mirror of
https://github.com/GTAmodding/re3.git
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31 lines
782 B
C++
31 lines
782 B
C++
const char *neoVehicle_frag_src =
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"uniform sampler2D tex0;\n"
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"uniform sampler2D tex1;\n"
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"FSIN vec4 v_color;\n"
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"FSIN vec4 v_reflcolor;\n"
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"FSIN vec2 v_tex0;\n"
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"FSIN vec2 v_tex1;\n"
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"FSIN float v_fog;\n"
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"void\n"
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"main(void)\n"
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"{\n"
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" vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
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" vec3 envmap = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y)).rgb;\n"
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" pass1.rgb = mix(pass1.rgb, envmap, v_reflcolor.a);\n"
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" pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);\n"
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"// pass1.rgb += v_reflcolor.rgb * v_fog;\n"
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" vec3 pass2 = v_reflcolor.rgb * v_fog;\n"
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" vec4 color;\n"
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" color.rgb = pass1.rgb*pass1.a + pass2;\n"
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" color.a = pass1.a;\n"
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"// color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n"
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" DoAlphaTest(color.a);\n"
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" FRAGCOLOR(color);\n"
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"}\n"
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;
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