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https://github.com/GTAmodding/re3.git
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578 lines
18 KiB
C++
578 lines
18 KiB
C++
#include "common.h"
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#include "patcher.h"
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#include "Building.h"
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#include "Treadable.h"
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#include "Train.h"
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#include "Pools.h"
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#include "Timer.h"
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#include "Camera.h"
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#include "World.h"
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#include "FileMgr.h"
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#include "ZoneCull.h"
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#include "Zones.h"
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int32 &CCullZones::NumCullZones = *(int*)0x8F2564;
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CCullZone(&CCullZones::aZones)[NUMCULLZONES] = *(CCullZone(*)[NUMCULLZONES])*(uintptr*)0x864750;
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int32 &CCullZones::NumAttributeZones = *(int*)0x8E29D0;
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CAttributeZone (&CCullZones::aAttributeZones)[NUMATTRIBZONES] = *(CAttributeZone(*)[NUMATTRIBZONES])*(uintptr*)0x709C60;
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uint16 (&CCullZones::aIndices)[NUMZONEINDICES] = *(uint16(*)[NUMZONEINDICES])*(uintptr*)0x847330;
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int16 (&CCullZones::aPointersToBigBuildingsForBuildings)[NUMBUILDINGS] = *(int16(*)[NUMBUILDINGS])*(uintptr*)0x86C9D0;
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int16 (&CCullZones::aPointersToBigBuildingsForTreadables)[NUMTREADABLES] = *(int16(*)[NUMTREADABLES])*(uintptr*)0x8F1B8C;
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int32 &CCullZones::CurrentWantedLevelDrop_Player = *(int32*)0x880DA8;
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int32 &CCullZones::CurrentFlags_Camera = *(int32*)0x940718;
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int32 &CCullZones::CurrentFlags_Player = *(int32*)0x9415F0;
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int32 &CCullZones::OldCullZone = *(int32*)0x8E2C90;
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int32 &CCullZones::EntityIndicesUsed = *(int32*)0x8F2508;
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bool &CCullZones::bCurrentSubwayIsInvisible = *(bool*)0x95CDA5;
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bool &CCullZones::bCullZonesDisabled = *(bool*)0x95CD4A;
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void
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CCullZones::Init(void)
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{
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int i;
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NumAttributeZones = 0;
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NumCullZones = 0;
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CurrentWantedLevelDrop_Player = 0;
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CurrentFlags_Camera = 0;
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CurrentFlags_Player = 0;
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OldCullZone = -1;
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EntityIndicesUsed = 0;
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bCurrentSubwayIsInvisible = false;
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for(i = 0; i < NUMBUILDINGS; i++)
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aPointersToBigBuildingsForBuildings[i] = -1;
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for(i = 0; i < NUMTREADABLES; i++)
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aPointersToBigBuildingsForTreadables[i] = -1;
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}
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bool CCullZone::TestLine(CVector vec1, CVector vec2)
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{
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CColPoint colPoint;
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CEntity *entity;
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if (CWorld::ProcessLineOfSight(vec1, vec2, colPoint, entity, true, false, false, false, false, true, false))
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return true;
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if (CWorld::ProcessLineOfSight(CVector(vec1.x + 0.05f, vec1.y, vec1.z), CVector(vec2.x + 0.05f, vec2.y, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
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return true;
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if (CWorld::ProcessLineOfSight(CVector(vec1.x - 0.05f, vec1.y, vec1.z), CVector(vec2.x - 0.05f, vec2.y, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
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return true;
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if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y + 0.05f, vec1.z), CVector(vec2.x, vec2.y + 0.05f, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
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return true;
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if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y - 0.05f, vec1.z), CVector(vec2.x, vec2.y - 0.05f, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
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return true;
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if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y, vec1.z + 0.05f), CVector(vec2.x, vec2.y, vec2.z + 0.05f), colPoint, entity, true, false, false, false, false, true, false))
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return true;
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return CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y, vec1.z - 0.05f), CVector(vec2.x, vec2.y, vec2.z - 0.05f), colPoint, entity, true, false, false, false, false, true, false);
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}
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uint16* pTempArrayIndices;
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int TempEntityIndicesUsed;
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void
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CCullZones::ResolveVisibilities(void)
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{
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int fd;
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CFileMgr::SetDir("");
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fd = CFileMgr::OpenFile("DATA\\cullzone.dat", "rb");
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if(fd > 0){
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CFileMgr::Read(fd, (char*)&NumCullZones, sizeof(NumCullZones));
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CFileMgr::Read(fd, (char*)aZones, sizeof(aZones));
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CFileMgr::Read(fd, (char*)&NumAttributeZones, sizeof(NumAttributeZones));
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CFileMgr::Read(fd, (char*)aAttributeZones, sizeof(aAttributeZones));
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CFileMgr::Read(fd, (char*)aIndices, sizeof(aIndices));
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CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForBuildings, sizeof(aPointersToBigBuildingsForBuildings));
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CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables));
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CFileMgr::CloseFile(fd);
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}else{
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#if 0
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// TODO: implement code from mobile to generate data here
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EntityIndicesUsed = 0;
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BuildListForBigBuildings();
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pTempArrayIndices = new uint16[140000];
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TempEntityIndicesUsed = 0;
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for (int i = 0; i < NumCullZones; i++) {
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DoVisibilityTestCullZone(i, true);
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}
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CompressIndicesArray();
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delete[] pTempArrayIndices;
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fd = CFileMgr::OpenFileForWriting("data\\cullzone.dat");
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if (fd != 0) {
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CFileMgr::Write(fd, (char*)&NumCullZones, sizeof(NumCullZones));
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CFileMgr::Write(fd, (char*)aZones, sizeof(aZones));
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CFileMgr::Write(fd, (char*)&NumAttributeZones, sizeof(NumAttributeZones));
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CFileMgr::Write(fd, (char*)&aAttributeZones, sizeof(aAttributeZones));
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CFileMgr::Write(fd, (char*)&aIndices, sizeof(aIndices));
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CFileMgr::Write(fd, (char*)&aPointersToBigBuildingsForBuildings, sizeof(aPointersToBigBuildingsForBuildings));
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CFileMgr::Write(fd, (char*)&aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables));
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CFileMgr::CloseFile(fd);
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}
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#endif
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}
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}
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void
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CCullZones::BuildListForBigBuildings()
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{
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for (int i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--) {
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CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
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if (building == nil || !building->bIsBIGBuilding) continue;
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CSimpleModelInfo *nonlod = (CSimpleModelInfo*)((CSimpleModelInfo *)CModelInfo::GetModelInfo(building->GetModelIndex()))->m_atomics[2];
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if (nonlod == nil) continue;
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for (int j = i; j >= 0; j--) {
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CBuilding *building2 = CPools::GetBuildingPool()->GetSlot(j);
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if (building2 == nil || building2->bIsBIGBuilding) continue;
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if (CModelInfo::GetModelInfo(building2->GetModelIndex()) == nonlod) {
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if ((building2->GetPosition() - building->GetPosition()).Magnitude() < 5.0f) {
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aPointersToBigBuildingsForBuildings[j] = i;
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}
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}
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}
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for (int j = CPools::GetTreadablePool()->GetSize()-1; j >= 0; j--) {
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CTreadable *treadable = CPools::GetTreadablePool()->GetSlot(j);
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if (treadable == nil || treadable->bIsBIGBuilding) continue;
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if (CModelInfo::GetModelInfo(treadable->GetModelIndex()) == nonlod) {
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if ((treadable->GetPosition() - building->GetPosition()).Magnitude() < 5.0f) {
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aPointersToBigBuildingsForTreadables[j] = i;
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}
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}
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}
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}
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}
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void
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CCullZones::DoVisibilityTestCullZone(int zoneId, bool doIt)
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{
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aZones[zoneId].m_groupIndexCount[0] = 0;
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aZones[zoneId].m_groupIndexCount[1] = 0;
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aZones[zoneId].m_groupIndexCount[2] = 0;
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aZones[zoneId].m_indexStart = TempEntityIndicesUsed;
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aZones[zoneId].FindTestPoints();
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if (!doIt) return;
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for (int i = CPools::GetBuildingPool()->GetSize() - 1; i >= 0; i--) {
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CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
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if (building != nil && !building->bIsBIGBuilding && aZones[zoneId].IsEntityCloseEnoughToZone(building, aPointersToBigBuildingsForBuildings[i] != -1)) {
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CBuilding *building2 = nil;
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if (aPointersToBigBuildingsForBuildings[i] != -1)
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building2 = CPools::GetBuildingPool()->GetSlot(aPointersToBigBuildingsForBuildings[i]);
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if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 0.0f, building2)) {
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pTempArrayIndices[TempEntityIndicesUsed++] = i;
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aZones[zoneId].m_groupIndexCount[0]++;
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}
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}
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}
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for (int i = CPools::GetTreadablePool()->GetSize() - 1; i >= 0; i--) {
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CTreadable* building = CPools::GetTreadablePool()->GetSlot(i);
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if (building != nil && aZones[zoneId].IsEntityCloseEnoughToZone(building, aPointersToBigBuildingsForTreadables[i] != -1)) {
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CTreadable* building2 = nil;
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if (aPointersToBigBuildingsForTreadables[i] != -1)
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building2 = CPools::GetTreadablePool()->GetSlot(aPointersToBigBuildingsForTreadables[i]);
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if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 10.0f, building2)) {
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pTempArrayIndices[TempEntityIndicesUsed++] = i;
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aZones[zoneId].m_groupIndexCount[1]++;
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}
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}
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}
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for (int i = CPools::GetTreadablePool()->GetSize() - 1; i >= 0; i--) {
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CTreadable *building = CPools::GetTreadablePool()->GetSlot(i);
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if (building != nil && aZones[zoneId].CalcDistToCullZoneSquared(building->GetPosition().x, building->GetPosition().y) < 40000.0f) {
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int start = aZones[zoneId].m_groupIndexCount[0] + aZones[zoneId].m_indexStart;
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int end = aZones[zoneId].m_groupIndexCount[1] + start;
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bool alreadyAdded = false;
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for (int k = start; k < end; k++) {
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if (aIndices[k] == i)
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alreadyAdded = true;
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}
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if (!alreadyAdded) {
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CBuilding *building2 = nil;
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if (aPointersToBigBuildingsForTreadables[i] != -1)
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building2 = CPools::GetBuildingPool()->GetSlot(aPointersToBigBuildingsForTreadables[i]);
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if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 0.0f, building2)) {
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pTempArrayIndices[TempEntityIndicesUsed++] = i;
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aZones[zoneId].m_groupIndexCount[2]++;
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}
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}
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}
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}
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}
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void
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CCullZones::Update(void)
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{
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bool invisible;
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if(bCullZonesDisabled)
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return;
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switch(CTimer::GetFrameCounter() & 7){
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case 0:
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case 4:
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/* Update Cull zone */
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ForceCullZoneCoors(TheCamera.GetGameCamPosition());
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break;
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case 2:
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/* Update camera attributes */
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CurrentFlags_Camera = FindAttributesForCoors(TheCamera.GetGameCamPosition(), nil);
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invisible = (CurrentFlags_Camera & ATTRZONE_SUBWAYVISIBLE) == 0;
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if(invisible != bCurrentSubwayIsInvisible){
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MarkSubwayAsInvisible(!invisible);
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bCurrentSubwayIsInvisible = invisible;
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}
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break;
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case 6:
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/* Update player attributes */
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CurrentFlags_Player = FindAttributesForCoors(FindPlayerCoors(),
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&CurrentWantedLevelDrop_Player);
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break;
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}
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}
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void
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CCullZones::ForceCullZoneCoors(CVector coors)
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{
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int32 z;
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z = FindCullZoneForCoors(coors);
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if(z != OldCullZone){
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if(OldCullZone >= 0)
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aZones[OldCullZone].DoStuffLeavingZone();
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if(z >= 0)
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aZones[z].DoStuffEnteringZone();
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OldCullZone = z;
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}
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}
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int32
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CCullZones::FindCullZoneForCoors(CVector coors)
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{
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int i;
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for(i = 0; i < NumCullZones; i++)
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if(coors.x >= aZones[i].minx && coors.x <= aZones[i].maxx &&
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coors.y >= aZones[i].miny && coors.y <= aZones[i].maxy &&
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coors.z >= aZones[i].minz && coors.z <= aZones[i].maxz)
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return i;
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return -1;
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}
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int32
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CCullZones::FindAttributesForCoors(CVector coors, int32 *wantedLevel)
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{
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int i;
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int32 attribs;
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if (wantedLevel)
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*wantedLevel = 0;
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attribs = 0;
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for(i = 0; i < NumAttributeZones; i++)
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if(coors.x >= aAttributeZones[i].minx && coors.x <= aAttributeZones[i].maxx &&
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coors.y >= aAttributeZones[i].miny && coors.y <= aAttributeZones[i].maxy &&
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coors.z >= aAttributeZones[i].minz && coors.z <= aAttributeZones[i].maxz){
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attribs |= aAttributeZones[i].attributes;
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if(wantedLevel)
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*wantedLevel = max(*wantedLevel, aAttributeZones[i].wantedLevel);
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}
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return attribs;
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}
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CAttributeZone*
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CCullZones::FindZoneWithStairsAttributeForPlayer(void)
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{
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int i;
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CVector coors;
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coors = FindPlayerCoors();
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for(i = 0; i < NumAttributeZones; i++)
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if(aAttributeZones[i].attributes & ATTRZONE_STAIRS &&
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coors.x >= aAttributeZones[i].minx && coors.x <= aAttributeZones[i].maxx &&
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coors.y >= aAttributeZones[i].miny && coors.y <= aAttributeZones[i].maxy &&
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coors.z >= aAttributeZones[i].minz && coors.z <= aAttributeZones[i].maxz)
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return &aAttributeZones[i];
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return nil;
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}
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void
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CCullZones::MarkSubwayAsInvisible(bool visible)
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{
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int i, n;
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CEntity *e;
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CVehicle *v;
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n = CPools::GetBuildingPool()->GetSize()-1;
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for(i = n; i >= 0; i--){
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e = CPools::GetBuildingPool()->GetSlot(i);
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if(e && e->bIsSubway)
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e->bIsVisible = visible;
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}
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n = CPools::GetTreadablePool()->GetSize()-1;
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for(i = n; i >= 0; i--){
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e = CPools::GetTreadablePool()->GetSlot(i);
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if(e && e->bIsSubway)
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e->bIsVisible = visible;
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}
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n = CPools::GetVehiclePool()->GetSize()-1;
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for(i = n; i >= 0; i--){
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v = CPools::GetVehiclePool()->GetSlot(i);
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if(v && v->IsTrain() && ((CTrain*)v)->m_nTrackId != TRACK_ELTRAIN)
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v->bIsVisible = visible;
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}
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}
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void
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CCullZones::AddCullZone(CVector const &position,
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float minx, float maxx,
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float miny, float maxy,
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float minz, float maxz,
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uint16 flag, int16 wantedLevel)
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{
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CCullZone *cull;
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CAttributeZone *attrib;
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CVector v;
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if((flag & ATTRZONE_NOTCULLZONE) == 0){
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cull = &aZones[NumCullZones++];
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v = position;
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// WTF is this?
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if((v-CVector(1032.14f, -624.255f, 24.93f)).Magnitude() < 1.0f)
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v = CVector(1061.7f, -613.0f, 19.0f);
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if((v-CVector(1029.48f, -495.757f, 21.98f)).Magnitude() < 1.0f)
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v = CVector(1061.4f, -506.0f, 18.5f);
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cull->position.x = clamp(v.x, minx, maxx);
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cull->position.y = clamp(v.y, miny, maxy);
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cull->position.z = clamp(v.z, minz, maxz);
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cull->minx = minx;
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cull->maxx = maxx;
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cull->miny = miny;
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cull->maxy = maxy;
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cull->minz = minz;
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cull->maxz = maxz;
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cull->m_groupIndexCount[0] = 0;
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cull->m_groupIndexCount[1] = 0;
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cull->m_groupIndexCount[2] = 0;
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cull->m_indexStart = 0;
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}
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if(flag & ~ATTRZONE_NOTCULLZONE){
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attrib = &aAttributeZones[NumAttributeZones++];
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attrib->minx = minx;
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attrib->maxx = maxx;
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attrib->miny = miny;
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attrib->maxy = maxy;
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attrib->minz = minz;
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attrib->maxz = maxz;
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attrib->attributes = flag;
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attrib->wantedLevel = wantedLevel;
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}
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}
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void
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CCullZone::DoStuffLeavingZone(void)
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{
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int i;
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for(i = 0; i < m_numBuildings; i++)
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DoStuffLeavingZone_OneBuilding(CCullZones::aIndices[m_indexStart + i]);
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for(; i < m_numBuildings + m_numTreadablesPlus10m + m_numTreadables ; i++)
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DoStuffLeavingZone_OneTreadableBoth(CCullZones::aIndices[m_indexStart + i]);
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}
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void
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CCullZone::DoStuffLeavingZone_OneBuilding(uint16 i)
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{
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int16 bb;
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int j;
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if(i < 6000){
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CPools::GetBuildingPool()->GetSlot(i)->bZoneCulled = false;
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bb = CCullZones::aPointersToBigBuildingsForBuildings[i];
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if(bb != -1)
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CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = false;
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}else{
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i -= 6000;
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for(j = 0; j < 3; j++)
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DoStuffLeavingZone_OneBuilding(CCullZones::aIndices[i+j]);
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}
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}
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void
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CCullZone::DoStuffLeavingZone_OneTreadableBoth(uint16 i)
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{
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int16 bb;
|
|
int j;
|
|
|
|
if(i < 6000){
|
|
CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = false;
|
|
CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled2 = false;
|
|
bb = CCullZones::aPointersToBigBuildingsForTreadables[i];
|
|
if(bb != -1)
|
|
CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = false;
|
|
}else{
|
|
i -= 6000;
|
|
for(j = 0; j < 3; j++)
|
|
DoStuffLeavingZone_OneTreadableBoth(CCullZones::aIndices[i+j]);
|
|
}
|
|
}
|
|
|
|
void
|
|
CCullZone::DoStuffEnteringZone(void)
|
|
{
|
|
int i;
|
|
|
|
for(i = 0; i < m_numBuildings; i++)
|
|
DoStuffEnteringZone_OneBuilding(CCullZones::aIndices[m_indexStart + i]);
|
|
for(; i < m_numBuildings + m_numTreadablesPlus10m; i++)
|
|
DoStuffEnteringZone_OneTreadablePlus10m(CCullZones::aIndices[m_indexStart + i]);
|
|
for(; i < m_numBuildings + m_numTreadablesPlus10m + m_numTreadables; i++)
|
|
DoStuffEnteringZone_OneTreadable(CCullZones::aIndices[m_indexStart + i]);
|
|
}
|
|
|
|
void
|
|
CCullZone::DoStuffEnteringZone_OneBuilding(uint16 i)
|
|
{
|
|
int16 bb;
|
|
int j;
|
|
|
|
if(i < 6000){
|
|
CPools::GetBuildingPool()->GetSlot(i)->bZoneCulled = true;
|
|
bb = CCullZones::aPointersToBigBuildingsForBuildings[i];
|
|
if(bb != -1)
|
|
CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true;
|
|
}else{
|
|
i -= 6000;
|
|
for(j = 0; j < 3; j++)
|
|
DoStuffLeavingZone_OneBuilding(CCullZones::aIndices[i+j]);
|
|
}
|
|
}
|
|
|
|
void
|
|
CCullZone::DoStuffEnteringZone_OneTreadablePlus10m(uint16 i)
|
|
{
|
|
int16 bb;
|
|
int j;
|
|
|
|
if(i < 6000){
|
|
CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = true;
|
|
CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled2 = true;
|
|
bb = CCullZones::aPointersToBigBuildingsForTreadables[i];
|
|
if(bb != -1)
|
|
CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true;
|
|
}else{
|
|
i -= 6000;
|
|
for(j = 0; j < 3; j++)
|
|
DoStuffLeavingZone_OneBuilding(CCullZones::aIndices[i+j]);
|
|
}
|
|
}
|
|
|
|
void
|
|
CCullZone::DoStuffEnteringZone_OneTreadable(uint16 i)
|
|
{
|
|
int16 bb;
|
|
int j;
|
|
|
|
if(i < 6000){
|
|
CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = true;
|
|
bb = CCullZones::aPointersToBigBuildingsForTreadables[i];
|
|
if(bb != -1)
|
|
CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true;
|
|
}else{
|
|
i -= 6000;
|
|
for(j = 0; j < 3; j++)
|
|
DoStuffLeavingZone_OneBuilding(CCullZones::aIndices[i+j]);
|
|
}
|
|
}
|
|
|
|
float
|
|
CCullZone::CalcDistToCullZoneSquared(float x, float y)
|
|
{
|
|
float rx, ry;
|
|
|
|
if (x < minx) rx = sq(x - minx);
|
|
else if (x > maxx) rx = sq(x - maxx);
|
|
else rx = 0.0f;
|
|
|
|
if (y < miny) ry = sq(y - miny);
|
|
else if (y > maxy) ry = sq(y - maxy);
|
|
else ry = 0.0f;
|
|
|
|
return rx + ry;
|
|
}
|
|
|
|
bool
|
|
CCullZone::IsEntityCloseEnoughToZone(CEntity *entity, bool checkLevel)
|
|
{
|
|
CVector &pos = entity->GetPosition();
|
|
|
|
CSimpleModelInfo *minfo = (CSimpleModelInfo*)CModelInfo::GetModelInfo(entity->GetModelIndex());
|
|
float distToZone = CalcDistToCullZone(pos.x, pos.y);
|
|
float lodDist;
|
|
if (minfo->m_isSubway)
|
|
lodDist = minfo->GetLargestLodDistance() + 30.0f;
|
|
else
|
|
lodDist = minfo->GetLargestLodDistance() + 50.0f;
|
|
|
|
if (lodDist > distToZone) return true;
|
|
if (!checkLevel) return false;
|
|
return CTheZones::GetLevelFromPosition(pos) == CTheZones::GetLevelFromPosition(CVector(minx, miny, minz));
|
|
}
|
|
|
|
bool
|
|
CCullZones::DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set)
|
|
{
|
|
int32 curCount;
|
|
int32 start;
|
|
int32 size;
|
|
|
|
for (int i = 0; i < NumCullZones; i++) {
|
|
curCount = 0;
|
|
for (int group = 0; group < 3; group++) {
|
|
aZones[i].GetGroupStartAndSize(group, start, size);
|
|
|
|
int unk = 0; // TODO: figure out
|
|
for (int j = 0; j < size; j++) {
|
|
for (int k = 0; k < 3; k++) {
|
|
if (set[k] == pTempArrayIndices[start+j])
|
|
unk++;
|
|
}
|
|
}
|
|
if (unk == 3 && ++curCount >= count)
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
STARTPATCHES
|
|
InjectHook(0x524BC0, &CCullZones::Init, PATCH_JUMP);
|
|
InjectHook(0x524EC0, &CCullZones::ResolveVisibilities, PATCH_JUMP);
|
|
InjectHook(0x524F80, &CCullZones::Update, PATCH_JUMP);
|
|
InjectHook(0x525370, &CCullZones::AddCullZone, PATCH_JUMP);
|
|
InjectHook(0x5250D0, &CCullZones::ForceCullZoneCoors, PATCH_JUMP);
|
|
InjectHook(0x525130, &CCullZones::FindCullZoneForCoors, PATCH_JUMP);
|
|
InjectHook(0x5251C0, &CCullZones::FindAttributesForCoors, PATCH_JUMP);
|
|
InjectHook(0x525290, &CCullZones::FindZoneWithStairsAttributeForPlayer, PATCH_JUMP);
|
|
|
|
InjectHook(0x525610, &CCullZone::DoStuffLeavingZone, PATCH_JUMP);
|
|
InjectHook(0x525810, &CCullZone::DoStuffEnteringZone, PATCH_JUMP);
|
|
ENDPATCHES
|