentreSprite;
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static CSprite2d MapHereSprite;
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static CSprite2d NorthSprite;
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static CSprite2d AverySprite;
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static CSprite2d BikerSprite;
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static CSprite2d CortezSprite;
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static CSprite2d DiazSprite;
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static CSprite2d KentSprite;
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static CSprite2d LawyerSprite;
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static CSprite2d PhilSprite;
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static CSprite2d BikersSprite;
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static CSprite2d BoatyardSprite;
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static CSprite2d MalibuClubSprite;
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static CSprite2d CubansSprite;
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static CSprite2d FilmSprite;
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static CSprite2d GunSprite;
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static CSprite2d HaitiansSprite;
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static CSprite2d HardwareSprite;
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static CSprite2d SaveHouseSprite;
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static CSprite2d StripSprite;
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static CSprite2d IceSprite;
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static CSprite2d KCabsSprite;
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static CSprite2d LovefistSprite;
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static CSprite2d PrintworksSprite;
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static CSprite2d PropertySprite;
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static CSprite2d SunYardSprite;
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static CSprite2d SpraySprite;
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static CSprite2d TShirtSprite;
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static CSprite2d TommySprite;
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static CSprite2d PhoneSprite;
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static CSprite2d RadioWildstyleSprite;
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static CSprite2d RadioFlashSprite;
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static CSprite2d RadioKChatSprite;
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static CSprite2d RadioFeverSprite;
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static CSprite2d RadioVRockSprite;
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static CSprite2d RadioVCPRSprite;
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static CSprite2d RadioEspantosoSprite;
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static CSprite2d RadioEmotionSprite;
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static CSprite2d RadioWaveSprite;
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static CSprite2d *RadarSprites[RADAR_SPRITE_COUNT];
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static float cachedCos;
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static float cachedSin;
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#ifdef MENU_MAP
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#define NUM_MAP_LEGENDS 75
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static CRGBA ArrowBlipColour1;
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static CRGBA ArrowBlipColour2;
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static int16 MapLegendList[NUM_MAP_LEGENDS];
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static uint16 MapLegendCounter;
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static int TargetMarkerId;
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static CVector TargetMarkerPos;
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static void InitFrontEndMap();
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static void DrawYouAreHereSprite(float, float);
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static void ToggleTargetMarker(float, float);
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#endif
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static uint8 CalculateBlipAlpha(float dist);
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static void ChangeBlipBrightness(int32 i, int32 bright);
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static void ChangeBlipColour(int32 i, int32);
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static void ChangeBlipDisplay(int32 i, eBlipDisplay display);
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static void ChangeBlipScale(int32 i, int32 scale);
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static void ClearBlip(int32 i);
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static void ClearBlipForEntity(eBlipType type, int32 id);
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static int ClipRadarPoly(CVector2D *out, const CVector2D *in);
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static bool DisplayThisBlip(int32 i);
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static void Draw3dMarkers();
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static void DrawBlips();
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static void DrawMap();
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static void DrawRadarMap();
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static void DrawRadarMask();
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static void DrawRadarSection(int32 x, int32 y);
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static void DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha);
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static void DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha);
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static int32 GetActualBlipArrayIndex(int32 i);
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static int32 GetNewUniqueBlipIndex(int32 i);
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static uint32 GetRadarTraceColour(uint32 color, bool bright);
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static void Initialise();
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static float LimitRadarPoint(CVector2D &point);
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static void LoadAllRadarBlips(uint8 *buf, uint32 size);
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static void LoadTextures();
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static void RemoveRadarSections();
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static void SaveAllRadarBlips(uint8*, uint32*);
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static void SetBlipSprite(int32 i, int32 icon);
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static int32 SetCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay);
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static int32 SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay);
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static int32 SetShortRangeCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay);
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static void SetRadarMarkerState(int32 i, bool flag);
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static void ShowRadarMarker(CVector pos, uint32 color, float radius);
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static void ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha);
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static void ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha, uint8 mode);
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static void Shutdown();
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static void StreamRadarSections(const CVector &posn);
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static void StreamRadarSections(int32 x, int32 y);
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static void TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y);
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static void TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in);
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static void TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in);
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static void TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in);
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// no in CRadar in the game:
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static void CalculateCachedSinCos();
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};
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