mirror of
https://github.com/GTAmodding/re3.git
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155 lines
3.9 KiB
C++
155 lines
3.9 KiB
C++
#define WITHWINDOWS
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#include "common.h"
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#include "crossplatform.h"
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#include "FileMgr.h"
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#include "Font.h"
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#ifdef MORE_LANGUAGES
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#include "Game.h"
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#endif
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#include "GenericGameStorage.h"
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#include "Messages.h"
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#include "PCSave.h"
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#include "Text.h"
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const char* _psGetUserFilesFolder();
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C_PcSave PcSaveHelper;
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void
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C_PcSave::SetSaveDirectory(const char *path)
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{
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sprintf(DefaultPCSaveFileName, "%s\\%s", path, "GTAVCsf");
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}
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bool
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C_PcSave::DeleteSlot(int32 slot)
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{
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char FileName[200];
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PcSaveHelper.nErrorCode = SAVESTATUS_SUCCESSFUL;
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sprintf(FileName, "%s%i.b", DefaultPCSaveFileName, slot + 1);
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DeleteFile(FileName);
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SlotSaveDate[slot][0] = '\0';
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return true;
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}
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int8
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C_PcSave::SaveSlot(int32 slot)
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{
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MakeValidSaveName(slot);
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PcSaveHelper.nErrorCode = SAVESTATUS_SUCCESSFUL;
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_psGetUserFilesFolder();
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int file = CFileMgr::OpenFile(ValidSaveName, "wb");
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if (file != 0) {
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#ifdef MISSION_REPLAY
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if (!IsQuickSave)
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#endif
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DoGameSpecificStuffBeforeSave();
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if (GenericSave(file)) {
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if (!!CFileMgr::CloseFile(file))
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nErrorCode = SAVESTATUS_ERR_SAVE_CLOSE;
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return 0;
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}
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return 2;
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}
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PcSaveHelper.nErrorCode = SAVESTATUS_ERR_SAVE_CREATE;
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return false;
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}
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bool
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C_PcSave::PcClassSaveRoutine(int32 file, uint8 *data, uint32 size)
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{
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CFileMgr::Write(file, (const char*)&size, sizeof(size));
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if (CFileMgr::GetErrorReadWrite(file)) {
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nErrorCode = SAVESTATUS_ERR_SAVE_WRITE;
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strncpy(SaveFileNameJustSaved, ValidSaveName, sizeof(ValidSaveName) - 1);
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return false;
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}
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CFileMgr::Write(file, (const char*)data, align4bytes(size));
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CheckSum += (uint8) size;
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CheckSum += (uint8) (size >> 8);
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CheckSum += (uint8) (size >> 16);
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CheckSum += (uint8) (size >> 24);
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for (int i = 0; i < align4bytes(size); i++) {
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CheckSum += *data++;
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}
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if (CFileMgr::GetErrorReadWrite(file)) {
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nErrorCode = SAVESTATUS_ERR_SAVE_WRITE;
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strncpy(SaveFileNameJustSaved, ValidSaveName, sizeof(ValidSaveName) - 1);
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return false;
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}
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return true;
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}
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void
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C_PcSave::PopulateSlotInfo()
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{
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for (int i = 0; i < SLOT_COUNT; i++) {
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Slots[i] = SLOT_EMPTY;
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SlotFileName[i][0] = '\0';
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SlotSaveDate[i][0] = '\0';
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}
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for (int i = 0; i < SLOT_COUNT; i++) {
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#ifdef FIX_BUGS
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char savename[MAX_PATH];
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#else
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char savename[52];
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#endif
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struct {
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int size;
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wchar FileName[24];
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SYSTEMTIME SaveDateTime;
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} header;
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sprintf(savename, "%s%i%s", DefaultPCSaveFileName, i + 1, ".b");
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int file = CFileMgr::OpenFile(savename, "rb");
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if (file != 0) {
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CFileMgr::Read(file, (char*)&header, sizeof(header));
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if (strncmp((char*)&header, TopLineEmptyFile, sizeof(TopLineEmptyFile)-1) != 0) {
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Slots[i] = SLOT_OK;
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memcpy(SlotFileName[i], &header.FileName, sizeof(header.FileName));
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SlotFileName[i][24] = '\0';
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}
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CFileMgr::CloseFile(file);
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}
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if (Slots[i] == SLOT_OK) {
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if (CheckDataNotCorrupt(i, savename)) {
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SYSTEMTIME st;
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memcpy(&st, &header.SaveDateTime, sizeof(SYSTEMTIME));
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const char *month;
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switch (st.wMonth)
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{
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case 1: month = "JAN"; break;
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case 2: month = "FEB"; break;
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case 3: month = "MAR"; break;
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case 4: month = "APR"; break;
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case 5: month = "MAY"; break;
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case 6: month = "JUN"; break;
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case 7: month = "JUL"; break;
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case 8: month = "AUG"; break;
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case 9: month = "SEP"; break;
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case 10: month = "OCT"; break;
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case 11: month = "NOV"; break;
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case 12: month = "DEC"; break;
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default: assert(0);
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}
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char date[70];
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#ifdef MORE_LANGUAGES
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if (CGame::japaneseGame)
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sprintf(date, "%02d %02d %04d %02d:%02d:%02d", st.wDay, st.wMonth, st.wYear, st.wHour, st.wMinute, st.wSecond);
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else
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#endif // MORE_LANGUAGES
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sprintf(date, "%02d %s %04d %02d:%02d:%02d", st.wDay, UnicodeToAsciiForSaveLoad(TheText.Get(month)), st.wYear, st.wHour, st.wMinute, st.wSecond);
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AsciiToUnicode(date, SlotSaveDate[i]);
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} else {
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CMessages::InsertNumberInString(TheText.Get("FEC_SLC"), i + 1, -1, -1, -1, -1, -1, SlotFileName[i]);
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Slots[i] = SLOT_CORRUPTED;
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}
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}
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}
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}
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