re3/src/control
2021-01-01 13:21:42 +03:00
..
AutoPilot.cpp uint8 enums fixed 2020-12-07 01:59:17 +01:00
AutoPilot.h uint8 enums fixed 2020-12-07 01:59:17 +01:00
Bridge.cpp Control updates 2020-10-11 12:56:33 +03:00
Bridge.h Some refs removed, little fixes and teleport 2020-04-16 22:19:56 +03:00
CarAI.cpp Merge branch 'miami' into lcs-dev 2021-01-01 13:21:42 +03:00
CarAI.h uint8 enums fixed 2020-12-07 01:59:17 +01:00
CarCtrl.cpp Merge branch 'miami' into lcs-dev 2021-01-01 13:21:42 +03:00
CarCtrl.h lcs car ctrl 2 2020-11-16 22:20:56 +03:00
Curves.cpp comments 2020-05-24 13:48:17 +03:00
Curves.h
Darkel.cpp fixed garages + minor fixes 2020-12-12 12:24:55 +03:00
Darkel.h Control updates 2020-10-11 12:56:33 +03:00
GameLogic.cpp neo screen droplets 2020-11-19 19:07:32 +01:00
GameLogic.h game logic 2020-05-31 20:59:01 +03:00
Garages.cpp fixed some bugs (saves might be broken though) 2020-12-31 19:29:13 +03:00
Garages.h fixed some replay bugs 2020-12-12 23:05:12 +03:00
NameGrid.cpp Add some TODO stubs for unused code to be reversed 2020-11-23 18:59:50 +02:00
NameGrid.h Add some TODO stubs for unused code to be reversed 2020-11-23 18:59:50 +02:00
OnscreenTimer.cpp Hud, Fire, OnscreenBlaBla 2020-10-12 06:42:54 +03:00
OnscreenTimer.h Hud, Fire, OnscreenBlaBla 2020-10-12 06:42:54 +03:00
PathFind.cpp garages revision + some fixes 2020-12-06 19:30:51 +03:00
PathFind.h Control updates 2020-10-11 12:56:33 +03:00
Phones.cpp Use SetPedState 2020-12-15 05:11:02 +02:00
Phones.h Restored beta police system(disabled), fixes from miami, debug info for CFO crash (#639) 2020-07-01 15:28:43 +03:00
Pickups.cpp merge attempt 2020-12-19 03:21:04 +03:00
Pickups.h uint8 enums fixed 2020-12-07 01:59:17 +01:00
PowerPoints.cpp normalized line endings to LF 2020-04-09 20:50:24 +02:00
PowerPoints.h normalized line endings to LF 2020-04-09 20:50:24 +02:00
Record.cpp fixed review stuff 2020-12-19 14:33:22 +03:00
Record.h Fixes 2020-12-08 03:29:08 +02:00
Remote.cpp Fix 2020-08-24 23:01:51 +03:00
Remote.h Fix 2020-08-24 23:01:51 +03:00
Replay.cpp fixed replay 2020-12-26 12:56:20 +03:00
Replay.h fixed some replay bugs 2020-12-12 23:05:12 +03:00
Restart.cpp one more fix 2020-11-22 23:13:43 +02:00
Restart.h rem refs 2020-04-17 08:54:14 +03:00
RoadBlocks.cpp CPed::SetWeaponLockOnTarget 2020-12-14 09:47:07 +02:00
RoadBlocks.h roadblocks 2020-05-30 20:08:31 +03:00
SceneEdit.cpp little cleanup and synch on templates and config 2020-12-18 13:50:26 +01:00
SceneEdit.h added GTA_SCENE_EDIT 2020-12-02 02:34:51 +03:00
Script.cpp fixed some bugs (saves might be broken though) 2020-12-31 19:29:13 +03:00
Script.h Fix wrong define 2020-12-08 02:27:35 +02:00
Script2.cpp forgot to wrap in FIX_BUGS 2020-12-03 16:07:16 +01:00
Script3.cpp Fix some formatting issues 2020-12-14 11:18:46 +02:00
Script4.cpp Fix use of strncmp 2020-12-25 15:18:48 +02:00
Script5.cpp Fix placement of some script functions 2020-12-16 23:29:17 +02:00
Script6.cpp PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes 2020-12-18 02:58:09 +02:00
Script7.cpp Script commands split to original files 2020-11-24 14:06:48 +02:00
Script8.cpp Fix use of strncmp 2020-12-25 15:18:48 +02:00
ScriptCommands.h script from other platforms and unused commands 2020-12-05 02:49:32 +03:00
SetPieces.cpp uint8 enums fixed 2020-12-07 01:59:17 +01:00
SetPieces.h uint8 enums fixed 2020-12-07 01:59:17 +01:00
TrafficLights.cpp fix 2020-10-11 18:14:35 +03:00
TrafficLights.h Control updates 2020-10-11 12:56:33 +03:00