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38 lines
707 B
C++
38 lines
707 B
C++
#pragma once
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#define NUMAUDIOCOLLISIONS 10
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class CEntity;
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class cAudioCollision
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{
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public:
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CEntity *m_pEntity1;
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CEntity *m_pEntity2;
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uint8 m_bSurface1;
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uint8 m_bSurface2;
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float m_fIntensity1;
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float m_fIntensity2;
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CVector m_vecPosition;
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float m_fDistance;
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int32 m_nBaseVolume;
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// no methods
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};
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VALIDATE_SIZE(cAudioCollision, 40);
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class cAudioCollisionManager
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{
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public:
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cAudioCollision m_asCollisions1[NUMAUDIOCOLLISIONS];
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cAudioCollision m_asCollisions2[NUMAUDIOCOLLISIONS];
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uint8 m_bIndicesTable[NUMAUDIOCOLLISIONS];
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uint8 m_bCollisionsInQueue;
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cAudioCollision m_sQueue;
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cAudioCollisionManager();
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void AddCollisionToRequestedQueue();
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};
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VALIDATE_SIZE(cAudioCollisionManager, 0x354);
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