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36 lines
1.3 KiB
C
36 lines
1.3 KiB
C
#pragma once
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/*
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PatchElementModelInfo(RslElement *,void *)
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ChunkName(char const*)
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DestroyAndFreeResourceImage(void)
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WriteOrder(char const*)
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UnpatchTextures(void)
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IsChunked(int)
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SaveResourceImage(void)
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LoadResourceImage(void)
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SaveResource(RslNode *,base::cRelocatableChunkWriter &)
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SaveResource(RslTAnimTree *,base::cRelocatableChunkWriter &)
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SaveResource(RslSkin *,base::cRelocatableChunkWriter &)
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SaveResource(CAnimBlendTree *,base::cRelocatableChunkWriter &)
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PatchElementTextures(RslElement *)
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PatchElementGroupTextures(RslElementGroup *)
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*/
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void LoadResource(RpAtomic *atomic);
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void LoadResource(RpClump *clump);
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/*
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cRelocatableChunkWriterGTA::Save(char const*,uint,uint,bool)
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cRelocatableChunkGTA::cRelocatableChunkGTA(char const*,uint,uint,bool)
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SaveAnimBlock(int)
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SaveModel(int,bool)
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*/
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void SaveResource(RwTexture *tex, base::cRelocatableChunkWriter &writer);
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void SaveResource(RwTexDictionary *txd, base::cRelocatableChunkWriter &writer);
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void SaveResource(RpMaterial *mat, base::cRelocatableChunkWriter &writer);
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void SaveResource(RpMaterialList *matlist, base::cRelocatableChunkWriter &writer);
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void SaveResource(RpGeometry *geo, base::cRelocatableChunkWriter &writer);
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void SaveResource(RpAtomic *atomic, base::cRelocatableChunkWriter &writer);
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void SaveResource(RpClump *clump, base::cRelocatableChunkWriter &writer);
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