mirror of
https://github.com/GTAmodding/re3.git
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750 lines
No EOL
28 KiB
C++
750 lines
No EOL
28 KiB
C++
#pragma once
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enum {
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NUM_MULTICHOICE_OPTIONS = 16,
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// 50 actual lines and 15 for spacing
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NUM_LINELISTER_LINES = 50,
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NUM_LINELISTER_LINES_TOTAL = NUM_LINELISTER_LINES + 15,
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NUM_PAGE_WIDGETS = 10,
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};
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class CTriggerCaller
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{
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bool bHasTrigger;
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void *pTrigger;
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void (*pFunc)(void *);
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int field_C;
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public:
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CTriggerCaller() : bHasTrigger(false), pFunc(nil)
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{}
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void SetTrigger(void *func, void *trigger)
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{
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if ( !bHasTrigger )
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{
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pFunc = (void (*)(void *))func;
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pTrigger = trigger;
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bHasTrigger = true;
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}
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}
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void CallTrigger(void)
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{
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if ( bHasTrigger && pFunc != nil )
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pFunc(pTrigger);
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bHasTrigger = false;
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pFunc = nil;
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}
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bool CanCall()
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{
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return bHasTrigger;
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}
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};
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class CPlaceableText
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{
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public:
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CVector2D m_position;
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CRGBA m_color;
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wchar *m_text;
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CPlaceableText(void)
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: m_position(0.0f, 0.0f), m_color(255, 255, 255, 255), m_text(nil) {}
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void SetPosition(float x, float y) { m_position.x = x; m_position.y = y; }
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void SetColor(const CRGBA &color) { m_color = color; }
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CRGBA GetColor(void) { return m_color; }
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void SetAlpha(uint8 alpha) { m_color.alpha = alpha; }
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};
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// No trace of this in the game but it makes the other classes simpler
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class CPlaceableTextTwoLines
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{
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public:
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CPlaceableText m_line1;
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CPlaceableText m_line2;
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void SetColor(const CRGBA &color) { m_line1.SetColor(color); m_line2.SetColor(color); }
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void SetAlpha(uint8 alpha) { m_line1.SetAlpha(alpha); m_line2.SetAlpha(alpha); }
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};
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// No trace of this in the game but it makes the other classes simpler
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class CShadowInfo
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{
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public:
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bool m_bRightJustify;
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bool m_bDropShadow;
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CRGBA m_shadowColor;
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CVector2D m_shadowOffset;
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CShadowInfo(void)
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: m_bRightJustify(false), m_bDropShadow(false),
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m_shadowColor(255, 255, 255, 255),
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m_shadowOffset(-1.0f, -1.0f) {}
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CRGBA GetShadowColor(void) { return m_shadowColor; }
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void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset){
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m_bDropShadow = bDropShadows;
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m_shadowColor = shadowColor;
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m_shadowOffset = shadowOffset;
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}
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};
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// No trace of this in the game but it makes the other classes simpler
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class CSelectable
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{
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public:
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bool m_bSelected;
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CRGBA m_selectedColor;
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CSelectable(void) : m_bSelected(false) {}
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CRGBA GetSelectedColor(void) { return m_selectedColor; }
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};
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class CPlaceableShText : public CPlaceableText, public CShadowInfo
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{
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public:
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using CPlaceableText::SetPosition;
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void SetPosition(float x, float y, bool bRightJustify) { SetPosition(x, y); m_bRightJustify = bRightJustify; }
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void SetAlpha(uint8 alpha) { m_shadowColor.alpha = alpha; CPlaceableText::SetAlpha(alpha); }
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void Draw(float x, float y);
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void Draw(const CRGBA &color, float x, float y);
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// unused arguments it seems
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void DrawShWrap(float x, float y, float wrapX, float wrapY) { Draw(x, y); }
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};
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class CPlaceableShTextTwoLines : public CPlaceableTextTwoLines, public CShadowInfo
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{
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public:
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void SetAlpha(uint8 alpha) { m_shadowColor.alpha = alpha; CPlaceableTextTwoLines::SetAlpha(alpha); }
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void Draw(float x, float y);
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void Draw(const CRGBA &color, float x, float y);
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};
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class CPlaceableShOption : public CPlaceableShText, public CSelectable
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{
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public:
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void SetColors(const CRGBA &normal, const CRGBA &selection) { CPlaceableShText::SetColor(normal); m_selectedColor = selection; }
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void SetAlpha(uint8 alpha) { m_selectedColor.alpha = alpha; CPlaceableShText::SetAlpha(alpha); }
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using CPlaceableShText::Draw;
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void Draw(const CRGBA &highlightColor, float x, float y, bool bHighlight);
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};
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class CPlaceableShOptionTwoLines : public CPlaceableShTextTwoLines, public CSelectable
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{
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public:
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void SetColors(const CRGBA &normal, const CRGBA &selection) { CPlaceableShTextTwoLines::SetColor(normal); m_selectedColor = selection; }
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void SetAlpha(uint8 alpha) { m_selectedColor.alpha = alpha; CPlaceableShTextTwoLines::SetAlpha(alpha); }
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using CPlaceableShTextTwoLines::Draw;
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void Draw(const CRGBA &highlightColor, float x, float y, bool bHighlight);
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};
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class CPlaceableSprite
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{
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public:
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CSprite2d *m_pSprite;
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CVector2D m_position;
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CVector2D m_size;
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CRGBA m_color;
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CPlaceableSprite(void)
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: m_pSprite(nil), m_position(0.0f, 0.0f),
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m_size(0.0f, 0.0f), m_color(255, 255, 255, 255) {}
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void SetPosition(float x, float y) { m_position.x = x; m_position.y = y; }
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void SetAlpha(uint8 alpha) { m_color.alpha = alpha; }
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void Draw(float x, float y);
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void Draw(const CRGBA &color, float x, float y);
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};
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class CPlaceableShSprite
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{
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public:
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CPlaceableSprite m_sprite;
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CPlaceableSprite m_shadow;
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bool m_bDropShadow;
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CPlaceableShSprite(void) : m_bDropShadow(false) {}
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void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset){
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m_bDropShadow = bDropShadows;
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m_shadow.m_color = shadowColor;
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m_shadow.m_position = shadowOffset;
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}
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void SetAlpha(uint8 alpha) { m_sprite.SetAlpha(alpha); m_shadow.SetAlpha(alpha); }
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void Draw(float x, float y);
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};
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class CMenuBase
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{
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public:
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CVector2D m_position;
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bool m_bTwoState;
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CMenuBase(void)
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: m_position(0.0f, 0.0f), m_bTwoState(false) {}
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void SetPosition(float x, float y) { m_position.x = x; m_position.y = y; }
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virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y) = 0;
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virtual void DrawNormal(float x, float y) = 0;
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virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y) = 0;
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virtual void SetAlpha(uint8 alpha) = 0;
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virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset) = 0;
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virtual bool GoNext(void) = 0;
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virtual bool GoPrev(void) = 0;
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virtual bool GoDown(void) = 0;
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virtual bool GoUp(void) = 0;
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virtual bool GoDownStill(void) = 0;
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virtual bool GoUpStill(void) = 0;
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virtual bool GoLeft(void) = 0;
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virtual bool GoRight(void) = 0;
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virtual bool GoLeftStill(void) = 0;
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virtual bool GoRightStill(void) = 0;
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virtual bool GoFirst(void) = 0;
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virtual bool GoLast(void) = 0;
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virtual void SelectCurrentOptionUnderCursor(void) = 0;
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virtual void SelectDefaultCancelAction(void) = 0;
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virtual void ActivateMenu(bool first) = 0;
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virtual void DeactivateMenu(void) = 0;
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virtual int GetMenuSelection(void) = 0;
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virtual void SetMenuSelection(int selection) = 0;
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};
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class CMenuDummy : public CMenuBase
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{
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public:
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bool m_bActive;
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virtual void Draw(const CRGBA &, const CRGBA &, float x, float y) {}
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virtual void DrawNormal(float x, float y) {}
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virtual void DrawHighlighted(const CRGBA &, float x, float y) {}
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virtual void SetAlpha(uint8 alpha) {}
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virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset) {}
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virtual bool GoNext(void) { DeactivateMenu(); return false; }
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virtual bool GoPrev(void) { DeactivateMenu(); return false; }
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virtual bool GoDown(void) { return GoNext(); }
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virtual bool GoUp(void) { return GoPrev(); }
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virtual bool GoDownStill(void) { return false; }
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virtual bool GoUpStill(void) { return false; }
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virtual bool GoLeft(void) { return true; }
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virtual bool GoRight(void) { return true; }
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virtual bool GoLeftStill(void) { return true; }
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virtual bool GoRightStill(void) { return true; }
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virtual bool GoFirst(void) { ActivateMenu(true); return true; }
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virtual bool GoLast(void) { ActivateMenu(true); return true; }
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virtual void SelectCurrentOptionUnderCursor(void) {}
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virtual void SelectDefaultCancelAction(void) {}
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virtual void ActivateMenu(bool first) { m_bActive = true; }
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virtual void DeactivateMenu(void) { m_bActive = false; }
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virtual int GetMenuSelection(void) { return -1; }
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virtual void SetMenuSelection(int) {}
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};
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class CMenuPictureAndText : public CMenuBase
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{
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public:
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int m_numSprites;
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CPlaceableShSprite m_sprites[5];
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int m_numTexts;
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CPlaceableShText m_texts[20];
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CVector2D m_oldTextScale;
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CVector2D m_textScale;
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bool m_bSetTextScale;
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float m_wrapX;
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float m_oldWrapx;
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bool m_bWrap;
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// missing some?
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CMenuPictureAndText(void)
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: m_numSprites(0), m_numTexts(0),
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m_bSetTextScale(false), m_bWrap(false) {}
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void SetNewOldShadowWrapX(bool bWrapX, float newWrapX, float oldWrapX);
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void SetNewOldTextScale(bool bTextScale, const CVector2D &newScale, const CVector2D &oldScale);
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void SetTextsColor(const CRGBA &color);
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void AddText(wchar *text, float positionX, float positionY, const CRGBA &color, bool bRightJustify);
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void AddPicture(CSprite2d *sprite, CSprite2d *shadow, float positionX, float positionY, float width, float height, const CRGBA &color);
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void AddPicture(CSprite2d *sprite, float positionX, float positionY, float width, float height, const CRGBA &color);
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virtual void Draw(const CRGBA &, const CRGBA &, float x, float y);
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virtual void DrawNormal(float x, float y) { Draw(CRGBA(0,0,0,0), CRGBA(0,0,0,0), x, y); }
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virtual void DrawHighlighted(const CRGBA &, float x, float y) { Draw(CRGBA(0,0,0,0), CRGBA(0,0,0,0), x, y); }
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virtual void SetAlpha(uint8 alpha);
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virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset);
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virtual bool GoNext(void) { return false; }
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virtual bool GoPrev(void) { return false; }
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virtual bool GoDown(void) { return GoNext(); }
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virtual bool GoUp(void) { return GoPrev(); }
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virtual bool GoDownStill(void) { return false; }
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virtual bool GoUpStill(void) { return false; }
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virtual bool GoLeft(void) { return true; }
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virtual bool GoRight(void) { return true; }
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virtual bool GoLeftStill(void) { return true; }
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virtual bool GoRightStill(void) { return true; }
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virtual bool GoFirst(void) { return false; }
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virtual bool GoLast(void) { return false; }
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virtual void SelectCurrentOptionUnderCursor(void) {}
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virtual void SelectDefaultCancelAction(void) {}
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virtual void ActivateMenu(bool first) {}
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virtual void DeactivateMenu(void) {}
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virtual int GetMenuSelection(void) { return -1; }
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virtual void SetMenuSelection(int) {}
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};
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class CMenuMultiChoice : public CMenuBase
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{
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public:
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int m_numOptions;
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CPlaceableShText m_title;
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CPlaceableShOption m_options[NUM_MULTICHOICE_OPTIONS];
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int m_cursor;
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CVector2D m_oldTextScale;
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CVector2D m_textScale;
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bool m_bSetTextScale;
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bool m_bSetTitleTextScale;
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CMenuMultiChoice(void)
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: m_numOptions(0), m_cursor(-1),
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m_bSetTextScale(false), m_bSetTitleTextScale(false) {}
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void AddTitle(wchar *text, float positionX, float positionY, bool bRightJustify);
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CPlaceableShOption *AddOption(wchar *text, float positionX, float positionY, bool bSelected, bool bRightJustify);
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void SetColors(const CRGBA &title, const CRGBA &normal, const CRGBA &selected);
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void SetNewOldTextScale(bool bTextScale, const CVector2D &newScale, const CVector2D &oldScale, bool bTitleTextScale);
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virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y);
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virtual void DrawNormal(float x, float y);
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virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y);
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virtual void SetAlpha(uint8 alpha);
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virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset);
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virtual bool GoNext(void);
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virtual bool GoPrev(void);
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virtual bool GoDown(void) { return GoNext(); }
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virtual bool GoUp(void) { return GoPrev(); }
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virtual bool GoDownStill(void) { return false; }
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virtual bool GoUpStill(void) { return false; }
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virtual bool GoLeft(void) { return GoPrev(); }
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virtual bool GoRight(void) { return GoNext(); }
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virtual bool GoLeftStill(void) { return true; }
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virtual bool GoRightStill(void) { return true; }
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virtual bool GoFirst(void) { m_cursor = 0; return true; }
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virtual bool GoLast(void) { m_cursor = m_numOptions-1; return true; }
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virtual void SelectCurrentOptionUnderCursor(void);
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virtual void SelectDefaultCancelAction(void) {}
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virtual void ActivateMenu(bool first) { m_cursor = first ? 0 : m_numOptions-1; }
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virtual void DeactivateMenu(void) { m_cursor = -1; }
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virtual int GetMenuSelection(void);
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virtual void SetMenuSelection(int selection);
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};
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class CMenuMultiChoiceTriggered : public CMenuMultiChoice
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{
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public:
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typedef void (*Trigger)(CMenuMultiChoiceTriggered *);
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Trigger m_triggers[NUM_MULTICHOICE_OPTIONS];
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Trigger m_defaultCancel;
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CMenuMultiChoiceTriggered(void) { Initialise(); }
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void Initialise(void);
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CPlaceableShOption *AddOption(wchar *text, float positionX, float positionY, Trigger trigger, bool bSelected, bool bRightJustify);
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virtual void SelectCurrentOptionUnderCursor(void);
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virtual void SelectDefaultCancelAction(void);
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};
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class CMenuMultiChoiceTriggeredAlways : public CMenuMultiChoiceTriggered
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{
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public:
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Trigger m_alwaysNormalTrigger;
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Trigger m_alwaysHighlightTrigger;
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Trigger m_alwaysTrigger;
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CMenuMultiChoiceTriggeredAlways(void)
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: m_alwaysNormalTrigger(nil), m_alwaysHighlightTrigger(nil), m_alwaysTrigger(nil) {}
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virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y);
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virtual void DrawNormal(float x, float y);
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virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y);
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};
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class CMenuMultiChoicePictured : public CMenuMultiChoice
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{
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public:
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CPlaceableSprite m_sprites[NUM_MULTICHOICE_OPTIONS];
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bool m_bHasSprite[NUM_MULTICHOICE_OPTIONS];
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CMenuMultiChoicePictured(void) { Initialise(); }
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void Initialise(void);
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using CMenuMultiChoice::AddOption;
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CPlaceableShOption *AddOption(CSprite2d *sprite, float positionX, float positionY, const CVector2D &size, bool bSelected);
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virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y);
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virtual void DrawNormal(float x, float y);
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virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y);
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virtual void SetAlpha(uint8 alpha);
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// unnecessary - same as base class
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// virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset);
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};
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class CMenuMultiChoicePicturedTriggered : public CMenuMultiChoicePictured
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{
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public:
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typedef void (*Trigger)(CMenuMultiChoicePicturedTriggered *);
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Trigger m_triggers[NUM_MULTICHOICE_OPTIONS];
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Trigger m_defaultCancel;
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CMenuMultiChoicePicturedTriggered(void) { Initialise(); }
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void Initialise(void);
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using CMenuMultiChoicePictured::AddOption;
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CPlaceableShOption *AddOption(CSprite2d *sprite, float positionX, float positionY, const CVector2D &size, Trigger trigger, bool bSelected);
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virtual void SelectCurrentOptionUnderCursor(void);
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virtual void SelectDefaultCancelAction(void);
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};
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struct FEC_MOVETAB
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{
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int8 right;
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int8 left;
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int8 down;
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int8 up;
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};
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class CMenuMultiChoicePicturedTriggeredAnyMove : public CMenuMultiChoicePicturedTriggered
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{
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public:
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FEC_MOVETAB m_moveTab[NUM_MULTICHOICE_OPTIONS];
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CMenuMultiChoicePicturedTriggeredAnyMove(void) { Initialise(); }
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void Initialise(void);
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using CMenuMultiChoicePicturedTriggered::AddOption;
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CPlaceableShOption *AddOption(CSprite2d *sprite, FEC_MOVETAB *moveTab, float positionX, float positionY, const CVector2D &size, Trigger trigger, bool bSelected);
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virtual bool GoDown(void);
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virtual bool GoUp(void);
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virtual bool GoLeft(void);
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virtual bool GoRight(void);
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};
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// copy of CMenuMultiChoice pretty much except for m_options type
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class CMenuMultiChoiceTwoLines : public CMenuBase
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{
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public:
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int m_numOptions;
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CPlaceableShText m_title;
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CPlaceableShOptionTwoLines m_options[NUM_MULTICHOICE_OPTIONS];
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int m_cursor;
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CVector2D m_oldTextScale;
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CVector2D m_textScale;
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bool m_bSetTextScale;
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bool m_bSetTitleTextScale;
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CMenuMultiChoiceTwoLines(void)
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: m_numOptions(0), m_cursor(-1),
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m_bSetTextScale(false), m_bSetTitleTextScale(false) {}
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void AddTitle(wchar *text, float positionX, float positionY, bool bRightJustify);
|
|
CPlaceableShOptionTwoLines *AddOption(wchar *text, float positionX, float positionY, bool bSelected, bool bRightJustify);
|
|
CPlaceableShOptionTwoLines *AddOption(wchar *text1, float positionX1, float positionY1, wchar *text2, float positionX2, float positionY2, bool bSelected, bool bRightJustify);
|
|
void SetColors(const CRGBA &title, const CRGBA &normal, const CRGBA &selected);
|
|
void SetNewOldTextScale(bool bTextScale, const CVector2D &newScale, const CVector2D &oldScale, bool bTitleTextScale);
|
|
|
|
virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y);
|
|
virtual void DrawNormal(float x, float y);
|
|
virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y);
|
|
virtual void SetAlpha(uint8 alpha);
|
|
virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset);
|
|
virtual bool GoNext(void);
|
|
virtual bool GoPrev(void);
|
|
virtual bool GoDown(void) { return GoNext(); }
|
|
virtual bool GoUp(void) { return GoPrev(); }
|
|
virtual bool GoDownStill(void) { return true; }
|
|
virtual bool GoUpStill(void) { return true; }
|
|
virtual bool GoLeft(void) { return GoPrev(); }
|
|
virtual bool GoRight(void) { return GoNext(); }
|
|
virtual bool GoLeftStill(void) { return true; }
|
|
virtual bool GoRightStill(void) { return true; }
|
|
virtual bool GoFirst(void) { m_cursor = 0; return true; }
|
|
virtual bool GoLast(void) { m_cursor = m_numOptions-1; return true; }
|
|
virtual void SelectCurrentOptionUnderCursor(void);
|
|
virtual void SelectDefaultCancelAction(void) {}
|
|
virtual void ActivateMenu(bool first) { m_cursor = first ? 0 : m_numOptions-1; }
|
|
virtual void DeactivateMenu(void) { m_cursor = -1; }
|
|
virtual int GetMenuSelection(void);
|
|
virtual void SetMenuSelection(int selection);
|
|
};
|
|
|
|
// copy of CMenuMultiChoiceTriggered except for m_options
|
|
class CMenuMultiChoiceTwoLinesTriggered : public CMenuMultiChoiceTwoLines
|
|
{
|
|
public:
|
|
typedef void (*Trigger)(CMenuMultiChoiceTwoLinesTriggered *);
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|
|
|
Trigger m_triggers[NUM_MULTICHOICE_OPTIONS];
|
|
Trigger m_defaultCancel;
|
|
|
|
CMenuMultiChoiceTwoLinesTriggered(void) { Initialise(); }
|
|
|
|
void Initialise(void);
|
|
CPlaceableShOptionTwoLines *AddOption(wchar *text, float positionX, float positionY, Trigger trigger, bool bSelected, bool bRightJustify);
|
|
CPlaceableShOptionTwoLines *AddOption(wchar *text1, float positionX1, float positionY1, wchar *text2, float positionX2, float positionY2, Trigger trigger, bool bSelected, bool bRightJustify);
|
|
|
|
virtual void SelectCurrentOptionUnderCursor(void);
|
|
virtual void SelectDefaultCancelAction(void);
|
|
};
|
|
|
|
|
|
class CMenuOnOff : public CMenuBase
|
|
{
|
|
public:
|
|
CPlaceableShOption m_title;
|
|
CPlaceableShText m_options[2];
|
|
bool m_bActive;
|
|
bool m_bSetTextScale;
|
|
bool m_bSetTitleTextScale;
|
|
CVector2D m_textScale;
|
|
CVector2D m_oldTextScale;
|
|
int m_type; // 0: on/off 1: yes/no
|
|
|
|
void SetColors(const CRGBA &title, const CRGBA &options);
|
|
void SetNewOldTextScale(bool bTextScale, const CVector2D &newScale, const CVector2D &oldScale, bool bTitleTextScale);
|
|
void SetOptionPosition(float x, float y, bool bRightJustify);
|
|
void AddTitle(wchar *text, bool bSelected, float positionX, float positionY, bool bRightJustify);
|
|
|
|
virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y);
|
|
virtual void DrawNormal(float x, float y);
|
|
virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y);
|
|
virtual void SetAlpha(uint8 alpha);
|
|
virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset);
|
|
virtual bool GoNext(void) { DeactivateMenu(); return false; }
|
|
virtual bool GoPrev(void) { DeactivateMenu(); return false; }
|
|
virtual bool GoDown(void) { return GoNext(); }
|
|
virtual bool GoUp(void) { return GoPrev(); }
|
|
virtual bool GoDownStill(void) { return false; }
|
|
virtual bool GoUpStill(void) { return false; }
|
|
virtual bool GoLeft(void) { SelectCurrentOptionUnderCursor(); return true; }
|
|
virtual bool GoRight(void) { SelectCurrentOptionUnderCursor(); return true; }
|
|
virtual bool GoLeftStill(void) { return true; }
|
|
virtual bool GoRightStill(void) { return true; }
|
|
virtual bool GoFirst(void) { ActivateMenu(true); return true; }
|
|
virtual bool GoLast(void) { ActivateMenu(true); return true; }
|
|
virtual void SelectCurrentOptionUnderCursor(void) { m_title.m_bSelected ^= 1; }
|
|
virtual void SelectDefaultCancelAction(void) {}
|
|
virtual void ActivateMenu(bool first) { m_bActive = true; }
|
|
virtual void DeactivateMenu(void) { m_bActive = false; }
|
|
virtual int GetMenuSelection(void) { return m_title.m_bSelected; }
|
|
virtual void SetMenuSelection(int selection) { m_title.m_bSelected = selection; }
|
|
};
|
|
|
|
class CMenuOnOffTriggered : public CMenuOnOff
|
|
{
|
|
public:
|
|
typedef void (*Trigger)(CMenuOnOffTriggered *);
|
|
|
|
Trigger m_trigger;
|
|
|
|
void SetOptionPosition(float x, float y, Trigger trigger, bool bRightJustify);
|
|
|
|
virtual void SelectCurrentOptionUnderCursor(void);
|
|
};
|
|
|
|
class CMenuSlider : public CMenuBase
|
|
{
|
|
public:
|
|
CPlaceableShText m_title;
|
|
CPlaceableShText m_box; // not really a text
|
|
CRGBA m_colors[2]; // left and right
|
|
CVector2D m_size[2]; // left and right
|
|
int m_value;
|
|
CPlaceableShText m_percentageText;
|
|
bool m_bDrawPercentage;
|
|
// char field_8D;
|
|
// char field_8E;
|
|
// char field_8F;
|
|
uint8 m_someAlpha;
|
|
// char field_91;
|
|
// char field_92;
|
|
// char field_93;
|
|
bool m_bActive;
|
|
int m_style;
|
|
|
|
static char Buf8[8];
|
|
static wchar Buf16[8];
|
|
|
|
CMenuSlider(void)
|
|
: m_value(0), m_bDrawPercentage(false), m_bActive(false), m_style(0)
|
|
{
|
|
AddTickBox(0.0f, 0.0f, 100.0f, 10.0f, 10.0f); //todo
|
|
}
|
|
|
|
void SetColors(const CRGBA &title, const CRGBA &percentage, const CRGBA &left, const CRGBA &right);
|
|
void DrawTicks(const CVector2D &position, const CVector2D &size, float heightRight, float level, const CRGBA &leftCol, const CRGBA &selCol, const CRGBA &rightCol, bool bShadow, const CVector2D &shadowOffset, const CRGBA &shadowColor);
|
|
void DrawTicks(const CVector2D &position, const CVector2D &size, float heightRight, float level, const CRGBA &leftCol, const CRGBA &rightCol, bool bShadow, const CVector2D &shadowOffset, const CRGBA &shadowColor);
|
|
void AddTickBox(float positionX, float positionY, float width, float heigthLeft, float heightRight);
|
|
void AddTitle(wchar *text, float positionX, float positionY);
|
|
|
|
virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y);
|
|
virtual void DrawNormal(float x, float y);
|
|
virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y);
|
|
virtual void SetAlpha(uint8 alpha);
|
|
virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset);
|
|
virtual bool GoNext(void) { DeactivateMenu(); return false; }
|
|
virtual bool GoPrev(void) { DeactivateMenu(); return false; }
|
|
virtual bool GoDown(void) { return GoNext(); }
|
|
virtual bool GoUp(void) { return GoPrev(); }
|
|
virtual bool GoDownStill(void) { return false; }
|
|
virtual bool GoUpStill(void) { return false; }
|
|
virtual bool GoLeft(void) { if(m_value < 0) m_value = 0; return true; }
|
|
virtual bool GoRight(void) { if(m_value > 1000) m_value = 1000; return true; }
|
|
virtual bool GoLeftStill(void) { m_value -= 8; if(m_value < 0) m_value = 0; return true; }
|
|
virtual bool GoRightStill(void) { m_value += 8; if(m_value > 1000) m_value = 1000; return true; }
|
|
virtual bool GoFirst(void) { ActivateMenu(true); return true; }
|
|
virtual bool GoLast(void) { ActivateMenu(true); return true; }
|
|
virtual void SelectCurrentOptionUnderCursor(void) {}
|
|
virtual void SelectDefaultCancelAction(void) {}
|
|
virtual void ActivateMenu(bool first) { m_bActive = true; }
|
|
virtual void DeactivateMenu(void) { m_bActive = false; }
|
|
virtual int GetMenuSelection(void) { return m_value/10; }
|
|
virtual void SetMenuSelection(int selection) { m_value = selection*10; }
|
|
};
|
|
|
|
class CMenuSliderTriggered : public CMenuSlider
|
|
{
|
|
public:
|
|
typedef void (*Trigger)(CMenuSliderTriggered *);
|
|
|
|
Trigger m_trigger;
|
|
Trigger m_alwaysTrigger;
|
|
|
|
CMenuSliderTriggered(void)
|
|
: m_trigger(nil), m_alwaysTrigger(nil) {}
|
|
|
|
void AddTickBox(float positionX, float positionY, float width, float heigthLeft, float heightRight, Trigger trigger, Trigger alwaysTrigger);
|
|
|
|
virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y);
|
|
virtual bool GoLeft(void);
|
|
virtual bool GoRight(void);
|
|
virtual bool GoLeftStill(void);
|
|
virtual bool GoRightStill(void);
|
|
};
|
|
|
|
|
|
class CMenuLineLister : public CMenuBase
|
|
{
|
|
public:
|
|
float m_width;
|
|
float m_height;
|
|
int m_numLines;
|
|
CPlaceableShText m_linesLeft[NUM_LINELISTER_LINES_TOTAL];
|
|
CPlaceableShText m_linesRight[NUM_LINELISTER_LINES_TOTAL];
|
|
uint8 m_lineAlphas[NUM_LINELISTER_LINES_TOTAL];
|
|
int8 m_lineFade[NUM_LINELISTER_LINES_TOTAL];
|
|
float m_scrollPosition;
|
|
float m_scrollSpeed;
|
|
int field_10E8;
|
|
float m_lineSpacing;
|
|
|
|
CMenuLineLister(void);
|
|
|
|
void SetLinesColor(const CRGBA &color);
|
|
void ResetNumberOfTextLines(void);
|
|
bool AddTextLine(wchar *left, wchar *right);
|
|
|
|
CPlaceableShText *GetLeftLine(int i) { return &m_linesLeft[(i%NUM_LINELISTER_LINES) + 15]; };
|
|
CPlaceableShText *GetRightLine(int i) { return &m_linesRight[(i%NUM_LINELISTER_LINES) + 15]; };
|
|
|
|
virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y);
|
|
virtual void DrawNormal(float x, float y) { Draw(CRGBA(0,0,0,0), CRGBA(0,0,0,0), x, y); }
|
|
virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y) { Draw(CRGBA(0,0,0,0), CRGBA(0,0,0,0), x, y); }
|
|
virtual void SetAlpha(uint8 alpha);
|
|
virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset);
|
|
virtual bool GoNext(void) { return false; }
|
|
virtual bool GoPrev(void) { return false; }
|
|
virtual bool GoDown(void) { return GoNext(); }
|
|
virtual bool GoUp(void) { return GoPrev(); }
|
|
virtual bool GoDownStill(void) { m_scrollSpeed = 0.0f; return true; }
|
|
virtual bool GoUpStill(void) { m_scrollSpeed *= 6.0f; return true; }
|
|
virtual bool GoLeft(void) { return true; }
|
|
virtual bool GoRight(void) { return true; }
|
|
virtual bool GoLeftStill(void) { return true; }
|
|
virtual bool GoRightStill(void) { return true; }
|
|
virtual bool GoFirst(void) { return true; }
|
|
virtual bool GoLast(void) { return true; }
|
|
virtual void SelectCurrentOptionUnderCursor(void) {}
|
|
virtual void SelectDefaultCancelAction(void) {}
|
|
virtual void ActivateMenu(bool first) {}
|
|
virtual void DeactivateMenu(void) {}
|
|
virtual int GetMenuSelection(void) { return -1; }
|
|
virtual void SetMenuSelection(int selection) {}
|
|
};
|
|
|
|
class CMenuPage
|
|
{
|
|
public:
|
|
CMenuBase *m_controls[NUM_PAGE_WIDGETS];
|
|
int m_numControls;
|
|
CMenuBase *m_pCurrentControl;
|
|
int m_cursor;
|
|
|
|
CMenuPage(void) { Initialise(); }
|
|
void Initialise(void);
|
|
bool AddMenu(CMenuBase *widget);
|
|
|
|
bool IsActiveMenuTwoState(void);
|
|
void ActiveMenuTwoState_SelectNextPosition(void);
|
|
void Draw(const CRGBA &,const CRGBA &, float, float);
|
|
void DrawHighlighted(const CRGBA &titleHighlight, float x, float y);
|
|
void DrawNormal(float x, float y);
|
|
void ActivatePage(void);
|
|
void SetAlpha(uint8 alpha);
|
|
void SetShadows(bool, const CRGBA &, const CVector2D &);
|
|
void GoPrev(void) { if(m_pCurrentControl) { if(!m_pCurrentControl->GoPrev()) m_pCurrentControl->GoLast(); } }
|
|
void GoNext(void) { if(m_pCurrentControl) { if(!m_pCurrentControl->GoNext()) m_pCurrentControl->GoFirst(); } }
|
|
void GoLeft(void) { if(m_pCurrentControl) { if(!m_pCurrentControl->GoLeft()) m_pCurrentControl->GoLast(); } }
|
|
void GoRight(void) { if(m_pCurrentControl) { if(!m_pCurrentControl->GoRight()) m_pCurrentControl->GoFirst(); } }
|
|
void GoUp(void) { if(m_pCurrentControl) { if(!m_pCurrentControl->GoUp()) m_pCurrentControl->GoLast(); } }
|
|
void GoDown(void) { if(m_pCurrentControl) { if(!m_pCurrentControl->GoDown()) m_pCurrentControl->GoFirst(); } }
|
|
void GoLeftStill(void) { if(m_pCurrentControl) m_pCurrentControl->GoLeftStill(); }
|
|
void GoRightStill(void) { if(m_pCurrentControl) m_pCurrentControl->GoRightStill(); }
|
|
void GoUpStill(void) { if(m_pCurrentControl) m_pCurrentControl->GoUpStill(); }
|
|
void GoDownStill(void) { if(m_pCurrentControl) m_pCurrentControl->GoDownStill(); }
|
|
void SelectDefaultCancelAction(void) { if(m_pCurrentControl) m_pCurrentControl->SelectDefaultCancelAction(); }
|
|
void SelectCurrentOptionUnderCursor(void) { if(m_pCurrentControl) m_pCurrentControl->SelectCurrentOptionUnderCursor(); }
|
|
|
|
virtual void GoUpMenuOnPage(void);
|
|
virtual void GoDownMenuOnPage(void);
|
|
virtual void GoLeftMenuOnPage(void);
|
|
virtual void GoRightMenuOnPage(void);
|
|
};
|
|
|
|
class CMenuPageAnyMove : public CMenuPage
|
|
{
|
|
public:
|
|
FEC_MOVETAB m_moveTab[NUM_PAGE_WIDGETS];
|
|
|
|
CMenuPageAnyMove(void) { Initialise(); }
|
|
void Initialise(void);
|
|
using CMenuPage::AddMenu;
|
|
bool AddMenu(CMenuBase *widget, FEC_MOVETAB *moveTab);
|
|
|
|
virtual void GoUpMenuOnPage(void);
|
|
virtual void GoDownMenuOnPage(void);
|
|
virtual void GoLeftMenuOnPage(void);
|
|
virtual void GoRightMenuOnPage(void);
|
|
}; |