animation
|
real names (from LCS)
|
2020-04-25 14:03:20 +02:00 |
audio
|
bb std::string
|
2020-05-04 22:02:54 +03:00 |
control
|
Fix use of integers instead of enum/bool/nil
|
2020-04-27 12:41:34 +03:00 |
core
|
openal-soft added
|
2020-05-04 21:06:14 +03:00 |
entities
|
Merge remote-tracking branch 'upstream/master'
|
2020-04-25 12:26:37 +03:00 |
extras
|
tried to fix some half-pixel bugs
|
2020-04-26 21:50:52 +02:00 |
math
|
implemented skinned peds, no cutscene hands yet
|
2020-04-24 11:42:38 +02:00 |
modelinfo
|
Merge remote-tracking branch 'upstream/master'
|
2020-04-25 12:15:29 +03:00 |
objects
|
implemented skinned peds, no cutscene hands yet
|
2020-04-24 11:42:38 +02:00 |
peds
|
Audio structs moved to their AudioManager.h
|
2020-04-27 20:06:54 +03:00 |
render
|
fix (temporary?) for black bullet traces
|
2020-04-27 12:31:38 +02:00 |
rw
|
fixes for glfw
|
2020-04-26 20:16:31 +02:00 |
save
|
Crossplatform work continues
|
2020-04-22 05:24:02 +03:00 |
skel
|
openal-soft added
|
2020-05-04 21:06:14 +03:00 |
text
|
Initial GLFW support
|
2020-04-26 13:29:50 +03:00 |
vehicles
|
Audio structs moved to their AudioManager.h
|
2020-04-27 20:06:54 +03:00 |
weapons
|
Merge remote-tracking branch 'upstream/master'
|
2020-04-25 16:48:03 +03:00 |