re3/src/render/MBlur.h
2020-06-20 14:54:11 +02:00

33 lines
768 B
C++

#pragma once
enum FxType
{
FXTYPE_0 = 0,
FXTYPE_1,
FXTYPE_2,
FXTYPE_3,
FXTYPE_4,
FXTYPE_5,
};
class CMBlur
{
public:
static RwRaster *pFrontBuffer;
static bool ms_bJustInitialised;
static bool BlurOn;
static float Drunkness;
public:
static void MotionBlurOpen(RwCamera *cam);
static void MotionBlurClose(void);
static void CreateImmediateModeData(RwCamera *cam, RwRect *rect);
static void MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 alpha);
static void OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, int32 alpha);
static void SetDrunkBlur(float drunkness);
static void ClearDrunkBlur();
//TODO
static void AddRenderFx(RwCamera *,RwRect *,float,FxType)
{}
};