mirror of
https://github.com/GTAmodding/re3.git
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129 lines
No EOL
2.5 KiB
C++
129 lines
No EOL
2.5 KiB
C++
#include "common.h"
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#include "patcher.h"
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#include "Wanted.h"
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int32 &CWanted::MaximumWantedLevel = *(int32*)0x5F7714;
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bool CWanted::AreSwatRequired()
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{
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return m_nWantedLevel >= 4;
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}
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bool CWanted::AreFbiRequired()
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{
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return m_nWantedLevel >= 5;
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}
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bool CWanted::AreArmyRequired()
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{
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return m_nWantedLevel >= 6;
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}
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int CWanted::NumOfHelisRequired()
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{
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if (m_IsIgnoredByCops)
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return 0;
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// Return value is number of helicopters, no need to name them.
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switch (m_nWantedLevel) {
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case WANTEDLEVEL_3:
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case WANTEDLEVEL_4:
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return 1;
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case WANTEDLEVEL_5:
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case WANTEDLEVEL_6:
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return 2;
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default:
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return 0;
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};
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}
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void CWanted::SetWantedLevel(int32 level)
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{
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ClearQdCrimes();
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switch (level) {
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case NOTWANTED:
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m_nChaos = 0;
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break;
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case WANTEDLEVEL_1:
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m_nChaos = 60;
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break;
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case WANTEDLEVEL_2:
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m_nChaos = 220;
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break;
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case WANTEDLEVEL_3:
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m_nChaos = 420;
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break;
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case WANTEDLEVEL_4:
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m_nChaos = 820;
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break;
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case WANTEDLEVEL_5:
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m_nChaos = 1620;
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break;
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case WANTEDLEVEL_6:
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m_nChaos = 3220;
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break;
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default:
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if (level > MaximumWantedLevel)
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m_nChaos = MaximumWantedLevel;
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break;
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}
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UpdateWantedLevel();
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}
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void CWanted::ClearQdCrimes()
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{
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for (int i = 0; i < 16; i++) {
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m_sCrimes[i].m_eCrimeType = CRIME_NONE;
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};
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}
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void CWanted::UpdateWantedLevel()
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{
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int32 CurrWantedLevel = m_nWantedLevel;
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if (m_nChaos >= 0 && m_nChaos < 40) {
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m_nWantedLevel = NOTWANTED;
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m_MaximumLawEnforcerVehicles = 0;
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m_MaxCops = 0;
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m_RoadblockDensity = 0;
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}
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else if (m_nChaos >= 40 && m_nChaos < 200) {
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m_nWantedLevel = WANTEDLEVEL_1;
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m_MaximumLawEnforcerVehicles = 1;
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m_MaxCops = 1;
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m_RoadblockDensity = 0;
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}
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else if (m_nChaos >= 200 && m_nChaos < 400) {
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m_nWantedLevel = WANTEDLEVEL_2;
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m_MaximumLawEnforcerVehicles = 2;
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m_MaxCops = 3;
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m_RoadblockDensity = 0;
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}
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else if (m_nChaos >= 400 && m_nChaos < 800) {
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m_nWantedLevel = WANTEDLEVEL_3;
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m_MaximumLawEnforcerVehicles = 2;
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m_MaxCops = 4;
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m_RoadblockDensity = 4;
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}
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else if (m_nChaos >= 800 && m_nChaos < 1600) {
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m_nWantedLevel = WANTEDLEVEL_4;
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m_MaximumLawEnforcerVehicles = 2;
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m_MaxCops = 6;
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m_RoadblockDensity = 8;
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}
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else if (m_nChaos >= 1600 && m_nChaos < 3200) {
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m_nWantedLevel = WANTEDLEVEL_5;
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m_MaximumLawEnforcerVehicles = 3;
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m_MaxCops = 8;
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m_RoadblockDensity = 10;
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}
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else if (m_nChaos >= 3200) {
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m_nWantedLevel = WANTEDLEVEL_6;
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m_MaximumLawEnforcerVehicles = 3;
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m_MaxCops = 10;
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m_RoadblockDensity = 12;
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}
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if (CurrWantedLevel != m_nWantedLevel)
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m_nLastWantedLevelChange = CTimer::GetTimeInMilliseconds();
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} |