mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-02 17:15:41 +00:00
53 lines
2.6 KiB
C++
53 lines
2.6 KiB
C++
#pragma once
|
|
|
|
class CSprite2d
|
|
{
|
|
static float RecipNearClip;
|
|
static float NearScreenZ;
|
|
static int nextBufferVertex;
|
|
static int nextBufferIndex;
|
|
static RwIm2DVertex maVertices[8];
|
|
public:
|
|
RwTexture *m_pTexture;
|
|
|
|
static void SetRecipNearClip(void);
|
|
static void InitPerFrame(void);
|
|
|
|
CSprite2d(void) : m_pTexture(nil) {};
|
|
~CSprite2d(void) { Delete(); };
|
|
void Delete(void);
|
|
void SetRenderState(void);
|
|
void SetTexture(const char *name);
|
|
void SetTexture(const char *name, const char *mask);
|
|
void SetAddressing(RwTextureAddressMode addr);
|
|
void Draw(float x, float y, float w, float h, const CRGBA &col);
|
|
void Draw(const CRect &rect, const CRGBA &col);
|
|
void Draw(const CRect &rect, const CRGBA &col,
|
|
float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2);
|
|
void Draw(const CRect &rect, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3);
|
|
void Draw(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &col);
|
|
|
|
static void SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3, uint32 far);
|
|
static void SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3,
|
|
float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2);
|
|
static void SetVertices(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4,
|
|
const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3);
|
|
static void SetVertices(int n, float *positions, float *uvs, const CRGBA &col);
|
|
static void SetMaskVertices(int n, float *positions);
|
|
static void SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3,
|
|
float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2);
|
|
|
|
static void DrawRect(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3);
|
|
static void DrawRect(const CRect &r, const CRGBA &col);
|
|
static void DrawRectXLU(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3);
|
|
static void DrawAnyRect(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4,
|
|
const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3);
|
|
|
|
static void Draw2DPolygon(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &color);
|
|
|
|
static RwIm2DVertex* GetVertices() { return maVertices; };
|
|
|
|
static bool IsVertexBufferFull();
|
|
static void AddToBuffer(const CRect &a1, const CRGBA &a2, float a3, float a4, float a5, float a6, float a7, float a8, float a9, float a10);
|
|
static void RenderVertexBuffer();
|
|
};
|