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https://github.com/GTAmodding/re3.git
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166 lines
4.8 KiB
C++
166 lines
4.8 KiB
C++
#pragma once
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#include "Sprite2d.h"
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enum eBlipType
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{
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BLIP_NONE,
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BLIP_CAR,
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BLIP_CHAR,
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BLIP_OBJECT,
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BLIP_COORD,
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BLIP_CONTACT_POINT
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};
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enum eBlipDisplay
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{
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BLIP_DISPLAY_NEITHER = 0,
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BLIP_DISPLAY_MARKER_ONLY = 1,
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BLIP_DISPLAY_BLIP_ONLY = 2,
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BLIP_DISPLAY_BOTH = 3,
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};
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enum eRadarSprite
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{
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#ifdef MENU_MAP
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RADAR_SPRITE_ENTITY_BLIP = -2,
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RADAR_SPRITE_COORD_BLIP = -1,
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#endif
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RADAR_SPRITE_NONE = 0,
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RADAR_SPRITE_ASUKA,
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RADAR_SPRITE_BOMB,
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RADAR_SPRITE_CAT,
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RADAR_SPRITE_CENTRE,
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RADAR_SPRITE_COPCAR,
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RADAR_SPRITE_DON,
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RADAR_SPRITE_EIGHT,
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RADAR_SPRITE_EL,
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RADAR_SPRITE_ICE,
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RADAR_SPRITE_JOEY,
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RADAR_SPRITE_KENJI,
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RADAR_SPRITE_LIZ,
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RADAR_SPRITE_LUIGI,
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RADAR_SPRITE_NORTH,
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RADAR_SPRITE_RAY,
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RADAR_SPRITE_SAL,
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RADAR_SPRITE_SAVE,
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RADAR_SPRITE_SPRAY,
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RADAR_SPRITE_TONY,
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RADAR_SPRITE_WEAPON,
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RADAR_SPRITE_COUNT
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};
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enum
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{
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BLIP_MODE_TRIANGULAR_UP = 0,
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BLIP_MODE_TRIANGULAR_DOWN,
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BLIP_MODE_SQUARE,
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};
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struct sRadarTrace
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{
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uint32 m_nColor;
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uint32 m_eBlipType; // eBlipType
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int32 m_nEntityHandle;
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CVector2D m_vec2DPos;
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CVector m_vecPos;
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uint16 m_BlipIndex;
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bool m_bDim;
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bool m_bInUse;
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float m_Radius;
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int16 m_wScale;
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uint16 m_eBlipDisplay; // eBlipDisplay
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uint16 m_eRadarSprite; // eRadarSprite
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};
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VALIDATE_SIZE(sRadarTrace, 0x30);
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// Values for screen space
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#define RADAR_LEFT (40.0f)
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#define RADAR_BOTTOM (47.0f)
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#define RADAR_WIDTH (94.0f)
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#define RADAR_HEIGHT (76.0f)
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class CRadar
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{
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public:
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static float m_radarRange;
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static sRadarTrace ms_RadarTrace[NUMRADARBLIPS];
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static CSprite2d AsukaSprite;
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static CSprite2d BombSprite;
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static CSprite2d CatSprite;
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static CSprite2d CentreSprite;
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static CSprite2d CopcarSprite;
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static CSprite2d DonSprite;
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static CSprite2d EightSprite;
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static CSprite2d ElSprite;
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static CSprite2d IceSprite;
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static CSprite2d JoeySprite;
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static CSprite2d KenjiSprite;
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static CSprite2d LizSprite;
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static CSprite2d LuigiSprite;
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static CSprite2d NorthSprite;
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static CSprite2d RaySprite;
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static CSprite2d SalSprite;
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static CSprite2d SaveSprite;
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static CSprite2d SpraySprite;
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static CSprite2d TonySprite;
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static CSprite2d WeaponSprite;
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static CSprite2d *RadarSprites[RADAR_SPRITE_COUNT];
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static float cachedCos;
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static float cachedSin;
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#ifdef MENU_MAP
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#define NUM_MAP_LEGENDS 75
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static CRGBA ArrowBlipColour1;
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static CRGBA ArrowBlipColour2;
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static uint16 MapLegendList[NUM_MAP_LEGENDS];
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static uint16 MapLegendCounter;
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static int TargetMarkerId;
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static CVector TargetMarkerPos;
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static void InitFrontEndMap();
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static void DrawYouAreHereSprite(float, float);
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static void ToggleTargetMarker(float, float);
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#endif
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static uint8 CalculateBlipAlpha(float dist);
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static void ChangeBlipBrightness(int32 i, int32 bright);
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static void ChangeBlipColour(int32 i, int32);
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static void ChangeBlipDisplay(int32 i, eBlipDisplay display);
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static void ChangeBlipScale(int32 i, int32 scale);
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static void ClearBlip(int32 i);
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static void ClearBlipForEntity(eBlipType type, int32 id);
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static int ClipRadarPoly(CVector2D *out, const CVector2D *in);
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static bool DisplayThisBlip(int32 i);
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static void Draw3dMarkers();
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static void DrawBlips();
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static void DrawMap();
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static void DrawRadarMap();
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static void DrawRadarMask();
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static void DrawRadarSection(int32 x, int32 y);
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static void DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha);
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static void DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha);
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static int32 GetActualBlipArrayIndex(int32 i);
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static int32 GetNewUniqueBlipIndex(int32 i);
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static uint32 GetRadarTraceColour(uint32 color, bool bright);
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static void Initialise();
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static float LimitRadarPoint(CVector2D &point);
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static void LoadAllRadarBlips(uint8 *buf, uint32 size);
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static void LoadTextures();
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static void RemoveRadarSections();
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static void SaveAllRadarBlips(uint8*, uint32*);
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static void SetBlipSprite(int32 i, int32 icon);
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static int32 SetCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay);
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static int32 SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay);
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static void SetRadarMarkerState(int32 i, bool flag);
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static void ShowRadarMarker(CVector pos, uint32 color, float radius);
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static void ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha);
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static void ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha, uint8 mode);
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static void Shutdown();
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static void StreamRadarSections(const CVector &posn);
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static void StreamRadarSections(int32 x, int32 y);
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static void TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y);
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static void TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in);
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static void TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in);
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static void TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in);
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// no in CRadar in the game:
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static void CalculateCachedSinCos();
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};
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