mirror of
https://github.com/GTAmodding/re3.git
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33dfaf7da1
# Conflicts: # premake5.lua # src/core/ZoneCull.cpp # src/core/Zones.cpp # src/objects/CutsceneHead.cpp # src/render/Clouds.cpp
220 lines
5.8 KiB
Lua
220 lines
5.8 KiB
Lua
newoption {
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trigger = "glewdir",
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value = "PATH",
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description = "Directory of GLEW",
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default = "glew-2.1.0"
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}
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newoption {
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trigger = "glfwdir",
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value = "PATH",
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description = "Directory of glfw",
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default = "glfw-3.3.2.bin.WIN32"
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}
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newoption {
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trigger = "with-librw",
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description = "Build and use librw from this solution"
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}
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if(_OPTIONS["with-librw"]) then
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Librw = "librw"
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else
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Librw = os.getenv("LIBRW") or "librw"
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end
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workspace "reVC"
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language "C++"
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configurations { "Debug", "Release" }
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location "build"
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symbols "Full"
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staticruntime "off"
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filter { "system:windows" }
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platforms {
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"win-x86-RW33_d3d8-mss",
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"win-x86-librw_d3d9-mss",
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"win-x86-librw_gl3_glfw-mss",
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}
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filter { "system:linux" }
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platforms {
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"linux-x86-librw_gl3_glfw-oal",
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}
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filter "configurations:Debug"
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defines { "DEBUG" }
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filter "configurations:Release"
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defines { "NDEBUG" }
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optimize "On"
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filter { "platforms:win*" }
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system "windows"
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filter { "platforms:linux*" }
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system "linux"
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filter { "platforms:*x86*" }
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architecture "x86"
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filter { "platforms:*librw_d3d9*" }
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defines { "RW_D3D9" }
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if(not _OPTIONS["with-librw"]) then
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libdirs { path.join(Librw, "lib/win-x86-d3d9/%{cfg.buildcfg}") }
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end
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filter "platforms:*librw_gl3_glfw*"
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defines { "RW_GL3" }
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includedirs { path.join(_OPTIONS["glfwdir"], "include") }
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includedirs { path.join(_OPTIONS["glewdir"], "include") }
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filter "platforms:win*librw_gl3_glfw*"
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defines { "GLEW_STATIC" }
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if(not _OPTIONS["with-librw"]) then
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libdirs { path.join(Librw, "lib/win-x86-gl3/%{cfg.buildcfg}") }
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end
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filter "platforms:linux*librw_gl3_glfw*"
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if(not _OPTIONS["with-librw"]) then
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libdirs { path.join(Librw, "lib/linux-x86-gl3/%{cfg.buildcfg}") }
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end
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filter {}
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function setpaths (gamepath, exepath, scriptspath)
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scriptspath = scriptspath or ""
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if (gamepath) then
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postbuildcommands {
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'{COPY} "%{cfg.buildtarget.abspath}" "' .. gamepath .. scriptspath .. '%{cfg.buildtarget.name}"'
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}
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debugdir (gamepath)
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if (exepath) then
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-- Used VS variable $(TargetFileName) because it doesn't accept premake tokens. Does debugcommand even work outside VS??
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debugcommand (gamepath .. "$(TargetFileName)")
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dir, file = exepath:match'(.*/)(.*)'
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debugdir (gamepath .. (dir or ""))
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end
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end
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--targetdir ("bin/%{prj.name}/" .. scriptspath)
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end
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if(_OPTIONS["with-librw"]) then
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project "librw"
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kind "StaticLib"
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targetname "rw"
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targetdir "lib/%{cfg.platform}/%{cfg.buildcfg}"
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files { path.join(Librw, "src/*.*") }
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files { path.join(Librw, "src/*/*.*") }
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filter "platforms:*RW33*"
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flags { "ExcludeFromBuild" }
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filter {}
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end
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local function addSrcFiles( prefix )
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return prefix .. "/*cpp", prefix .. "/*.h", prefix .. "/*.c", prefix .. "/*.ico", prefix .. "/*.rc"
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end
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project "reVC"
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kind "WindowedApp"
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targetname "reVC"
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targetdir "bin/%{cfg.platform}/%{cfg.buildcfg}"
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defines { "MIAMI" }
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files { addSrcFiles("src") }
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files { addSrcFiles("src/animation") }
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files { addSrcFiles("src/audio") }
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files { addSrcFiles("src/audio/oal") }
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files { addSrcFiles("src/control") }
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files { addSrcFiles("src/core") }
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files { addSrcFiles("src/entities") }
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files { addSrcFiles("src/math") }
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files { addSrcFiles("src/modelinfo") }
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files { addSrcFiles("src/objects") }
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files { addSrcFiles("src/peds") }
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files { addSrcFiles("src/render") }
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files { addSrcFiles("src/rw") }
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files { addSrcFiles("src/save") }
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files { addSrcFiles("src/skel") }
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files { addSrcFiles("src/skel/glfw") }
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files { addSrcFiles("src/text") }
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files { addSrcFiles("src/vehicles") }
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files { addSrcFiles("src/weapons") }
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files { addSrcFiles("src/extras") }
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files { addSrcFiles("eax") }
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includedirs { "src" }
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includedirs { "src/animation" }
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includedirs { "src/audio" }
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includedirs { "src/audio/oal" }
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includedirs { "src/control" }
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includedirs { "src/core" }
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includedirs { "src/entities" }
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includedirs { "src/math" }
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includedirs { "src/modelinfo" }
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includedirs { "src/objects" }
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includedirs { "src/peds" }
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includedirs { "src/render" }
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includedirs { "src/rw" }
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includedirs { "src/save/" }
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includedirs { "src/skel/" }
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includedirs { "src/skel/glfw" }
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includedirs { "src/text" }
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includedirs { "src/vehicles" }
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includedirs { "src/weapons" }
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includedirs { "src/extras" }
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includedirs { "eax" }
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includedirs { "milessdk/include" }
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includedirs { "eax" }
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libdirs { "milessdk/lib" }
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if(os.getenv("GTA_VC_RE_DIR")) then
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setpaths("$(GTA_VC_RE_DIR)/", "%(cfg.buildtarget.name)", "")
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end
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filter "platforms:win*"
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files { addSrcFiles("src/skel/win") }
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includedirs { "src/skel/win" }
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linkoptions "/SAFESEH:NO"
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characterset ("MBCS")
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targetextension ".exe"
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filter "platforms:linux*"
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targetextension ".elf"
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defines { "OPENAL" }
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links { "openal", "mpg123", "sndfile", "pthread" }
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filter "platforms:*RW33*"
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staticruntime "on"
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includedirs { "rwsdk/include/d3d8" }
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libdirs { "rwsdk/lib/d3d8/release" }
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links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtcharse" }
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defines { "RWLIBS" }
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linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text"
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filter "platforms:*librw*"
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defines { "LIBRW" }
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files { addSrcFiles("src/fakerw") }
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includedirs { "src/fakerw" }
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includedirs { Librw }
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if(_OPTIONS["with-librw"]) then
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libdirs { "lib/%{cfg.platform}/%{cfg.buildcfg}" }
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end
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links { "rw" }
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filter "platforms:*d3d*"
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includedirs { "dxsdk/include" }
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libdirs { "dxsdk/lib" }
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filter "platforms:*d3d9*"
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links { "d3d9" }
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filter "platforms:win*gl3_glfw*"
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libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") }
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libdirs { path.join(_OPTIONS["glfwdir"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
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links { "opengl32", "glew32s", "glfw3" }
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filter "platforms:linux*gl3_glfw*"
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links { "GL", "GLEW", "glfw" }
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