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https://github.com/GTAmodding/re3.git
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89 lines
2.6 KiB
C++
89 lines
2.6 KiB
C++
#pragma once
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#include "Game.h"
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#include "PedType.h"
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#include "CopPed.h"
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class CPed;
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class CVehicle;
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class CDummyObject;
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struct PedGroup
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{
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int32 models[NUMMODELSPERPEDGROUP];
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};
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// Don't know the original name
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struct RegenerationPoint
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{
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eLevelName srcLevel; // this and below one may need to be exchanged
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eLevelName destLevel;
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float x1;
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float x2;
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float y1;
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float y2;
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float z1;
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float z2;
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CVector destPosA;
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CVector destPosB;
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CVector srcPosA;
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CVector srcPosB;
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};
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class CPopulation
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{
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public:
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static PedGroup ms_pPedGroups[NUMPEDGROUPS];
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static bool &ms_bGivePedsWeapons;
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static int32 &m_AllRandomPedsThisType;
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static float &PedDensityMultiplier;
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static uint32 &ms_nTotalMissionPeds;
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static int32 &MaxNumberOfPedsInUse;
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static uint32& ms_nNumCivMale;
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static uint32 &ms_nNumCivFemale;
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static uint32 &ms_nNumCop;
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static bool &bZoneChangeHasHappened;
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static uint32 &ms_nNumEmergency;
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static int8& m_CountDownToPedsAtStart;
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static uint32& ms_nNumGang1;
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static uint32& ms_nNumGang2;
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static uint32& ms_nTotalPeds;
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static uint32& ms_nNumGang3;
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static uint32& ms_nTotalGangPeds;
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static uint32& ms_nNumGang4;
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static uint32& ms_nTotalCivPeds;
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static uint32& ms_nNumGang5;
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static uint32& ms_nNumDummy;
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static uint32& ms_nNumGang6;
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static uint32& ms_nNumGang9;
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static uint32& ms_nNumGang7;
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static uint32& ms_nNumGang8;
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static CVector& RegenerationPoint_a;
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static CVector& RegenerationPoint_b;
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static CVector& RegenerationForward;
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static void Initialise();
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static void Update(void);
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static void LoadPedGroups();
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static void UpdatePedCount(ePedType, bool);
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static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool);
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static CPed *AddPedInCar(CVehicle *car);
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static bool IsPointInSafeZone(CVector *coors);
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static void RemovePed(CPed *ent);
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static int32 ChooseCivilianOccupation(int32);
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static eCopType ChoosePolicePedOccupation();
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static int32 ChooseGangOccupation(int);
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static void FindCollisionZoneForCoors(CVector*, int*, eLevelName*);
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static void FindClosestZoneForCoors(CVector*, int*, eLevelName, eLevelName);
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static void GeneratePedsAtStartOfGame();
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static float PedCreationDistMultiplier();
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static CPed *AddPed(ePedType pedType, uint32 mi, CVector const &coors);
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static void AddToPopulation(float, float, float, float);
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static void ManagePopulation(void);
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static void MoveCarsAndPedsOutOfAbandonedZones(void);
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static void ConvertToRealObject(CDummyObject*);
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static void ConvertToDummyObject(CObject*);
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static void ConvertAllObjectsToDummyObjects(void);
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static bool TestRoomForDummyObject(CObject*);
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static bool TestSafeForRealObject(CDummyObject*);
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};
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