mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-15 04:28:59 +00:00
38 lines
1.1 KiB
Lua
38 lines
1.1 KiB
Lua
workspace "re3"
|
|
configurations { "Release","Debug" }
|
|
location "build"
|
|
|
|
files { "src/*.*" }
|
|
files { "src/math/*.*" }
|
|
files { "src/modelinfo/*.*" }
|
|
files { "src/entities/*.*" }
|
|
files { "src/render/*.*" }
|
|
|
|
includedirs { "src", "src/modelinfo" }
|
|
includedirs { "src", "src/entities" }
|
|
includedirs { "src", "src/render" }
|
|
includedirs { os.getenv("RWSDK33") }
|
|
|
|
project "re3"
|
|
kind "SharedLib"
|
|
language "C++"
|
|
targetname "re3"
|
|
targetdir "bin/%{cfg.buildcfg}"
|
|
targetextension ".dll"
|
|
characterset ("MBCS")
|
|
|
|
filter "configurations:Debug"
|
|
defines { "DEBUG" }
|
|
flags { "StaticRuntime" }
|
|
symbols "On"
|
|
debugdir "C:/Users/aap/games/gta3_re"
|
|
debugcommand "C:/Users/aap/games/gta3_re/gta3.exe"
|
|
postbuildcommands "copy /y \"$(TargetPath)\" \"C:\\Users\\aap\\games\\gta3_re\\plugins\\re3.dll\""
|
|
|
|
filter "configurations:Release"
|
|
defines { "NDEBUG" }
|
|
optimize "On"
|
|
flags { "StaticRuntime" }
|
|
debugdir "C:/Users/aap/games/gta3_re"
|
|
debugcommand "C:/Users/aap/games/gta3_re/gta3.exe"
|
|
postbuildcommands "copy /y \"$(TargetPath)\" \"C:\\Users\\aap\\games\\gta3_re\\plugins\\re3.dll\""
|