mirror of
https://github.com/GTAmodding/re3.git
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540 lines
No EOL
13 KiB
C++
540 lines
No EOL
13 KiB
C++
#pragma once
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#include "common.h"
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#include "PedType.h"
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#include "Text.h"
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#include "Sprite2d.h"
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class CEntity;
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class CBuilding;
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class CVehicle;
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class CPed;
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class CObject;
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class CPlayerInfo;
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class CRunningScript;
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#define KEY_LENGTH_IN_SCRIPT 8
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struct intro_script_rectangle
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{
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bool m_bIsUsed;
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bool m_bBeforeFade;
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int16 m_nTextureId;
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CRect m_sRect;
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CRGBA m_sColor;
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intro_script_rectangle() { }
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~intro_script_rectangle() { }
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};
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VALIDATE_SIZE(intro_script_rectangle, 0x18);
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enum {
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SCRIPT_TEXT_MAX_LENGTH = 500
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};
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struct intro_text_line
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{
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float m_fScaleX;
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float m_fScaleY;
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CRGBA m_sColor;
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bool m_bJustify;
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bool m_bCentered;
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bool m_bBackground;
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bool m_bBackgroundOnly;
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float m_fWrapX;
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float m_fCenterSize;
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CRGBA m_sBackgroundColor;
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bool m_bTextProportional;
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bool m_bTextBeforeFade;
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bool m_bRightJustify;
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int32 m_nFont;
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float m_fAtX;
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float m_fAtY;
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wchar m_Text[SCRIPT_TEXT_MAX_LENGTH];
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intro_text_line() { }
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~intro_text_line() { }
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void Reset()
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{
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m_fScaleX = 0.48f;
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m_fScaleY = 1.12f;
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m_sColor = CRGBA(225, 225, 225, 255);
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m_bJustify = false;
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m_bRightJustify = false;
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m_bCentered = false;
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m_bBackground = false;
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m_bBackgroundOnly = false;
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m_fWrapX = 182.0f; /* TODO: scaling as bugfix */
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m_fCenterSize = 640.0f; /* --||-- */
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m_sBackgroundColor = CRGBA(128, 128, 128, 128);
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m_bTextProportional = true;
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m_bTextBeforeFade = false;
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m_nFont = 2; /* enum? */
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m_fAtX = 0.0f;
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m_fAtY = 0.0f;
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memset(&m_Text, 0, sizeof(m_Text));
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}
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};
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VALIDATE_SIZE(intro_text_line, 0x414);
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struct script_sphere_struct
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{
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bool m_bInUse;
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uint16 m_Index;
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uint32 m_Id;
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CVector m_vecCenter;
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float m_fRadius;
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script_sphere_struct() { }
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};
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struct CStoredLine
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{
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CVector vecInf;
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CVector vecSup;
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uint32 color1;
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uint32 color2;
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};
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enum {
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CLEANUP_UNUSED = 0,
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CLEANUP_CAR,
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CLEANUP_CHAR,
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CLEANUP_OBJECT
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};
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struct CMissionCleanupEntity
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{
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uint8 type;
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int32 id;
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};
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enum {
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MAX_CLEANUP = 50,
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MAX_UPSIDEDOWN_CAR_CHECKS = 6,
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MAX_STUCK_CAR_CHECKS = 6
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};
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class CMissionCleanup
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{
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CMissionCleanupEntity m_sEntities[MAX_CLEANUP];
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uint8 m_nCount;
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public:
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CMissionCleanup();
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void Init();
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CMissionCleanupEntity* FindFree();
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void AddEntityToList(int32, uint8);
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void RemoveEntityFromList(int32, uint8);
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void Process();
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};
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struct CUpsideDownCarCheckEntry
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{
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int32 m_nVehicleIndex;
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uint32 m_nUpsideDownTimer;
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};
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class CUpsideDownCarCheck
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{
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CUpsideDownCarCheckEntry m_sCars[MAX_UPSIDEDOWN_CAR_CHECKS];
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public:
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void Init();
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bool IsCarUpsideDown(int32);
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void UpdateTimers();
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bool AreAnyCarsUpsideDown();
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void AddCarToCheck(int32);
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void RemoveCarFromCheck(int32);
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bool HasCarBeenUpsideDownForAWhile(int32);
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};
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struct stuck_car_data
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{
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int32 m_nVehicleIndex;
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CVector m_vecPos;
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int32 m_nLastCheck;
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float m_fRadius;
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uint32 m_nStuckTime;
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bool m_bStuck;
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stuck_car_data() { }
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inline void Reset();
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};
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class CStuckCarCheck
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{
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stuck_car_data m_sCars[MAX_STUCK_CAR_CHECKS];
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public:
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void Init();
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void Process();
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void AddCarToCheck(int32, float, uint32);
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void RemoveCarFromCheck(int32);
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bool HasCarBeenStuckForAWhile(int32);
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};
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enum {
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ARGUMENT_END = 0,
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ARGUMENT_INT32,
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ARGUMENT_GLOBALVAR,
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ARGUMENT_LOCALVAR,
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ARGUMENT_INT8,
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ARGUMENT_INT16,
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ARGUMENT_FLOAT
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};
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struct tCollectiveData
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{
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int32 index;
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uint32 unk_data;
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};
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enum {
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USED_OBJECT_NAME_LENGTH = 24
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};
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struct tUsedObject
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{
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char name[USED_OBJECT_NAME_LENGTH];
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int32 index;
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};
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struct tBuildingSwap
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{
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CBuilding* m_pBuilding;
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int32 m_nNewModel;
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int32 m_nOldModel;
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};
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enum {
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VAR_LOCAL = 1,
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VAR_GLOBAL = 2,
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};
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enum {
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SIZE_MAIN_SCRIPT = 128 * 1024,
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SIZE_MISSION_SCRIPT = 32 * 1024,
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SIZE_SCRIPT_SPACE = SIZE_MAIN_SCRIPT + SIZE_MISSION_SCRIPT
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};
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enum {
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MAX_NUM_SCRIPTS = 128,
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MAX_NUM_CONTACTS = 16,
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MAX_NUM_INTRO_TEXT_LINES = 2,
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MAX_NUM_INTRO_RECTANGLES = 16,
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MAX_NUM_SCRIPT_SRPITES = 16,
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MAX_NUM_SCRIPT_SPHERES = 16,
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MAX_NUM_COLLECTIVES = 32,
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MAX_NUM_USED_OBJECTS = 200,
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MAX_NUM_MISSION_SCRIPTS = 120,
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MAX_NUM_BUILDING_SWAPS = 25,
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MAX_NUM_INVISIBILITY_SETTINGS = 20,
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MAX_NUM_STORED_LINES = 1024
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};
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class CTheScripts
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{
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static uint8 ScriptSpace[SIZE_SCRIPT_SPACE];
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static CRunningScript ScriptsArray[MAX_NUM_SCRIPTS];
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static int32 BaseBriefIdForContact[MAX_NUM_CONTACTS];
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static int32 OnAMissionForContactFlag[MAX_NUM_CONTACTS];
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static intro_text_line IntroTextLines[MAX_NUM_INTRO_TEXT_LINES];
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static intro_script_rectangle IntroRectangles[MAX_NUM_INTRO_RECTANGLES];
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static CSprite2d ScriptSprites[MAX_NUM_SCRIPT_SRPITES];
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static script_sphere_struct ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES];
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static tCollectiveData CollectiveArray[MAX_NUM_COLLECTIVES];
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static tUsedObject UsedObjectArray[MAX_NUM_USED_OBJECTS];
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static int32 MultiScriptArray[MAX_NUM_MISSION_SCRIPTS];
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static tBuildingSwap BuildingSwapArray[MAX_NUM_BUILDING_SWAPS];
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static CEntity* InvisibilitySettingArray[MAX_NUM_INVISIBILITY_SETTINGS];
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static CStoredLine aStoredLines[MAX_NUM_STORED_LINES];
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static bool DbgFlag;
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static uint32 OnAMissionFlag;
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static CMissionCleanup MissionCleanup;
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static CStuckCarCheck StuckCars;
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static CUpsideDownCarCheck UpsideDownCars;
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static int32 StoreVehicleIndex;
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static bool StoreVehicleWasRandom;
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static CRunningScript *pIdleScripts;
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static CRunningScript *pActiveScripts;
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static uint32 NextFreeCollectiveIndex;
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static int32 LastRandomPedId;
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static uint16 NumberOfUsedObjects;
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static bool bAlreadyRunningAMissionScript;
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static bool bUsingAMultiScriptFile;
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static uint16 NumberOfMissionScripts;
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static uint32 LargestMissionScriptSize;
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static uint32 MainScriptSize;
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static uint8 FailCurrentMission;
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static uint8 CountdownToMakePlayerUnsafe;
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static uint8 DelayMakingPlayerUnsafeThisTime;
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static uint16 NumScriptDebugLines;
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static uint16 NumberOfIntroRectanglesThisFrame;
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static uint16 NumberOfIntroTextLinesThisFrame;
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static uint8 UseTextCommands;
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static uint16 CommandsExecuted;
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static uint16 ScriptsUpdated;
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public:
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static void Init();
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static void Process();
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static CRunningScript* StartTestScript();
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static bool IsPlayerOnAMission();
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static void ClearSpaceForMissionEntity(const CVector&, CEntity*);
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static void UndoBuildingSwaps();
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static void UndoEntityInvisibilitySettings();
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static void ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, uint32 col, uint32 col2);
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static void RenderTheScriptDebugLines();
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static void SaveAllScripts(uint8*, uint32*);
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static void LoadAllScripts(uint8*, uint32);
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static bool IsDebugOn() { return DbgFlag; };
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static void InvertDebugFlag() { DbgFlag = !DbgFlag; }
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static int32* GetPointerToScriptVariable(int32 offset) { assert(offset >= 8 && offset < CTheScripts::GetSizeOfVariableSpace()); return (int32*)&ScriptSpace[offset]; }
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static void ResetCountdownToMakePlayerUnsafe() { CountdownToMakePlayerUnsafe = 0; }
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static bool IsCountdownToMakePlayerUnsafeOn() { return CountdownToMakePlayerUnsafe != 0; }
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static int32 Read4BytesFromScript(uint32* pIp) {
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int32 retval = ScriptSpace[*pIp + 3] << 24 | ScriptSpace[*pIp + 2] << 16 | ScriptSpace[*pIp + 1] << 8 | ScriptSpace[*pIp];
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*pIp += 4;
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return retval;
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}
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static int16 Read2BytesFromScript(uint32* pIp) {
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int16 retval = ScriptSpace[*pIp + 1] << 8 | ScriptSpace[*pIp];
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*pIp += 2;
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return retval;
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}
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static int8 Read1ByteFromScript(uint32* pIp) {
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int8 retval = ScriptSpace[*pIp];
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*pIp += 1;
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return retval;
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}
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static float ReadFloatFromScript(uint32* pIp) {
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return Read2BytesFromScript(pIp) / 16.0f;
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}
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static void ReadTextLabelFromScript(uint32* pIp, char* buf) {
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strncpy(buf, (const char*)&CTheScripts::ScriptSpace[*pIp], KEY_LENGTH_IN_SCRIPT);
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}
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static wchar* GetTextByKeyFromScript(uint32* pIp) {
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wchar* text = TheText.Get((const char*)&CTheScripts::ScriptSpace[*pIp]);
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*pIp += KEY_LENGTH_IN_SCRIPT;
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return text;
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}
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static int32 GetSizeOfVariableSpace()
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{
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uint32 tmp = 3;
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return Read4BytesFromScript(&tmp);
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}
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private:
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static CRunningScript* StartNewScript(uint32);
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static void CleanUpThisVehicle(CVehicle*);
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static void CleanUpThisPed(CPed*);
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static void CleanUpThisObject(CObject*);
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static bool IsPedStopped(CPed*);
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static bool IsPlayerStopped(CPlayerInfo*);
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static bool IsVehicleStopped(CVehicle*);
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static void PrintListSizes();
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static void ReadObjectNamesFromScript();
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static void UpdateObjectIndices();
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static void ReadMultiScriptFileOffsetsFromScript();
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static void DrawScriptSpheres();
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static void HighlightImportantArea(uint32, float, float, float, float, float);
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static void HighlightImportantAngledArea(uint32, float, float, float, float, float, float, float, float, float);
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static void DrawDebugSquare(float, float, float, float);
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static void DrawDebugAngledSquare(float, float, float, float, float, float, float, float);
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static void DrawDebugCube(float, float, float, float, float, float);
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static void DrawDebugAngledCube(float, float, float, float, float, float, float, float, float, float);
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static void AddToInvisibilitySwapArray(CEntity*, bool);
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static void AddToBuildingSwapArray(CBuilding*, int32, int32);
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static int32 GetActualScriptSphereIndex(int32 index);
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static int32 AddScriptSphere(int32 id, CVector pos, float radius);
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static int32 GetNewUniqueScriptSphereIndex(int32 index);
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static void RemoveScriptSphere(int32 index);
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friend class CRunningScript;
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friend class CHud;
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friend void CMissionCleanup::Process();
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#ifdef FIX_BUGS
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friend void RetryMission(int, int);
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#endif
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#ifdef MISSION_SWITCHER
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public:
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static void SwitchToMission(int32 mission);
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#endif
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};
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enum {
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MAX_STACK_DEPTH = 6, // 4 PS2
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NUM_LOCAL_VARS = 16,
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NUM_TIMERS = 2
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};
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class CRunningScript
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{
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enum {
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ANDOR_NONE = 0,
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ANDS_1 = 1,
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ANDS_2,
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ANDS_3,
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ANDS_4,
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ANDS_5,
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ANDS_6,
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ANDS_7,
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ANDS_8,
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ORS_1 = 21,
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ORS_2,
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ORS_3,
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ORS_4,
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ORS_5,
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ORS_6,
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ORS_7,
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ORS_8
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};
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CRunningScript* next;
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CRunningScript* prev;
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char m_abScriptName[8];
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uint32 m_nIp;
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uint32 m_anStack[MAX_STACK_DEPTH];
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uint16 m_nStackPointer;
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int32 m_anLocalVariables[NUM_LOCAL_VARS + NUM_TIMERS];
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bool m_bCondResult;
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bool m_bIsMissionScript;
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bool m_bSkipWakeTime;
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uint32 m_nWakeTime;
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uint16 m_nAndOrState;
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bool m_bNotFlag;
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bool m_bDeatharrestEnabled;
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bool m_bDeatharrestExecuted;
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bool m_bMissionFlag;
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public:
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void SetIP(uint32 ip) { m_nIp = ip; }
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CRunningScript* GetNext() const { return next; }
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void Save(uint8*& buf);
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void Load(uint8*& buf);
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void UpdateTimers(float timeStep) {
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m_anLocalVariables[NUM_LOCAL_VARS] += timeStep;
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m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep;
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}
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void Init();
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void Process();
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void RemoveScriptFromList(CRunningScript**);
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void AddScriptToList(CRunningScript**);
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static const uint32 nSaveStructSize;
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private:
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void CollectParameters(uint32*, int16);
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int32 CollectNextParameterWithoutIncreasingPC(uint32);
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int32* GetPointerToScriptVariable(uint32*, int16);
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void StoreParameters(uint32*, int16);
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int8 ProcessOneCommand();
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void DoDeatharrestCheck();
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void UpdateCompareFlag(bool);
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int16 GetPadState(uint16, uint16);
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int8 ProcessCommands0To99(int32);
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int8 ProcessCommands100To199(int32);
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int8 ProcessCommands200To299(int32);
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int8 ProcessCommands300To399(int32);
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int8 ProcessCommands400To499(int32);
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int8 ProcessCommands500To599(int32);
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int8 ProcessCommands600To699(int32);
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int8 ProcessCommands700To799(int32);
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int8 ProcessCommands800To899(int32);
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int8 ProcessCommands900To999(int32);
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int8 ProcessCommands1000To1099(int32);
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#ifndef GTA_PS2
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int8 ProcessCommands1100To1199(int32);
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#endif
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void LocatePlayerCommand(int32, uint32*);
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void LocatePlayerCharCommand(int32, uint32*);
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void LocatePlayerCarCommand(int32, uint32*);
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void LocateCharCommand(int32, uint32*);
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void LocateCharCharCommand(int32, uint32*);
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void LocateCharCarCommand(int32, uint32*);
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void LocateCharObjectCommand(int32, uint32*);
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void LocateCarCommand(int32, uint32*);
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void LocateSniperBulletCommand(int32, uint32*);
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void PlayerInAreaCheckCommand(int32, uint32*);
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void PlayerInAngledAreaCheckCommand(int32, uint32*);
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void CharInAreaCheckCommand(int32, uint32*);
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void CarInAreaCheckCommand(int32, uint32*);
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#ifdef MISSION_REPLAY
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bool CanAllowMissionReplay();
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#endif
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#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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int CollectParameterForDebug(char* buf, bool& var);
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void GetStoredParameterForDebug(char* buf);
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#endif
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float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
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bool ThisIsAValidRandomPed(uint32 pedtype) {
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switch (pedtype) {
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case PEDTYPE_CIVMALE:
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case PEDTYPE_CIVFEMALE:
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case PEDTYPE_GANG1:
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case PEDTYPE_GANG2:
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case PEDTYPE_GANG3:
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case PEDTYPE_GANG4:
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case PEDTYPE_GANG5:
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case PEDTYPE_GANG6:
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case PEDTYPE_GANG7:
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case PEDTYPE_GANG8:
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case PEDTYPE_GANG9:
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case PEDTYPE_CRIMINAL:
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case PEDTYPE_PROSTITUTE:
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return true;
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default:
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return false;
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}
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}
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friend class CTheScripts;
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};
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#ifdef MISSION_REPLAY
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extern int AllowMissionReplay;
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extern uint32 WaitForMissionActivate;
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extern uint32 WaitForSave;
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extern uint32 MissionStartTime;
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extern int missionRetryScriptIndex;
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extern bool doingMissionRetry;
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uint32 AddExtraDeathDelay();
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void RetryMission(int, int);
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#endif
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#ifdef USE_DEBUG_SCRIPT_LOADER
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extern int scriptToLoad;
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#endif |