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41 lines
1.9 KiB
C++
41 lines
1.9 KiB
C++
#pragma once
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class CAnimBlendNode;
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class CAnimBlendAssociation;
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class CAnimBlendClumpData;
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struct AnimBlendFrameData;
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struct AnimBlendFrameUpdateData
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{
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int foobar;
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CAnimBlendNode *nodes[16];
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};
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extern RwInt32 &ClumpOffset;
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#define RPANIMBLENDCLUMPDATA(o) (RWPLUGINOFFSET(CAnimBlendClumpData*, o, ClumpOffset))
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bool RpAnimBlendPluginAttach(void);
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CAnimBlendAssociation *RpAnimBlendGetNextAssociation(CAnimBlendAssociation *assoc);
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CAnimBlendAssociation *RpAnimBlendGetNextAssociation(CAnimBlendAssociation *assoc, uint32 mask);
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void RpAnimBlendAllocateData(RpClump *clump);
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void RpAnimBlendClumpSetBlendDeltas(RpClump *clump, uint32 mask, float delta);
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void RpAnimBlendClumpRemoveAllAssociations(RpClump *clump);
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void RpAnimBlendClumpRemoveAssociations(RpClump *clump, uint32 mask);
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void RpAnimBlendClumpInit(RpClump *clump);
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bool RpAnimBlendClumpIsInitialized(RpClump *clump);
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void RpAnimBlendClumpFillFrameArray(RpClump* clump, AnimBlendFrameData** frames);
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AnimBlendFrameData *RpAnimBlendClumpFindFrame(RpClump *clump, const char *name);
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void FillFrameArrayCallBack(AnimBlendFrameData *frame, void *arg);
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CAnimBlendAssociation *RpAnimBlendClumpGetAssociation(RpClump *clump, uint32 id);
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CAnimBlendAssociation *RpAnimBlendClumpGetMainAssociation(RpClump *clump, CAnimBlendAssociation **assocRet, float *blendRet);
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CAnimBlendAssociation *RpAnimBlendClumpGetMainPartialAssociation(RpClump *clump);
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CAnimBlendAssociation *RpAnimBlendClumpGetMainAssociation_N(RpClump *clump, int n);
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CAnimBlendAssociation *RpAnimBlendClumpGetMainPartialAssociation_N(RpClump *clump, int n);
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CAnimBlendAssociation *RpAnimBlendClumpGetFirstAssociation(RpClump *clump, uint32 mask);
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CAnimBlendAssociation *RpAnimBlendClumpGetFirstAssociation(RpClump *clump);
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void RpAnimBlendClumpUpdateAnimations(RpClump* clump, float timeDelta);
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extern CAnimBlendClumpData *&gpAnimBlendClump;
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void FrameUpdateCallBack(AnimBlendFrameData *frame, void *arg);
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