.. |
AutoPilot.cpp
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uint8 enums fixed
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2020-12-07 01:59:17 +01:00 |
AutoPilot.h
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uint8 enums fixed
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2020-12-07 01:59:17 +01:00 |
Bridge.cpp
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Control updates
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2020-10-11 12:56:33 +03:00 |
Bridge.h
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Some refs removed, little fixes and teleport
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2020-04-16 22:19:56 +03:00 |
CarAI.cpp
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Merge branch 'miami' into lcs-dev
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2021-01-01 13:21:42 +03:00 |
CarAI.h
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uint8 enums fixed
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2020-12-07 01:59:17 +01:00 |
CarCtrl.cpp
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Merge branch 'miami' into lcs-dev
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2021-01-01 13:21:42 +03:00 |
CarCtrl.h
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lcs car ctrl 2
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2020-11-16 22:20:56 +03:00 |
Curves.cpp
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comments
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2020-05-24 13:48:17 +03:00 |
Curves.h
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|
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Darkel.cpp
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fixed garages + minor fixes
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2020-12-12 12:24:55 +03:00 |
Darkel.h
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Control updates
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2020-10-11 12:56:33 +03:00 |
GameLogic.cpp
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neo screen droplets
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2020-11-19 19:07:32 +01:00 |
GameLogic.h
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game logic
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2020-05-31 20:59:01 +03:00 |
Garages.cpp
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fixed some bugs (saves might be broken though)
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2020-12-31 19:29:13 +03:00 |
Garages.h
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fixed some replay bugs
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2020-12-12 23:05:12 +03:00 |
NameGrid.cpp
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Add some TODO stubs for unused code to be reversed
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2020-11-23 18:59:50 +02:00 |
NameGrid.h
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Add some TODO stubs for unused code to be reversed
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2020-11-23 18:59:50 +02:00 |
OnscreenTimer.cpp
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Hud, Fire, OnscreenBlaBla
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2020-10-12 06:42:54 +03:00 |
OnscreenTimer.h
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Hud, Fire, OnscreenBlaBla
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2020-10-12 06:42:54 +03:00 |
PathFind.cpp
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garages revision + some fixes
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2020-12-06 19:30:51 +03:00 |
PathFind.h
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Control updates
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2020-10-11 12:56:33 +03:00 |
Phones.cpp
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Use SetPedState
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2020-12-15 05:11:02 +02:00 |
Phones.h
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Restored beta police system(disabled), fixes from miami, debug info for CFO crash (#639)
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2020-07-01 15:28:43 +03:00 |
Pickups.cpp
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merge attempt
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2020-12-19 03:21:04 +03:00 |
Pickups.h
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uint8 enums fixed
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2020-12-07 01:59:17 +01:00 |
PowerPoints.cpp
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normalized line endings to LF
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2020-04-09 20:50:24 +02:00 |
PowerPoints.h
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normalized line endings to LF
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2020-04-09 20:50:24 +02:00 |
Record.cpp
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fixed review stuff
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2020-12-19 14:33:22 +03:00 |
Record.h
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Fixes
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2020-12-08 03:29:08 +02:00 |
Remote.cpp
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Fix
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2020-08-24 23:01:51 +03:00 |
Remote.h
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Fix
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2020-08-24 23:01:51 +03:00 |
Replay.cpp
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fixed replay
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2020-12-26 12:56:20 +03:00 |
Replay.h
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fixed some replay bugs
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2020-12-12 23:05:12 +03:00 |
Restart.cpp
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one more fix
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2020-11-22 23:13:43 +02:00 |
Restart.h
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rem refs
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2020-04-17 08:54:14 +03:00 |
RoadBlocks.cpp
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CPed::SetWeaponLockOnTarget
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2020-12-14 09:47:07 +02:00 |
RoadBlocks.h
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roadblocks
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2020-05-30 20:08:31 +03:00 |
SceneEdit.cpp
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little cleanup and synch on templates and config
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2020-12-18 13:50:26 +01:00 |
SceneEdit.h
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added GTA_SCENE_EDIT
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2020-12-02 02:34:51 +03:00 |
Script.cpp
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fixed some bugs (saves might be broken though)
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2020-12-31 19:29:13 +03:00 |
Script.h
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Fix wrong define
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2020-12-08 02:27:35 +02:00 |
Script2.cpp
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forgot to wrap in FIX_BUGS
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2020-12-03 16:07:16 +01:00 |
Script3.cpp
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Fix some formatting issues
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2020-12-14 11:18:46 +02:00 |
Script4.cpp
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Fix use of strncmp
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2020-12-25 15:18:48 +02:00 |
Script5.cpp
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Fix placement of some script functions
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2020-12-16 23:29:17 +02:00 |
Script6.cpp
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PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
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2020-12-18 02:58:09 +02:00 |
Script7.cpp
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Script commands split to original files
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2020-11-24 14:06:48 +02:00 |
Script8.cpp
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Fix use of strncmp
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2020-12-25 15:18:48 +02:00 |
ScriptCommands.h
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script from other platforms and unused commands
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2020-12-05 02:49:32 +03:00 |
SetPieces.cpp
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uint8 enums fixed
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2020-12-07 01:59:17 +01:00 |
SetPieces.h
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uint8 enums fixed
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2020-12-07 01:59:17 +01:00 |
TrafficLights.cpp
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fix
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2020-10-11 18:14:35 +03:00 |
TrafficLights.h
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Control updates
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2020-10-11 12:56:33 +03:00 |