mirror of
https://github.com/GTAmodding/re3.git
synced 2025-01-18 12:56:35 +00:00
138abb91f6
# Conflicts: # src/control/CarCtrl.cpp # src/control/Script4.cpp # src/core/Frontend.cpp
408 lines
11 KiB
C++
408 lines
11 KiB
C++
#pragma once
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#define _CRT_SECURE_NO_WARNINGS
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#define _USE_MATH_DEFINES
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#pragma warning(disable: 4244) // int to float
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#pragma warning(disable: 4800) // int to bool
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#pragma warning(disable: 4838) // narrowing conversion
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#pragma warning(disable: 4996) // POSIX names
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#ifdef __MWERKS__
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#define __STDC_LIMIT_MACROS // so we get UINT32_MAX etc
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#endif
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#include <stdint.h>
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#include <string.h>
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#include <math.h>
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#ifdef __MWERKS__
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#define AUDIO_MSS
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#define RWLIBS // codewarrior doesn't support project level defines - so not even this is enough, but still catches most ifdefs
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#endif
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#if !defined RW_D3D9 && defined LIBRW
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#undef WITHD3D
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#undef WITHDINPUT
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#endif
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#if (defined WITHD3D && !defined LIBRW)
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#define WITHWINDOWS
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#endif
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#if defined _WIN32 && defined WITHWINDOWS && !defined _INC_WINDOWS
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#include <windows.h>
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#endif
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#ifdef WITHD3D
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#ifdef LIBRW
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#define WITH_D3D // librw includes d3d9 itself via this right now
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#else
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#ifndef USE_D3D9
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#include <d3d8.h>
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#else
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#include <d3d9.h>
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#endif
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#endif
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#endif
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#ifdef WITHDINPUT
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#define DIRECTINPUT_VERSION 0x0800
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#include <dinput.h>
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#endif
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#include <rwcore.h>
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#include <rpworld.h>
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// gotta put this somewhere
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#ifdef LIBRW
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#define STREAMPOS(str) ((str)->tell())
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#define STREAMFILE(str) (((rw::StreamFile*)(str))->file)
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#define HIERNODEINFO(hier) ((hier)->nodeInfo)
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#define HIERNODEID(hier, i) ((hier)->nodeInfo[i].id)
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#define HANIMFRAME(anim, i) ((RwUInt8*)(anim)->keyframes + (i)*(anim)->interpInfo->animKeyFrameSize)
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#else
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#define RWHALFPIXEL // always d3d
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#define STREAMPOS(str) ((str)->Type.memory.position)
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#define STREAMFILE(str) ((str)->Type.file.fpFile)
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#define HIERNODEINFO(hier) ((hier)->pNodeInfo)
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#define HIERNODEID(hier, i) ((hier)->pNodeInfo[i].nodeID)
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#define HANIMFRAME(anim, i) ((RwUInt8*)(anim)->pFrames + (i)*(anim)->interpInfo->keyFrameSize)
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#define RpHAnimStdInterpFrame RpHAnimStdKeyFrame
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#endif
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#ifdef RWHALFPIXEL
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#define HALFPX (0.5f)
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#else
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#define HALFPX (0.0f)
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#endif
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#define rwVENDORID_ROCKSTAR 0x0253F2
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#define Max(a,b) ((a) > (b) ? (a) : (b))
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#define Min(a,b) ((a) < (b) ? (a) : (b))
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// Use this to add const that wasn't there in the original code
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#define Const const
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typedef uint8_t uint8;
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typedef int8_t int8;
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typedef uint16_t uint16;
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typedef int16_t int16;
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#ifndef __MWERKS__
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typedef uint32_t uint32;
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typedef int32_t int32;
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#else
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typedef unsigned int uint32;
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typedef int int32;
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#endif
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typedef uintptr_t uintptr;
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typedef intptr_t intptr;
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typedef uint64_t uint64;
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typedef int64_t int64;
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// hardcode ucs-2
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typedef uint16_t wchar;
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typedef uint8 bool8;
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typedef uint16 bool16;
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typedef uint32 bool32;
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#if defined(_MSC_VER) || defined (__MWERKS__)
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typedef ptrdiff_t ssize_t;
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#endif
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#ifndef nil
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#define nil NULL
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#endif
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#include "config.h"
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#include "memoryManager.h"
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#include "relocatableChunk.h"
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#include <rphanim.h>
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#include <rpskin.h>
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#ifdef __GNUC__
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#define TYPEALIGN(n) __attribute__ ((aligned (n)))
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#else
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#ifdef _MSC_VER
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#define TYPEALIGN(n) __declspec(align(n))
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#else
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#define TYPEALIGN(n) // unknown compiler...ignore
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#endif
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#endif
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#define ALIGNPTR(p) (void*)((((uintptr)(void*)p) + sizeof(void*)-1) & ~(sizeof(void*)-1))
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// PDP-10 like byte functions
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#define MASK(p, s) (((1<<(s))-1) << (p))
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inline uint32 dpb(uint32 b, uint32 p, uint32 s, uint32 w)
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{
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uint32 m = MASK(p,s);
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return (w & ~m) | ((b<<p) & m);
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}
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inline uint32 ldb(uint32 p, uint32 s, uint32 w)
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{
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return w>>p & (1<<s)-1;
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}
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#include "skeleton.h"
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#include "Draw.h"
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#if defined(PROPER_SCALING)
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#ifdef FORCE_PC_SCALING
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#define DEFAULT_SCREEN_WIDTH (640)
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#define DEFAULT_SCREEN_HEIGHT (448)
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#else
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#define DEFAULT_SCREEN_WIDTH (640)
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#define DEFAULT_SCREEN_HEIGHT (480)
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#endif
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#elif defined(GTA_PS2)
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#define DEFAULT_SCREEN_WIDTH (640)
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#define DEFAULT_SCREEN_HEIGHT (480)
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#else //elif defined(GTA_PC)
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#define DEFAULT_SCREEN_WIDTH (640)
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#define DEFAULT_SCREEN_HEIGHT (448)
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#endif
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#define DEFAULT_ASPECT_RATIO (4.0f/3.0f)
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#define DEFAULT_VIEWWINDOW (0.7f)
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// game uses maximumWidth/Height, but this probably won't work
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// with RW windowed mode
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#ifdef GTA_PS2
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#ifdef GTA_PAL
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#define SCREEN_WIDTH ((float)640)
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#define SCREEN_HEIGHT ((float)512)
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#else
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#define SCREEN_WIDTH ((float)640)
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#define SCREEN_HEIGHT ((float)448)
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#endif
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#else
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#define SCREEN_WIDTH ((float)RsGlobal.width)
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#define SCREEN_HEIGHT ((float)RsGlobal.height)
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#endif
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#define SCREEN_HEIGHT_PAL ((float)512)
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#define SCREEN_HEIGHT_NTSC ((float)448)
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#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())
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#define SCREEN_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetScaledFOV() * 0.5f)))
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// This scales from PS2 pixel coordinates to the real resolution
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#define SCREEN_STRETCH_X(a) ((a) * (float) SCREEN_WIDTH / DEFAULT_SCREEN_WIDTH)
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#define SCREEN_STRETCH_Y(a) ((a) * (float) SCREEN_HEIGHT / DEFAULT_SCREEN_HEIGHT)
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#define SCREEN_STRETCH_FROM_RIGHT(a) (SCREEN_WIDTH - SCREEN_STRETCH_X(a))
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#define SCREEN_STRETCH_FROM_BOTTOM(a) (SCREEN_HEIGHT - SCREEN_STRETCH_Y(a))
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// This scales from PS2 pixel coordinates while optionally maintaining the aspect ratio
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#define SCREEN_SCALE_X(a) SCREEN_SCALE_AR(SCREEN_STRETCH_X(a))
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#define SCREEN_SCALE_Y(a) SCREEN_STRETCH_Y(a)
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#define SCREEN_SCALE_FROM_RIGHT(a) (SCREEN_WIDTH - SCREEN_SCALE_X(a))
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#define SCREEN_SCALE_FROM_BOTTOM(a) (SCREEN_HEIGHT - SCREEN_SCALE_Y(a))
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#ifdef ASPECT_RATIO_SCALE
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#define SCREEN_SCALE_AR(a) ((a) * DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO)
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#define SCALE_AND_CENTER_X(x) ((SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH) ? (x) : (SCREEN_WIDTH - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)) / 2 + SCREEN_SCALE_X((x)))
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#ifdef PROPER_SCALING
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#ifndef FORCE_PC_SCALING
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#undef SCREEN_SCALE_Y
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#define SCREEN_SCALE_Y(a) CDraw::ScaleY(SCREEN_STRETCH_Y(a))
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#endif
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#endif
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#else
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#define SCREEN_SCALE_AR(a) (a)
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#define SCALE_AND_CENTER_X(x) SCREEN_STRETCH_X(x)
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#endif
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// these are temp marcos while we don't implement all PSP UI coordinates
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#define PSP_DEFAULT_SCREEN_WIDTH (480)
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#define PSP_DEFAULT_SCREEN_HEIGHT (272)
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#define PSP_SCALE_TO_PS2_X(a) ((float)a * ((float)DEFAULT_SCREEN_WIDTH / (float)PSP_DEFAULT_SCREEN_WIDTH))
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#define PSP_SCALE_TO_PS2_Y(a) ((float)a * ((float)DEFAULT_SCREEN_HEIGHT / (float)PSP_DEFAULT_SCREEN_HEIGHT))
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#define PSP_SCREEN_SCALE_X(a) ((a) * (float) SCREEN_WIDTH / PSP_DEFAULT_SCREEN_WIDTH)
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#define PSP_SCREEN_SCALE_Y(a) ((a) * (float) SCREEN_WIDTH / PSP_DEFAULT_SCREEN_WIDTH)
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#define PSP_SCREEN_SCALE_FROM_RIGHT(a) (SCREEN_WIDTH - PSP_SCREEN_SCALE_X(a))
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#define PSP_SCREEN_SCALE_FROM_BOTTOM(a) (SCREEN_HEIGHT - PSP_SCREEN_SCALE_Y(a))
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#include "maths.h"
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#include "Vector.h"
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#ifdef GTA_PS2
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#include "VuVector.h"
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#define CVUVECTOR CVuVector
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#else
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#define CVUVECTOR CVector
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#endif
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#include "Vector2D.h"
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#include "Matrix.h"
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#include "Rect.h"
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class CRGBA
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{
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public:
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union
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{
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uint32 color32;
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struct { uint8 r, g, b, a; };
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struct { uint8 red, green, blue, alpha; };
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#ifdef RWCORE_H
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struct { RwRGBA rwRGBA; };
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#endif
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};
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CRGBA(void) { }
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CRGBA(uint8 r, uint8 g, uint8 b, uint8 a) : r(r), g(g), b(b), a(a) { }
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bool operator ==(const CRGBA &right)
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{
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return this->r == right.r && this->g == right.g && this->b == right.b && this->a == right.a;
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}
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bool operator !=(const CRGBA &right)
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{
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return !(*this == right);
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}
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CRGBA &operator =(const CRGBA &right)
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{
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this->r = right.r;
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this->g = right.g;
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this->b = right.b;
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this->a = right.a;
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return *this;
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}
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#ifdef RWCORE_H
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operator RwRGBA &(void) {
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return rwRGBA;
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}
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operator RwRGBA *(void) {
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return &rwRGBA;
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}
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operator RwRGBA (void) const {
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return rwRGBA;
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}
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CRGBA &operator =(const RwRGBA &right)
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{
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this->r = right.red;
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this->g = right.green;
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this->b = right.blue;
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this->a = right.alpha;
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return *this;
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}
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#endif
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};
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#if (defined(_MSC_VER))
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extern int strcasecmp(const char *str1, const char *str2);
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extern int strncasecmp(const char *str1, const char *str2, size_t len);
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#endif
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extern wchar *AllocUnicode(const char*src);
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#define Clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v))
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#define Clamp2(v, center, radius) ((v) < (center) ? Max(v, center - radius) : Min(v, center + radius))
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inline float sq(float x) { return x*x; }
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#define SQR(x) ((x) * (x))
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#ifdef __MWERKS__
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#define M_E 2.71828182845904523536 // e
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#define M_LOG2E 1.44269504088896340736 // log2(e)
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#define M_LOG10E 0.434294481903251827651 // log10(e)
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#define M_LN2 0.693147180559945309417 // ln(2)
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#define M_LN10 2.30258509299404568402 // ln(10)
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#define M_PI 3.14159265358979323846 // pi
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#define M_PI_2 1.57079632679489661923 // pi/2
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#define M_PI_4 0.785398163397448309616 // pi/4
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#define M_1_PI 0.318309886183790671538 // 1/pi
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#define M_2_PI 0.636619772367581343076 // 2/pi
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#define M_2_SQRTPI 1.12837916709551257390 // 2/sqrt(pi)
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#define M_SQRT2 1.41421356237309504880 // sqrt(2)
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#define M_SQRT1_2 0.707106781186547524401 // 1/sqrt(2)
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#endif
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#define PI (float)M_PI
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#define TWOPI (PI*2)
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#define HALFPI (PI/2)
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#define DEGTORAD(x) ((x) * PI / 180.0f)
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#define RADTODEG(x) ((x) * 180.0f / PI)
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#ifdef USE_PS2_RAND
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#define MYRAND_MAX 65535
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#else
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#define MYRAND_MAX 32767
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#endif
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int myrand(void);
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void mysrand(unsigned int seed);
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void re3_debug(const char *format, ...);
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void re3_trace(const char *filename, unsigned int lineno, const char *func, const char *format, ...);
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void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func);
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void re3_usererror(const char *format, ...);
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#define DEBUGBREAK() __debugbreak();
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// Switch to enable development messages.
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#if 1
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#define DEV(f, ...)
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#else
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#define DEV(f, ...) re3_debug("[DEV]: " f, ## __VA_ARGS__)
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#endif
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#ifdef __MWERKS__
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void debug(char *f, ...);
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void Error(char *f, ...);
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__inline__ void TRACE(char *f, ...) { } // this is re3 only, and so the function needs to be inline - this way no call actually gets placed
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// USERERROR only gets used in oal builds ... once
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#else
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#define debug(f, ...) re3_debug("[DBG]: " f, ## __VA_ARGS__)
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#define Error(f, ...) re3_debug("[ERROR]: " f, ## __VA_ARGS__)
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#ifndef MASTER
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#define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, ## __VA_ARGS__)
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#define USERERROR(f, ...) re3_usererror(f, ## __VA_ARGS__)
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#else
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#define TRACE(f, ...)
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#define USERERROR(f, ...)
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#endif
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#endif
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#ifndef MASTER
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#define assert(_Expression) (void)( (!!(_Expression)) || (re3_assert(#_Expression, __FILE__, __LINE__, __FUNCTION__), 0) )
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#else
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#define assert(_Expression) (_Expression)
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#endif
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#define ASSERT assert
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#ifdef __MWERKS__
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#define static_assert(bool_constexpr, message)
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#endif
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#define _TODO(x)
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#define _TODOCONST(x) (x)
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#ifdef CHECK_STRUCT_SIZES
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#define VALIDATE_SIZE(struc, size) static_assert(sizeof(struc) == size, "Invalid structure size of " #struc)
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#else
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#define VALIDATE_SIZE(struc, size)
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#endif
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#define VALIDATE_OFFSET(struc, member, offset) static_assert(offsetof(struc, member) == offset, "The offset of " #member " in " #struc " is not " #offset "...")
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#define PERCENT(x, p) ((float(x) * (float(p) / 100.0f)))
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#define ARRAY_SIZE(array) (sizeof(array) / sizeof(array[0]))
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#define BIT(num) (1<<(num))
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#define ABS(a) (((a) < 0) ? (-(a)) : (a))
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#define norm(value, min, max) (((value) < (min)) ? 0 : (((value) > (max)) ? 1 : (((value) - (min)) / ((max) - (min)))))
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#define lerp(norm, min, max) ( (norm) * ((max) - (min)) + (min) )
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#define STRINGIFY(x) #x
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#define STR(x) STRINGIFY(x)
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#define CONCAT_(x,y) x##y
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#define CONCAT(x,y) CONCAT_(x,y)
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