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97 lines
2 KiB
C++
97 lines
2 KiB
C++
#pragma once
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#include "Vehicle.h"
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class CObject;
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enum eHeliNodes
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{
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HELI_CHASSIS = 1,
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HELI_TOPROTOR,
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HELI_BACKROTOR,
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HELI_TAIL,
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HELI_TOPKNOT,
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HELI_SKID_LEFT,
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HELI_SKID_RIGHT,
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NUM_HELI_NODES
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};
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enum
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{
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HELI_RANDOM0,
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HELI_RANDOM1,
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HELI_SCRIPT,
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HELI_CATALINA,
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NUM_HELIS
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};
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enum
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{
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HELI_TYPE_RANDOM,
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HELI_TYPE_SCRIPT,
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HELI_TYPE_CATALINA,
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};
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class CHeli : public CVehicle
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{
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public:
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// 0x288
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RwFrame *m_aHeliNodes[NUM_HELI_NODES];
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int8 m_heliStatus;
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float m_fSearchLightX;
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float m_fSearchLightY;
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uint32 m_nExplosionTimer;
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float m_fRotation;
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float m_fAngularSpeed;
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float m_fTargetZ;
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float m_fSearchLightIntensity;
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int8 m_nHeliId;
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int8 m_heliType;
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int8 m_pathState;
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float m_aSearchLightHistoryX[6];
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float m_aSearchLightHistoryY[6];
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uint32 m_nSearchLightTimer;
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uint32 m_nShootTimer;
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uint32 m_nLastShotTime;
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uint32 m_nBulletDamage;
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float m_fRotorRotation;
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float m_fHeliDustZ[8];
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uint32 m_nPoliceShoutTimer;
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float m_fTargetOffset;
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bool m_bTestRight;
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static CHeli *pHelis[NUM_HELIS];
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static int16 NumRandomHelis;
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static uint32 TestForNewRandomHelisTimer;
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static int16 NumScriptHelis; // unused
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static bool CatalinaHeliOn;
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static bool CatalinaHasBeenShotDown;
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static bool ScriptHeliOn;
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CHeli(int32 id, uint8 CreatedBy);
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// from CEntity
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void SetModelIndex(uint32 id);
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void ProcessControl(void);
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void PreRender(void);
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void Render(void);
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void PreRenderAlways(void);
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CObject *SpawnFlyingComponent(int32 component);
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static void InitHelis(void);
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static void UpdateHelis(void);
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static void SpecialHeliPreRender(void);
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static bool TestRocketCollision(CVector *coors);
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static bool TestBulletCollision(CVector *line0, CVector *line1, CVector *bulletPos, int32 damage);
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static void StartCatalinaFlyBy(void);
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static void RemoveCatalinaHeli(void);
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static CHeli *FindPointerToCatalinasHeli(void);
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static void CatalinaTakeOff(void);
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static void MakeCatalinaHeliFlyAway(void);
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static bool HasCatalinaBeenShotDown(void);
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static void ActivateHeli(bool activate);
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};
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