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https://github.com/GTAmodding/re3.git
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112 lines
3.9 KiB
C++
112 lines
3.9 KiB
C++
#pragma once
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#include "Game.h"
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#include "Gangs.h"
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#include "CarCtrl.h"
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enum eZoneType
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{
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ZONE_DEFAULT,
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ZONE_NAVIG,
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ZONE_INFO,
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ZONE_MAPZONE,
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};
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class CZone
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{
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public:
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char name[8];
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float minx;
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float miny;
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float minz;
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float maxx;
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float maxy;
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float maxz;
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eZoneType type;
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eLevelName level;
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int16 zoneinfoDay;
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int16 zoneinfoNight;
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CZone *child;
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CZone *parent;
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CZone *next;
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wchar *GetTranslatedName(void);
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};
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class CZoneInfo
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{
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public:
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// Car data
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int16 carDensity;
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int16 carThreshold[CCarCtrl::NUM_CAR_CLASSES];
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int16 boatThreshold[CCarCtrl::NUM_BOAT_CLASSES];
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int16 gangThreshold[NUM_GANGS];
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int16 copThreshold;
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// Ped data
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uint16 pedDensity;
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uint16 gangPedThreshold[NUM_GANGS];
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uint16 copPedThreshold;
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uint16 pedGroup;
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};
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class CTheZones
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{
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static int16 FindIndex;
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static uint16 NumberOfAudioZones;
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static int16 AudioZoneArray[NUMAUDIOZONES];
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static uint16 TotalNumberOfMapZones;
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static uint16 TotalNumberOfInfoZones;
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static uint16 TotalNumberOfNavigationZones;
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static CZone InfoZoneArray[NUMINFOZONES];
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static CZone MapZoneArray[NUMMAPZONES];
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static CZone NavigationZoneArray[NUMNAVIGZONES];
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static uint16 TotalNumberOfZoneInfos;
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static CZoneInfo ZoneInfoArray[2*NUMINFOZONES];
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public:
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static eLevelName m_CurrLevel;
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static void Init(void);
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static void Update(void);
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static void CreateZone(char *name, eZoneType type,
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float minx, float miny, float minz,
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float maxx, float maxy, float maxz,
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eLevelName level);
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static CZone *GetInfoZone(uint16 i) { return &InfoZoneArray[i]; }
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static CZone *GetNavigationZone(uint16 i) { return &NavigationZoneArray[i]; }
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static CZone *GetMapZone(uint16 i) { return &MapZoneArray[i]; }
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static CZone *GetAudioZone(uint16 i) { return &InfoZoneArray[AudioZoneArray[i]]; }
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static void PostZoneCreation(void);
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static void CheckZonesForOverlap(void);
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static void InsertZoneIntoZoneHierarchy(CZone *zone);
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static bool InsertZoneIntoZoneHierRecursive(CZone *z1, CZone *z2);
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static bool ZoneIsEntirelyContainedWithinOtherZone(CZone *z1, CZone *z2);
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static bool PointLiesWithinZone(const CVector *v, CZone *zone);
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static eLevelName GetLevelFromPosition(const CVector *v);
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static CZone *FindInformationZoneForPosition(const CVector *v);
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static CZone *FindSmallestNavigationZoneForPosition(const CVector *v, bool findDefault, bool findNavig);
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static int16 FindZoneByLabelAndReturnIndex(char *name, eZoneType type);
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static int16 FindNextZoneByLabelAndReturnIndex(char *name, eZoneType type);
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static CZoneInfo *GetZoneInfo(const CVector *v, uint8 day);
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static void GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info);
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static void SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity,
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int16 copCarDensity, const int16 *gangCarDensities /*[NUMGANGS]*/);
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static void SetZoneCivilianCarInfo(uint16 zoneid, uint8 day,
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const int16* carDensities, const int16* boatDensities);
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static void SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity,
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int16 gang0Density, int16 gang1Density, int16 gang2Density, int16 gang3Density,
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int16 gang4Density, int16 gang5Density, int16 gang6Density, int16 gang7Density,
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int16 gang8Density, int16 copDensity);
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static void SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity);
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static void SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity);
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static void SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup);
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static int16 FindAudioZone(CVector *pos);
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static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &NavigationZoneArray[i]; }
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static int32 GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - NavigationZoneArray; }
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static void AddZoneToAudioZoneArray(CZone *zone);
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static void InitialiseAudioZoneArray(void);
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static void SaveAllZones(uint8 *buffer, uint32 *length);
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static void LoadAllZones(uint8 *buffer, uint32 length);
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};
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