re3/src/rw/NodeName.cpp
2020-04-17 16:31:11 +03:00

77 lines
1.8 KiB
C++

#include "common.h"
#include "NodeName.h"
static int32 gPluginOffset;
enum
{
ID_NODENAME = MAKECHUNKID(rwVENDORID_ROCKSTAR, 0xFE),
};
#define NODENAMEEXT(o) (RWPLUGINOFFSET(char, o, gPluginOffset))
void*
NodeNameConstructor(void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
{
if(gPluginOffset > 0)
NODENAMEEXT(object)[0] = '\0';
return object;
}
void*
NodeNameDestructor(void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
{
return object;
}
void*
NodeNameCopy(void *dstObject, const void *srcObject, RwInt32 offsetInObject, RwInt32 sizeInObject)
{
strncpy(NODENAMEEXT(dstObject), NODENAMEEXT(srcObject), 23);
return nil;
}
RwStream*
NodeNameStreamRead(RwStream *stream, RwInt32 binaryLength, void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
{
RwStreamRead(stream, NODENAMEEXT(object), binaryLength);
NODENAMEEXT(object)[binaryLength] = '\0';
return stream;
}
RwStream*
NodeNameStreamWrite(RwStream *stream, RwInt32 binaryLength, const void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
{
RwStreamWrite(stream, NODENAMEEXT(object), binaryLength);
return stream;
}
RwInt32
NodeNameStreamGetSize(const void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
{
// game checks for null pointer on node name extension but that really happen
return rwstrlen(NODENAMEEXT(object));
}
bool
NodeNamePluginAttach(void)
{
gPluginOffset = RwFrameRegisterPlugin(24, ID_NODENAME,
NodeNameConstructor,
NodeNameDestructor,
NodeNameCopy);
RwFrameRegisterPluginStream(ID_NODENAME,
NodeNameStreamRead,
NodeNameStreamWrite,
NodeNameStreamGetSize);
return gPluginOffset != -1;
}
char*
GetFrameNodeName(RwFrame *frame)
{
if(gPluginOffset < 0)
return nil;
return NODENAMEEXT(frame);
}