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601 lines
27 KiB
C
601 lines
27 KiB
C
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/**
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* \defgroup rtltmap RtLtMap
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* \ingroup rttool
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*
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* Lightmap Generation Toolkit for RenderWare.
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*/
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#ifndef RTLTMAP_H
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#define RTLTMAP_H
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/*===========================================================================*
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*--- Includes --------------------------------------------------------------*
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*===========================================================================*/
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#include "rwcore.h"
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#include "rpworld.h"
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#include "rpltmap.h"
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/**
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* \ingroup rtltmap
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* \typedef RtLtMapIlluminateSampleCallBack
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* \ref RtLtMapIlluminateSampleCallBack is the callback to be called, from
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* within \ref RtLtMapIlluminate, for groups of samples in the objects
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* currently being illuminated.
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*
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* For lightmapped objects, samples are grouped on a per-polygon basis and
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* for vertex-lit objects, samples are grouped on a per-object basis (see
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* \ref RtLtMapObjectFlags).
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*
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* This callback will receive an array of color values to fill in, each
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* representing one sample in the current object - this may correspond to
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* a texel in the current object's lightmap or the prelight colour of a
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* vertex, depending on whether the object is lightmapped and/or vertex-lit.
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* It will receive positions (in world-space) for each sample and the normal
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* vector (again, in world-space) of each sample (normals are interpolated
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* across polygons for non-flat-shaded materials. See \ref RtLtMapMaterialFlags).
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* For lightmap samples (not vertex-lighting samples), it will receive
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* barycentric coordinates within the current polygon. It will also receive
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* a list of RpLights affecting the current object.
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*
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* The barycentric coordinates may be used, for example, to allow a callback
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* to easily import existing lighting data (e.g from previously generated
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* lightmaps in a different format, or from an art package with lighting
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* functionality).
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*
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* NOTE: The alpha channel of the RwRGBA results array must NOT be modified.
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* These values are used internally and their modification may result in
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* unwanted visual artifacts in the resulting lighting solution.
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*
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* The default RtLtMapIlluminateSampleCallBacks supplied with RtLtMap is
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* \ref RtLtMapDefaultSampleCallBack. This callback performs point and area
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* lighting (the area lights use are those passed to \ref RtLtMapIlluminate).
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*
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* \param results A pointer to an array of \ref RwRGBA sample color values
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* \param samplePositions A pointer to an array of \ref RwV3d values specifying the
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* world-space positions of each of the samples in the results array
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* \param baryCoords A pointer to an array of \ref RwV3d values specifying the
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* barycentric coordinates (within the current polygon) of
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* each of the samples in the results array
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* \param numSamples The length of the results, samplePositions, baryCoords and normals arrays
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* \param lights An array of pointers to \ref RpLight's affecting the current object
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* \param numLights The length of the lights array
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* \param normals A pointer to an array of \ref RwV3d values specifying the
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* world-space, unit normals of each of the samples in the results array
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*
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* \return A pointer to the results array on success, NULL otherwise
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*
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* \see RtLtMapIlluminate
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* \see RtLtMapIlluminateVisCallBack
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* \see RtLtMapIlluminateProgressCallBack
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*/
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typedef RwRGBA *(*RtLtMapIlluminateSampleCallBack)(RwRGBA *results,
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RwV3d *samplePositions,
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RwV3d *baryCoords,
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RwUInt32 numSamples,
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RpLight **lights,
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RwUInt32 numLights,
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RwV3d *normals);
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/**
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* \ingroup rtltmap
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* \typedef RtLtMapIlluminateVisCallBack
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* \ref RtLtMapIlluminateVisCallBack is the callback to be called, from
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* within \ref RtLtMapIlluminate, to determine the visibility between a
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* sample and a light.
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*
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* This callback is called for all samples in the current
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* \ref RtLtMapLightingSession and for each light source which may
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* potentially affect each of those samples (this may not be all the
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* lights in the scene, as some hierarchical culling is performed).
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* Each sample may represent a texel in the current object's lightmap
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* or the prelight color of a vertex, depending on whether the object
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* is lightmapped and/or vertex-lit (see \ref RtLtMapObjectFlags).
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*
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* The callback will receive a pointer to the world of the current
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* \ref RtLtMapLightingSession (this may be used to perform intersection
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* tests), the world-space position of the sample, the world-space
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* position of the light, a pointer to a light and a pointer to an
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* \ref RwRGBAReal result value.
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*
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* If the light pointer is NULL, this means that the current light
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* is an area light (as opposed to an \ref RpLight), of an internal
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* format. The area lights use are those passed to \ref RtLtMapIlluminate.
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*
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* The callback should return FALSE to signify that the light is wholly
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* occluded w.r.t the sample position, otherwise it should return TRUE.
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* Partial degrees of (color-frequency-dependent) occlusion may be
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* expressed by modifying the RwRGBAReal value. This defaults to bright
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* white but may be reduced to signify that the light from the light
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* source should be attenuated. This could be used to take into account
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* light-filtering objects in the scene (such as coloured glass or fog).
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*
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* The default RtLtMapIlluminateVisCallBack supplied with RtLtMap is
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* \ref RtLtMapDefaultVisCallBack. This callback performs visibility
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* tests using the line-intersection tests from \ref rtintersect. It tests
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* for occlusion by RpWorldSectors and RpAtomics and it respects the
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* relevant \ref RtLtMapObjectFlags and \ref RtLtMapMaterialFlags but it
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* does not filter light; visibility is determined to be either one or zero.
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*
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* \param world The world of the current RtLtMapLightingSession
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* \param result An RwRGBAReal value to attentuate this light's
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* contribution to the current sample
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* \param samplePos The world-space positiuon of the sample
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* \param lightPos The world-space positiuon of the light
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* \param light A pointer to the light (NULL if it is an are light)
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*
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* \return TRUE if the light is visible from the sample, FALSE if it is occluded
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*
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* \see RtLtMapIlluminate
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* \see RtLtMapIlluminateSampleCallBack
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* \see RtLtMapIlluminateProgressCallBack
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*/
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typedef RwBool (*RtLtMapIlluminateVisCallBack)(RpWorld *world,
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RwRGBAReal *result,
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RwV3d *samplePos,
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RwV3d *lightPos,
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RpLight *light);
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/**
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* \ingroup rtltmap
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* \typedef RtLtMapIlluminateProgressCallBack
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* \ref RtLtMapIlluminateProgressCallBack is the callback to be called, from
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* within \ref RtLtMapIlluminate, to allow a user to track lighting progress.
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*
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* The progress callback will be called at several stages during lighting,
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* with a different 'message' parameter value used at each stage (see
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* \ref RtLtMapProgressMessage). It will be called at the very start of
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* lighting (for a given \ref RtLtMapLightingSession), before any samples
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* are lit. It will also be called at the very end of lighting, after all
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* samples have been lit. It will be called before and after each lighting
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* 'slice' (see \ref RtLtMapIlluminate) and also after each group of
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* samples have been lit.
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*
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* For lightmapped objects, samples are grouped on a per-polygon basis and
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* for vertex-lit objects, samples are grouped on a per-object basis (see
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* \ref RtLtMapObjectFlags).
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*
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* The progress callback will receive a RwReal value specifying the percentage
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* of samples already lit in the current \ref RtLtMapLightingSession (see
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* \ref RtLtMapLightingSessionGetNumSamples).
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*
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* By returning FALSE, the progress callback may cause early termination of
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* the current lighting 'slice' (this may be used, for example, to keep
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* the time spent lighting each slice fairly constant).
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*
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* There is no default progress callback supplied with RtLtMap.
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*
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* \param message A \ref RtLtMapProgressMessage identifying the stage
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* of the current call to the progress callback
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* \param value The percentage of samples already lit in the
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* current \ref RtLtMapLightingSession
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*
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* \return FALSE to immediately terminate lighting, otherwise TRUE
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*
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* \see RtLtMapIlluminate
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* \see RtLtMapIlluminateSampleCallBack
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* \see RtLtMapIlluminateVisCallBack
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*/
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typedef RwBool (*RtLtMapIlluminateProgressCallBack)(RwInt32 message,
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RwReal value);
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/**
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* \ingroup rtltmap
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* \ref RtLtMapProgressMessage is an enumerated type identifying the different
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* stages at which the \ref RtLtMapIlluminateProgressCallBack may be called
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* from within \ref RtLtMapIlluminate.
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*
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* \see RtLtMapIlluminateProgressCallBack
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* \see RtLtMapIlluminate
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*/
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enum RtLtMapProgressMessage
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{
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rtLTMAPPROGRESSNAMESSAGE = 0,
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rtLTMAPPROGRESSSTART = 1, /**< This is issued at the beginning of
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* an incremental lighting session */
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rtLTMAPPROGRESSSTARTSLICE = 2, /**< This is issued at the beginning of every
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* slice in an incremental lighting session */
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rtLTMAPPROGRESSUPDATE = 3, /**< This is issued after the lighting of each
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* lightmapped triangle or vertex-lit object */
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rtLTMAPPROGRESSENDSLICE = 4, /**< This is issued at the end of every slice
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* in an incremental lighting session */
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rtLTMAPPROGRESSEND = 5, /**< This is issued at the end of an
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* incremental lighting session */
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rtLTMAPPROGRESSFORCEENUMSIZEINT = 0x7FFFFFFF
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};
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typedef enum RtLtMapProgressMessage RtLtMapProgressMessage;
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typedef struct RtLtMapLightingSession RtLtMapLightingSession;
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/**
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* \ingroup rtltmap
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* \typedef RtLtMapLightingSession
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* The \ref RtLtMapLightingSession structure holds information to be passed to
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* \ref RtLtMapIlluminate. It is used to parameterize the lighting process.
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*
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* The \ref RtLtMapLightingSession structure encapsulates a set of objects and
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* keeps track of the proportion of samples, within that set, that have already
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* been lit by calls to \ref RtLtMapIlluminate. Each call performs lighting for
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* one 'slice' of the whole 'session'. If the camera member is non-NULL, it is
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* important that the camera is not moved between lighting slices.
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*
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* The \ref RtLtMapLightingSession is also passed to
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* \ref RtLtMapLightMapsCreate, \ref RtLtMapLightMapsClear,
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* \ref RtLtMapLightMapsDestroy and \ref RtLtMapAreaLightGroupCreate,
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* though not all of the session structure's member will be used in
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* each of these cases.
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*
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* \see RtLtMapIlluminate
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* \see RtLtMapLightMapsCreate
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* \see RtLtMapLightMapsClear
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* \see RtLtMapLightMapsDestroy
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* \see RtLtMapAreaLightGroupCreate
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*/
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struct RtLtMapLightingSession
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{
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RpWorld *world; /**< This world is that in which collisions are performed
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* during illumination (for the purposes of lighting
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* visibility determination) */
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RwCamera *camera; /**< An optional pointer to a camera. The camera's frustum
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* may be used to cull objects and/or triangles from the
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* set of those to be processed. */
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RpWorldSector **sectorList; /**< An optional array of \ref RpWorldSector pointers,
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* specifying which sectors in the world to light. If
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* this is NULL, then all sectors in the world (or those
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* inside the optional camera's frustum) will be lit. */
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RwInt32 numSectors; /**< The length of the sectorList array. If this is set to
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* '-1' then none of the sectors in the world will be lit. */
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RpAtomic **atomicList; /**< An optional array of \ref RpAtomic pointers,
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* specifying which atomics to light. If this is NULL
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* then all atomics in the world (or those inside the
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* optional camera's frustum) will be lit. */
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RwInt32 numAtomics; /**< The length of the atomicList array. If this is set to
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* '-1' then none of the atomics in the world will be lit. */
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RwUInt32 startSample; /**< Lighting for the current 'slice' should begin with this
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* sample. It is the user's responsibility to increment this
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* value after each slice. Note that partial lighting is
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* quantized to be per-polygon (for lightmapped objects).
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* startSample will always be rounded down, not up. */
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RwUInt32 numSamples; /**< This specifies how many lightmap samples should be lit.
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* If it is left zero then all samples in the current set
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* of objects will be lit. Note that partial lighting is
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* quantized to be per-polygon (for lightmapped objects).
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* numSamples will always be rounded up, not down. */
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RwUInt32 totalSamples;/**< This specifies how many lightmap samples will be lit in
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* total for the world specified (this is filled in by
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* \ref RtLtMapIlluminate, not the calling function). */
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RtLtMapIlluminateSampleCallBack sampleCallBack; /**< A \ref RtLtMapIlluminateSampleCallBack
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* to use during lighting. If this is left
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* NULL, the default callback will be used. */
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RtLtMapIlluminateVisCallBack visCallBack; /**< A \ref RtLtMapIlluminateVisCallBack
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* to use during lighting. If this is left
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* NULL, the default callback will be used. */
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RtLtMapIlluminateProgressCallBack progressCallBack; /**< A \ref RtLtMapIlluminateProgressCallBack
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* to use during lighting. If this is left
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* NULL, no progress callback will be used. */
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};
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/**
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* \ingroup rtltmap
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* \ref RtLtMapMaterialFlags is an enumerated type specifying the different
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* lightmap-related flags which may be applied to materials. These values
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* will be taken into consideration within \ref RtLtMapIlluminate.
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*
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* \see RtLtMapMaterialGetFlags
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* \see RtLtMapMaterialSetFlags
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* \see RtLtMapMaterialGetAreaLightColor
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* \see RtLtMapMaterialSetAreaLightColor
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* \see RtLtMapMaterialGetLightMapDensityModifier
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* \see RtLtMapMaterialSetLightMapDensityModifier
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* \see RtLtMapMaterialGetAreaLightDensityModifier
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* \see RtLtMapMaterialSetAreaLightDensityModifier
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* \see RtLtMapMaterialSetAreaLightRadiusModifier
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* \see RtLtMapMaterialGetAreaLightRadiusModifier
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* \see RtLtMapIlluminate
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* \see RtLtMapAreaLightGroupCreate
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* \see RtLtMapIlluminateVisCallBack
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*/
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enum RtLtMapMaterialFlags
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{
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rtLTMAPMATERIALNAFLAG = 0,
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rtLTMAPMATERIALLIGHTMAP = 1, /**< This material should be lightmapped
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* [for non-lightmapped materials within lightmapped objects,
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* texel values will be set to (0, 0, 0) (or (255, 255, 255) if
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* the rtLTMAPMATERIALAREALIGHT flag is present, so that light-
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* emitting textures appear as bright as the light which they are
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* emittering) and the mesh may be 'shrunk' in UV-space so as not
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* to waste lightmap texels] */
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rtLTMAPMATERIALAREALIGHT = 2, /**< This material is an area light emitter
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* (see \ref RtLtMapAreaLightGroupCreate) */
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rtLTMAPMATERIALNOSHADOW = 4, /**< This material does not block light */
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rtLTMAPMATERIALSKY = 8, /**< This material blocks everything but directional
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* lights, to allow sky polygons to occlude geometry
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* and yet emit directional light (sky or sun light,
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* being as if cast from an infinite distance) */
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rtLTMAPMATERIALFLATSHADE = 16, /**< This material will be lit as if flat-shaded
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* (polygon normals will be used during illumination) */
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rtLTMAPMATERIALFLAGFORCEENUMSIZEINT = 0x7FFFFFFF
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};
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typedef enum RtLtMapMaterialFlags RtLtMapMaterialFlags;
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/**
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* \ingroup rtltmap
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* \ref RtLtMapObjectFlags is an enumerated type specifying the different
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* lightmap-related flags which may be applied to world sectors and
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* atomics. These values will be taken into consideration within
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* \ref RtLtMapLightMapsCreate and \ref RtLtMapIlluminate.
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*
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* \see RtLtMapAtomicGetFlags
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* \see RtLtMapAtomicSetFlags
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* \see RtLtMapWorldSectorGetFlags
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* \see RtLtMapWorldSectorSetFlags
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* \see RtLtMapLightMapsCreate
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* \see RtLtMapIlluminate
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* \see RtLtMapIlluminateVisCallBack
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*/
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enum RtLtMapObjectFlags
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{
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rtLTMAPOBJECTNAFLAG = 0,
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rtLTMAPOBJECTLIGHTMAP = 1, /**< This object is to be lightmapped */
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rtLTMAPOBJECTVERTEXLIGHT = 2, /**< This object's vertex prelight colours should
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* be lit within \ref RtLtMapIlluminate. */
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rtLTMAPOBJECTNOSHADOW = 4, /**< This object does not cast shadows (useful, for
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* example, for moving objects for which dynamic
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* shadows are to be rendered - such as doors) */
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rtLTMAPOBJECTFLAGFORCEENUMSIZEINT = 0x7FFFFFFF
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};
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typedef enum RtLtMapObjectFlags RtLtMapObjectFlags;
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/* Area-lighting stuff:*
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***********************/
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/**
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* \ingroup rtltmap
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* \typedef RtLtMapAreaLightGroup
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* \ref RtLtMapAreaLightGroup is a structure which acts as a container
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* for area lights created by a call to \ref RtLtMapAreaLightGroupCreate.
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* The containers may be chained and passed to \ref RtLtMapIlluminate.
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* Each container has an optional pointer to a RwFrame which is used to
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* transform the contained area lights relative to the world of the current
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* \ref RtLtMapLightingSession and relative to each other (such that, for
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* example, lights from multiple worlds, which are connected by portals,
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* or which are composed of atomics and not world sectors, may be used
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* within a single call to \ref RtLtMapIlluminate).
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*
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* \see RtLtMapAreaLightGroupCreate
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* \see RtLtMapAreaLightGroupDestroy
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* \see RtLtMapIlluminate
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* \see RtLtMapIlluminateVisCallBack
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*/
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typedef struct RtLtMapAreaLightGroup RtLtMapAreaLightGroup;
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struct RtLtMapAreaLightGroup
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{
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RwSList *meshes; /**< A list of hierarchically-grouped area lights */
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RwFrame *frame; /**< An (optional) pointer to a frame (owned by something else)
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* whose LTM specifies the coordinate system of this container,
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* relative to the world of the current \ref RtLtMapLightingSession. */
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RtLtMapAreaLightGroup *next; /**< A pointer for chaining are light groups together */
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};
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/* Area light triangles are grouped by source mesh (this may change) */
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typedef struct LtMapAreaLightMesh LtMapAreaLightMesh;
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struct LtMapAreaLightMesh
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{
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RwUInt32 flags; /* To hold hierarchical visibility culling flags,
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* relevant to the object/triangle *currently* being lit. */
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RpMaterial *material; /* The emitter material, containing colour, etc */
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RwSphere sphere; /* Each mesh has an associated center and radius */
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RwReal ROI; /* Centred on the above sphere, the R.O.I. of the
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* samples in this mesh (a conservative estimate) */
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RwSList *triangles; /* A list of the area light triangles in this mesh */
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};
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/* Area light samples are grouped by source triangle */
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typedef struct LtMapAreaLight LtMapAreaLight;
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struct LtMapAreaLight
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{
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RwUInt16 flags; /* To hold hierarchical visibility culling flags,
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* relevant to the object/triangle *currently* being lit. */
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RwUInt16 numSamples; /* Number of area light samples in this triangle */
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RwReal areaPerSample; /* (triangleArea / numSamples) for this triangle */
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RwPlane plane; /* This 'area light' is a triangle, this is its plane. */
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RwSphere sphere; /* This bounds the triangle's points in world-space (it's
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* not worth storing 3 points, coarse culling is fine) */
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RwV3d *lights; /* Array of area light sample positions (in world-space) */
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};
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#ifdef __cplusplus
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extern "C"
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{
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#endif /* __cplusplus */
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/* Lightmap creation functionality: */
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extern RtLtMapLightingSession *
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RtLtMapLightMapsCreate(RtLtMapLightingSession *session,
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RwReal density, RwRGBA *color);
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extern void
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RtLtMapLightMapsDestroy(RtLtMapLightingSession *session);
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extern RpAtomic *
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RtLtMapAtomicLightMapDestroy(RpAtomic *atomic);
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extern RpWorldSector *
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RtLtMapWorldSectorLightMapDestroy(RpWorldSector *sector);
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extern RwReal
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RtLtMapGetVertexWeldThreshold(void);
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extern RwBool
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RtLtMapSetVertexWeldThreshold(RwReal threshold);
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extern RwUInt32
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RtLtMapLightMapGetDefaultSize(void);
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extern RwBool
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RtLtMapLightMapSetDefaultSize(RwUInt32 size);
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extern RwUInt32
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RtLtMapAtomicGetLightMapSize(RpAtomic *atomic);
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extern RpAtomic *
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RtLtMapAtomicSetLightMapSize(RpAtomic *atomic, RwUInt32 size);
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extern RwUInt32
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RtLtMapWorldSectorGetLightMapSize(RpWorldSector *sector);
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|
extern RpWorldSector *
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RtLtMapWorldSectorSetLightMapSize(RpWorldSector *sector, RwUInt32 size);
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|
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extern RwUInt32
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RtLtMapAtomicGetFlags(RpAtomic *atomic);
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extern RpAtomic *
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RtLtMapAtomicSetFlags(RpAtomic *atomic, RwUInt32 flags);
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|
extern RwUInt32
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RtLtMapWorldSectorGetFlags(RpWorldSector *sector);
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|
extern RpWorldSector *
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RtLtMapWorldSectorSetFlags(RpWorldSector *sector, RwUInt32 flags);
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|
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/* Lightmap illumination functionality: */
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|
extern RwUInt32
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|
RtLtMapIlluminate(RtLtMapLightingSession *session,
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RtLtMapAreaLightGroup *lights);
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|
|
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extern RwReal
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RtLtMapGetSliverAreaThreshold(void);
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|
extern RwBool
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RtLtMapSetSliverAreaThreshold(RwReal threshold);
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|
|
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extern RwRGBA *
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|
RtLtMapDefaultSampleCallBack(RwRGBA *results,
|
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RwV3d *samplePositions,
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RwV3d * __RWUNUSED__ baryCoords,
|
|
RwUInt32 numSamples,
|
|
RpLight **lights,
|
|
RwUInt32 numLights,
|
|
RwV3d *normals);
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|
|
|
extern RwBool
|
|
RtLtMapDefaultVisCallBack(RpWorld *world,
|
|
RwRGBAReal __RWUNUSED__ *result,
|
|
RwV3d *samplePos,
|
|
RwV3d *lightPos,
|
|
RpLight __RWUNUSED__ *light);
|
|
|
|
extern RtLtMapLightingSession *
|
|
RtLtMapLightingSessionInitialize(RtLtMapLightingSession *session,
|
|
RpWorld *world);
|
|
|
|
extern RwInt32
|
|
RtLtMapLightingSessionGetNumSamples(RtLtMapLightingSession *session);
|
|
extern RwInt32
|
|
RtLtMapWorldSectorGetNumSamples(RpWorldSector *sector);
|
|
extern RwInt32
|
|
RtLtMapAtomicGetNumSamples(RpAtomic *atomic);
|
|
|
|
extern RtLtMapLightingSession *
|
|
RtLtMapImagesPurge(RtLtMapLightingSession *session);
|
|
extern RpAtomic *
|
|
RtLtMapAtomicImagePurge(RpAtomic *atomic);
|
|
extern RpWorldSector *
|
|
RtLtMapWorldSectorImagePurge(RpWorldSector *sector);
|
|
|
|
extern RtLtMapLightingSession *
|
|
RtLtMapLightMapsClear(RtLtMapLightingSession *session, RwRGBA *color);
|
|
extern RpAtomic *
|
|
RtLtMapAtomicLightMapClear(RpAtomic *atomic, RwRGBA *color);
|
|
extern RpWorldSector *
|
|
RtLtMapWorldSectorLightMapClear(RpWorldSector *sector, RwRGBA *color);
|
|
|
|
|
|
/* Material/area-lighting functionality: */
|
|
extern RtLtMapAreaLightGroup *
|
|
RtLtMapAreaLightGroupCreate(RtLtMapLightingSession *session, RwReal density);
|
|
extern RwBool
|
|
RtLtMapAreaLightGroupDestroy(RtLtMapAreaLightGroup *lights);
|
|
|
|
extern RwUInt32
|
|
RtLtMapMaterialGetFlags(RpMaterial *material);
|
|
extern RpMaterial *
|
|
RtLtMapMaterialSetFlags(RpMaterial *material, RwUInt32 flags);
|
|
|
|
extern RwReal
|
|
RtLtMapMaterialGetLightMapDensityModifier(RpMaterial *material);
|
|
extern RpMaterial *
|
|
RtLtMapMaterialSetLightMapDensityModifier(RpMaterial *material, RwReal modifier);
|
|
|
|
extern RwRGBA
|
|
RtLtMapMaterialGetAreaLightColor(RpMaterial *material);
|
|
extern RpMaterial *
|
|
RtLtMapMaterialSetAreaLightColor(RpMaterial *material, RwRGBA color);
|
|
|
|
extern RwReal
|
|
RtLtMapMaterialGetAreaLightDensityModifier(RpMaterial *material);
|
|
extern RpMaterial *
|
|
RtLtMapMaterialSetAreaLightDensityModifier(RpMaterial *material, RwReal modifier);
|
|
|
|
extern RwReal
|
|
RtLtMapMaterialGetAreaLightRadiusModifier(RpMaterial *material);
|
|
extern RpMaterial *
|
|
RtLtMapMaterialSetAreaLightRadiusModifier(RpMaterial *material, RwReal modifier);
|
|
|
|
extern RwUInt32
|
|
RtLtMapGetMaxAreaLightSamplesPerMesh(void);
|
|
extern RwBool
|
|
RtLtMapSetMaxAreaLightSamplesPerMesh(RwUInt32 maxSamples);
|
|
extern RwReal
|
|
RtLtMapGetAreaLightDensityModifier(void);
|
|
extern RwBool
|
|
RtLtMapSetAreaLightDensityModifier(RwReal modifier);
|
|
extern RwReal
|
|
RtLtMapGetAreaLightRadiusModifier(void);
|
|
extern RwBool
|
|
RtLtMapSetAreaLightRadiusModifier(RwReal modifier);
|
|
extern RwReal
|
|
RtLtMapGetAreaLightErrorCutoff(void);
|
|
extern RwBool
|
|
RtLtMapSetAreaLightErrorCutoff(RwReal tolerance);
|
|
|
|
|
|
|
|
/* Texture-saving functionality: */
|
|
extern RwTexDictionary *
|
|
RtLtMapTexDictionaryCreate(RtLtMapLightingSession *session);
|
|
|
|
extern const RwChar *
|
|
RtLtMapGetDefaultPrefixString(void);
|
|
extern RwBool
|
|
RtLtMapSetDefaultPrefixString(RwChar *string);
|
|
|
|
extern RwUInt32
|
|
RtLtMapGetLightMapCounter(void);
|
|
extern RwBool
|
|
RtLtMapSetLightMapCounter(RwUInt32 value);
|
|
|
|
|
|
#if (defined(SKY2_DRVMODEL_H) || defined(NULLSKY_DRVMODEL_H))
|
|
|
|
/* PS2-specific functionality: */
|
|
extern RwTexture *RtLtMapSkyLightMapMakeDarkMap(RwTexture *lightMap);
|
|
|
|
extern RwTexture *RtLtMapSkyBaseTextureProcess(RwTexture *texture);
|
|
extern RpAtomic *RtLtMapSkyAtomicBaseTexturesProcess(RpAtomic *atomic);
|
|
extern RpWorldSector *
|
|
RtLtMapSkyWorldSectorBaseTexturesProcess(RpWorldSector *sector);
|
|
extern RtLtMapLightingSession *
|
|
RtLtMapSkyBaseTexturesProcess(RtLtMapLightingSession *session);
|
|
|
|
#endif /* (defined(SKY2_DRVMODEL_H) || defined(NULLSKY_DRVMODEL_H)) */
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif /* __cplusplus */
|
|
|
|
#endif /* RTLTMAP_H */
|
|
|
|
|