mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-27 14:23:44 +00:00
767 lines
28 KiB
C++
767 lines
28 KiB
C++
#include <csignal>
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#define WITHWINDOWS
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#include "common.h"
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#include "crossplatform.h"
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#include "Renderer.h"
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#include "Credits.h"
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#include "Camera.h"
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#include "Weather.h"
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#include "Clock.h"
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#include "World.h"
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#include "Vehicle.h"
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#include "ModelIndices.h"
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#include "Streaming.h"
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#include "PathFind.h"
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#include "Boat.h"
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#include "Heli.h"
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#include "Automobile.h"
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#include "Console.h"
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#include "Debug.h"
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#include "Hud.h"
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#include "SceneEdit.h"
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#include "Pad.h"
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#include "PlayerPed.h"
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#include "Radar.h"
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#include "debugmenu.h"
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#include "Frontend.h"
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#include "WaterLevel.h"
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#include "main.h"
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#include "Script.h"
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#include "postfx.h"
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#include "custompipes.h"
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#include "MemoryHeap.h"
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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#include "FileMgr.h"
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#include "ControllerConfig.h"
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#endif
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#ifndef _WIN32
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#include "assert.h"
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#include <stdarg.h>
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#endif
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#ifdef RWLIBS
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extern "C" int vsprintf(char* const _Buffer, char const* const _Format, va_list _ArgList);
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#endif
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#ifdef USE_PS2_RAND
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unsigned long long myrand_seed = 1;
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#else
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unsigned long int myrand_seed = 1;
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#endif
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int
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myrand(void)
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{
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#ifdef USE_PS2_RAND
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// Use our own implementation of rand, stolen from PS2
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myrand_seed = 0x5851F42D4C957F2D * myrand_seed + 1;
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return ((myrand_seed >> 32) & 0x7FFFFFFF);
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#else
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// or original codewarrior rand
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myrand_seed = myrand_seed * 1103515245 + 12345;
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return((myrand_seed >> 16) & 0x7FFF);
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#endif
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}
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void
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mysrand(unsigned int seed)
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{
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myrand_seed = seed;
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}
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#ifdef CUSTOM_FRONTEND_OPTIONS
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#include "frontendoption.h"
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void
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CustomFrontendOptionsPopulate(void)
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{
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// Moved to an array in MenuScreensCustom.cpp, but APIs are still available. see frontendoption.h
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}
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#endif
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#ifdef LOAD_INI_SETTINGS
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#include "ini_parser.hpp"
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linb::ini cfg;
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int CheckAndReadIniInt(const char *cat, const char *key, int original)
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{
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std::string strval = cfg.get(cat, key, "");
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const char *value = strval.c_str();
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if (value && value[0] != '\0')
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return atoi(value);
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return original;
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}
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float CheckAndReadIniFloat(const char *cat, const char *key, float original)
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{
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std::string strval = cfg.get(cat, key, "");
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const char *value = strval.c_str();
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if (value && value[0] != '\0')
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return atof(value);
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return original;
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}
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void CheckAndSaveIniInt(const char *cat, const char *key, int val, bool &changed)
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{
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char temp[10];
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if (atoi(cfg.get(cat, key, "xxx").c_str()) != val) { // if .ini doesn't have our key, compare with xxx and forcefully add it
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changed = true;
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sprintf(temp, "%u", val);
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cfg.set(cat, key, temp);
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}
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}
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void CheckAndSaveIniFloat(const char *cat, const char *key, float val, bool &changed)
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{
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char temp[10];
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if (atof(cfg.get(cat, key, "xxx").c_str()) != val) { // if .ini doesn't have our key, compare with xxx and forcefully add it
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changed = true;
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sprintf(temp, "%f", val);
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cfg.set(cat, key, temp);
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}
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}
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void LoadINISettings()
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{
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cfg.load_file("re3.ini");
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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// Written by assuming the codes below will run after _InputInitialiseJoys().
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strcpy(gSelectedJoystickName, cfg.get("DetectJoystick", "JoystickName", "").c_str());
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if(gSelectedJoystickName[0] != '\0') {
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for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
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if (glfwJoystickPresent(i) && strncmp(gSelectedJoystickName, glfwGetJoystickName(i), strlen(gSelectedJoystickName)) == 0) {
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if (PSGLOBAL(joy1id) != -1) {
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PSGLOBAL(joy2id) = PSGLOBAL(joy1id);
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}
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PSGLOBAL(joy1id) = i;
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int count;
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glfwGetJoystickButtons(PSGLOBAL(joy1id), &count);
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// We need to init and reload bindings, because;
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// 1-joypad button number may differ with saved/prvly connected one
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// 2-bindings are not init'ed if there is no joypad at the start
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ControlsManager.InitDefaultControlConfigJoyPad(count);
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CFileMgr::SetDirMyDocuments();
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int32 gta3set = CFileMgr::OpenFile("gta3.set", "r");
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if (gta3set) {
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ControlsManager.LoadSettings(gta3set);
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CFileMgr::CloseFile(gta3set);
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}
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CFileMgr::SetDir("");
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break;
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}
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}
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}
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#endif
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#ifdef CUSTOM_FRONTEND_OPTIONS
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for (int i = 0; i < MENUPAGES; i++) {
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for (int j = 0; j < NUM_MENUROWS; j++) {
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CMenuScreenCustom::CMenuEntry &option = aScreens[i].m_aEntries[j];
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if (option.m_Action == MENUACTION_NOTHING)
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break;
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// CFO check
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if (option.m_Action < MENUACTION_NOTHING && option.m_CFO->save) {
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// CFO only supports saving uint8 right now
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*option.m_CFO->value = CheckAndReadIniInt("FrontendOptions", option.m_CFO->save, *option.m_CFO->value);
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if (option.m_Action == MENUACTION_CFO_SELECT) {
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option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue = *option.m_CFO->value;
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}
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}
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}
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}
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#endif
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#ifdef EXTENDED_COLOURFILTER
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CPostFX::Intensity = CheckAndReadIniFloat("CustomPipesValues", "PostFXIntensity", CPostFX::Intensity);
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#endif
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#ifdef EXTENDED_PIPELINES
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CustomPipes::VehicleShininess = CheckAndReadIniFloat("CustomPipesValues", "NeoVehicleShininess", CustomPipes::VehicleShininess);
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CustomPipes::VehicleSpecularity = CheckAndReadIniFloat("CustomPipesValues", "NeoVehicleSpecularity", CustomPipes::VehicleSpecularity);
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CustomPipes::RimlightMult = CheckAndReadIniFloat("CustomPipesValues", "RimlightMult", CustomPipes::RimlightMult);
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CustomPipes::LightmapMult = CheckAndReadIniFloat("CustomPipesValues", "LightmapMult", CustomPipes::LightmapMult);
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CustomPipes::GlossMult = CheckAndReadIniFloat("CustomPipesValues", "GlossMult", CustomPipes::GlossMult);
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#endif
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}
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void SaveINISettings()
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{
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bool changed = false;
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char temp[4];
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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if (strncmp(cfg.get("DetectJoystick", "JoystickName", "").c_str(), gSelectedJoystickName, strlen(gSelectedJoystickName)) != 0) {
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changed = true;
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cfg.set("DetectJoystick", "JoystickName", gSelectedJoystickName);
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}
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#endif
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#ifdef CUSTOM_FRONTEND_OPTIONS
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for (int i = 0; i < MENUPAGES; i++) {
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for (int j = 0; j < NUM_MENUROWS; j++) {
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CMenuScreenCustom::CMenuEntry &option = aScreens[i].m_aEntries[j];
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if (option.m_Action == MENUACTION_NOTHING)
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break;
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if (option.m_Action < MENUACTION_NOTHING && option.m_CFO->save) {
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// Beware: CFO only supports saving uint8 right now
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CheckAndSaveIniInt("FrontendOptions", option.m_CFO->save, *option.m_CFO->value, changed);
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}
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}
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}
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#endif
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#ifdef EXTENDED_COLOURFILTER
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CheckAndSaveIniFloat("CustomPipesValues", "PostFXIntensity", CPostFX::Intensity, changed);
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#endif
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#ifdef EXTENDED_PIPELINES
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CheckAndSaveIniFloat("CustomPipesValues", "NeoVehicleShininess", CustomPipes::VehicleShininess, changed);
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CheckAndSaveIniFloat("CustomPipesValues", "NeoVehicleSpecularity", CustomPipes::VehicleSpecularity, changed);
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CheckAndSaveIniFloat("CustomPipesValues", "RimlightMult", CustomPipes::RimlightMult, changed);
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CheckAndSaveIniFloat("CustomPipesValues", "LightmapMult", CustomPipes::LightmapMult, changed);
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CheckAndSaveIniFloat("CustomPipesValues", "GlossMult", CustomPipes::GlossMult, changed);
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#endif
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if (changed)
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cfg.write_file("re3.ini");
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}
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#endif
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#ifdef DEBUGMENU
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void WeaponCheat();
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void HealthCheat();
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void TankCheat();
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void BlowUpCarsCheat();
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void ChangePlayerCheat();
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void MayhemCheat();
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void EverybodyAttacksPlayerCheat();
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void WeaponsForAllCheat();
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void FastTimeCheat();
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void SlowTimeCheat();
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void MoneyCheat();
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void ArmourCheat();
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void WantedLevelUpCheat();
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void WantedLevelDownCheat();
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void SunnyWeatherCheat();
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void CloudyWeatherCheat();
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void RainyWeatherCheat();
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void FoggyWeatherCheat();
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void FastWeatherCheat();
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void OnlyRenderWheelsCheat();
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void ChittyChittyBangBangCheat();
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void StrongGripCheat();
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void NastyLimbsCheat();
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DebugMenuEntry *carCol1;
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DebugMenuEntry *carCol2;
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void
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SpawnCar(int id)
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{
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CVector playerpos;
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CStreaming::RequestModel(id, 0);
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CStreaming::LoadAllRequestedModels(false);
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if(CStreaming::HasModelLoaded(id)){
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playerpos = FindPlayerCoors();
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int node;
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if(!CModelInfo::IsBoatModel(id)){
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node = ThePaths.FindNodeClosestToCoors(playerpos, 0, 100.0f, false, false);
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if(node < 0)
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return;
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}
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CVehicle *v;
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if(CModelInfo::IsBoatModel(id))
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v = new CBoat(id, RANDOM_VEHICLE);
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else
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v = new CAutomobile(id, RANDOM_VEHICLE);
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v->bHasBeenOwnedByPlayer = true;
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if(carCol1)
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DebugMenuEntrySetAddress(carCol1, &v->m_currentColour1);
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if(carCol2)
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DebugMenuEntrySetAddress(carCol2, &v->m_currentColour2);
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if(CModelInfo::IsBoatModel(id))
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v->SetPosition(TheCamera.GetPosition() + TheCamera.GetForward()*15.0f);
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else
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v->SetPosition(ThePaths.m_pathNodes[node].GetPosition());
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v->GetMatrix().GetPosition().z += 4.0f;
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v->SetOrientation(0.0f, 0.0f, 3.49f);
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v->SetStatus(STATUS_ABANDONED);
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v->m_nDoorLock = CARLOCK_UNLOCKED;
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CWorld::Add(v);
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}
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}
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static void
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FixCar(void)
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{
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CVehicle *veh = FindPlayerVehicle();
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if(veh == nil)
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return;
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veh->m_fHealth = 1000.0f;
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if(!veh->IsCar())
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return;
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((CAutomobile*)veh)->Damage.SetEngineStatus(0);
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((CAutomobile*)veh)->Fix();
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}
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#ifdef MENU_MAP
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static void
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TeleportToWaypoint(void)
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{
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if (FindPlayerVehicle()) {
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if (CRadar::TargetMarkerId != -1)
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FindPlayerVehicle()->Teleport(CRadar::TargetMarkerPos + CVector(0.0f, 0.0f, FindPlayerVehicle()->GetColModel()->boundingSphere.center.z));
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} else
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if(CRadar::TargetMarkerId != -1)
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FindPlayerPed()->Teleport(CRadar::TargetMarkerPos + CVector(0.0f, 0.0f, FEET_OFFSET));
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}
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#endif
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static void
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SwitchCarCollision(void)
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{
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if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar())
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FindPlayerVehicle()->bUsesCollision = !FindPlayerVehicle()->bUsesCollision;
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}
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static int engineStatus;
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static void
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SetEngineStatus(void)
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{
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CVehicle *veh = FindPlayerVehicle();
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if(veh == nil)
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return;
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if(!veh->IsCar())
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return;
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((CAutomobile*)veh)->Damage.SetEngineStatus(engineStatus);
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}
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static void
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ToggleComedy(void)
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{
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CVehicle *veh = FindPlayerVehicle();
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if(veh == nil)
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return;
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veh->bComedyControls = !veh->bComedyControls;
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}
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static void
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PlaceOnRoad(void)
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{
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CVehicle *veh = FindPlayerVehicle();
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if(veh == nil)
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return;
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if(veh->IsCar())
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((CAutomobile*)veh)->PlaceOnRoadProperly();
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}
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static void
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ResetCamStatics(void)
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{
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TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true;
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}
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#ifdef MISSION_SWITCHER
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int8 nextMissionToSwitch = 0;
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static void
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SwitchToMission(void)
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{
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CTheScripts::SwitchToMission(nextMissionToSwitch);
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}
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#endif
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#ifdef USE_CUSTOM_ALLOCATOR
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static void ParseHeap(void) { gMainHeap.ParseHeap(); }
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#endif
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static const char *carnames[] = {
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"landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony",
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"mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer",
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"securica", "banshee", "predator", "bus", "rhino", "barracks", "train", "chopper", "dodo", "coach", "cabbie", "stallion", "rumpo", "rcbandit",
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"bellyup", "mrwongs", "mafia", "yardie", "yakuza", "diablos", "columb", "hoods", "airtrain", "deaddodo", "speeder", "reefer", "panlant", "flatbed",
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"yankee", "escape", "borgnine", "toyz", "ghost",
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};
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//#include <list>
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static CTweakVar** TweakVarsList;
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static int TweakVarsListSize = -1;
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static bool bAddTweakVarsNow = false;
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static const char *pTweakVarsDefaultPath = NULL;
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void CTweakVars::Add(CTweakVar *var)
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{
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if(TweakVarsListSize == -1) {
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TweakVarsList = (CTweakVar**)malloc(64 * sizeof(CTweakVar*));
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TweakVarsListSize = 0;
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}
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if(TweakVarsListSize > 63)
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TweakVarsList = (CTweakVar**) realloc(TweakVarsList, (TweakVarsListSize + 1) * sizeof(var));
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TweakVarsList[TweakVarsListSize++] = var;
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// TweakVarsList.push_back(var);
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if ( bAddTweakVarsNow )
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var->AddDBG(pTweakVarsDefaultPath);
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}
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void CTweakVars::AddDBG(const char *path)
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{
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pTweakVarsDefaultPath = path;
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for(int i = 0; i < TweakVarsListSize; ++i)
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TweakVarsList[i]->AddDBG(pTweakVarsDefaultPath);
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bAddTweakVarsNow = true;
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}
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void CTweakSwitch::AddDBG(const char *path)
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{
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DebugMenuEntry *e = DebugMenuAddVar(m_pPath == NULL ? path : m_pPath, m_pVarName, (int32_t *)m_pIntVar, m_pFunc, 1, m_nMin, m_nMax, m_aStr);
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DebugMenuEntrySetWrap(e, true);
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}
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void CTweakFunc::AddDBG (const char *path) { DebugMenuAddCmd (m_pPath == NULL ? path : m_pPath, m_pVarName, m_pFunc); }
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void CTweakBool::AddDBG (const char *path) { DebugMenuAddVarBool8(m_pPath == NULL ? path : m_pPath, m_pVarName, (int8_t *)m_pBoolVar, NULL); }
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void CTweakInt8::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int8_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
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void CTweakUInt8::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint8_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
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void CTweakInt16::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int16_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
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void CTweakUInt16::AddDBG(const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint16_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
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void CTweakInt32::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int32_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
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void CTweakUInt32::AddDBG(const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint32_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
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void CTweakFloat::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (float *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound); }
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/*
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|
static const char *wt[] = {
|
|
"Sunny", "Cloudy", "Rainy", "Foggy"
|
|
};
|
|
|
|
SETTWEAKPATH("TEST");
|
|
TWEAKSWITCH(CWeather::NewWeatherType, 0, 3, wt, NULL);
|
|
*/
|
|
|
|
void
|
|
DebugMenuPopulate(void)
|
|
{
|
|
if(1){
|
|
static const char *weathers[] = {
|
|
"Sunny", "Cloudy", "Rainy", "Foggy"
|
|
};
|
|
DebugMenuEntry *e;
|
|
e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil);
|
|
DebugMenuEntrySetWrap(e, true);
|
|
e = DebugMenuAddVar("Time & Weather", "Current Minute", &CClock::GetMinutesRef(),
|
|
[](){ CWeather::InterpolationValue = CClock::GetMinutes()/60.0f; }, 1, 0, 59, nil);
|
|
DebugMenuEntrySetWrap(e, true);
|
|
e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, nil, 1, 0, 3, weathers);
|
|
DebugMenuEntrySetWrap(e, true);
|
|
e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 3, weathers);
|
|
DebugMenuEntrySetWrap(e, true);
|
|
DebugMenuAddVar("Time & Weather", "Wind", (float*)&CWeather::Wind, nil, 0.1f, 0.0f, 1.0f);
|
|
DebugMenuAddVar("Time & Weather", "Time scale", (float*)&CTimer::GetTimeScale(), nil, 0.1f, 0.0f, 10.0f);
|
|
|
|
DebugMenuAddCmd("Cheats", "Weapons", WeaponCheat);
|
|
DebugMenuAddCmd("Cheats", "Money", MoneyCheat);
|
|
DebugMenuAddCmd("Cheats", "Health", HealthCheat);
|
|
DebugMenuAddCmd("Cheats", "Wanted level up", WantedLevelUpCheat);
|
|
DebugMenuAddCmd("Cheats", "Wanted level down", WantedLevelDownCheat);
|
|
DebugMenuAddCmd("Cheats", "Tank", TankCheat);
|
|
DebugMenuAddCmd("Cheats", "Blow up cars", BlowUpCarsCheat);
|
|
DebugMenuAddCmd("Cheats", "Change player", ChangePlayerCheat);
|
|
DebugMenuAddCmd("Cheats", "Mayhem", MayhemCheat);
|
|
DebugMenuAddCmd("Cheats", "Everybody attacks player", EverybodyAttacksPlayerCheat);
|
|
DebugMenuAddCmd("Cheats", "Weapons for all", WeaponsForAllCheat);
|
|
DebugMenuAddCmd("Cheats", "Fast time", FastTimeCheat);
|
|
DebugMenuAddCmd("Cheats", "Slow time", SlowTimeCheat);
|
|
DebugMenuAddCmd("Cheats", "Armour", ArmourCheat);
|
|
DebugMenuAddCmd("Cheats", "Sunny weather", SunnyWeatherCheat);
|
|
DebugMenuAddCmd("Cheats", "Cloudy weather", CloudyWeatherCheat);
|
|
DebugMenuAddCmd("Cheats", "Rainy weather", RainyWeatherCheat);
|
|
DebugMenuAddCmd("Cheats", "Foggy weather", FoggyWeatherCheat);
|
|
DebugMenuAddCmd("Cheats", "Fast weather", FastWeatherCheat);
|
|
DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat);
|
|
DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat);
|
|
DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat);
|
|
DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);
|
|
|
|
static int spawnCarId = MI_LANDSTAL;
|
|
e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_GHOST, carnames);
|
|
DebugMenuEntrySetWrap(e, true);
|
|
DebugMenuAddCmd("Spawn", "Spawn Car", [](){
|
|
if(spawnCarId == MI_TRAIN ||
|
|
spawnCarId == MI_CHOPPER ||
|
|
spawnCarId == MI_AIRTRAIN ||
|
|
spawnCarId == MI_DEADDODO ||
|
|
spawnCarId == MI_ESCAPE)
|
|
return;
|
|
SpawnCar(spawnCarId);
|
|
});
|
|
static uint8 dummy;
|
|
carCol1 = DebugMenuAddVar("Spawn", "First colour", &dummy, nil, 1, 0, 255, nil);
|
|
carCol2 = DebugMenuAddVar("Spawn", "Second colour", &dummy, nil, 1, 0, 255, nil);
|
|
DebugMenuAddCmd("Spawn", "Spawn Stinger", [](){ SpawnCar(MI_STINGER); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Infernus", [](){ SpawnCar(MI_INFERNUS); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Cheetah", [](){ SpawnCar(MI_CHEETAH); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Esperanto", [](){ SpawnCar(MI_ESPERANT); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Stallion", [](){ SpawnCar(MI_STALLION); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Kuruma", [](){ SpawnCar(MI_KURUMA); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Taxi", [](){ SpawnCar(MI_TAXI); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Police", [](){ SpawnCar(MI_POLICE); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Enforcer", [](){ SpawnCar(MI_ENFORCER); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Yakuza", [](){ SpawnCar(MI_YAKUZA); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Yardie", [](){ SpawnCar(MI_YARDIE); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Dodo", [](){ SpawnCar(MI_DODO); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); });
|
|
|
|
DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil);
|
|
DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil);
|
|
DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil);
|
|
DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil);
|
|
DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil);
|
|
#ifdef EXTENDED_COLOURFILTER
|
|
static const char *filternames[] = { "None", "Simple", "Normal", "Mobile" };
|
|
e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_MOBILE, filternames);
|
|
DebugMenuEntrySetWrap(e, true);
|
|
DebugMenuAddVar("Render", "Intensity", &CPostFX::Intensity, nil, 0.05f, 0, 10.0f);
|
|
DebugMenuAddVarBool8("Render", "Motion Blur", &CPostFX::MotionBlurOn, nil);
|
|
#endif
|
|
#ifdef EXTENDED_PIPELINES
|
|
static const char *vehpipenames[] = { "MatFX", "Neo" };
|
|
e = DebugMenuAddVar("Render", "Vehicle Pipeline", &CustomPipes::VehiclePipeSwitch, nil,
|
|
1, CustomPipes::VEHICLEPIPE_MATFX, CustomPipes::VEHICLEPIPE_NEO, vehpipenames);
|
|
DebugMenuEntrySetWrap(e, true);
|
|
DebugMenuAddVar("Render", "Neo Vehicle Shininess", &CustomPipes::VehicleShininess, nil, 0.1f, 0, 1.0f);
|
|
DebugMenuAddVar("Render", "Neo Vehicle Specularity", &CustomPipes::VehicleSpecularity, nil, 0.1f, 0, 1.0f);
|
|
DebugMenuAddVarBool8("Render", "Neo Ped Rim light enable", &CustomPipes::RimlightEnable, nil);
|
|
DebugMenuAddVar("Render", "Mult", &CustomPipes::RimlightMult, nil, 0.1f, 0, 1.0f);
|
|
DebugMenuAddVarBool8("Render", "Neo World Lightmaps enable", &CustomPipes::LightmapEnable, nil);
|
|
DebugMenuAddVar("Render", "Mult", &CustomPipes::LightmapMult, nil, 0.1f, 0, 1.0f);
|
|
DebugMenuAddVarBool8("Render", "Neo Road Gloss enable", &CustomPipes::GlossEnable, nil);
|
|
DebugMenuAddVar("Render", "Mult", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f);
|
|
#endif
|
|
DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil);
|
|
DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil);
|
|
DebugMenuAddVarBool8("Render", "Show Car Path Links", &gbShowCarPathsLinks, nil);
|
|
DebugMenuAddVarBool8("Render", "Show Ped Road Groups", &gbShowPedRoadGroups, nil);
|
|
DebugMenuAddVarBool8("Render", "Show Car Road Groups", &gbShowCarRoadGroups, nil);
|
|
DebugMenuAddVarBool8("Render", "Show Collision Lines", &gbShowCollisionLines, nil);
|
|
DebugMenuAddVarBool8("Render", "Show Collision Polys", &gbShowCollisionPolys, nil);
|
|
DebugMenuAddVarBool8("Render", "Don't render Buildings", &gbDontRenderBuildings, nil);
|
|
DebugMenuAddVarBool8("Render", "Don't render Big Buildings", &gbDontRenderBigBuildings, nil);
|
|
DebugMenuAddVarBool8("Render", "Don't render Peds", &gbDontRenderPeds, nil);
|
|
DebugMenuAddVarBool8("Render", "Don't render Vehicles", &gbDontRenderVehicles, nil);
|
|
DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil);
|
|
DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil);
|
|
|
|
#ifndef FINAL
|
|
DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil);
|
|
#ifdef USE_CUSTOM_ALLOCATOR
|
|
DebugMenuAddCmd("Debug", "Parse Heap", ParseHeap);
|
|
#endif
|
|
#endif
|
|
DebugMenuAddVarBool8("Debug", "Show cullzone debug stuff", &gbShowCullZoneDebugStuff, nil);
|
|
DebugMenuAddVarBool8("Debug", "Disable zone cull", &gbDisableZoneCull, nil);
|
|
|
|
DebugMenuAddVarBool8("Debug", "pad 1 -> pad 2", &CPad::m_bMapPadOneToPadTwo, nil);
|
|
#ifdef GTA_SCENE_EDIT
|
|
DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
|
|
#endif
|
|
#ifdef MENU_MAP
|
|
DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
|
|
#endif
|
|
DebugMenuAddCmd("Debug", "Switch car collision", SwitchCarCollision);
|
|
DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil);
|
|
DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus);
|
|
DebugMenuAddCmd("Debug", "Fix Car", FixCar);
|
|
DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy);
|
|
DebugMenuAddCmd("Debug", "Place Car on Road", PlaceOnRoad);
|
|
|
|
DebugMenuAddVarBool8("Debug", "Catalina Heli On", &CHeli::CatalinaHeliOn, nil);
|
|
DebugMenuAddCmd("Debug", "Catalina Fly By", CHeli::StartCatalinaFlyBy);
|
|
DebugMenuAddCmd("Debug", "Catalina Take Off", CHeli::CatalinaTakeOff);
|
|
DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway);
|
|
DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil);
|
|
|
|
DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil);
|
|
DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
|
|
DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
|
|
|
|
DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil);
|
|
#ifdef TIMEBARS
|
|
DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil);
|
|
#endif
|
|
#ifdef MISSION_SWITCHER
|
|
DebugMenuEntry *missionEntry;
|
|
static const char* missions[] = {
|
|
"Intro Movie", "Hospital Info Scene", "Police Station Info Scene",
|
|
"RC Diablo Destruction", "RC Mafia Massacre", "RC Rumpo Rampage", "RC Casino Calamity",
|
|
"Patriot Playground", "A Ride In The Park", "Gripped!", "Multistorey Mayhem",
|
|
"Paramedic", "Firefighter", "Vigilante", "Taxi Driver",
|
|
"The Crook", "The Thieves", "The Wife", "Her Lover",
|
|
"Give Me Liberty and Luigi's Girls", "Don't Spank My Bitch Up", "Drive Misty For Me", "Pump-Action Pimp", "The Fuzz Ball",
|
|
"Mike Lips Last Lunch", "Farewell 'Chunky' Lee Chong", "Van Heist", "Cipriani's Chauffeur", "Dead Skunk In The Trunk", "The Getaway",
|
|
"Taking Out The Laundry", "The Pick-Up", "Salvatore's Called A Meeting", "Triads And Tribulations", "Blow Fish", "Chaperone", "Cutting The Grass",
|
|
"Bomb Da Base: Act I", "Bomb Da Base: Act II", "Last Requests", "Turismo", "I Scream, You Scream", "Trial By Fire", "Big'N'Veiny", "Sayonara Salvatore",
|
|
"Under Surveillance", "Paparazzi Purge", "Payday For Ray", "Two-Faced Tanner", "Kanbu Bust-Out", "Grand Theft Auto", "Deal Steal", "Shima", "Smack Down",
|
|
"Silence The Sneak", "Arms Shortage", "Evidence Dash", "Gone Fishing", "Plaster Blaster", "Marked Man",
|
|
"Liberator", "Waka-Gashira Wipeout!", "A Drop In The Ocean", "Bling-Bling Scramble", "Uzi Rider", "Gangcar Round-Up", "Kingdom Come",
|
|
"Grand Theft Aero", "Escort Service", "Decoy", "Love's Disappearance", "Bait", "Espresso-2-Go!", "S.A.M.",
|
|
"Uzi Money", "Toyminator", "Rigged To Blow", "Bullion Run", "Rumble", "The Exchange"
|
|
};
|
|
|
|
missionEntry = DebugMenuAddVar("Debug", "Select mission", &nextMissionToSwitch, nil, 1, 0, 79, missions);
|
|
DebugMenuEntrySetWrap(missionEntry, true);
|
|
DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission);
|
|
#endif
|
|
|
|
extern bool PrintDebugCode;
|
|
extern int16 DebugCamMode;
|
|
DebugMenuAddVarBool8("Cam", "Use mouse Cam", &CCamera::m_bUseMouse3rdPerson, nil);
|
|
#ifdef FREE_CAM
|
|
DebugMenuAddVarBool8("Cam", "Free Cam", &CCamera::bFreeCam, nil);
|
|
#endif
|
|
DebugMenuAddVarBool8("Cam", "Print Debug Code", &PrintDebugCode, nil);
|
|
DebugMenuAddVar("Cam", "Cam Mode", &DebugCamMode, nil, 1, 0, CCam::MODE_EDITOR, nil);
|
|
DebugMenuAddCmd("Cam", "Normal", []() { DebugCamMode = 0; });
|
|
DebugMenuAddCmd("Cam", "Follow Ped With Bind", []() { DebugCamMode = CCam::MODE_FOLLOW_PED_WITH_BIND; });
|
|
DebugMenuAddCmd("Cam", "Reaction", []() { DebugCamMode = CCam::MODE_REACTION; });
|
|
DebugMenuAddCmd("Cam", "Chris", []() { DebugCamMode = CCam::MODE_CHRIS; });
|
|
DebugMenuAddCmd("Cam", "Reset Statics", ResetCamStatics);
|
|
|
|
CTweakVars::AddDBG("Debug");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
const int re3_buffsize = 1024;
|
|
static char re3_buff[re3_buffsize];
|
|
|
|
void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func)
|
|
{
|
|
#ifdef _WIN32
|
|
int nCode;
|
|
|
|
strcpy_s(re3_buff, re3_buffsize, "Assertion failed!" );
|
|
strcat_s(re3_buff, re3_buffsize, "\n" );
|
|
|
|
strcat_s(re3_buff, re3_buffsize, "File: ");
|
|
strcat_s(re3_buff, re3_buffsize, filename );
|
|
strcat_s(re3_buff, re3_buffsize, "\n" );
|
|
|
|
strcat_s(re3_buff, re3_buffsize, "Line: " );
|
|
_itoa_s( lineno, re3_buff + strlen(re3_buff), re3_buffsize - strlen(re3_buff), 10 );
|
|
strcat_s(re3_buff, re3_buffsize, "\n");
|
|
|
|
strcat_s(re3_buff, re3_buffsize, "Function: ");
|
|
strcat_s(re3_buff, re3_buffsize, func );
|
|
strcat_s(re3_buff, re3_buffsize, "\n" );
|
|
|
|
strcat_s(re3_buff, re3_buffsize, "Expression: ");
|
|
strcat_s(re3_buff, re3_buffsize, expr);
|
|
strcat_s(re3_buff, re3_buffsize, "\n");
|
|
|
|
strcat_s(re3_buff, re3_buffsize, "\n" );
|
|
strcat_s(re3_buff, re3_buffsize, "(Press Retry to debug the application)");
|
|
|
|
|
|
nCode = ::MessageBoxA(nil, re3_buff, "RE3 Assertion Failed!",
|
|
MB_ABORTRETRYIGNORE|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL);
|
|
|
|
if (nCode == IDABORT)
|
|
{
|
|
raise(SIGABRT);
|
|
_exit(3);
|
|
}
|
|
|
|
if (nCode == IDRETRY)
|
|
{
|
|
__debugbreak();
|
|
return;
|
|
}
|
|
|
|
if (nCode == IDIGNORE)
|
|
return;
|
|
|
|
abort();
|
|
#else
|
|
// TODO
|
|
printf("\nRE3 ASSERT FAILED\n\tFile: %s\n\tLine: %d\n\tFunction: %s\n\tExpression: %s\n",filename,lineno,func,expr);
|
|
assert(false);
|
|
#endif
|
|
}
|
|
|
|
void re3_debug(const char *format, ...)
|
|
{
|
|
va_list va;
|
|
va_start(va, format);
|
|
#ifdef _WIN32
|
|
vsprintf_s(re3_buff, re3_buffsize, format, va);
|
|
#else
|
|
vsprintf(re3_buff, format, va);
|
|
#endif
|
|
va_end(va);
|
|
|
|
printf("%s", re3_buff);
|
|
CDebug::DebugAddText(re3_buff);
|
|
}
|
|
|
|
void re3_trace(const char *filename, unsigned int lineno, const char *func, const char *format, ...)
|
|
{
|
|
char buff[re3_buffsize *2];
|
|
va_list va;
|
|
va_start(va, format);
|
|
#ifdef _WIN32
|
|
vsprintf_s(re3_buff, re3_buffsize, format, va);
|
|
va_end(va);
|
|
|
|
sprintf_s(buff, re3_buffsize * 2, "[%s.%s:%d]: %s", filename, func, lineno, re3_buff);
|
|
#else
|
|
vsprintf(re3_buff, format, va);
|
|
va_end(va);
|
|
|
|
sprintf(buff, "[%s.%s:%d]: %s", filename, func, lineno, re3_buff);
|
|
#endif
|
|
|
|
OutputDebugString(buff);
|
|
}
|
|
|
|
void re3_usererror(const char *format, ...)
|
|
{
|
|
va_list va;
|
|
va_start(va, format);
|
|
#ifdef _WIN32
|
|
vsprintf_s(re3_buff, re3_buffsize, format, va);
|
|
va_end(va);
|
|
|
|
::MessageBoxA(nil, re3_buff, "RE3 Error!",
|
|
MB_OK|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL);
|
|
|
|
raise(SIGABRT);
|
|
_exit(3);
|
|
#else
|
|
vsprintf(re3_buff, format, va);
|
|
printf("\nRE3 Error!\n\t%s\n",re3_buff);
|
|
assert(false);
|
|
#endif
|
|
}
|
|
|
|
#ifdef VALIDATE_SAVE_SIZE
|
|
int32 _saveBufCount;
|
|
#endif
|