mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-26 19:53:44 +00:00
2827 lines
80 KiB
C++
2827 lines
80 KiB
C++
#include "common.h"
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#include "Script.h"
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#include "ScriptCommands.h"
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#include "CarCtrl.h"
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#include "BulletInfo.h"
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#include "General.h"
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#include "Lines.h"
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#include "Messages.h"
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#include "Pad.h"
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#include "Pools.h"
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#include "Population.h"
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#include "RpAnimBlend.h"
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#include "Shadows.h"
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#include "SpecialFX.h"
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#include "World.h"
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#include "main.h"
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// LCS: file done except TODOs
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uint32 CRunningScript::CollectLocateParameters(uint32* pIp, bool b3D)
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{
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CollectParameters(pIp, 1);
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uint32 id = (uintptr)this + (*pIp - 16);
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uint32 ip = *pIp;
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uint8 type = CTheScripts::Read1ByteFromScript(&ip);
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if (type >= ARGUMENT_LOCAL) {
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ip--;
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id = (uint32)GetPointerToScriptVariable(&ip, 0);
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}
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CollectParameters(pIp, b3D ? 7 : 5, &(ScriptParams[1]));
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return id;
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}
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void CRunningScript::LocatePlayerCommand(int32 command, uint32* pIp)
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{
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bool b3D, result, debug, decided = false;
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float X, Y, Z, dX, dY, dZ;
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switch (command) {
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case COMMAND_LOCATE_PLAYER_ANY_MEANS_3D:
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case COMMAND_LOCATE_PLAYER_ON_FOOT_3D:
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case COMMAND_LOCATE_PLAYER_IN_CAR_3D:
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case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D:
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case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D:
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case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D:
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b3D = true;
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break;
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default:
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b3D = false;
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break;
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}
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uint32 id = CollectLocateParameters(pIp, b3D);
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CPlayerInfo* pPlayerInfo = &CWorld::Players[GET_INTEGER_PARAM(0)];
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switch (command) {
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case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_2D:
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case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D:
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case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_2D:
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case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D:
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case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_2D:
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case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D:
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if (!CTheScripts::IsPlayerStopped(pPlayerInfo)) {
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result = false;
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decided = true;
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}
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break;
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default:
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break;
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}
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X = GET_FLOAT_PARAM(1);
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Y = GET_FLOAT_PARAM(2);
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if (b3D) {
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Z = GET_FLOAT_PARAM(3);
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dX = GET_FLOAT_PARAM(4);
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dY = GET_FLOAT_PARAM(5);
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dZ = GET_FLOAT_PARAM(6);
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debug = GET_INTEGER_PARAM(7);
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} else {
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dX = GET_FLOAT_PARAM(3);
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dY = GET_FLOAT_PARAM(4);
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debug = GET_INTEGER_PARAM(5);
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}
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CVector pos = pPlayerInfo->GetPos();
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if (!decided) {
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result = false;
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if (Abs(pos.x - X) < dX && Abs(pos.y - Y) < dY && (!b3D || Abs(pos.z - Z) < dZ)) {
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switch (command) {
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case COMMAND_LOCATE_PLAYER_ANY_MEANS_2D:
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case COMMAND_LOCATE_PLAYER_ANY_MEANS_3D:
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case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_2D:
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case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D:
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result = true;
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break;
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case COMMAND_LOCATE_PLAYER_ON_FOOT_2D:
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case COMMAND_LOCATE_PLAYER_ON_FOOT_3D:
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case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_2D:
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case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D:
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result = !pPlayerInfo->m_pPed->bInVehicle;
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break;
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case COMMAND_LOCATE_PLAYER_IN_CAR_2D:
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case COMMAND_LOCATE_PLAYER_IN_CAR_3D:
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case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_2D:
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case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D:
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result = pPlayerInfo->m_pPed->bInVehicle;
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break;
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default:
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script_assert(false);
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break;
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}
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}
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}
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UpdateCompareFlag(result);
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if (debug && Abs(pos.x - X) < 80.0f && Abs(pos.y - Y) < 80.0f)
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CTheScripts::HighlightImportantArea(id, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
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/*
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if (CTheScripts::DbgFlag) {
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if (b3D)
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CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
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else
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CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
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}
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*/
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}
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void CRunningScript::LocatePlayerCharCommand(int32 command, uint32* pIp)
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{
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bool b3D, result, debug;
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float X, Y, Z, dX, dY, dZ;
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switch (command) {
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case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_3D:
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case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_3D:
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case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_3D:
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b3D = true;
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break;
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default:
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b3D = false;
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break;
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}
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CollectParameters(pIp, b3D ? 6 : 5);
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CPlayerInfo* pPlayerInfo = &CWorld::Players[GET_INTEGER_PARAM(0)];
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CPed* pTarget = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
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script_assert(pTarget);
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CVector pos = pPlayerInfo->GetPos();
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if (pTarget->bInVehicle) {
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X = pTarget->m_pMyVehicle->GetPosition().x;
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Y = pTarget->m_pMyVehicle->GetPosition().y;
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Z = pTarget->m_pMyVehicle->GetPosition().z;
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} else {
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X = pTarget->GetPosition().x;
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Y = pTarget->GetPosition().y;
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Z = pTarget->GetPosition().z;
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}
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dX = GET_FLOAT_PARAM(2);
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dY = GET_FLOAT_PARAM(3);
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if (b3D) {
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dZ = GET_FLOAT_PARAM(4);
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debug = GET_INTEGER_PARAM(5);
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}
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else {
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debug = GET_INTEGER_PARAM(4);
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}
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result = false;
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bool in_area;
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if (b3D) {
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in_area = X - dX <= pos.x &&
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X + dX >= pos.x &&
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Y - dY <= pos.y &&
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Y + dY >= pos.y &&
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Z - dZ <= pos.z &&
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Z + dZ >= pos.z;
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}
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else {
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in_area = X - dX <= pos.x &&
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X + dX >= pos.x &&
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Y - dY <= pos.y &&
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Y + dY >= pos.y;
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}
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if (in_area) {
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switch (command) {
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case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_2D:
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case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_3D:
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result = true;
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break;
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case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_2D:
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case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_3D:
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result = !pPlayerInfo->m_pPed->bInVehicle;
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break;
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case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_2D:
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case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_3D:
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result = pPlayerInfo->m_pPed->bInVehicle;
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break;
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default:
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script_assert(false);
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break;
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}
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}
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UpdateCompareFlag(result);
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if (debug)
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#ifdef FIX_BUGS
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CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
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#else
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CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dX, b3D ? Z : MAP_Z_LOW_LIMIT);
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#endif
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/*
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if (CTheScripts::DbgFlag) {
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if (b3D)
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CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
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else
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CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
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}
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*/
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}
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void CRunningScript::LocatePlayerCarCommand(int32 command, uint32* pIp)
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{
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bool b3D, result, debug;
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float X, Y, Z, dX, dY, dZ;
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switch (command) {
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case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_3D:
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case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_3D:
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case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_3D:
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b3D = true;
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break;
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default:
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b3D = false;
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break;
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}
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CollectParameters(pIp, b3D ? 6 : 5);
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CPlayerInfo* pPlayerInfo = &CWorld::Players[GET_INTEGER_PARAM(0)];
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CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
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script_assert(pTarget);
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CVector pos = pPlayerInfo->GetPos();
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X = pTarget->GetPosition().x;
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Y = pTarget->GetPosition().y;
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Z = pTarget->GetPosition().z;
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dX = GET_FLOAT_PARAM(2);
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dY = GET_FLOAT_PARAM(3);
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if (b3D) {
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dZ = GET_FLOAT_PARAM(4);
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debug = GET_INTEGER_PARAM(5);
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}
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else {
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debug = GET_INTEGER_PARAM(4);
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}
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result = false;
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bool in_area;
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if (b3D) {
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in_area = X - dX <= pos.x &&
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X + dX >= pos.x &&
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Y - dY <= pos.y &&
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Y + dY >= pos.y &&
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Z - dZ <= pos.z &&
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Z + dZ >= pos.z;
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}
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else {
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in_area = X - dX <= pos.x &&
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X + dX >= pos.x &&
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Y - dY <= pos.y &&
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Y + dY >= pos.y;
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}
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if (in_area) {
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switch (command) {
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case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_2D:
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case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_3D:
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result = true;
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break;
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case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_2D:
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case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_3D:
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result = !pPlayerInfo->m_pPed->bInVehicle;
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break;
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case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_2D:
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case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_3D:
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result = pPlayerInfo->m_pPed->bInVehicle;
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break;
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default:
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script_assert(false);
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break;
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}
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}
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UpdateCompareFlag(result);
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if (debug)
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CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
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/*
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if (CTheScripts::DbgFlag) {
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if (b3D)
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CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
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else
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CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
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}
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*/
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}
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void CRunningScript::LocateCharCommand(int32 command, uint32* pIp)
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{
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bool b3D, result, debug, decided = false;
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float X, Y, Z, dX, dY, dZ;
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switch (command) {
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case COMMAND_LOCATE_CHAR_ANY_MEANS_3D:
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case COMMAND_LOCATE_CHAR_ON_FOOT_3D:
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case COMMAND_LOCATE_CHAR_IN_CAR_3D:
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case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D:
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case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D:
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case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D:
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b3D = true;
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break;
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default:
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b3D = false;
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break;
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}
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uint32 id = CollectLocateParameters(pIp, b3D);
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CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
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script_assert(pPed);
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CVector pos = pPed->InVehicle() ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
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switch (command) {
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case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_2D:
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case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D:
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case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_2D:
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case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D:
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case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_2D:
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case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D:
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if (!CTheScripts::IsPedStopped(pPed)) {
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result = false;
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decided = true;
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}
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break;
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default:
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break;
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}
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X = GET_FLOAT_PARAM(1);
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Y = GET_FLOAT_PARAM(2);
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if (b3D) {
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Z = GET_FLOAT_PARAM(3);
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dX = GET_FLOAT_PARAM(4);
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dY = GET_FLOAT_PARAM(5);
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dZ = GET_FLOAT_PARAM(6);
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debug = GET_INTEGER_PARAM(7);
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}
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else {
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dX = GET_FLOAT_PARAM(3);
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dY = GET_FLOAT_PARAM(4);
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debug = GET_INTEGER_PARAM(5);
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}
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if (!decided) {
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result = false;
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bool in_area;
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if (b3D) {
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in_area = X - dX <= pos.x &&
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X + dX >= pos.x &&
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Y - dY <= pos.y &&
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Y + dY >= pos.y &&
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Z - dZ <= pos.z &&
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Z + dZ >= pos.z;
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}
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else {
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in_area = X - dX <= pos.x &&
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X + dX >= pos.x &&
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Y - dY <= pos.y &&
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Y + dY >= pos.y;
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}
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if (in_area) {
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switch (command) {
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case COMMAND_LOCATE_CHAR_ANY_MEANS_2D:
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case COMMAND_LOCATE_CHAR_ANY_MEANS_3D:
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case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_2D:
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case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D:
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result = true;
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break;
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case COMMAND_LOCATE_CHAR_ON_FOOT_2D:
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case COMMAND_LOCATE_CHAR_ON_FOOT_3D:
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case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_2D:
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case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D:
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result = !pPed->bInVehicle;
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break;
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case COMMAND_LOCATE_CHAR_IN_CAR_2D:
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case COMMAND_LOCATE_CHAR_IN_CAR_3D:
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case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_2D:
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case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D:
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result = pPed->bInVehicle;
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break;
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default:
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script_assert(false);
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break;
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}
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}
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}
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UpdateCompareFlag(result);
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if (debug)
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CTheScripts::HighlightImportantArea(id, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
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/*
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if (CTheScripts::DbgFlag) {
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if (b3D)
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CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
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else
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CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
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}
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*/
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}
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void CRunningScript::LocateCharCharCommand(int32 command, uint32* pIp)
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{
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bool b3D, result, debug;
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float X, Y, Z, dX, dY, dZ;
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switch (command) {
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case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_3D:
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case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_3D:
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case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D:
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b3D = true;
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break;
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default:
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b3D = false;
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break;
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}
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CollectParameters(pIp, b3D ? 6 : 5);
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CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
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script_assert(pPed);
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CPed* pTarget = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
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script_assert(pTarget);
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CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
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if (pTarget->bInVehicle) {
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X = pTarget->m_pMyVehicle->GetPosition().x;
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Y = pTarget->m_pMyVehicle->GetPosition().y;
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Z = pTarget->m_pMyVehicle->GetPosition().z;
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}
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else {
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X = pTarget->GetPosition().x;
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Y = pTarget->GetPosition().y;
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Z = pTarget->GetPosition().z;
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}
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dX = GET_FLOAT_PARAM(2);
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dY = GET_FLOAT_PARAM(3);
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if (b3D) {
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dZ = GET_FLOAT_PARAM(4);
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debug = GET_INTEGER_PARAM(5);
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}
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else {
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debug = GET_INTEGER_PARAM(4);
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}
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result = false;
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bool in_area;
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if (b3D) {
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in_area = X - dX <= pos.x &&
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X + dX >= pos.x &&
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Y - dY <= pos.y &&
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Y + dY >= pos.y &&
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Z - dZ <= pos.z &&
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Z + dZ >= pos.z;
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}
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else {
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in_area = X - dX <= pos.x &&
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X + dX >= pos.x &&
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Y - dY <= pos.y &&
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Y + dY >= pos.y;
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|
}
|
|
if (in_area) {
|
|
switch (command) {
|
|
case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_2D:
|
|
case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_3D:
|
|
result = true;
|
|
break;
|
|
case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_2D:
|
|
case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_3D:
|
|
result = !pPed->bInVehicle;
|
|
break;
|
|
case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_2D:
|
|
case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D:
|
|
result = pPed->bInVehicle;
|
|
break;
|
|
default:
|
|
script_assert(false);
|
|
break;
|
|
}
|
|
}
|
|
UpdateCompareFlag(result);
|
|
if (debug)
|
|
#ifdef FIX_BUGS
|
|
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
|
|
#else
|
|
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dX, b3D ? Z : MAP_Z_LOW_LIMIT);
|
|
#endif
|
|
/*
|
|
if (CTheScripts::DbgFlag) {
|
|
if (b3D)
|
|
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
|
|
else
|
|
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
|
|
}
|
|
*/
|
|
}
|
|
|
|
void CRunningScript::LocateCharCarCommand(int32 command, uint32* pIp)
|
|
{
|
|
bool b3D, result, debug;
|
|
float X, Y, Z, dX, dY, dZ;
|
|
switch (command) {
|
|
case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_3D:
|
|
case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_3D:
|
|
case COMMAND_LOCATE_CHAR_IN_CAR_CAR_3D:
|
|
b3D = true;
|
|
break;
|
|
default:
|
|
b3D = false;
|
|
break;
|
|
}
|
|
CollectParameters(pIp, b3D ? 6 : 5);
|
|
CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
|
|
script_assert(pPed);
|
|
CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
|
|
script_assert(pTarget);
|
|
CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
|
|
X = pTarget->GetPosition().x;
|
|
Y = pTarget->GetPosition().y;
|
|
Z = pTarget->GetPosition().z;
|
|
dX = GET_FLOAT_PARAM(2);
|
|
dY = GET_FLOAT_PARAM(3);
|
|
if (b3D) {
|
|
dZ = GET_FLOAT_PARAM(4);
|
|
debug = GET_INTEGER_PARAM(5);
|
|
}
|
|
else {
|
|
debug = GET_INTEGER_PARAM(4);
|
|
}
|
|
result = false;
|
|
bool in_area;
|
|
if (b3D) {
|
|
in_area = X - dX <= pos.x &&
|
|
X + dX >= pos.x &&
|
|
Y - dY <= pos.y &&
|
|
Y + dY >= pos.y &&
|
|
Z - dZ <= pos.z &&
|
|
Z + dZ >= pos.z;
|
|
}
|
|
else {
|
|
in_area = X - dX <= pos.x &&
|
|
X + dX >= pos.x &&
|
|
Y - dY <= pos.y &&
|
|
Y + dY >= pos.y;
|
|
}
|
|
if (in_area) {
|
|
switch (command) {
|
|
case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_2D:
|
|
case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_3D:
|
|
result = true;
|
|
break;
|
|
case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_2D:
|
|
case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_3D:
|
|
result = !pPed->bInVehicle;
|
|
break;
|
|
case COMMAND_LOCATE_CHAR_IN_CAR_CAR_2D:
|
|
case COMMAND_LOCATE_CHAR_IN_CAR_CAR_3D:
|
|
result = pPed->bInVehicle;
|
|
break;
|
|
default:
|
|
script_assert(false);
|
|
break;
|
|
}
|
|
}
|
|
UpdateCompareFlag(result);
|
|
if (debug)
|
|
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
|
|
/*
|
|
if (CTheScripts::DbgFlag) {
|
|
if (b3D)
|
|
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
|
|
else
|
|
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
|
|
}
|
|
*/
|
|
}
|
|
|
|
void CRunningScript::LocateCharObjectCommand(int32 command, uint32* pIp)
|
|
{
|
|
bool b3D, result, debug;
|
|
float X, Y, Z, dX, dY, dZ;
|
|
switch (command) {
|
|
case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_3D:
|
|
case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_3D:
|
|
case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_3D:
|
|
b3D = true;
|
|
break;
|
|
default:
|
|
b3D = false;
|
|
break;
|
|
}
|
|
CollectParameters(pIp, b3D ? 6 : 5);
|
|
CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
|
|
script_assert(pPed);
|
|
CObject* pTarget = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(1));
|
|
script_assert(pTarget);
|
|
CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
|
|
X = pTarget->GetPosition().x;
|
|
Y = pTarget->GetPosition().y;
|
|
Z = pTarget->GetPosition().z;
|
|
dX = GET_FLOAT_PARAM(2);
|
|
dY = GET_FLOAT_PARAM(3);
|
|
if (b3D) {
|
|
dZ = GET_FLOAT_PARAM(4);
|
|
debug = GET_INTEGER_PARAM(5);
|
|
}
|
|
else {
|
|
debug = GET_INTEGER_PARAM(4);
|
|
}
|
|
result = false;
|
|
bool in_area;
|
|
if (b3D) {
|
|
in_area = X - dX <= pos.x &&
|
|
X + dX >= pos.x &&
|
|
Y - dY <= pos.y &&
|
|
Y + dY >= pos.y &&
|
|
Z - dZ <= pos.z &&
|
|
Z + dZ >= pos.z;
|
|
}
|
|
else {
|
|
in_area = X - dX <= pos.x &&
|
|
X + dX >= pos.x &&
|
|
Y - dY <= pos.y &&
|
|
Y + dY >= pos.y;
|
|
}
|
|
if (in_area) {
|
|
switch (command) {
|
|
case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_2D:
|
|
case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_3D:
|
|
result = true;
|
|
break;
|
|
case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_2D:
|
|
case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_3D:
|
|
result = !pPed->bInVehicle;
|
|
break;
|
|
case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_2D:
|
|
case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_3D:
|
|
result = pPed->bInVehicle;
|
|
break;
|
|
default:
|
|
script_assert(false);
|
|
break;
|
|
}
|
|
}
|
|
UpdateCompareFlag(result);
|
|
if (debug)
|
|
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
|
|
/*
|
|
if (CTheScripts::DbgFlag) {
|
|
if (b3D)
|
|
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
|
|
else
|
|
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
|
|
}
|
|
*/
|
|
}
|
|
|
|
void CRunningScript::LocateCarCommand(int32 command, uint32* pIp)
|
|
{
|
|
bool b3D, result, debug, decided = false;
|
|
float X, Y, Z, dX, dY, dZ;
|
|
switch (command) {
|
|
case COMMAND_LOCATE_CAR_3D:
|
|
case COMMAND_LOCATE_STOPPED_CAR_3D:
|
|
b3D = true;
|
|
break;
|
|
default:
|
|
b3D = false;
|
|
break;
|
|
}
|
|
uint32 id = CollectLocateParameters(pIp, b3D);
|
|
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
|
|
script_assert(pVehicle);
|
|
CVector pos = pVehicle->GetPosition();
|
|
switch (command) {
|
|
case COMMAND_LOCATE_STOPPED_CAR_2D:
|
|
case COMMAND_LOCATE_STOPPED_CAR_3D:
|
|
if (!CTheScripts::IsVehicleStopped(pVehicle)) {
|
|
result = false;
|
|
decided = true;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
X = GET_FLOAT_PARAM(1);
|
|
Y = GET_FLOAT_PARAM(2);
|
|
if (b3D) {
|
|
Z = GET_FLOAT_PARAM(3);
|
|
dX = GET_FLOAT_PARAM(4);
|
|
dY = GET_FLOAT_PARAM(5);
|
|
dZ = GET_FLOAT_PARAM(6);
|
|
debug = GET_INTEGER_PARAM(7);
|
|
}
|
|
else {
|
|
dX = GET_FLOAT_PARAM(3);
|
|
dY = GET_FLOAT_PARAM(4);
|
|
debug = GET_INTEGER_PARAM(5);
|
|
}
|
|
if (!decided) {
|
|
result = false;
|
|
bool in_area;
|
|
if (b3D) {
|
|
in_area = X - dX <= pos.x &&
|
|
X + dX >= pos.x &&
|
|
Y - dY <= pos.y &&
|
|
Y + dY >= pos.y &&
|
|
Z - dZ <= pos.z &&
|
|
Z + dZ >= pos.z;
|
|
}
|
|
else {
|
|
in_area = X - dX <= pos.x &&
|
|
X + dX >= pos.x &&
|
|
Y - dY <= pos.y &&
|
|
Y + dY >= pos.y;
|
|
}
|
|
result = in_area;
|
|
}
|
|
UpdateCompareFlag(result);
|
|
if (debug)
|
|
CTheScripts::HighlightImportantArea(id, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
|
|
/*
|
|
if (CTheScripts::DbgFlag) {
|
|
if (b3D)
|
|
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
|
|
else
|
|
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
|
|
}
|
|
*/
|
|
}
|
|
|
|
void CRunningScript::LocateObjectCommand(int32 command, uint32* pIp)
|
|
{
|
|
bool b3D, result, debug;
|
|
float X, Y, Z, dX, dY, dZ;
|
|
switch (command) {
|
|
case COMMAND_LOCATE_OBJECT_3D:
|
|
b3D = true;
|
|
break;
|
|
default:
|
|
b3D = false;
|
|
break;
|
|
}
|
|
uint32 id = CollectLocateParameters(pIp, b3D);
|
|
CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
|
|
script_assert(pObject);
|
|
CVector pos = pObject->GetPosition();
|
|
X = GET_FLOAT_PARAM(1);
|
|
Y = GET_FLOAT_PARAM(2);
|
|
if (b3D) {
|
|
Z = GET_FLOAT_PARAM(3);
|
|
dX = GET_FLOAT_PARAM(4);
|
|
dY = GET_FLOAT_PARAM(5);
|
|
dZ = GET_FLOAT_PARAM(6);
|
|
debug = GET_INTEGER_PARAM(7);
|
|
}
|
|
else {
|
|
dX = GET_FLOAT_PARAM(3);
|
|
dY = GET_FLOAT_PARAM(4);
|
|
debug = GET_INTEGER_PARAM(5);
|
|
}
|
|
result = false;
|
|
bool in_area;
|
|
if (b3D) {
|
|
in_area = X - dX <= pos.x &&
|
|
X + dX >= pos.x &&
|
|
Y - dY <= pos.y &&
|
|
Y + dY >= pos.y &&
|
|
Z - dZ <= pos.z &&
|
|
Z + dZ >= pos.z;
|
|
}
|
|
else {
|
|
in_area = X - dX <= pos.x &&
|
|
X + dX >= pos.x &&
|
|
Y - dY <= pos.y &&
|
|
Y + dY >= pos.y;
|
|
}
|
|
result = in_area;
|
|
UpdateCompareFlag(result);
|
|
if (debug)
|
|
CTheScripts::HighlightImportantArea(id, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
|
|
/*
|
|
if (CTheScripts::DbgFlag) {
|
|
if (b3D)
|
|
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
|
|
else
|
|
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
|
|
}
|
|
*/
|
|
}
|
|
|
|
void CRunningScript::LocateSniperBulletCommand(int32 command, uint32* pIp)
|
|
{
|
|
bool b3D, result, debug;
|
|
float X, Y, Z, dX, dY, dZ;
|
|
switch (command) {
|
|
case COMMAND_LOCATE_SNIPER_BULLET_3D:
|
|
b3D = true;
|
|
break;
|
|
default:
|
|
b3D = false;
|
|
break;
|
|
}
|
|
CollectParameters(pIp, b3D ? 7 : 5);
|
|
X = GET_FLOAT_PARAM(0);
|
|
Y = GET_FLOAT_PARAM(1);
|
|
if (b3D) {
|
|
Z = GET_FLOAT_PARAM(2);
|
|
dX = GET_FLOAT_PARAM(3);
|
|
dY = GET_FLOAT_PARAM(4);
|
|
dZ = GET_FLOAT_PARAM(5);
|
|
debug = GET_INTEGER_PARAM(6);
|
|
}
|
|
else {
|
|
dX = GET_FLOAT_PARAM(2);
|
|
dY = GET_FLOAT_PARAM(3);
|
|
debug = GET_INTEGER_PARAM(4);
|
|
}
|
|
result = CBulletInfo::TestForSniperBullet(X - dX, X + dX, Y - dY, Y + dY, b3D ? Z - dZ : -1000.0f, b3D ? Z + dZ : 1000.0f);
|
|
UpdateCompareFlag(result);
|
|
if (debug)
|
|
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
|
|
/*
|
|
if (CTheScripts::DbgFlag) {
|
|
if (b3D)
|
|
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
|
|
else
|
|
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
|
|
}
|
|
*/
|
|
}
|
|
|
|
void CRunningScript::PlayerInAreaCheckCommand(int32 command, uint32* pIp)
|
|
{
|
|
bool b3D, result, debug, decided = false;
|
|
float infX, infY, infZ, supX, supY, supZ;
|
|
switch (command) {
|
|
case COMMAND_IS_PLAYER_IN_AREA_3D:
|
|
case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_3D:
|
|
case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_3D:
|
|
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D:
|
|
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D:
|
|
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D:
|
|
b3D = true;
|
|
break;
|
|
default:
|
|
b3D = false;
|
|
break;
|
|
}
|
|
uint32 id = CollectLocateParameters(pIp, b3D);
|
|
CPlayerInfo* pPlayerInfo = &CWorld::Players[GET_INTEGER_PARAM(0)];
|
|
switch (command) {
|
|
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D:
|
|
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D:
|
|
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D:
|
|
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_2D:
|
|
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D:
|
|
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D:
|
|
if (!CTheScripts::IsPlayerStopped(pPlayerInfo)) {
|
|
result = false;
|
|
decided = true;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
infX = GET_FLOAT_PARAM(1);
|
|
infY = GET_FLOAT_PARAM(2);
|
|
if (b3D) {
|
|
infZ = GET_FLOAT_PARAM(3);
|
|
supX = GET_FLOAT_PARAM(4);
|
|
supY = GET_FLOAT_PARAM(5);
|
|
supZ = GET_FLOAT_PARAM(6);
|
|
if (infZ > supZ) {
|
|
infZ = GET_FLOAT_PARAM(6);
|
|
supZ = GET_FLOAT_PARAM(3);
|
|
}
|
|
debug = GET_INTEGER_PARAM(7);
|
|
}
|
|
else {
|
|
supX = GET_FLOAT_PARAM(3);
|
|
supY = GET_FLOAT_PARAM(4);
|
|
debug = GET_INTEGER_PARAM(5);
|
|
}
|
|
if (infX > supX) {
|
|
float tmp = infX;
|
|
infX = supX;
|
|
supX = tmp;
|
|
}
|
|
if (infY > supY) {
|
|
float tmp = infY;
|
|
infY = supY;
|
|
supY = tmp;
|
|
}
|
|
if (!decided) {
|
|
CVector pos = pPlayerInfo->GetPos();
|
|
result = false;
|
|
bool in_area;
|
|
if (b3D) {
|
|
in_area = infX <= pos.x &&
|
|
supX >= pos.x &&
|
|
infY <= pos.y &&
|
|
supY >= pos.y &&
|
|
infZ <= pos.z &&
|
|
supZ >= pos.z;
|
|
}
|
|
else {
|
|
in_area = infX <= pos.x &&
|
|
supX >= pos.x &&
|
|
infY <= pos.y &&
|
|
supY >= pos.y;
|
|
}
|
|
if (in_area) {
|
|
switch (command) {
|
|
case COMMAND_IS_PLAYER_IN_AREA_2D:
|
|
case COMMAND_IS_PLAYER_IN_AREA_3D:
|
|
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_2D:
|
|
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D:
|
|
result = true;
|
|
break;
|
|
case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_2D:
|
|
case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_3D:
|
|
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D:
|
|
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D:
|
|
result = !pPlayerInfo->m_pPed->bInVehicle;
|
|
break;
|
|
case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_2D:
|
|
case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_3D:
|
|
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D:
|
|
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D:
|
|
result = pPlayerInfo->m_pPed->bInVehicle;
|
|
break;
|
|
default:
|
|
script_assert(false);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
UpdateCompareFlag(result);
|
|
if (debug)
|
|
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
|
|
/*
|
|
if (CTheScripts::DbgFlag) {
|
|
if (b3D)
|
|
CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
|
|
else
|
|
CTheScripts::DrawDebugSquare(infX, infY, supX, supY);
|
|
}
|
|
*/
|
|
}
|
|
|
|
void CRunningScript::PlayerInAngledAreaCheckCommand(int32 command, uint32* pIp)
|
|
{
|
|
bool b3D, result, debug, decided = false;
|
|
float infX, infY, infZ, supX, supY, supZ, side2length;
|
|
switch (command) {
|
|
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_3D:
|
|
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D:
|
|
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D:
|
|
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D:
|
|
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D:
|
|
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D:
|
|
b3D = true;
|
|
break;
|
|
default:
|
|
b3D = false;
|
|
break;
|
|
}
|
|
CollectParameters(pIp, b3D ? 9 : 7);
|
|
CPlayerInfo* pPlayerInfo = &CWorld::Players[GET_INTEGER_PARAM(0)];
|
|
switch (command) {
|
|
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D:
|
|
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D:
|
|
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D:
|
|
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D:
|
|
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D:
|
|
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D:
|
|
if (!CTheScripts::IsPlayerStopped(pPlayerInfo)) {
|
|
result = false;
|
|
decided = true;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
infX = GET_FLOAT_PARAM(1);
|
|
infY = GET_FLOAT_PARAM(2);
|
|
if (b3D) {
|
|
infZ = GET_FLOAT_PARAM(3);
|
|
supX = GET_FLOAT_PARAM(4);
|
|
supY = GET_FLOAT_PARAM(5);
|
|
supZ = GET_FLOAT_PARAM(6);
|
|
if (infZ > supZ) {
|
|
infZ = GET_FLOAT_PARAM(6);
|
|
supZ = GET_FLOAT_PARAM(3);
|
|
}
|
|
side2length = GET_FLOAT_PARAM(7);
|
|
debug = GET_INTEGER_PARAM(8);
|
|
}
|
|
else {
|
|
supX = GET_FLOAT_PARAM(3);
|
|
supY = GET_FLOAT_PARAM(4);
|
|
side2length = GET_FLOAT_PARAM(5);
|
|
debug = GET_INTEGER_PARAM(6);
|
|
}
|
|
float initAngle = CGeneral::GetRadianAngleBetweenPoints(infX, infY, supX, supY) + HALFPI;
|
|
while (initAngle < 0.0f)
|
|
initAngle += TWOPI;
|
|
while (initAngle > TWOPI)
|
|
initAngle -= TWOPI;
|
|
// it looks like the idea is to use a rectangle using the diagonal of the rectangle as
|
|
// the side of new rectangle, with "length" being the length of second side
|
|
float rotatedSupX = supX + side2length * sin(initAngle);
|
|
float rotatedSupY = supY - side2length * cos(initAngle);
|
|
float rotatedInfX = infX + side2length * sin(initAngle);
|
|
float rotatedInfY = infY - side2length * cos(initAngle);
|
|
float side1X = supX - infX;
|
|
float side1Y = supY - infY;
|
|
float side1Length = CVector2D(side1X, side1Y).Magnitude();
|
|
float side2X = rotatedInfX - infX;
|
|
float side2Y = rotatedInfY - infY;
|
|
float side2Length = CVector2D(side2X, side2Y).Magnitude(); // == side2length?
|
|
if (!decided) {
|
|
CVector pos = pPlayerInfo->GetPos();
|
|
result = false;
|
|
float X = pos.x - infX;
|
|
float Y = pos.y - infY;
|
|
float positionAlongSide1 = X * side1X / side1Length + Y * side1Y / side1Length;
|
|
bool in_area = false;
|
|
if (positionAlongSide1 >= 0.0f && positionAlongSide1 <= side1Length) {
|
|
float positionAlongSide2 = X * side2X / side2Length + Y * side2Y / side2Length;
|
|
if (positionAlongSide2 >= 0.0f && positionAlongSide2 <= side2Length) {
|
|
in_area = !b3D || pos.z >= infZ && pos.z <= supZ;
|
|
}
|
|
}
|
|
|
|
if (in_area) {
|
|
switch (command) {
|
|
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_2D:
|
|
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_3D:
|
|
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D:
|
|
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D:
|
|
result = true;
|
|
break;
|
|
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D:
|
|
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D:
|
|
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D:
|
|
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D:
|
|
result = !pPlayerInfo->m_pPed->bInVehicle;
|
|
break;
|
|
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D:
|
|
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D:
|
|
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D:
|
|
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D:
|
|
result = pPlayerInfo->m_pPed->bInVehicle;
|
|
break;
|
|
default:
|
|
script_assert(false);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
UpdateCompareFlag(result);
|
|
if (debug)
|
|
CTheScripts::HighlightImportantAngledArea((uintptr)this + m_nIp, infX, infY, supX, supY,
|
|
rotatedSupX, rotatedSupY, rotatedInfX, rotatedInfY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
|
|
/*
|
|
if (CTheScripts::DbgFlag) {
|
|
if (b3D)
|
|
CTheScripts::DrawDebugAngledCube(infX, infY, infZ, supX, supY, supZ,
|
|
rotatedSupX, rotatedSupY, rotatedInfX, rotatedInfY);
|
|
else
|
|
CTheScripts::DrawDebugAngledSquare(infX, infY, supX, supY,
|
|
rotatedSupX, rotatedSupY, rotatedInfX, rotatedInfY);
|
|
}
|
|
*/
|
|
}
|
|
|
|
void CRunningScript::CharInAreaCheckCommand(int32 command, uint32* pIp)
|
|
{
|
|
bool b3D, result, debug, decided = false;
|
|
float infX, infY, infZ, supX, supY, supZ;
|
|
switch (command) {
|
|
case COMMAND_IS_CHAR_IN_AREA_3D:
|
|
case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_3D:
|
|
case COMMAND_IS_CHAR_IN_AREA_IN_CAR_3D:
|
|
case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D:
|
|
case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D:
|
|
case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D:
|
|
b3D = true;
|
|
break;
|
|
default:
|
|
b3D = false;
|
|
break;
|
|
}
|
|
uint32 id = CollectLocateParameters(pIp, b3D);
|
|
CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
|
|
script_assert(pPed);
|
|
CVector pos = pPed->InVehicle() ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
|
|
switch (command) {
|
|
case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D:
|
|
case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D:
|
|
case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D:
|
|
case COMMAND_IS_CHAR_STOPPED_IN_AREA_2D:
|
|
case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D:
|
|
case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D:
|
|
if (!CTheScripts::IsPedStopped(pPed)) {
|
|
result = false;
|
|
decided = true;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
infX = GET_FLOAT_PARAM(1);
|
|
infY = GET_FLOAT_PARAM(2);
|
|
if (b3D) {
|
|
infZ = GET_FLOAT_PARAM(3);
|
|
supX = GET_FLOAT_PARAM(4);
|
|
supY = GET_FLOAT_PARAM(5);
|
|
supZ = GET_FLOAT_PARAM(6);
|
|
if (infZ > supZ) {
|
|
infZ = GET_FLOAT_PARAM(6);
|
|
supZ = GET_FLOAT_PARAM(3);
|
|
}
|
|
debug = GET_INTEGER_PARAM(7);
|
|
}
|
|
else {
|
|
supX = GET_FLOAT_PARAM(3);
|
|
supY = GET_FLOAT_PARAM(4);
|
|
debug = GET_INTEGER_PARAM(5);
|
|
}
|
|
if (infX > supX) {
|
|
float tmp = infX;
|
|
infX = supX;
|
|
supX = tmp;
|
|
}
|
|
if (infY > supY) {
|
|
float tmp = infY;
|
|
infY = supY;
|
|
supY = tmp;
|
|
}
|
|
if (!decided) {
|
|
result = false;
|
|
bool in_area;
|
|
if (b3D) {
|
|
in_area = infX <= pos.x &&
|
|
supX >= pos.x &&
|
|
infY <= pos.y &&
|
|
supY >= pos.y &&
|
|
infZ <= pos.z &&
|
|
supZ >= pos.z;
|
|
}
|
|
else {
|
|
in_area = infX <= pos.x &&
|
|
supX >= pos.x &&
|
|
infY <= pos.y &&
|
|
supY >= pos.y;
|
|
}
|
|
if (in_area) {
|
|
switch (command) {
|
|
case COMMAND_IS_CHAR_IN_AREA_2D:
|
|
case COMMAND_IS_CHAR_IN_AREA_3D:
|
|
case COMMAND_IS_CHAR_STOPPED_IN_AREA_2D:
|
|
case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D:
|
|
result = true;
|
|
break;
|
|
case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_2D:
|
|
case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_3D:
|
|
case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D:
|
|
case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D:
|
|
result = !pPed->bInVehicle;
|
|
break;
|
|
case COMMAND_IS_CHAR_IN_AREA_IN_CAR_2D:
|
|
case COMMAND_IS_CHAR_IN_AREA_IN_CAR_3D:
|
|
case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D:
|
|
case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D:
|
|
result = pPed->bInVehicle;
|
|
break;
|
|
default:
|
|
script_assert(false);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
UpdateCompareFlag(result);
|
|
if (debug)
|
|
CTheScripts::HighlightImportantArea(id, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
|
|
/*
|
|
if (CTheScripts::DbgFlag) {
|
|
if (b3D)
|
|
CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
|
|
else
|
|
CTheScripts::DrawDebugSquare(infX, infY, supX, supY);
|
|
}
|
|
*/
|
|
}
|
|
|
|
void CRunningScript::CarInAreaCheckCommand(int32 command, uint32* pIp)
|
|
{
|
|
bool b3D, result, debug, decided = false;
|
|
float infX, infY, infZ, supX, supY, supZ;
|
|
switch (command) {
|
|
case COMMAND_IS_CAR_IN_AREA_3D:
|
|
case COMMAND_IS_CAR_STOPPED_IN_AREA_3D:
|
|
b3D = true;
|
|
break;
|
|
default:
|
|
b3D = false;
|
|
break;
|
|
}
|
|
uint32 id = CollectLocateParameters(pIp, b3D);
|
|
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
|
|
script_assert(pVehicle);
|
|
CVector pos = pVehicle->GetPosition();
|
|
switch (command) {
|
|
case COMMAND_IS_CAR_STOPPED_IN_AREA_3D:
|
|
case COMMAND_IS_CAR_STOPPED_IN_AREA_2D:
|
|
if (!CTheScripts::IsVehicleStopped(pVehicle)) {
|
|
result = false;
|
|
decided = true;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
infX = GET_FLOAT_PARAM(1);
|
|
infY = GET_FLOAT_PARAM(2);
|
|
if (b3D) {
|
|
infZ = GET_FLOAT_PARAM(3);
|
|
supX = GET_FLOAT_PARAM(4);
|
|
supY = GET_FLOAT_PARAM(5);
|
|
supZ = GET_FLOAT_PARAM(6);
|
|
if (infZ > supZ) {
|
|
infZ = GET_FLOAT_PARAM(6);
|
|
supZ = GET_FLOAT_PARAM(3);
|
|
}
|
|
debug = GET_INTEGER_PARAM(7);
|
|
}
|
|
else {
|
|
supX = GET_FLOAT_PARAM(3);
|
|
supY = GET_FLOAT_PARAM(4);
|
|
debug = GET_INTEGER_PARAM(5);
|
|
}
|
|
if (infX > supX) {
|
|
float tmp = infX;
|
|
infX = supX;
|
|
supX = tmp;
|
|
}
|
|
if (infY > supY) {
|
|
float tmp = infY;
|
|
infY = supY;
|
|
supY = tmp;
|
|
}
|
|
if (!decided) {
|
|
result = false;
|
|
bool in_area;
|
|
if (b3D) {
|
|
in_area = infX <= pos.x &&
|
|
supX >= pos.x &&
|
|
infY <= pos.y &&
|
|
supY >= pos.y &&
|
|
infZ <= pos.z &&
|
|
supZ >= pos.z;
|
|
}
|
|
else {
|
|
in_area = infX <= pos.x &&
|
|
supX >= pos.x &&
|
|
infY <= pos.y &&
|
|
supY >= pos.y;
|
|
}
|
|
if (in_area) {
|
|
switch (command) {
|
|
case COMMAND_IS_CAR_IN_AREA_2D:
|
|
case COMMAND_IS_CAR_IN_AREA_3D:
|
|
case COMMAND_IS_CAR_STOPPED_IN_AREA_2D:
|
|
case COMMAND_IS_CAR_STOPPED_IN_AREA_3D:
|
|
result = true;
|
|
break;
|
|
default:
|
|
script_assert(false);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
UpdateCompareFlag(result);
|
|
if (debug)
|
|
CTheScripts::HighlightImportantArea(id, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
|
|
/*
|
|
if (CTheScripts::DbgFlag) {
|
|
if (b3D)
|
|
CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
|
|
else
|
|
CTheScripts::DrawDebugSquare(infX, infY, supX, supY);
|
|
}
|
|
*/
|
|
}
|
|
|
|
void CRunningScript::ObjectInAreaCheckCommand(int32 command, uint32* pIp)
|
|
{
|
|
bool b3D, result, debug;
|
|
float infX, infY, infZ, supX, supY, supZ;
|
|
switch (command) {
|
|
case COMMAND_IS_OBJECT_IN_AREA_3D:
|
|
b3D = true;
|
|
break;
|
|
default:
|
|
b3D = false;
|
|
break;
|
|
}
|
|
uint32 id = CollectLocateParameters(pIp, b3D);
|
|
CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
|
|
script_assert(pObject);
|
|
CVector pos = pObject->GetPosition();
|
|
infX = GET_FLOAT_PARAM(1);
|
|
infY = GET_FLOAT_PARAM(2);
|
|
if (b3D) {
|
|
infZ = GET_FLOAT_PARAM(3);
|
|
supX = GET_FLOAT_PARAM(4);
|
|
supY = GET_FLOAT_PARAM(5);
|
|
supZ = GET_FLOAT_PARAM(6);
|
|
if (infZ > supZ) {
|
|
infZ = GET_FLOAT_PARAM(6);
|
|
supZ = GET_FLOAT_PARAM(3);
|
|
}
|
|
debug = GET_INTEGER_PARAM(7);
|
|
}
|
|
else {
|
|
supX = GET_FLOAT_PARAM(3);
|
|
supY = GET_FLOAT_PARAM(4);
|
|
debug = GET_INTEGER_PARAM(5);
|
|
}
|
|
if (infX > supX) {
|
|
float tmp = infX;
|
|
infX = supX;
|
|
supX = tmp;
|
|
}
|
|
if (infY > supY) {
|
|
float tmp = infY;
|
|
infY = supY;
|
|
supY = tmp;
|
|
}
|
|
result = false;
|
|
bool in_area;
|
|
if (b3D) {
|
|
in_area = infX <= pos.x &&
|
|
supX >= pos.x &&
|
|
infY <= pos.y &&
|
|
supY >= pos.y &&
|
|
infZ <= pos.z &&
|
|
supZ >= pos.z;
|
|
}
|
|
else {
|
|
in_area = infX <= pos.x &&
|
|
supX >= pos.x &&
|
|
infY <= pos.y &&
|
|
supY >= pos.y;
|
|
}
|
|
if (in_area) {
|
|
switch (command) {
|
|
case COMMAND_IS_OBJECT_IN_AREA_2D:
|
|
case COMMAND_IS_OBJECT_IN_AREA_3D:
|
|
result = true;
|
|
break;
|
|
default:
|
|
script_assert(false);
|
|
break;
|
|
}
|
|
}
|
|
UpdateCompareFlag(result);
|
|
if (debug)
|
|
CTheScripts::HighlightImportantArea(id, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
|
|
/*
|
|
if (CTheScripts::DbgFlag) {
|
|
if (b3D)
|
|
CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
|
|
else
|
|
CTheScripts::DrawDebugSquare(infX, infY, supX, supY);
|
|
}
|
|
*/
|
|
}
|
|
|
|
void CRunningScript::DoDeatharrestCheck()
|
|
{
|
|
if (!m_bDeatharrestEnabled)
|
|
return;
|
|
if (!CTheScripts::IsPlayerOnAMission())
|
|
return;
|
|
CPlayerInfo* pPlayer = &CWorld::Players[CWorld::PlayerInFocus];
|
|
if (!pPlayer->IsRestartingAfterDeath() && !pPlayer->IsRestartingAfterArrest())
|
|
return;
|
|
#ifdef MISSION_REPLAY
|
|
if (AllowMissionReplay != 0)
|
|
return;
|
|
if (CanAllowMissionReplay())
|
|
AllowMissionReplay = 1;
|
|
#endif
|
|
script_assert(m_nStackPointer > 0);
|
|
while (m_nStackPointer > 1)
|
|
--m_nStackPointer;
|
|
ReturnFromGosubOrFunction();
|
|
m_nLocalsPointer = 0;
|
|
CMessages::ClearSmallMessagesOnly();
|
|
*(int32*)&CTheScripts::ScriptSpace[CTheScripts::OnAMissionFlag] = 0;
|
|
m_bDeatharrestExecuted = true;
|
|
m_nWakeTime = 0;
|
|
}
|
|
|
|
int16 CRunningScript::GetPadState(uint16 pad, uint16 button)
|
|
{
|
|
CPad* pPad = CPad::GetPad(pad);
|
|
switch (button) {
|
|
case 0: return pPad->NewState.LeftStickX;
|
|
case 1: return pPad->NewState.LeftStickY;
|
|
case 2: return pPad->NewState.RightStickX;
|
|
case 3: return pPad->NewState.RightStickY;
|
|
case 4: return pPad->NewState.LeftShoulder1;
|
|
case 5: return pPad->NewState.LeftShoulder2;
|
|
case 6: return pPad->NewState.RightShoulder1;
|
|
case 7: return pPad->NewState.RightShoulder2;
|
|
case 8: return pPad->NewState.DPadUp;
|
|
case 9: return pPad->NewState.DPadDown;
|
|
case 10: return pPad->NewState.DPadLeft;
|
|
case 11: return pPad->NewState.DPadRight;
|
|
case 12: return pPad->NewState.Start;
|
|
case 13: return pPad->NewState.Select;
|
|
case 14: return pPad->NewState.Square;
|
|
case 15: return pPad->NewState.Triangle;
|
|
case 16: return pPad->NewState.Cross;
|
|
case 17: return pPad->NewState.Circle;
|
|
case 18: return pPad->NewState.LeftShock;
|
|
case 19: return pPad->NewState.RightShock;
|
|
default: break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
#ifdef GTA_SCRIPT_COLLECTIVE
|
|
void CRunningScript::LocateCollectiveCommand(int32 command, uint32* pIp)
|
|
{
|
|
bool b3D, result, debug, decided = false;
|
|
float X, Y, Z, dX, dY, dZ;
|
|
switch (command) {
|
|
case COMMAND_LOCATE_COLL_ANY_MEANS_2D:
|
|
case COMMAND_LOCATE_COLL_ON_FOOT_2D:
|
|
case COMMAND_LOCATE_COLL_IN_CAR_2D:
|
|
case COMMAND_LOCATE_STOPPED_COLL_ANY_MEANS_2D:
|
|
case COMMAND_LOCATE_STOPPED_COLL_ON_FOOT_2D:
|
|
case COMMAND_LOCATE_STOPPED_COLL_IN_CAR_2D:
|
|
b3D = false;
|
|
break;
|
|
default:
|
|
b3D = true;
|
|
break;
|
|
}
|
|
uint32 id = CollectLocateParameters(pIp, b3D);
|
|
X = GET_FLOAT_PARAM(1);
|
|
Y = GET_FLOAT_PARAM(2);
|
|
if (b3D) {
|
|
Z = GET_FLOAT_PARAM(3);
|
|
dX = GET_FLOAT_PARAM(4);
|
|
dY = GET_FLOAT_PARAM(5);
|
|
dZ = GET_FLOAT_PARAM(6);
|
|
debug = GET_INTEGER_PARAM(7);
|
|
}
|
|
else {
|
|
dX = GET_FLOAT_PARAM(3);
|
|
dY = GET_FLOAT_PARAM(4);
|
|
debug = GET_INTEGER_PARAM(5);
|
|
}
|
|
result = true;
|
|
for (int i = 0; i < MAX_NUM_COLLECTIVES && result; i++) {
|
|
if (GET_INTEGER_PARAM(0) != CTheScripts::CollectiveArray[i].colIndex)
|
|
continue;
|
|
CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
|
|
if (!pPed) {
|
|
CTheScripts::CollectiveArray[i].colIndex = -1;
|
|
CTheScripts::CollectiveArray[i].pedIndex = 0;
|
|
continue;
|
|
}
|
|
CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
|
|
switch (command) {
|
|
case COMMAND_LOCATE_STOPPED_COLL_ANY_MEANS_2D:
|
|
case COMMAND_LOCATE_STOPPED_COLL_ON_FOOT_2D:
|
|
case COMMAND_LOCATE_STOPPED_COLL_IN_CAR_2D:
|
|
if (!CTheScripts::IsPedStopped(pPed)) {
|
|
result = false;
|
|
decided = true;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (!decided) {
|
|
bool in_area;
|
|
if (b3D) {
|
|
in_area = X - dX <= pos.x &&
|
|
X + dX >= pos.x &&
|
|
Y - dY <= pos.y &&
|
|
Y + dY >= pos.y &&
|
|
Z - dZ <= pos.z &&
|
|
Z + dZ >= pos.z;
|
|
}
|
|
else {
|
|
in_area = X - dX <= pos.x &&
|
|
X + dX >= pos.x &&
|
|
Y - dY <= pos.y &&
|
|
Y + dY >= pos.y;
|
|
}
|
|
result = false;
|
|
if (in_area) {
|
|
switch (command) {
|
|
case COMMAND_LOCATE_COLL_ANY_MEANS_2D:
|
|
case COMMAND_LOCATE_STOPPED_COLL_ANY_MEANS_2D:
|
|
result = true;
|
|
break;
|
|
case COMMAND_LOCATE_COLL_ON_FOOT_2D:
|
|
case COMMAND_LOCATE_STOPPED_COLL_ON_FOOT_2D:
|
|
result = !pPed->bInVehicle;
|
|
break;
|
|
case COMMAND_LOCATE_COLL_IN_CAR_2D:
|
|
case COMMAND_LOCATE_STOPPED_COLL_IN_CAR_2D:
|
|
result = pPed->bInVehicle;
|
|
break;
|
|
default:
|
|
script_assert(false);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
UpdateCompareFlag(result);
|
|
if (debug)
|
|
CTheScripts::HighlightImportantArea(id, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
|
|
/*
|
|
if (CTheScripts::DbgFlag) {
|
|
if (b3D)
|
|
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
|
|
else
|
|
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
|
|
}
|
|
*/
|
|
}
|
|
|
|
void CRunningScript::LocateCollectiveCharCommand(int32 command, uint32* pIp)
|
|
{
|
|
bool b3D, result, debug;
|
|
float X, Y, Z, dX, dY, dZ;
|
|
switch (command) {
|
|
case COMMAND_LOCATE_COLL_ANY_MEANS_CHAR_2D:
|
|
case COMMAND_LOCATE_COLL_ON_FOOT_CHAR_2D:
|
|
case COMMAND_LOCATE_COLL_IN_CAR_CHAR_2D:
|
|
b3D = false;
|
|
break;
|
|
default:
|
|
b3D = true;
|
|
break;
|
|
}
|
|
CollectParameters(pIp, b3D ? 6 : 5);
|
|
CPed* pTarget = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
|
|
script_assert(pTarget);
|
|
if (pTarget->bInVehicle) {
|
|
X = pTarget->m_pMyVehicle->GetPosition().x;
|
|
Y = pTarget->m_pMyVehicle->GetPosition().y;
|
|
Z = pTarget->m_pMyVehicle->GetPosition().z;
|
|
}
|
|
else {
|
|
X = pTarget->GetPosition().x;
|
|
Y = pTarget->GetPosition().y;
|
|
Z = pTarget->GetPosition().z;
|
|
}
|
|
dX = GET_FLOAT_PARAM(2);
|
|
dY = GET_FLOAT_PARAM(3);
|
|
if (b3D) {
|
|
dZ = GET_FLOAT_PARAM(4);
|
|
debug = GET_INTEGER_PARAM(5);
|
|
}
|
|
else {
|
|
debug = GET_INTEGER_PARAM(4);
|
|
}
|
|
result = true;
|
|
for (int i = 0; i < MAX_NUM_COLLECTIVES && result; i++) {
|
|
if (GET_INTEGER_PARAM(0) != CTheScripts::CollectiveArray[i].colIndex)
|
|
continue;
|
|
CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
|
|
if (!pPed) {
|
|
CTheScripts::CollectiveArray[i].colIndex = -1;
|
|
CTheScripts::CollectiveArray[i].pedIndex = 0;
|
|
continue;
|
|
}
|
|
CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
|
|
bool in_area;
|
|
if (b3D) {
|
|
in_area = X - dX <= pos.x &&
|
|
X + dX >= pos.x &&
|
|
Y - dY <= pos.y &&
|
|
Y + dY >= pos.y &&
|
|
Z - dZ <= pos.z &&
|
|
Z + dZ >= pos.z;
|
|
}
|
|
else {
|
|
in_area = X - dX <= pos.x &&
|
|
X + dX >= pos.x &&
|
|
Y - dY <= pos.y &&
|
|
Y + dY >= pos.y;
|
|
}
|
|
result = false;
|
|
if (in_area) {
|
|
switch (command) {
|
|
case COMMAND_LOCATE_COLL_ANY_MEANS_CHAR_2D:
|
|
result = true;
|
|
break;
|
|
case COMMAND_LOCATE_COLL_ON_FOOT_CHAR_2D:
|
|
result = !pPed->bInVehicle;
|
|
break;
|
|
case COMMAND_LOCATE_COLL_IN_CAR_CHAR_2D:
|
|
result = pPed->bInVehicle;
|
|
break;
|
|
default:
|
|
script_assert(false);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
UpdateCompareFlag(result);
|
|
if (debug)
|
|
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
|
|
/*
|
|
if (CTheScripts::DbgFlag) {
|
|
if (b3D)
|
|
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
|
|
else
|
|
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
|
|
}
|
|
*/
|
|
}
|
|
|
|
void CRunningScript::LocateCollectiveCarCommand(int32 command, uint32* pIp)
|
|
{
|
|
bool b3D, result, debug;
|
|
float X, Y, Z, dX, dY, dZ;
|
|
switch (command) {
|
|
case COMMAND_LOCATE_COLL_ANY_MEANS_CAR_2D:
|
|
case COMMAND_LOCATE_COLL_ON_FOOT_CAR_2D:
|
|
case COMMAND_LOCATE_COLL_IN_CAR_CAR_2D:
|
|
b3D = false;
|
|
break;
|
|
default:
|
|
b3D = true;
|
|
break;
|
|
}
|
|
CollectParameters(pIp, b3D ? 6 : 5);
|
|
CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
|
|
script_assert(pTarget);
|
|
X = pTarget->GetPosition().x;
|
|
Y = pTarget->GetPosition().y;
|
|
Z = pTarget->GetPosition().z;
|
|
dX = GET_FLOAT_PARAM(2);
|
|
dY = GET_FLOAT_PARAM(3);
|
|
if (b3D) {
|
|
dZ = GET_FLOAT_PARAM(4);
|
|
debug = GET_INTEGER_PARAM(5);
|
|
}
|
|
else {
|
|
debug = GET_INTEGER_PARAM(4);
|
|
}
|
|
result = true;
|
|
for (int i = 0; i < MAX_NUM_COLLECTIVES && result; i++) {
|
|
if (GET_INTEGER_PARAM(0) != CTheScripts::CollectiveArray[i].colIndex)
|
|
continue;
|
|
CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
|
|
if (!pPed) {
|
|
CTheScripts::CollectiveArray[i].colIndex = -1;
|
|
CTheScripts::CollectiveArray[i].pedIndex = 0;
|
|
continue;
|
|
}
|
|
CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
|
|
bool in_area;
|
|
if (b3D) {
|
|
in_area = X - dX <= pos.x &&
|
|
X + dX >= pos.x &&
|
|
Y - dY <= pos.y &&
|
|
Y + dY >= pos.y &&
|
|
Z - dZ <= pos.z &&
|
|
Z + dZ >= pos.z;
|
|
}
|
|
else {
|
|
in_area = X - dX <= pos.x &&
|
|
X + dX >= pos.x &&
|
|
Y - dY <= pos.y &&
|
|
Y + dY >= pos.y;
|
|
}
|
|
result = false;
|
|
if (in_area) {
|
|
switch (command) {
|
|
case COMMAND_LOCATE_COLL_ANY_MEANS_CAR_2D:
|
|
result = true;
|
|
break;
|
|
case COMMAND_LOCATE_COLL_ON_FOOT_CAR_2D:
|
|
result = !pPed->bInVehicle;
|
|
break;
|
|
case COMMAND_LOCATE_COLL_IN_CAR_CAR_2D:
|
|
result = pPed->bInVehicle;
|
|
break;
|
|
default:
|
|
script_assert(false);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
UpdateCompareFlag(result);
|
|
if (debug)
|
|
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
|
|
/*
|
|
if (CTheScripts::DbgFlag) {
|
|
if (b3D)
|
|
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
|
|
else
|
|
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
|
|
}
|
|
*/
|
|
}
|
|
|
|
void CRunningScript::LocateCollectivePlayerCommand(int32 command, uint32* pIp)
|
|
{
|
|
bool b3D, result, debug;
|
|
float X, Y, Z, dX, dY, dZ;
|
|
switch (command) {
|
|
case COMMAND_LOCATE_COLL_ANY_MEANS_PLAYER_2D:
|
|
case COMMAND_LOCATE_COLL_ON_FOOT_PLAYER_2D:
|
|
case COMMAND_LOCATE_COLL_IN_CAR_PLAYER_2D:
|
|
b3D = false;
|
|
break;
|
|
default:
|
|
b3D = true;
|
|
break;
|
|
}
|
|
CollectParameters(pIp, b3D ? 6 : 5);
|
|
CVector pos = CWorld::Players[GET_INTEGER_PARAM(1)].GetPos();
|
|
X = pos.x;
|
|
Y = pos.y;
|
|
Z = pos.z;
|
|
dX = GET_FLOAT_PARAM(2);
|
|
dY = GET_FLOAT_PARAM(3);
|
|
if (b3D) {
|
|
dZ = GET_FLOAT_PARAM(4);
|
|
debug = GET_INTEGER_PARAM(5);
|
|
}
|
|
else {
|
|
debug = GET_INTEGER_PARAM(4);
|
|
}
|
|
result = true;
|
|
for (int i = 0; i < MAX_NUM_COLLECTIVES && result; i++) {
|
|
if (GET_INTEGER_PARAM(0) != CTheScripts::CollectiveArray[i].colIndex)
|
|
continue;
|
|
CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
|
|
if (!pPed) {
|
|
CTheScripts::CollectiveArray[i].colIndex = -1;
|
|
CTheScripts::CollectiveArray[i].pedIndex = 0;
|
|
continue;
|
|
}
|
|
CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
|
|
bool in_area;
|
|
if (b3D) {
|
|
in_area = X - dX <= pos.x &&
|
|
X + dX >= pos.x &&
|
|
Y - dY <= pos.y &&
|
|
Y + dY >= pos.y &&
|
|
Z - dZ <= pos.z &&
|
|
Z + dZ >= pos.z;
|
|
}
|
|
else {
|
|
in_area = X - dX <= pos.x &&
|
|
X + dX >= pos.x &&
|
|
Y - dY <= pos.y &&
|
|
Y + dY >= pos.y;
|
|
}
|
|
result = false;
|
|
if (in_area) {
|
|
switch (command) {
|
|
case COMMAND_LOCATE_COLL_ANY_MEANS_PLAYER_2D:
|
|
result = true;
|
|
break;
|
|
case COMMAND_LOCATE_COLL_ON_FOOT_PLAYER_2D:
|
|
result = !pPed->bInVehicle;
|
|
break;
|
|
case COMMAND_LOCATE_COLL_IN_CAR_PLAYER_2D:
|
|
result = pPed->bInVehicle;
|
|
break;
|
|
default:
|
|
script_assert(false);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
UpdateCompareFlag(result);
|
|
if (debug)
|
|
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
|
|
/*
|
|
if (CTheScripts::DbgFlag) {
|
|
if (b3D)
|
|
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
|
|
else
|
|
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
|
|
}
|
|
*/
|
|
}
|
|
|
|
void CRunningScript::CollectiveInAreaCheckCommand(int32 command, uint32* pIp)
|
|
{
|
|
bool b3D, result, debug, decided = false;
|
|
float infX, infY, infZ, supX, supY, supZ;
|
|
switch (command) {
|
|
case COMMAND_IS_COLL_IN_AREA_2D:
|
|
case COMMAND_IS_COLL_IN_AREA_ON_FOOT_2D:
|
|
case COMMAND_IS_COLL_IN_AREA_IN_CAR_2D:
|
|
case COMMAND_IS_COLL_STOPPED_IN_AREA_2D:
|
|
case COMMAND_IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D:
|
|
case COMMAND_IS_COLL_STOPPED_IN_AREA_IN_CAR_2D:
|
|
b3D = false;
|
|
break;
|
|
default:
|
|
b3D = true;
|
|
break;
|
|
}
|
|
CollectParameters(pIp, b3D ? 8 : 6);
|
|
infX = GET_FLOAT_PARAM(1);
|
|
infY = GET_FLOAT_PARAM(2);
|
|
if (b3D) {
|
|
infZ = GET_FLOAT_PARAM(3);
|
|
supX = GET_FLOAT_PARAM(4);
|
|
supY = GET_FLOAT_PARAM(5);
|
|
supZ = GET_FLOAT_PARAM(6);
|
|
if (infZ > supZ) {
|
|
infZ = GET_FLOAT_PARAM(6);
|
|
supZ = GET_FLOAT_PARAM(3);
|
|
}
|
|
debug = GET_INTEGER_PARAM(7);
|
|
}
|
|
else {
|
|
supX = GET_FLOAT_PARAM(3);
|
|
supY = GET_FLOAT_PARAM(4);
|
|
debug = GET_INTEGER_PARAM(5);
|
|
}
|
|
if (infX > supX) {
|
|
float tmp = infX;
|
|
infX = supX;
|
|
supX = tmp;
|
|
}
|
|
if (infY > supY) {
|
|
float tmp = infY;
|
|
infY = supY;
|
|
supY = tmp;
|
|
}
|
|
result = true;
|
|
for (int i = 0; i < MAX_NUM_COLLECTIVES && result; i++) {
|
|
if (GET_INTEGER_PARAM(0) != CTheScripts::CollectiveArray[i].colIndex)
|
|
continue;
|
|
CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
|
|
if (!pPed) {
|
|
CTheScripts::CollectiveArray[i].colIndex = -1;
|
|
CTheScripts::CollectiveArray[i].pedIndex = 0;
|
|
continue;
|
|
}
|
|
CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
|
|
switch (command) {
|
|
case COMMAND_IS_COLL_STOPPED_IN_AREA_2D:
|
|
case COMMAND_IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D:
|
|
case COMMAND_IS_COLL_STOPPED_IN_AREA_IN_CAR_2D:
|
|
if (!CTheScripts::IsPedStopped(pPed)) {
|
|
result = false;
|
|
decided = true;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (!decided) {
|
|
bool in_area;
|
|
if (b3D) {
|
|
in_area = infX <= pos.x &&
|
|
supX >= pos.x &&
|
|
infY <= pos.y &&
|
|
supY >= pos.y &&
|
|
infZ <= pos.z &&
|
|
supZ >= pos.z;
|
|
}
|
|
else {
|
|
in_area = infX <= pos.x &&
|
|
supX >= pos.x &&
|
|
infY <= pos.y &&
|
|
supY >= pos.y;
|
|
}
|
|
result = false;
|
|
if (in_area) {
|
|
switch (command) {
|
|
case COMMAND_IS_COLL_IN_AREA_2D:
|
|
case COMMAND_IS_COLL_STOPPED_IN_AREA_2D:
|
|
result = true;
|
|
break;
|
|
case COMMAND_IS_COLL_IN_AREA_ON_FOOT_2D:
|
|
case COMMAND_IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D:
|
|
result = !pPed->bInVehicle;
|
|
break;
|
|
case COMMAND_IS_COLL_IN_AREA_IN_CAR_2D:
|
|
case COMMAND_IS_COLL_STOPPED_IN_AREA_IN_CAR_2D:
|
|
result = pPed->bInVehicle;
|
|
break;
|
|
default:
|
|
script_assert(false);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
UpdateCompareFlag(result);
|
|
if (debug)
|
|
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
|
|
/*
|
|
if (CTheScripts::DbgFlag) {
|
|
if (b3D)
|
|
CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
|
|
else
|
|
CTheScripts::DrawDebugSquare(infX, infY, supX, supY);
|
|
}
|
|
*/
|
|
}
|
|
#endif
|
|
|
|
bool CRunningScript::CheckDamagedWeaponType(int32 actual, int32 type)
|
|
{
|
|
if (actual == -1)
|
|
return false;
|
|
|
|
if (type == WEAPONTYPE_ANYMELEE) {
|
|
if (actual <= WEAPONTYPE_CHAINSAW)
|
|
return true;
|
|
if (actual - WEAPONTYPE_GRENADE <= WEAPONTYPE_MINIGUN)
|
|
return false;
|
|
return false;
|
|
}
|
|
|
|
if (type != WEAPONTYPE_ANYWEAPON)
|
|
return false;
|
|
|
|
switch (actual) {
|
|
case WEAPONTYPE_UNARMED:
|
|
case WEAPONTYPE_BRASSKNUCKLE:
|
|
case WEAPONTYPE_SCREWDRIVER:
|
|
case WEAPONTYPE_GOLFCLUB:
|
|
case WEAPONTYPE_NIGHTSTICK:
|
|
case WEAPONTYPE_KNIFE:
|
|
case WEAPONTYPE_BASEBALLBAT:
|
|
case WEAPONTYPE_HAMMER:
|
|
case WEAPONTYPE_CLEAVER:
|
|
case WEAPONTYPE_MACHETE:
|
|
case WEAPONTYPE_KATANA:
|
|
case WEAPONTYPE_CHAINSAW:
|
|
case WEAPONTYPE_GRENADE:
|
|
case WEAPONTYPE_DETONATOR_GRENADE:
|
|
case WEAPONTYPE_TEARGAS:
|
|
case WEAPONTYPE_MOLOTOV:
|
|
case WEAPONTYPE_ROCKET:
|
|
case WEAPONTYPE_COLT45:
|
|
case WEAPONTYPE_PYTHON:
|
|
case WEAPONTYPE_SHOTGUN:
|
|
case WEAPONTYPE_SPAS12_SHOTGUN:
|
|
case WEAPONTYPE_STUBBY_SHOTGUN:
|
|
case WEAPONTYPE_TEC9:
|
|
case WEAPONTYPE_UZI:
|
|
case WEAPONTYPE_SILENCED_INGRAM:
|
|
case WEAPONTYPE_MP5:
|
|
case WEAPONTYPE_M4:
|
|
case WEAPONTYPE_RUGER:
|
|
case WEAPONTYPE_SNIPERRIFLE:
|
|
case WEAPONTYPE_LASERSCOPE:
|
|
case WEAPONTYPE_ROCKETLAUNCHER:
|
|
case WEAPONTYPE_FLAMETHROWER:
|
|
case WEAPONTYPE_M60:
|
|
case WEAPONTYPE_MINIGUN:
|
|
case WEAPONTYPE_DETONATOR:
|
|
case WEAPONTYPE_HELICANNON:
|
|
case WEAPONTYPE_CAMERA:
|
|
case WEAPONTYPE_EXPLOSION:
|
|
case WEAPONTYPE_UZI_DRIVEBY:
|
|
return true;
|
|
case WEAPONTYPE_HEALTH:
|
|
case WEAPONTYPE_ARMOUR:
|
|
case WEAPONTYPE_RAMMEDBYCAR:
|
|
case WEAPONTYPE_RUNOVERBYCAR:
|
|
case WEAPONTYPE_DROWNING:
|
|
case WEAPONTYPE_FALL:
|
|
case WEAPONTYPE_UNIDENTIFIED:
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void CTheScripts::PrintListSizes()
|
|
{
|
|
int active = 0;
|
|
int idle = 0;
|
|
|
|
for (CRunningScript* pScript = pActiveScripts; pScript; pScript = pScript->GetNext())
|
|
active++;
|
|
for (CRunningScript* pScript = pIdleScripts; pScript; pScript = pScript->GetNext())
|
|
idle++;
|
|
|
|
debug("active: %d, idle: %d", active, idle);
|
|
}
|
|
|
|
//uint32 DbgLineColour = 0x0000FFFF; // r = 0, g = 0, b = 255, a = 255
|
|
|
|
/*
|
|
void CTheScripts::DrawDebugSquare(float infX, float infY, float supX, float supY)
|
|
{
|
|
CColPoint tmpCP;
|
|
CEntity* tmpEP;
|
|
CVector p1, p2, p3, p4;
|
|
p1 = CVector(infX, infY, -1000.0f);
|
|
CWorld::ProcessVerticalLine(p1, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
|
|
p1.z = 2.0f + tmpCP.point.z;
|
|
p2 = CVector(supX, supY, -1000.0f);
|
|
CWorld::ProcessVerticalLine(p2, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
|
|
p2.z = 2.0f + tmpCP.point.z;
|
|
p3 = CVector(infX, supY, -1000.0f);
|
|
CWorld::ProcessVerticalLine(p3, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
|
|
p3.z = 2.0f + tmpCP.point.z;
|
|
p4 = CVector(supX, infY, -1000.0f);
|
|
CWorld::ProcessVerticalLine(p4, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
|
|
p4.z = 2.0f + tmpCP.point.z;
|
|
CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, DbgLineColour, DbgLineColour);
|
|
CTheScripts::ScriptDebugLine3D(p2.x, p2.y, p2.z, p3.x, p3.y, p3.z, DbgLineColour, DbgLineColour);
|
|
CTheScripts::ScriptDebugLine3D(p3.x, p3.y, p3.z, p4.x, p4.y, p4.z, DbgLineColour, DbgLineColour);
|
|
CTheScripts::ScriptDebugLine3D(p4.x, p4.y, p4.z, p1.x, p1.y, p1.z, DbgLineColour, DbgLineColour);
|
|
}
|
|
|
|
void CTheScripts::DrawDebugAngledSquare(float infX, float infY, float supX, float supY, float rotSupX, float rotSupY, float rotInfX, float rotInfY)
|
|
{
|
|
CColPoint tmpCP;
|
|
CEntity* tmpEP;
|
|
CVector p1, p2, p3, p4;
|
|
p1 = CVector(infX, infY, -1000.0f);
|
|
CWorld::ProcessVerticalLine(p1, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
|
|
p1.z = 2.0f + tmpCP.point.z;
|
|
p2 = CVector(supX, supY, -1000.0f);
|
|
CWorld::ProcessVerticalLine(p2, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
|
|
p2.z = 2.0f + tmpCP.point.z;
|
|
p3 = CVector(rotSupX, rotSupY, -1000.0f);
|
|
CWorld::ProcessVerticalLine(p3, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
|
|
p3.z = 2.0f + tmpCP.point.z;
|
|
p4 = CVector(rotInfX, rotInfY, -1000.0f);
|
|
CWorld::ProcessVerticalLine(p4, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
|
|
p4.z = 2.0f + tmpCP.point.z;
|
|
CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, DbgLineColour, DbgLineColour);
|
|
CTheScripts::ScriptDebugLine3D(p2.x, p2.y, p2.z, p3.x, p3.y, p3.z, DbgLineColour, DbgLineColour);
|
|
CTheScripts::ScriptDebugLine3D(p3.x, p3.y, p3.z, p4.x, p4.y, p4.z, DbgLineColour, DbgLineColour);
|
|
CTheScripts::ScriptDebugLine3D(p4.x, p4.y, p4.z, p1.x, p1.y, p1.z, DbgLineColour, DbgLineColour);
|
|
}
|
|
|
|
void CTheScripts::DrawDebugCube(float infX, float infY, float infZ, float supX, float supY, float supZ)
|
|
{
|
|
CTheScripts::ScriptDebugLine3D(infX, infY, infZ, supX, infY, infZ, DbgLineColour, DbgLineColour);
|
|
CTheScripts::ScriptDebugLine3D(supX, infY, infZ, supX, supY, infZ, DbgLineColour, DbgLineColour);
|
|
CTheScripts::ScriptDebugLine3D(supX, supY, infZ, infX, supY, infZ, DbgLineColour, DbgLineColour);
|
|
CTheScripts::ScriptDebugLine3D(infX, supY, infZ, infX, infY, infZ, DbgLineColour, DbgLineColour);
|
|
CTheScripts::ScriptDebugLine3D(infX, infY, supZ, supX, infY, supZ, DbgLineColour, DbgLineColour);
|
|
CTheScripts::ScriptDebugLine3D(supX, infY, supZ, supX, supY, supZ, DbgLineColour, DbgLineColour);
|
|
CTheScripts::ScriptDebugLine3D(supX, supY, supZ, infX, supY, supZ, DbgLineColour, DbgLineColour);
|
|
CTheScripts::ScriptDebugLine3D(infX, supY, supZ, infX, infY, supZ, DbgLineColour, DbgLineColour);
|
|
CTheScripts::ScriptDebugLine3D(infX, infY, supZ, infX, infY, infZ, DbgLineColour, DbgLineColour);
|
|
CTheScripts::ScriptDebugLine3D(supX, infY, supZ, supX, infY, infZ, DbgLineColour, DbgLineColour);
|
|
CTheScripts::ScriptDebugLine3D(supX, supY, supZ, supX, supY, infZ, DbgLineColour, DbgLineColour);
|
|
CTheScripts::ScriptDebugLine3D(infX, supY, supZ, infX, supY, infZ, DbgLineColour, DbgLineColour);
|
|
}
|
|
|
|
void CTheScripts::DrawDebugAngledCube(float infX, float infY, float infZ, float supX, float supY, float supZ, float rotSupX, float rotSupY, float rotInfX, float rotInfY)
|
|
{
|
|
CTheScripts::ScriptDebugLine3D(infX, infY, infZ, supX, infY, infZ, DbgLineColour, DbgLineColour);
|
|
CTheScripts::ScriptDebugLine3D(supX, infY, infZ, rotSupX, rotSupY, infZ, DbgLineColour, DbgLineColour);
|
|
CTheScripts::ScriptDebugLine3D(rotSupX, rotSupY, infZ, rotInfX, rotInfY, infZ, DbgLineColour, DbgLineColour);
|
|
CTheScripts::ScriptDebugLine3D(rotInfX, rotInfY, infZ, infX, infY, infZ, DbgLineColour, DbgLineColour);
|
|
CTheScripts::ScriptDebugLine3D(infX, infY, supZ, supX, infY, supZ, DbgLineColour, DbgLineColour);
|
|
CTheScripts::ScriptDebugLine3D(supX, infY, supZ, rotSupX, rotSupY, supZ, DbgLineColour, DbgLineColour);
|
|
CTheScripts::ScriptDebugLine3D(rotSupX, rotSupY, rotInfX, rotInfY, supY, supZ, DbgLineColour, DbgLineColour);
|
|
CTheScripts::ScriptDebugLine3D(rotInfX, rotInfY, supZ, infX, infY, supZ, DbgLineColour, DbgLineColour);
|
|
CTheScripts::ScriptDebugLine3D(infX, infY, supZ, infX, infY, infZ, DbgLineColour, DbgLineColour);
|
|
CTheScripts::ScriptDebugLine3D(supX, infY, supZ, supX, infY, infZ, DbgLineColour, DbgLineColour);
|
|
CTheScripts::ScriptDebugLine3D(rotSupX, rotSupY, supZ, rotSupX, rotSupY, infZ, DbgLineColour, DbgLineColour);
|
|
CTheScripts::ScriptDebugLine3D(rotInfX, rotInfY, supZ, rotInfX, rotInfY, infZ, DbgLineColour, DbgLineColour);
|
|
}
|
|
|
|
void CTheScripts::ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, uint32 col, uint32 col2)
|
|
{
|
|
if (NumScriptDebugLines >= MAX_NUM_STORED_LINES)
|
|
return;
|
|
aStoredLines[NumScriptDebugLines].vecInf = CVector(x1, y1, z1);
|
|
aStoredLines[NumScriptDebugLines].vecSup = CVector(x2, y2, z2);
|
|
aStoredLines[NumScriptDebugLines].color1 = col;
|
|
aStoredLines[NumScriptDebugLines++].color2 = col2;
|
|
}
|
|
|
|
void CTheScripts::RenderTheScriptDebugLines()
|
|
{
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)1);
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)1);
|
|
for (int i = 0; i < NumScriptDebugLines; i++) {
|
|
CLines::RenderLineWithClipping(
|
|
aStoredLines[i].vecInf.x,
|
|
aStoredLines[i].vecInf.y,
|
|
aStoredLines[i].vecInf.z,
|
|
aStoredLines[i].vecSup.x,
|
|
aStoredLines[i].vecSup.y,
|
|
aStoredLines[i].vecSup.z,
|
|
aStoredLines[i].color1,
|
|
aStoredLines[i].color2);
|
|
}
|
|
NumScriptDebugLines = 0;
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)0);
|
|
}
|
|
*/
|
|
|
|
#define SCRIPT_DATA_SIZE sizeof(CTheScripts::OnAMissionFlag) +\
|
|
4 * sizeof(uint32) * MAX_NUM_BUILDING_SWAPS + 2 * sizeof(uint32) * MAX_NUM_INVISIBILITY_SETTINGS + 5 * sizeof(uint32)
|
|
|
|
void CTheScripts::SaveAllScripts(uint8* buf, uint32* size)
|
|
{
|
|
INITSAVEBUF
|
|
uint32 varSpace = GetSizeOfVariableSpace();
|
|
uint32 runningScripts = 0;
|
|
for (CRunningScript* pScript = pActiveScripts; pScript; pScript = pScript->GetNext())
|
|
runningScripts++;
|
|
*size = CRunningScript::nSaveStructSize * runningScripts + varSpace + SCRIPT_DATA_SIZE + SAVE_HEADER_SIZE + 3 * sizeof(uint32);
|
|
WriteSaveHeader(buf, 'S', 'C', 'R', '\0', *size - SAVE_HEADER_SIZE);
|
|
WriteSaveBuf(buf, varSpace);
|
|
for (uint32 i = 0; i < varSpace; i++)
|
|
WriteSaveBuf(buf, ScriptSpace[i]);
|
|
#ifdef CHECK_STRUCT_SIZES
|
|
static_assert(SCRIPT_DATA_SIZE == 968, "CTheScripts::SaveAllScripts");
|
|
#endif
|
|
uint32 script_data_size = SCRIPT_DATA_SIZE;
|
|
WriteSaveBuf(buf, script_data_size);
|
|
WriteSaveBuf(buf, OnAMissionFlag);
|
|
WriteSaveBuf(buf, LastMissionPassedTime);
|
|
for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++)
|
|
WriteSaveBuf(buf, CollectiveArray[i]);
|
|
WriteSaveBuf(buf, NextFreeCollectiveIndex);
|
|
for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
|
|
CBuilding* pBuilding = BuildingSwapArray[i].m_pBuilding;
|
|
uint32 type, handle;
|
|
if (!pBuilding) {
|
|
type = 0;
|
|
handle = 0;
|
|
} else if (pBuilding->GetIsATreadable()) {
|
|
type = 1;
|
|
handle = CPools::GetTreadablePool()->GetJustIndex_NoFreeAssert((CTreadable*)pBuilding) + 1;
|
|
} else {
|
|
type = 2;
|
|
handle = CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert(pBuilding) + 1;
|
|
}
|
|
WriteSaveBuf(buf, type);
|
|
WriteSaveBuf(buf, handle);
|
|
WriteSaveBuf(buf, BuildingSwapArray[i].m_nNewModel);
|
|
WriteSaveBuf(buf, BuildingSwapArray[i].m_nOldModel);
|
|
}
|
|
for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
|
|
CEntity* pEntity = InvisibilitySettingArray[i];
|
|
uint32 type, handle;
|
|
if (!pEntity) {
|
|
type = 0;
|
|
handle = 0;
|
|
} else {
|
|
switch (pEntity->GetType()) {
|
|
case ENTITY_TYPE_BUILDING:
|
|
if (((CBuilding*)pEntity)->GetIsATreadable()) {
|
|
type = 1;
|
|
handle = CPools::GetTreadablePool()->GetJustIndex_NoFreeAssert((CTreadable*)pEntity) + 1;
|
|
} else {
|
|
type = 2;
|
|
handle = CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert((CBuilding*)pEntity) + 1;
|
|
}
|
|
break;
|
|
case ENTITY_TYPE_OBJECT:
|
|
type = 3;
|
|
handle = CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)pEntity) + 1;
|
|
break;
|
|
case ENTITY_TYPE_DUMMY:
|
|
type = 4;
|
|
handle = CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)pEntity) + 1;
|
|
default: break;
|
|
}
|
|
}
|
|
WriteSaveBuf(buf, type);
|
|
WriteSaveBuf(buf, handle);
|
|
}
|
|
WriteSaveBuf(buf, bUsingAMultiScriptFile);
|
|
WriteSaveBuf(buf, bPlayerHasMetDebbieHarry);
|
|
WriteSaveBuf(buf, (uint16)0);
|
|
WriteSaveBuf(buf, MainScriptSize);
|
|
WriteSaveBuf(buf, LargestMissionScriptSize);
|
|
WriteSaveBuf(buf, NumberOfMissionScripts);
|
|
WriteSaveBuf(buf, NumberOfExclusiveMissionScripts);
|
|
WriteSaveBuf(buf, runningScripts);
|
|
for (CRunningScript* pScript = pActiveScripts; pScript; pScript = pScript->GetNext())
|
|
pScript->Save(buf);
|
|
VALIDATESAVEBUF(*size)
|
|
}
|
|
|
|
// TODO: I don't really understand how script loading works, so I leave it the VC way for now.
|
|
bool CTheScripts::LoadAllScripts(uint8* buf, uint32 size)
|
|
{
|
|
Init(); // TODO: in LCS CTheScripts::Init call GenericLoad, which then calls LoadAllScripts
|
|
INITSAVEBUF
|
|
CheckSaveHeader(buf, 'S', 'C', 'R', '\0', size - SAVE_HEADER_SIZE);
|
|
uint32 varSpace = ReadSaveBuf<uint32>(buf);
|
|
if (*(int32*)&ScriptSpace[0] != *(int32*)&buf[0] || *(int32*)&ScriptSpace[4] != *(int32*)&buf[4]) {
|
|
printf("\n===================================================\nSave Game Mismatch!!!\n");
|
|
return false;
|
|
}
|
|
for (uint32 i = 0; i < varSpace; i++) { // this is not exactly what function does
|
|
if (i < 8)
|
|
ScriptSpace[i] = ReadSaveBuf<uint8>(buf);
|
|
else if (GetSaveVarIndex(i / 4 * 4) != -1)
|
|
ScriptSpace[i] = ReadSaveBuf<uint8>(buf);
|
|
else
|
|
ReadSaveBuf<uint8>(buf);
|
|
}
|
|
// everything else is... gone? TODO
|
|
script_assert(ReadSaveBuf<uint32>(buf) == SCRIPT_DATA_SIZE);
|
|
OnAMissionFlag = ReadSaveBuf<uint32>(buf);
|
|
LastMissionPassedTime = ReadSaveBuf<uint32>(buf);
|
|
for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
|
|
uint32 type = ReadSaveBuf<uint32>(buf);
|
|
uint32 handle = ReadSaveBuf<uint32>(buf);
|
|
switch (type) {
|
|
case 0:
|
|
BuildingSwapArray[i].m_pBuilding = nil;
|
|
break;
|
|
case 1:
|
|
BuildingSwapArray[i].m_pBuilding = CPools::GetTreadablePool()->GetSlot(handle - 1);
|
|
break;
|
|
case 2:
|
|
BuildingSwapArray[i].m_pBuilding = CPools::GetBuildingPool()->GetSlot(handle - 1);
|
|
break;
|
|
default:
|
|
script_assert(false);
|
|
}
|
|
BuildingSwapArray[i].m_nNewModel = ReadSaveBuf<uint32>(buf);
|
|
BuildingSwapArray[i].m_nOldModel = ReadSaveBuf<uint32>(buf);
|
|
if (BuildingSwapArray[i].m_pBuilding)
|
|
BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nNewModel);
|
|
}
|
|
for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
|
|
uint32 type = ReadSaveBuf<uint32>(buf);
|
|
uint32 handle = ReadSaveBuf<uint32>(buf);
|
|
switch (type) {
|
|
case 0:
|
|
InvisibilitySettingArray[i] = nil;
|
|
break;
|
|
case 1:
|
|
InvisibilitySettingArray[i] = CPools::GetTreadablePool()->GetSlot(handle - 1);
|
|
break;
|
|
case 2:
|
|
InvisibilitySettingArray[i] = CPools::GetBuildingPool()->GetSlot(handle - 1);
|
|
break;
|
|
case 3:
|
|
InvisibilitySettingArray[i] = CPools::GetObjectPool()->GetSlot(handle - 1);
|
|
break;
|
|
case 4:
|
|
InvisibilitySettingArray[i] = CPools::GetDummyPool()->GetSlot(handle - 1);
|
|
break;
|
|
default:
|
|
script_assert(false);
|
|
}
|
|
if (InvisibilitySettingArray[i])
|
|
InvisibilitySettingArray[i]->bIsVisible = false;
|
|
}
|
|
script_assert(ReadSaveBuf<bool>(buf) == bUsingAMultiScriptFile);
|
|
bPlayerHasMetDebbieHarry = ReadSaveBuf<uint8>(buf);
|
|
ReadSaveBuf<uint16>(buf);
|
|
script_assert(ReadSaveBuf<uint32>(buf) == MainScriptSize);
|
|
script_assert(ReadSaveBuf<uint32>(buf) == LargestMissionScriptSize);
|
|
script_assert(ReadSaveBuf<uint16>(buf) == NumberOfMissionScripts);
|
|
script_assert(ReadSaveBuf<uint16>(buf) == NumberOfExclusiveMissionScripts);
|
|
uint32 runningScripts = ReadSaveBuf<uint32>(buf);
|
|
for (uint32 i = 0; i < runningScripts; i++)
|
|
StartNewScript(0)->Load(buf);
|
|
VALIDATESAVEBUF(size)
|
|
}
|
|
|
|
#undef SCRIPT_DATA_SIZE
|
|
|
|
void CRunningScript::Save(uint8*& buf)
|
|
{
|
|
#ifdef COMPATIBLE_SAVES
|
|
SkipSaveBuf(buf, 8);
|
|
WriteSaveBuf<int32>(buf, m_nId);
|
|
for (int i = 0; i < 8; i++)
|
|
WriteSaveBuf<char>(buf, m_abScriptName[i]);
|
|
WriteSaveBuf<uint32>(buf, m_nIp);
|
|
#ifdef CHECK_STRUCT_SIZES
|
|
static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
|
|
#endif
|
|
for (int i = 0; i < MAX_STACK_DEPTH; i++)
|
|
WriteSaveBuf<uint32>(buf, m_anStack[i]);
|
|
WriteSaveBuf<uint16>(buf, m_nStackPointer);
|
|
SkipSaveBuf(buf, 2);
|
|
#ifdef CHECK_STRUCT_SIZES
|
|
static_assert(NUM_LOCAL_VARS + 8 + NUM_TIMERS == 106, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 106");
|
|
#endif
|
|
for (int i = 0; i < NUM_LOCAL_VARS + 8 + NUM_TIMERS; i++)
|
|
WriteSaveBuf<int32>(buf, m_anLocalVariables[i]);
|
|
WriteSaveBuf<int32>(buf, m_nLocalsPointer);
|
|
WriteSaveBuf<bool>(buf, m_bIsActive);
|
|
WriteSaveBuf<bool>(buf, m_bCondResult);
|
|
WriteSaveBuf<bool>(buf, m_bIsMissionScript);
|
|
WriteSaveBuf<bool>(buf, m_bSkipWakeTime);
|
|
WriteSaveBuf<uint32>(buf, m_nWakeTime);
|
|
WriteSaveBuf<uint16>(buf, m_nAndOrState);
|
|
WriteSaveBuf<bool>(buf, m_bNotFlag);
|
|
WriteSaveBuf<bool>(buf, m_bDeatharrestEnabled);
|
|
WriteSaveBuf<bool>(buf, m_bDeatharrestExecuted);
|
|
WriteSaveBuf<bool>(buf, m_bMissionFlag);
|
|
SkipSaveBuf(buf, 2);
|
|
#else
|
|
WriteSaveBuf(buf, *this);
|
|
#endif
|
|
}
|
|
|
|
void CRunningScript::Load(uint8*& buf)
|
|
{
|
|
#ifdef COMPATIBLE_SAVES
|
|
SkipSaveBuf(buf, 8);
|
|
m_nId = ReadSaveBuf<int32>(buf);
|
|
for (int i = 0; i < 8; i++)
|
|
m_abScriptName[i] = ReadSaveBuf<char>(buf);
|
|
m_nIp = ReadSaveBuf<uint32>(buf);
|
|
#ifdef CHECK_STRUCT_SIZES
|
|
static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
|
|
#endif
|
|
for (int i = 0; i < MAX_STACK_DEPTH; i++)
|
|
m_anStack[i] = ReadSaveBuf<uint32>(buf);
|
|
m_nStackPointer = ReadSaveBuf<uint16>(buf);
|
|
SkipSaveBuf(buf, 2);
|
|
#ifdef CHECK_STRUCT_SIZES
|
|
static_assert(NUM_LOCAL_VARS + 8 + NUM_TIMERS == 106, "Compatibility loss: NUM_LOCAL_VARS + 8 + NUM_TIMERS != 106");
|
|
#endif
|
|
for (int i = 0; i < NUM_LOCAL_VARS + 8 + NUM_TIMERS; i++)
|
|
m_anLocalVariables[i] = ReadSaveBuf<int32>(buf);
|
|
m_nLocalsPointer = ReadSaveBuf<int32>(buf);
|
|
m_bIsActive = ReadSaveBuf<bool>(buf);
|
|
m_bCondResult = ReadSaveBuf<bool>(buf);
|
|
m_bIsMissionScript = ReadSaveBuf<bool>(buf);
|
|
m_bSkipWakeTime = ReadSaveBuf<bool>(buf);
|
|
m_nWakeTime = ReadSaveBuf<uint32>(buf);
|
|
m_nAndOrState = ReadSaveBuf<uint16>(buf);
|
|
m_bNotFlag = ReadSaveBuf<bool>(buf);
|
|
m_bDeatharrestEnabled = ReadSaveBuf<bool>(buf);
|
|
m_bDeatharrestExecuted = ReadSaveBuf<bool>(buf);
|
|
m_bMissionFlag = ReadSaveBuf<bool>(buf);
|
|
SkipSaveBuf(buf, 2);
|
|
#else
|
|
CRunningScript* n = next;
|
|
CRunningScript* p = prev;
|
|
*this = ReadSaveBuf<CRunningScript>(buf);
|
|
next = n;
|
|
prev = p;
|
|
#endif
|
|
}
|
|
|
|
void CTheScripts::ClearSpaceForMissionEntity(const CVector& pos, CEntity* pEntity)
|
|
{
|
|
static CColPoint aTempColPoints[MAX_COLLISION_POINTS];
|
|
int16 entities = 0;
|
|
CEntity* aEntities[16];
|
|
CWorld::FindObjectsKindaColliding(pos, pEntity->GetBoundRadius(), false, &entities, 16, aEntities, false, true, true, false, false);
|
|
if (entities <= 0)
|
|
return;
|
|
for (uint16 i = 0; i < entities; i++) {
|
|
if (aEntities[i] != pEntity && aEntities[i]->IsPed() && ((CPed*)aEntities[i])->bInVehicle)
|
|
aEntities[i] = nil;
|
|
}
|
|
for (uint16 i = 0; i < entities; i++) {
|
|
if (aEntities[i] == pEntity || !aEntities[i])
|
|
continue;
|
|
CEntity* pFound = aEntities[i];
|
|
int cols;
|
|
if (pEntity->GetColModel()->numLines <= 0)
|
|
cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *pEntity->GetColModel(),
|
|
pFound->GetMatrix(), *pFound->GetColModel(), aTempColPoints, nil, nil);
|
|
else {
|
|
float lines[4];
|
|
lines[0] = lines[1] = lines[2] = lines[3] = 1.0f;
|
|
CColPoint tmp[4];
|
|
cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *pEntity->GetColModel(),
|
|
pFound->GetMatrix(), *pFound->GetColModel(), aTempColPoints,tmp, lines);
|
|
}
|
|
if (cols <= 0)
|
|
continue;
|
|
switch (pFound->GetType()) {
|
|
case ENTITY_TYPE_VEHICLE:
|
|
{
|
|
printf("Will try to delete a vehicle where a mission entity should be\n");
|
|
CVehicle* pVehicle = (CVehicle*)pFound;
|
|
if (pVehicle->bIsLocked || !pVehicle->CanBeDeleted())
|
|
break;
|
|
if (pVehicle->pDriver) {
|
|
CPopulation::RemovePed(pVehicle->pDriver);
|
|
pVehicle->pDriver = nil;
|
|
}
|
|
for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) {
|
|
if (pVehicle->pPassengers[i]) {
|
|
CPopulation::RemovePed(pVehicle->pPassengers[i]);
|
|
pVehicle->pPassengers[i] = 0;
|
|
pVehicle->m_nNumPassengers--;
|
|
}
|
|
}
|
|
CCarCtrl::RemoveFromInterestingVehicleList(pVehicle);
|
|
CWorld::Remove(pVehicle);
|
|
delete pVehicle;
|
|
break;
|
|
}
|
|
case ENTITY_TYPE_PED:
|
|
{
|
|
CPed* pPed = (CPed*)pFound;
|
|
if (pPed->IsPlayer() || !pPed->CanBeDeleted())
|
|
break;
|
|
CPopulation::RemovePed(pPed);
|
|
printf("Deleted a ped where a mission entity should be\n");
|
|
break;
|
|
}
|
|
default: break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CTheScripts::HighlightImportantArea(uint32 id, float x1, float y1, float x2, float y2, float z)
|
|
{
|
|
float infX, infY, supX, supY;
|
|
if (x1 < x2) {
|
|
infX = x1;
|
|
supX = x2;
|
|
} else {
|
|
infX = x2;
|
|
supX = x1;
|
|
}
|
|
if (y1 < y2) {
|
|
infY = y1;
|
|
supY = y2;
|
|
}
|
|
else {
|
|
infY = y2;
|
|
supY = y1;
|
|
}
|
|
CVector center;
|
|
center.x = (infX + supX) / 2;
|
|
center.y = (infY + supY) / 2;
|
|
center.z = (z <= MAP_Z_LOW_LIMIT) ? CWorld::FindGroundZForCoord(center.x, center.y) : z;
|
|
CShadows::RenderIndicatorShadow(id, 2, gpGoalTex, ¢er, supX - center.x, 0.0f, 0.0f, center.y - supY, 0);
|
|
}
|
|
|
|
void CTheScripts::HighlightImportantAngledArea(uint32 id, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float z)
|
|
{
|
|
float infX, infY, supX, supY, X, Y;
|
|
X = (x1 + x2) / 2;
|
|
Y = (y1 + y2) / 2;
|
|
supX = infX = X;
|
|
supY = infY = Y;
|
|
X = (x2 + x3) / 2;
|
|
Y = (y2 + y3) / 2;
|
|
infX = Min(infX, X);
|
|
supX = Max(supX, X);
|
|
infY = Min(infY, Y);
|
|
supY = Max(supY, Y);
|
|
X = (x3 + x4) / 2;
|
|
Y = (y3 + y4) / 2;
|
|
infX = Min(infX, X);
|
|
supX = Max(supX, X);
|
|
infY = Min(infY, Y);
|
|
supY = Max(supY, Y);
|
|
X = (x4 + x1) / 2;
|
|
Y = (y4 + y1) / 2;
|
|
infX = Min(infX, X);
|
|
supX = Max(supX, X);
|
|
infY = Min(infY, Y);
|
|
supY = Max(supY, Y);
|
|
CVector center;
|
|
center.x = (infX + supX) / 2;
|
|
center.y = (infY + supY) / 2;
|
|
center.z = (z <= MAP_Z_LOW_LIMIT) ? CWorld::FindGroundZForCoord(center.x, center.y) : z;
|
|
CShadows::RenderIndicatorShadow(id, 2, gpGoalTex, ¢er, supX - center.x, 0.0f, 0.0f, center.y - supY, 0);
|
|
}
|
|
|
|
#ifdef GTA_SCRIPT_COLLECTIVE
|
|
int CTheScripts::AddPedsInVehicleToCollective(int index)
|
|
{
|
|
int colIndex = NextFreeCollectiveIndex;
|
|
AdvanceCollectiveIndex();
|
|
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(index);
|
|
script_assert(pVehicle);
|
|
CPed* pDriver = pVehicle->pDriver;
|
|
if (pDriver && !pDriver->IsPlayer() && pDriver->CharCreatedBy != MISSION_CHAR && pDriver->m_nPedType != PEDTYPE_COP) {
|
|
int index = FindFreeSlotInCollectiveArray();
|
|
if (index > -1) {
|
|
CollectiveArray[index].colIndex = colIndex;
|
|
CollectiveArray[index].pedIndex = CPools::GetPedPool()->GetIndex(pDriver);
|
|
}
|
|
}
|
|
for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) {
|
|
CPed* pPassenger = pVehicle->pPassengers[i];
|
|
if (pPassenger && !pPassenger->IsPlayer() && pPassenger->CharCreatedBy != MISSION_CHAR && pPassenger->m_nPedType != PEDTYPE_COP) {
|
|
int index = FindFreeSlotInCollectiveArray();
|
|
if (index > -1) {
|
|
CollectiveArray[index].colIndex = colIndex;
|
|
CollectiveArray[index].pedIndex = CPools::GetPedPool()->GetIndex(pPassenger);
|
|
}
|
|
}
|
|
}
|
|
return colIndex;
|
|
}
|
|
|
|
int CTheScripts::AddPedsInAreaToCollective(float x, float y, float z, float radius)
|
|
{
|
|
int16 numFound;
|
|
CEntity* pEntities[64];
|
|
int colIndex = NextFreeCollectiveIndex;
|
|
AdvanceCollectiveIndex();
|
|
CWorld::FindObjectsInRange(CVector(x, y, z), radius, true, &numFound, 64, pEntities, false, true, true, false, false);
|
|
for (int16 i = 0; i < numFound; i++) {
|
|
if (pEntities[i]->GetType() == ENTITY_TYPE_PED) {
|
|
CPed* pPed = (CPed*)pEntities[i];
|
|
if (pPed && !pPed->IsPlayer() && pPed->CharCreatedBy != MISSION_CHAR && pPed->m_nPedType != PEDTYPE_COP) {
|
|
int index = FindFreeSlotInCollectiveArray();
|
|
if (index > -1) {
|
|
CollectiveArray[index].colIndex = colIndex;
|
|
CollectiveArray[index].pedIndex = CPools::GetPedPool()->GetIndex(pPed);
|
|
}
|
|
}
|
|
}
|
|
else if (pEntities[i]->GetType() == ENTITY_TYPE_VEHICLE) {
|
|
CVehicle* pVehicle = (CVehicle*)pEntities[i];
|
|
CPed* pDriver = pVehicle->pDriver;
|
|
if (pDriver && !pDriver->IsPlayer() && pDriver->CharCreatedBy != MISSION_CHAR && pDriver->m_nPedType != PEDTYPE_COP) {
|
|
int index = FindFreeSlotInCollectiveArray();
|
|
if (index > -1) {
|
|
CollectiveArray[index].colIndex = colIndex;
|
|
CollectiveArray[index].pedIndex = CPools::GetPedPool()->GetIndex(pDriver);
|
|
}
|
|
}
|
|
for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) {
|
|
CPed* pPassenger = pVehicle->pPassengers[i];
|
|
if (pPassenger && !pPassenger->IsPlayer() && pPassenger->CharCreatedBy != MISSION_CHAR && pPassenger->m_nPedType != PEDTYPE_COP) {
|
|
int index = FindFreeSlotInCollectiveArray();
|
|
if (index > -1) {
|
|
CollectiveArray[index].colIndex = colIndex;
|
|
CollectiveArray[index].pedIndex = CPools::GetPedPool()->GetIndex(pPassenger);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return colIndex;
|
|
}
|
|
|
|
int CTheScripts::FindFreeSlotInCollectiveArray()
|
|
{
|
|
for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
|
|
if (CollectiveArray[i].colIndex == -1)
|
|
return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
void CTheScripts::SetObjectiveForAllPedsInCollective(int colIndex, eObjective objective, int16 p1, int16 p2)
|
|
{
|
|
for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
|
|
if (CollectiveArray[i].colIndex == colIndex) {
|
|
CPed* pPed = CPools::GetPedPool()->GetAt(CollectiveArray[i].pedIndex);
|
|
if (pPed == nil) {
|
|
CollectiveArray[i].colIndex = -1;
|
|
CollectiveArray[i].pedIndex = 0;
|
|
}
|
|
else {
|
|
pPed->bScriptObjectiveCompleted = false;
|
|
pPed->SetObjective(objective, p1, p2);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CTheScripts::SetObjectiveForAllPedsInCollective(int colIndex, eObjective objective, CVector p1, float p2)
|
|
{
|
|
for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
|
|
if (CollectiveArray[i].colIndex == colIndex) {
|
|
CPed* pPed = CPools::GetPedPool()->GetAt(CollectiveArray[i].pedIndex);
|
|
if (pPed == nil) {
|
|
CollectiveArray[i].colIndex = -1;
|
|
CollectiveArray[i].pedIndex = 0;
|
|
}
|
|
else {
|
|
pPed->bScriptObjectiveCompleted = false;
|
|
pPed->SetObjective(objective, p1, p2);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CTheScripts::SetObjectiveForAllPedsInCollective(int colIndex, eObjective objective, CVector p1)
|
|
{
|
|
for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
|
|
if (CollectiveArray[i].colIndex == colIndex) {
|
|
CPed* pPed = CPools::GetPedPool()->GetAt(CollectiveArray[i].pedIndex);
|
|
if (pPed == nil) {
|
|
CollectiveArray[i].colIndex = -1;
|
|
CollectiveArray[i].pedIndex = 0;
|
|
}
|
|
else {
|
|
pPed->bScriptObjectiveCompleted = false;
|
|
pPed->SetObjective(objective, p1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CTheScripts::SetObjectiveForAllPedsInCollective(int colIndex, eObjective objective, void* p1)
|
|
{
|
|
for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
|
|
if (CollectiveArray[i].colIndex == colIndex) {
|
|
CPed* pPed = CPools::GetPedPool()->GetAt(CollectiveArray[i].pedIndex);
|
|
if (pPed == nil) {
|
|
CollectiveArray[i].colIndex = -1;
|
|
CollectiveArray[i].pedIndex = 0;
|
|
}
|
|
else {
|
|
pPed->bScriptObjectiveCompleted = false;
|
|
pPed->SetObjective(objective, p1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CTheScripts::SetObjectiveForAllPedsInCollective(int colIndex, eObjective objective)
|
|
{
|
|
for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
|
|
if (CollectiveArray[i].colIndex == colIndex) {
|
|
CPed* pPed = CPools::GetPedPool()->GetAt(CollectiveArray[i].pedIndex);
|
|
if (pPed == nil) {
|
|
CollectiveArray[i].colIndex = -1;
|
|
CollectiveArray[i].pedIndex = 0;
|
|
}
|
|
else {
|
|
pPed->bScriptObjectiveCompleted = false;
|
|
pPed->SetObjective(objective);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif //GTA_SCRIPT_COLLECTIVE
|
|
|
|
bool CTheScripts::IsPedStopped(CPed* pPed)
|
|
{
|
|
if (pPed->InVehicle())
|
|
return IsVehicleStopped(pPed->m_pMyVehicle);
|
|
return (pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL) &&
|
|
!pPed->bIsInTheAir && !pPed->bIsLanding && pPed->bIsStanding && pPed->m_vecAnimMoveDelta.x == 0.0f && pPed->m_vecAnimMoveDelta.y == 0.0f;
|
|
}
|
|
|
|
bool CTheScripts::IsPlayerStopped(CPlayerInfo* pPlayer)
|
|
{
|
|
CPed* pPed = pPlayer->m_pPed;
|
|
if (pPed->InVehicle())
|
|
return IsVehicleStopped(pPed->m_pMyVehicle);
|
|
if (RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP) ||
|
|
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP_R) ||
|
|
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_LAUNCH) ||
|
|
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_GLIDE))
|
|
return false;
|
|
return (pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL) &&
|
|
!pPed->bIsInTheAir && !pPed->bIsLanding && pPed->bIsStanding && pPed->m_vecAnimMoveDelta.x == 0.0f && pPed->m_vecAnimMoveDelta.y == 0.0f;
|
|
}
|
|
|
|
bool CTheScripts::IsVehicleStopped(CVehicle* pVehicle)
|
|
{
|
|
return 0.01f * CTimer::GetTimeStep() >= pVehicle->m_fDistanceTravelled;
|
|
}
|
|
|
|
void CTheScripts::RemoveThisPed(CPed* pPed)
|
|
{
|
|
if (pPed) {
|
|
bool bWasMissionPed = pPed->CharCreatedBy == MISSION_CHAR;
|
|
if (pPed->InVehicle() && pPed->m_pMyVehicle) {
|
|
if (pPed->m_pMyVehicle->pDriver == pPed) {
|
|
pPed->m_pMyVehicle->RemoveDriver();
|
|
pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
|
|
if (pPed->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
|
|
pPed->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
|
|
if (pPed->m_nPedType == PEDTYPE_COP && pPed->m_pMyVehicle->IsLawEnforcementVehicle())
|
|
pPed->m_pMyVehicle->ChangeLawEnforcerState(0);
|
|
}
|
|
else {
|
|
pPed->m_pMyVehicle->RemovePassenger(pPed);
|
|
}
|
|
}
|
|
CWorld::RemoveReferencesToDeletedObject(pPed);
|
|
delete pPed;
|
|
if (bWasMissionPed)
|
|
--CPopulation::ms_nTotalMissionPeds;
|
|
}
|
|
}
|
|
|
|
void CTheScripts::CleanUpThisPed(CPed* pPed)
|
|
{
|
|
if (!pPed)
|
|
return;
|
|
if (pPed->CharCreatedBy != MISSION_CHAR)
|
|
return;
|
|
pPed->CharCreatedBy = RANDOM_CHAR;
|
|
if (pPed->m_nPedType == PEDTYPE_PROSTITUTE)
|
|
pPed->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 30000;
|
|
if (pPed->InVehicle()) {
|
|
if (pPed->m_pMyVehicle->pDriver == pPed) {
|
|
if (pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR) {
|
|
CCarCtrl::JoinCarWithRoadSystem(pPed->m_pMyVehicle);
|
|
pPed->m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
|
|
}
|
|
}
|
|
else {
|
|
if (pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR) {
|
|
if ((pPed->m_fHealth < 1.0f && !pPed->IsPedHeadAbovePos(-0.3f)) || pPed->bBodyPartJustCameOff) {
|
|
pPed->SetObjective(OBJECTIVE_LEAVE_CAR_AND_DIE, pPed->m_pMyVehicle);
|
|
pPed->bWanderPathAfterExitingCar = false;
|
|
}
|
|
else {
|
|
pPed->SetObjective(OBJECTIVE_LEAVE_CAR, pPed->m_pMyVehicle);
|
|
pPed->bWanderPathAfterExitingCar = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
bool flees = false;
|
|
PedState state;
|
|
eMoveState ms;
|
|
if (pPed->m_nPedState == PED_FLEE_ENTITY || pPed->m_nPedState == PED_FLEE_POS) {
|
|
ms = pPed->m_nMoveState;
|
|
state = pPed->m_nPedState;
|
|
flees = true;
|
|
}
|
|
pPed->ClearObjective();
|
|
pPed->SetWaitState(WAITSTATE_FALSE, nil); // third parameter is 0 TODO?
|
|
pPed->bRespondsToThreats = true;
|
|
pPed->bScriptObjectiveCompleted = false;
|
|
pPed->bKindaStayInSamePlace = false;
|
|
pPed->ClearLeader();
|
|
if (pPed->IsPedInControl())
|
|
pPed->SetWanderPath(CGeneral::GetRandomNumber() & 7);
|
|
if (flees) {
|
|
pPed->SetPedState(state);
|
|
pPed->SetMoveState(ms);
|
|
}
|
|
--CPopulation::ms_nTotalMissionPeds;
|
|
}
|
|
|
|
void CTheScripts::CleanUpThisVehicle(CVehicle* pVehicle)
|
|
{
|
|
if (!pVehicle)
|
|
return;
|
|
if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE)
|
|
return;
|
|
pVehicle->bIsLocked = false;
|
|
CCarCtrl::RemoveFromInterestingVehicleList(pVehicle);
|
|
pVehicle->VehicleCreatedBy = RANDOM_VEHICLE;
|
|
++CCarCtrl::NumRandomCars;
|
|
--CCarCtrl::NumMissionCars;
|
|
}
|
|
|
|
void CTheScripts::CleanUpThisObject(CObject* pObject)
|
|
{
|
|
if (!pObject)
|
|
return;
|
|
if (pObject->ObjectCreatedBy != MISSION_OBJECT)
|
|
return;
|
|
pObject->ObjectCreatedBy = TEMP_OBJECT;
|
|
pObject->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000000;
|
|
pObject->m_nRefModelIndex = -1;
|
|
pObject->bUseVehicleColours = false;
|
|
++CObject::nNoTempObjects;
|
|
}
|
|
|
|
void CTheScripts::ReadObjectNamesFromScript()
|
|
{
|
|
int32 varSpace = GetSizeOfVariableSpace();
|
|
uint32 ip = varSpace + 8;
|
|
NumSaveVars = Read4BytesFromScript(&ip);
|
|
SavedVarIndices = (short*)&ScriptSpace[ip];
|
|
ip += 2 * NumSaveVars;
|
|
NumberOfUsedObjects = Read2BytesFromScript(&ip);
|
|
ip += 2;
|
|
for (uint16 i = 0; i < NumberOfUsedObjects; i++) {
|
|
for (int j = 0; j < USED_OBJECT_NAME_LENGTH; j++)
|
|
UsedObjectArray[i].name[j] = ScriptSpace[ip++];
|
|
UsedObjectArray[i].index = 0;
|
|
}
|
|
}
|
|
|
|
void CTheScripts::UpdateObjectIndices()
|
|
{
|
|
char error[112];
|
|
for (int i = 1; i < NumberOfUsedObjects; i++) {
|
|
UsedObjectArray[i].index = -1;
|
|
CModelInfo::GetModelInfo(UsedObjectArray[i].name, &UsedObjectArray[i].index);
|
|
#ifndef FINAL
|
|
if (UsedObjectArray[i].index == -1) {
|
|
sprintf(error, "CTheScripts::UpdateObjectIndices - Couldn't find %s", UsedObjectArray[i].name);
|
|
debug("%s\n", error);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void CTheScripts::ReadMultiScriptFileOffsetsFromScript()
|
|
{
|
|
int32 varSpace = GetSizeOfVariableSpace();
|
|
uint32 ip = varSpace + 3;
|
|
int32 objectSize = Read4BytesFromScript(&ip);
|
|
ip = objectSize + 8;
|
|
NumTrueGlobals = Read2BytesFromScript(&ip);
|
|
MostGlobals = Read2BytesFromScript(&ip);
|
|
LargestMissionScriptSize = Read4BytesFromScript(&ip);
|
|
NumberOfMissionScripts = Read2BytesFromScript(&ip);
|
|
NumberOfExclusiveMissionScripts = Read2BytesFromScript(&ip);
|
|
for (int i = 0; i < NumberOfMissionScripts; i++) {
|
|
MultiScriptArray[i] = Read4BytesFromScript(&ip);
|
|
}
|
|
}
|