mirror of
https://github.com/GTAmodding/re3.git
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2958 lines
97 KiB
C++
2958 lines
97 KiB
C++
#include "common.h"
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#include "General.h"
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#include "Pad.h"
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#include "DMAudio.h"
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#include "Clock.h"
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#include "Timecycle.h"
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#include "ZoneCull.h"
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#include "Camera.h"
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#include "Darkel.h"
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#include "Rubbish.h"
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#include "Explosion.h"
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#include "Particle.h"
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#include "ParticleObject.h"
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#include "Shadows.h"
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#include "PointLights.h"
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#include "Coronas.h"
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#include "SpecialFX.h"
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#include "WaterLevel.h"
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#include "Floater.h"
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#include "World.h"
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#include "SurfaceTable.h"
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#include "Weather.h"
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#include "Record.h"
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#include "CarCtrl.h"
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#include "CarAI.h"
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#include "Script.h"
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#include "Stats.h"
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#include "Replay.h"
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#include "AnimManager.h"
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#include "RpAnimBlend.h"
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#include "AnimBlendAssociation.h"
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#include "Ped.h"
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#include "PlayerPed.h"
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#include "DamageManager.h"
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#include "Vehicle.h"
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#include "Automobile.h"
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#include "Bike.h"
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#include "Debug.h"
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//--MIAMI: file done
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const uint32 CBike::nSaveStructSize =
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#ifdef COMPATIBLE_SAVES
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1260;
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#else
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sizeof(CBoat);
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#endif
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// TODO: maybe put this somewhere else
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inline void
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GetRelativeMatrix(RwMatrix *mat, RwFrame *frm, RwFrame *end)
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{
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*mat = *RwFrameGetMatrix(frm);
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frm = RwFrameGetParent(frm);
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while(frm){
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RwMatrixTransform(mat, RwFrameGetMatrix(frm), rwCOMBINEPOSTCONCAT);
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frm = RwFrameGetParent(frm);
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if(frm == end)
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frm = nil;
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}
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}
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#define FAKESUSPENSION (99999.992f)
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CBike::CBike(int32 id, uint8 CreatedBy)
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: CVehicle(CreatedBy)
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{
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int i;
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CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id);
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switch(id){
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case MI_ANGEL:
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case MI_FREEWAY:
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m_bikeAnimType = ASSOCGRP_BIKE_HARLEY;
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break;
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case MI_PIZZABOY:
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case MI_FAGGIO:
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m_bikeAnimType = ASSOCGRP_BIKE_VESPA;
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break;
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case MI_PCJ600:
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m_bikeAnimType = ASSOCGRP_BIKE_STANDARD;
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break;
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case MI_SANCHEZ:
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m_bikeAnimType = ASSOCGRP_BIKE_DIRT;
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break;
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default: assert(0 && "invalid bike model ID");
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}
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m_vehType = VEHICLE_TYPE_BIKE;
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m_fFireBlowUpTimer = 0.0f;
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m_doingBurnout = 0;
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m_bike_flag01 = false;
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SetModelIndex(id);
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pHandling = mod_HandlingManager.GetHandlingData((tVehicleType)mi->m_handlingId);
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pBikeHandling = mod_HandlingManager.GetBikePointer((tVehicleType)mi->m_handlingId);
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pFlyingHandling = mod_HandlingManager.GetFlyingPointer((tVehicleType)mi->m_handlingId);
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m_bike_unused1 = 20.0f;
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m_bike_unused2 = 0;
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mi->ChooseVehicleColour(m_currentColour1, m_currentColour2);
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m_fRearForkLength = 0.0f;
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m_fFrontForkY = 0.0;
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m_fFrontForkZ = 0.0;
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m_fFrontForkSlope = Tan(DEGTORAD(mi->m_bikeSteerAngle));
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m_fMass = pHandling->fMass;
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m_fTurnMass = pHandling->fTurnMass;
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m_vecCentreOfMass = pHandling->CentreOfMass;
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m_vecCentreOfMass.z = 0.1f;
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m_fAirResistance = pHandling->Dimension.x*pHandling->Dimension.z/m_fMass;
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m_fElasticity = 0.05f;
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m_fBuoyancy = pHandling->fBuoyancy;
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m_fSteerAngle = 0.0f;
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m_fWheelAngle = 0.0f;
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m_fLeanLRAngle = 0.0f;
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m_fLeanLRAngle2 = 0.0f;
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m_fGasPedal = 0.0f;
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m_fBrakePedal = 0.0f;
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m_fLeanInput = 0.0f;
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m_fPedLeanAmountLR = 0.0f;
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m_fPedLeanAmountUD = 0.0f;
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m_pSetOnFireEntity = nil;
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m_pBombRigger = nil;
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m_fGasPedalAudio = 0.0f;
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m_bike_flag02 = false;
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bWaterTight = false;
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bIsBeingPickedUp = false;
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bIsStanding = false;
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bExtraSpeed = false;
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bIsOnFire = false;
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bWheelieCam = false;
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m_fTireTemperature = 1.0f;
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m_fBrakeDestabilization = 0.0f;
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m_fVelocityChangeForAudio = 0;
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for(i = 0; i < 2; i++){
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m_aWheelRotation[i] = 0.0f;
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m_aWheelSpeed[i] = 0.0f;
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m_aWheelState[i] = WHEEL_STATE_NORMAL;
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m_aWheelSkidmarkType[i] = SKIDMARK_NORMAL;
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m_aWheelSkidmarkBloody[i] = false;
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m_aWheelSkidmarkUnk[0] = false;
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m_wheelStatus[i] = WHEEL_STATUS_OK;
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}
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for(i = 0; i < 4; i++){
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m_aGroundPhysical[i] = nil;
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m_aGroundOffset[i] = CVector(0.0f, 0.0f, 0.0f);
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m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i] = 1.0f;
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m_aWheelTimer[i] = 0.0f;
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}
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m_nWheelsOnGround = 0;
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m_nDriveWheelsOnGround = 0;
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m_nDriveWheelsOnGroundPrev = 0;
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m_fHeightAboveRoad = 0.0f;
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m_fTraction = 1.0f;
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CColModel *colModel = mi->GetColModel();
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if(colModel->lines == nil){
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colModel->lines = (CColLine*)RwMalloc(4*sizeof(CColLine));
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colModel->numLines = 4;
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}
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// BUG? this would make more sense in the if above
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colModel->lines[0].p0.z = FAKESUSPENSION;
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SetupSuspensionLines();
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AutoPilot.m_nCarMission = MISSION_NONE;
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AutoPilot.m_nTempAction = TEMPACT_NONE;
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AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
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AutoPilot.m_bStayInCurrentLevel = false;
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SetStatus(STATUS_SIMPLE);
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bUseCollisionRecords = true;
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m_nNumPassengers = 0;
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bIsVan = false;
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bIsBus = false;
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bIsBig = false;
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bLowVehicle = false;
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bPedPhysics = false;
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bLeanMatrixClean = false;
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m_leanMatrix = GetMatrix();
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}
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void
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CBike::SetModelIndex(uint32 id)
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{
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CVehicle::SetModelIndex(id);
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SetupModelNodes();
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}
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#define SAND_SLOWDOWN (0.02f)
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CVector vecTestResistance(0.9995f, 0.9f, 0.95f);
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float fDAxisX = 1.0f;
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float fDAxisXExtra = 100.0f;
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float fDAxisY = 1000.0f;
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float fInAirXRes = 0.98f;
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float fFlySpeedMult = -0.6f;
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#pragma optimize("", off) // a workaround for another compiler bug =P, original had optimize off for this function too though
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void
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CBike::ProcessControl(void)
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{
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int i;
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float wheelRot;
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float acceleration = 0.0f;
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bool bBalancedByRider = false;
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bool bStuckInSand = false;
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float brake = 0.0f;
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CColModel *colModel = GetColModel();
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float wheelScale = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->m_wheelScale;
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bWarnedPeds = false;
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bLeanMatrixClean = false;
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m_doingBurnout = 0;
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bExtraSpeed = false;
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bRestingOnPhysical = false;
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if(CReplay::IsPlayingBack())
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return;
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ProcessCarAlarm();
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ActivateBombWhenEntered();
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CRubbish::StirUp(this);
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UpdateClumpAlpha();
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AutoPilot.m_bSlowedDownBecauseOfCars = false;
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AutoPilot.m_bSlowedDownBecauseOfPeds = false;
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switch(GetStatus()){
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case STATUS_PLAYER:
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bBalancedByRider = true;
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bIsBeingPickedUp = false;
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if(FindPlayerPed()->GetPedState() != PED_EXIT_CAR && FindPlayerPed()->GetPedState() != PED_DRAG_FROM_CAR){
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ProcessControlInputs(0);
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if(m_fLeanInput < 0.0f){
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m_vecCentreOfMass.y = pHandling->CentreOfMass.y + pBikeHandling->fLeanBakCOM*m_fLeanInput;
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CVector com = m_vecCentreOfMass;
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#ifdef FIX_BUGS
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// center of mass has to have world space orientation. unfortunately we can't do wheelies
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// at high speed then, flipping y here is like riding south without this fix where wheelies work
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com.y = -com.y;
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com = Multiply3x3(GetMatrix(), com);
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#endif
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if(m_fBrakePedal == 0.0f && !bIsHandbrakeOn || m_nWheelsOnGround == 0){
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if(GetModelIndex() == MI_SANCHEZ){
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float force = m_fLeanInput*m_fTurnMass*pBikeHandling->fLeanBackForce*Min(m_vecMoveSpeed.Magnitude(), 0.1f);
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force *= 0.7f*m_fGasPedal + 0.3f;
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ApplyTurnForce(-force*CTimer::GetTimeStep()*GetUp(), com+GetForward());
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}else{
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float force = m_fLeanInput*m_fTurnMass*pBikeHandling->fLeanBackForce*Min(m_vecMoveSpeed.Magnitude(), 0.1f);
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force *= 0.5f*m_fGasPedal + 0.5f;
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ApplyTurnForce(-force*CTimer::GetTimeStep()*GetUp(), com+GetForward());
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}
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}
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}else{
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m_vecCentreOfMass.y = pHandling->CentreOfMass.y + pBikeHandling->fLeanFwdCOM*m_fLeanInput;
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CVector com = m_vecCentreOfMass;
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#ifdef FIX_BUGS
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// see above
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com.y = -com.y;
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com = Multiply3x3(GetMatrix(), com);
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#endif
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if(m_fBrakePedal < 0.0f || m_nWheelsOnGround == 0){
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float force = m_fLeanInput*m_fTurnMass*pBikeHandling->fLeanFwdForce*Min(m_vecMoveSpeed.Magnitude(), 0.1f);
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ApplyTurnForce(-force*CTimer::GetTimeStep()*GetUp(), com+GetForward());
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}
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}
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PruneReferences();
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if(GetStatus() == STATUS_PLAYER && !CRecordDataForChase::IsRecording())
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DoDriveByShootings();
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if(m_aSuspensionSpringRatio[0] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[0].surfaceB) == ADHESIVE_SAND ||
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m_aSuspensionSpringRatio[1] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[1].surfaceB) == ADHESIVE_SAND ||
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m_aSuspensionSpringRatio[2] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[2].surfaceB) == ADHESIVE_SAND ||
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m_aSuspensionSpringRatio[3] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[3].surfaceB) == ADHESIVE_SAND){
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CVector parallelSpeed = m_vecMoveSpeed - DotProduct(m_vecMoveSpeed, GetUp())*GetUp();
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if(m_fGasPedal > 0.3f){
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if(parallelSpeed.MagnitudeSqr() < SQR(0.3f))
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bStuckInSand = true;
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parallelSpeed -= DotProduct(parallelSpeed, GetForward())*GetForward();
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}
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ApplyMoveForce(parallelSpeed * -CTimer::GetTimeStep()*SAND_SLOWDOWN*m_fMass);
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}
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}
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if(CPad::GetPad(0)->WeaponJustDown())
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ActivateBomb();
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break;
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case STATUS_PLAYER_PLAYBACKFROMBUFFER:
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bBalancedByRider = true;
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break;
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case STATUS_SIMPLE:
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CCarAI::UpdateCarAI(this);
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CPhysical::ProcessControl();
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CCarCtrl::UpdateCarOnRails(this);
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m_nWheelsOnGround = 2;
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m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround;
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m_nDriveWheelsOnGround = 2;
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pHandling->Transmission.CalculateGearForSimpleCar(AutoPilot.m_fMaxTrafficSpeed/50.0f, m_nCurrentGear);
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wheelRot = ProcessWheelRotation(WHEEL_STATE_NORMAL, GetForward(), m_vecMoveSpeed, 0.5f*wheelScale);
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for(i = 0; i < 2; i++)
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m_aWheelRotation[i] += wheelRot;
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PlayHornIfNecessary();
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ReduceHornCounter();
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bVehicleColProcessed = false;
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bAudioChangingGear = false;
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bWheelieCam = false;
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// that's all we do for simple vehicles
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return;
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case STATUS_PHYSICS:
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CCarAI::UpdateCarAI(this);
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CCarCtrl::SteerAICarWithPhysics(this);
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PlayHornIfNecessary();
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bBalancedByRider = true;
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bWheelieCam = false;
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if(bIsBeingCarJacked){
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m_fGasPedal = 0.0f;
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m_fBrakePedal = 1.0f;
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bIsHandbrakeOn = true;
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}else
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bIsBeingPickedUp = false;
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break;
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case STATUS_ABANDONED:
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m_fBrakePedal = 0.0f;
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if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.1f) || bIsStanding)
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bIsHandbrakeOn = true;
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else
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bIsHandbrakeOn = false;
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m_fGasPedal = 0.0f;
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#ifdef FIX_BUGS
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if(!IsAlarmOn())
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#endif
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m_nCarHornTimer = 0;
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bBalancedByRider = (pDriver || pPassengers[0] || bIsBeingCarJacked) && !bIsStanding;
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m_fPedLeanAmountLR = 0.0f;
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m_fPedLeanAmountUD = 0.0f;
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bWheelieCam = false;
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if(bIsBeingCarJacked){
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m_fGasPedal = 0.0f;
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m_fBrakePedal = 1.0f;
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bIsHandbrakeOn = true;
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}
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break;
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case STATUS_WRECKED:
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m_fBrakePedal = 0.05f;
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bIsHandbrakeOn = true;
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m_fSteerAngle = 0.0f;
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m_fGasPedal = 0.0f;
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#ifdef FIX_BUGS
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if(!IsAlarmOn())
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#endif
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m_nCarHornTimer = 0;
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bBalancedByRider = false;
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bWheelieCam = false;
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m_fPedLeanAmountLR = 0.0f;
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m_fPedLeanAmountUD = 0.0f;
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break;
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case STATUS_PLAYER_DISABLED:
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if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.1f)){
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m_fBrakePedal = 1.0f;
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bIsHandbrakeOn = true;
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}else{
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m_fBrakePedal = 0.0f;
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bIsHandbrakeOn = false;
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}
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m_fSteerAngle = 0.0f;
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m_fGasPedal = 0.0f;
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#ifdef FIX_BUGS
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if(!IsAlarmOn())
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#endif
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m_nCarHornTimer = 0;
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bBalancedByRider = true;
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bWheelieCam = false;
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break;
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}
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if(bIsStanding)
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if(Abs(GetRight().z) > 0.35f || Abs(GetForward().z) > 0.5f)
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bIsStanding = false;
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if(bBalancedByRider || bIsBeingPickedUp || bIsStanding){
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float fDx = fDAxisX;
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CVector res = vecTestResistance;
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CVector localTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix());
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if(GetStatus() == STATUS_PLAYER){
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if(m_aWheelTimer[BIKESUSP_F1] == 0.0f && m_aWheelTimer[BIKESUSP_F2] == 0.0f){
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fDx = fDAxisXExtra;
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if(!(m_aWheelTimer[BIKESUSP_R1] == 0.0f && m_aWheelTimer[BIKESUSP_R2] == 0.0f) &&
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GetForward().z > 0.0f)
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res.x -= Min(0.25f*Abs(pBikeHandling->fWheelieAng-GetForward().z), 0.07f);
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else
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res.x = fInAirXRes;
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}else if(m_aWheelTimer[BIKESUSP_R1] == 0.0f && m_aWheelTimer[BIKESUSP_R2] == 0.0f){
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fDx = fDAxisXExtra;
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if(GetForward().z < 0.0f)
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res.x *= Min(0.3f*Abs(pBikeHandling->fStoppieAng-GetForward().z), 0.1f) + 0.9f;
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}
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}
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res.x *= 1.0f/(fDx*SQR(localTurnSpeed.x) + 1.0f);
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res.y *= 1.0f/(fDAxisY*SQR(localTurnSpeed.y) + 1.0f);
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res.x = Pow(res.x, CTimer::GetTimeStep());
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res.y = Pow(res.y, CTimer::GetTimeStep());
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float turnX = localTurnSpeed.x*(res.x - 1.0f);
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float turnY = localTurnSpeed.y*(res.y - 1.0f);
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res = -GetUp() * turnY * m_fTurnMass;
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ApplyTurnForce(res, GetRight() + Multiply3x3(GetMatrix(), m_vecCentreOfMass));
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res = GetUp() * turnX * m_fTurnMass;
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ApplyTurnForce(res, GetForward() + Multiply3x3(GetMatrix(), m_vecCentreOfMass));
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if(GetStatus() != STATUS_PLAYER)
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m_vecCentreOfMass = pHandling->CentreOfMass;
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}else{
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m_vecCentreOfMass = pHandling->CentreOfMass;
|
|
m_vecCentreOfMass.z = pBikeHandling->fNoPlayerCOMz;
|
|
}
|
|
|
|
// Skip physics if object is found to have been static recently
|
|
bool skipPhysics = false;
|
|
if(!bIsStuck && (GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED) && !bIsBeingPickedUp){
|
|
bool makeStatic = false;
|
|
float moveSpeedLimit, turnSpeedLimit, distanceLimit;
|
|
|
|
if(!bVehicleColProcessed &&
|
|
m_vecMoveSpeed.IsZero() &&
|
|
// BUG? m_aSuspensionSpringRatioPrev[3] is checked twice in the game. also, why 3?
|
|
m_aSuspensionSpringRatioPrev[3] != 1.0f)
|
|
makeStatic = true;
|
|
|
|
if(GetStatus() == STATUS_WRECKED){
|
|
moveSpeedLimit = 0.006f;
|
|
turnSpeedLimit = 0.0015f;
|
|
distanceLimit = 0.015f;
|
|
}else{
|
|
moveSpeedLimit = 0.003f;
|
|
turnSpeedLimit = 0.0009f;
|
|
distanceLimit = 0.005f;
|
|
}
|
|
|
|
m_vecMoveSpeedAvg = (m_vecMoveSpeedAvg + m_vecMoveSpeed)/2.0f;
|
|
m_vecTurnSpeedAvg = (m_vecTurnSpeedAvg + m_vecTurnSpeed)/2.0f;
|
|
|
|
if(m_vecMoveSpeedAvg.MagnitudeSqr() <= sq(moveSpeedLimit*CTimer::GetTimeStep()) &&
|
|
m_vecTurnSpeedAvg.MagnitudeSqr() <= sq(turnSpeedLimit*CTimer::GetTimeStep()) &&
|
|
m_fDistanceTravelled < distanceLimit ||
|
|
makeStatic){
|
|
m_nStaticFrames++;
|
|
|
|
if(m_nStaticFrames > 10 || makeStatic)
|
|
if(!CCarCtrl::MapCouldMoveInThisArea(GetPosition().x, GetPosition().y)){
|
|
if(!makeStatic || m_nStaticFrames > 10)
|
|
m_nStaticFrames = 10;
|
|
|
|
skipPhysics = true;
|
|
|
|
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
|
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
|
|
}
|
|
}else
|
|
m_nStaticFrames = 0;
|
|
}
|
|
|
|
// Postpone
|
|
for(i = 0; i < 4; i++)
|
|
if(m_aGroundPhysical[i]){
|
|
bRestingOnPhysical = true;
|
|
if(!CWorld::bForceProcessControl && m_aGroundPhysical[i]->bIsInSafePosition){
|
|
bWasPostponed = true;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if(bRestingOnPhysical){
|
|
skipPhysics = false;
|
|
m_nStaticFrames = 0;
|
|
}
|
|
|
|
VehicleDamage();
|
|
|
|
if(skipPhysics){
|
|
bHasContacted = false;
|
|
bIsInSafePosition = false;
|
|
bWasPostponed = false;
|
|
bHasHitWall = false;
|
|
m_nCollisionRecords = 0;
|
|
bHasCollided = false;
|
|
bVehicleColProcessed = false;
|
|
bAudioChangingGear = false;
|
|
m_nDamagePieceType = 0;
|
|
m_fDamageImpulse = 0.0f;
|
|
m_pDamageEntity = nil;
|
|
m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f);
|
|
m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f);
|
|
// missing. BUG?
|
|
// m_fTireTemperature = 1.0f;
|
|
|
|
if(bIsStanding && m_fWheelAngle < DEGTORAD(20.0f))
|
|
m_fWheelAngle += DEGTORAD(1.0f)*CTimer::GetTimeStep();
|
|
if(bIsStanding){
|
|
float f = Pow(0.97f, CTimer::GetTimeStep());
|
|
m_fLeanLRAngle2 = m_fLeanLRAngle2*f - (Asin(clamp(GetRight().z,-1.0f,1.0f))+DEGTORAD(15.0f))*(1.0f-f);
|
|
m_fLeanLRAngle = m_fLeanLRAngle2;
|
|
}
|
|
}else{
|
|
|
|
// This has to be done if ProcessEntityCollision wasn't called
|
|
if(!bVehicleColProcessed){
|
|
CMatrix mat(GetMatrix());
|
|
bIsStuck = false;
|
|
bHasContacted = false;
|
|
bIsInSafePosition = false;
|
|
bWasPostponed = false;
|
|
bHasHitWall = false;
|
|
m_fDistanceTravelled = 0.0f;
|
|
m_bIsVehicleBeingShifted = false;
|
|
bSkipLineCol = false;
|
|
ApplyMoveSpeed();
|
|
ApplyTurnSpeed();
|
|
for(i = 0; CheckCollision() && i < 5; i++){
|
|
GetMatrix() = mat;
|
|
ApplyMoveSpeed();
|
|
ApplyTurnSpeed();
|
|
}
|
|
bIsInSafePosition = true;
|
|
bIsStuck = false;
|
|
}
|
|
|
|
if(!(bBalancedByRider || bIsBeingPickedUp || bIsStanding)){
|
|
if(GetRight().z < 0.0f){
|
|
if(m_fSteerAngle > -DEGTORAD(25.0f))
|
|
m_fSteerAngle -= DEGTORAD(0.5f)*CTimer::GetTimeStep();
|
|
}else{
|
|
if(m_fSteerAngle < DEGTORAD(25.0f))
|
|
m_fSteerAngle += DEGTORAD(0.5f)*CTimer::GetTimeStep();
|
|
}
|
|
}
|
|
|
|
// Lean forward speed up
|
|
float savedAirResistance = m_fAirResistance;
|
|
if(GetStatus() == STATUS_PLAYER && pDriver){
|
|
CAnimBlendAssociation *assoc = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_FWD);
|
|
if(assoc && assoc->blendAmount > 0.5f &&
|
|
assoc->currentTime > 0.06f && assoc->currentTime < 0.14f){
|
|
m_fAirResistance *= 0.6f;
|
|
if(m_fGasPedal > 0.5f && DotProduct(m_vecMoveSpeed, GetForward()) > 0.25f){
|
|
ApplyMoveForce(0.2f*m_fMass*GRAVITY*CTimer::GetTimeStep()*GetForward());
|
|
bExtraSpeed = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
CPhysical::ProcessControl();
|
|
m_fAirResistance = savedAirResistance;
|
|
|
|
ProcessBuoyancy();
|
|
|
|
// Rescale spring ratios, i.e. subtract wheel radius
|
|
for(i = 0; i < 4; i++){
|
|
// wheel radius in relation to suspension line
|
|
float wheelRadius = 1.0f - m_aSuspensionSpringLength[i]/m_aSuspensionLineLength[i];
|
|
// rescale such that 0.0 is fully compressed and 1.0 is fully extended
|
|
m_aSuspensionSpringRatio[i] = (m_aSuspensionSpringRatio[i]-wheelRadius)/(1.0f-wheelRadius);
|
|
}
|
|
|
|
int rnd = 0;
|
|
float fwdSpeed = Abs(DotProduct(m_vecMoveSpeed, GetForward()));
|
|
CVector contactPoints[4]; // relative to model
|
|
CVector contactSpeeds[4]; // speed at contact points
|
|
CVector springDirections[4]; // normalized, in model space
|
|
|
|
for(i = 0; i < 4; i++){
|
|
// Set spring under certain circumstances
|
|
if(m_wheelStatus[i/2] == WHEEL_STATUS_MISSING)
|
|
m_aSuspensionSpringRatio[i] = 1.0f;
|
|
else if(m_wheelStatus[i/2] == WHEEL_STATUS_BURST){
|
|
// wheel more bumpy the faster we are
|
|
if(i == BIKESUSP_F1 || i == BIKESUSP_R1)
|
|
rnd = CGeneral::GetRandomNumberInRange(0, (uint16)(40*fwdSpeed) + 98) < 100;
|
|
if(rnd){
|
|
m_aSuspensionSpringRatio[i] += 0.3f*(m_aSuspensionLineLength[i]-m_aSuspensionSpringLength[i])/m_aSuspensionSpringLength[i];
|
|
if(m_aSuspensionSpringRatio[i] > 1.0f)
|
|
m_aSuspensionSpringRatio[i] = 1.0f;
|
|
}
|
|
}
|
|
|
|
// get points and directions if spring is compressed
|
|
if(m_aSuspensionSpringRatio[i] < 1.0f){
|
|
contactPoints[i] = m_aWheelColPoints[i].point - GetPosition();
|
|
springDirections[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1 - colModel->lines[i].p0);
|
|
springDirections[i].Normalise();
|
|
}
|
|
}
|
|
|
|
m_aWheelSkidmarkType[0] = m_aWheelSkidmarkType[1] = SKIDMARK_NORMAL;
|
|
m_aWheelSkidmarkUnk[0] = m_aWheelSkidmarkUnk[1] = false;
|
|
|
|
// Make springs push up vehicle
|
|
for(i = 0; i < 4; i++){
|
|
if(m_aSuspensionSpringRatio[i] < 1.0f){
|
|
float bias = pHandling->fSuspensionBias;
|
|
if(i == BIKESUSP_R1 || i == BIKESUSP_R2)
|
|
bias = 1.0f - bias;
|
|
|
|
if(m_aWheelColPoints[i].normal.z > 0.35f)
|
|
ApplySpringCollisionAlt(pHandling->fSuspensionForceLevel,
|
|
springDirections[i], contactPoints[i],
|
|
m_aSuspensionSpringRatio[i], bias, m_aWheelColPoints[i].normal);
|
|
else
|
|
ApplySpringCollision(pHandling->fSuspensionForceLevel,
|
|
springDirections[i], contactPoints[i],
|
|
m_aSuspensionSpringRatio[i], bias);
|
|
|
|
if(m_aWheelColPoints[i].surfaceB == SURFACE_GRASS ||
|
|
m_aWheelColPoints[i].surfaceB == SURFACE_MUD_DRY){
|
|
if(i < 2)
|
|
m_aWheelSkidmarkType[0] = SKIDMARK_MUDDY;
|
|
else
|
|
m_aWheelSkidmarkType[1] = SKIDMARK_MUDDY;
|
|
}else if(m_aWheelColPoints[i].surfaceB == SURFACE_SAND ||
|
|
m_aWheelColPoints[i].surfaceB == SURFACE_SAND_BEACH){
|
|
if(i < 2){
|
|
m_aWheelSkidmarkType[0] = SKIDMARK_SANDY;
|
|
m_aWheelSkidmarkUnk[0] = true;
|
|
}else{
|
|
m_aWheelSkidmarkType[1] = SKIDMARK_SANDY;
|
|
m_aWheelSkidmarkUnk[1] = true;
|
|
}
|
|
}
|
|
}else{
|
|
contactPoints[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1);
|
|
}
|
|
}
|
|
|
|
// Get speed at contact points
|
|
for(i = 0; i < 4; i++){
|
|
contactSpeeds[i] = GetSpeed(contactPoints[i]);
|
|
if(m_aGroundPhysical[i]){
|
|
// subtract movement of physical we're standing on
|
|
contactSpeeds[i] -= m_aGroundPhysical[i]->GetSpeed(m_aGroundOffset[i]);
|
|
#ifndef FIX_BUGS
|
|
// this shouldn't be reset because we still need it below
|
|
m_aGroundPhysical[i] = nil;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
CVector normal;
|
|
if(m_aSuspensionSpringRatio[0] < 1.0f || m_aSuspensionSpringRatio[1] < 1.0f){
|
|
normal = m_aSuspensionSpringRatio[0] < 1.0f ? m_aWheelColPoints[0].normal : m_aWheelColPoints[1].normal;
|
|
if(normal.z > 0.35f)
|
|
springDirections[0] = -normal;
|
|
normal = m_aSuspensionSpringRatio[1] < 1.0f ? m_aWheelColPoints[1].normal : m_aWheelColPoints[0].normal;
|
|
if(normal.z > 0.35f)
|
|
springDirections[1] = -normal;
|
|
}
|
|
if(m_aSuspensionSpringRatio[2] < 1.0f || m_aSuspensionSpringRatio[3] < 1.0f){
|
|
normal = m_aSuspensionSpringRatio[2] < 1.0f ? m_aWheelColPoints[2].normal : m_aWheelColPoints[3].normal;
|
|
if(normal.z > 0.35f)
|
|
springDirections[2] = -normal;
|
|
normal = m_aSuspensionSpringRatio[3] < 1.0f ? m_aWheelColPoints[3].normal : m_aWheelColPoints[2].normal;
|
|
if(normal.z > 0.35f)
|
|
springDirections[3] = -normal;
|
|
}
|
|
|
|
// game has dead code here if m_vecMoveSpeed.Magnitude() < 0.01f
|
|
|
|
// dampen springs
|
|
for(i = 0; i < 4; i++)
|
|
if(m_aSuspensionSpringRatio[i] < 1.0f)
|
|
ApplySpringDampening(pHandling->fSuspensionDampingLevel,
|
|
springDirections[i], contactPoints[i], contactSpeeds[i]);
|
|
|
|
// Get speed at contact points again
|
|
for(i = 0; i < 4; i++){
|
|
contactSpeeds[i] = GetSpeed(contactPoints[i]);
|
|
if(m_aGroundPhysical[i]){
|
|
// subtract movement of physical we're standing on
|
|
contactSpeeds[i] -= m_aGroundPhysical[i]->GetSpeed(m_aGroundOffset[i]);
|
|
m_aGroundPhysical[i] = nil;
|
|
}
|
|
}
|
|
|
|
bool gripCheat = true;
|
|
fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward());
|
|
if(!CVehicle::bCheat3)
|
|
gripCheat = false;
|
|
acceleration = pHandling->Transmission.CalculateDriveAcceleration(m_fGasPedal, m_nCurrentGear, m_fChangeGearTime, fwdSpeed, gripCheat);
|
|
acceleration /= m_fForceMultiplier;
|
|
|
|
brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep();
|
|
bool neutralHandling = GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && (pHandling->Flags & HANDLING_NEUTRALHANDLING);
|
|
float brakeBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fBrakeBias;
|
|
float brakeBiasRear = neutralHandling ? 1.0f : 2.0f*(1.0f-pHandling->fBrakeBias);
|
|
float tractionBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fTractionBias;
|
|
float tractionBiasRear = neutralHandling ? 1.0f : 2.0f-tractionBiasFront;
|
|
|
|
// Count how many wheels are touching the ground
|
|
|
|
m_nWheelsOnGround = 0;
|
|
m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround;
|
|
m_nDriveWheelsOnGround = 0;
|
|
|
|
for(i = 0; i < 4; i++){
|
|
if(m_aSuspensionSpringRatio[i] < 1.0f)
|
|
m_aWheelTimer[i] = 4.0f;
|
|
else
|
|
m_aWheelTimer[i] = Max(m_aWheelTimer[i]-CTimer::GetTimeStep(), 0.0f);
|
|
|
|
if(m_aWheelTimer[i] > 0.0f){
|
|
m_nWheelsOnGround++;
|
|
if(i == BIKESUSP_R1 || i == BIKESUSP_R2)
|
|
m_nDriveWheelsOnGround = 1;
|
|
if(m_nWheelsOnGround == 1)
|
|
m_vecAvgSurfaceNormal = m_aWheelColPoints[i].normal;
|
|
else
|
|
m_vecAvgSurfaceNormal += m_aWheelColPoints[i].normal;
|
|
}
|
|
}
|
|
|
|
if(m_nWheelsOnGround == 0)
|
|
m_vecAvgSurfaceNormal = CVector(0.0f, 0.0f, 1.0f);
|
|
else{
|
|
m_vecAvgSurfaceNormal /= m_nWheelsOnGround;
|
|
if(DotProduct(m_vecAvgSurfaceNormal, GetUp()) < -0.5f)
|
|
m_vecAvgSurfaceNormal *= -1.0f;
|
|
}
|
|
|
|
// Find contact points for wheel processing
|
|
int frontLine = m_aSuspensionSpringRatio[BIKESUSP_F1] < m_aSuspensionSpringRatio[BIKESUSP_F2] ?
|
|
BIKESUSP_F1 : BIKESUSP_F2;
|
|
CVector frontContact(0.0f,
|
|
colModel->lines[BIKESUSP_F1].p0.y,
|
|
colModel->lines[BIKESUSP_F1].p0.z - m_aSuspensionSpringRatio[frontLine]*m_aSuspensionSpringLength[BIKESUSP_F1] - 0.5f*wheelScale);
|
|
frontContact = Multiply3x3(GetMatrix(), frontContact);
|
|
|
|
int rearLine = m_aSuspensionSpringRatio[BIKESUSP_R1] < m_aSuspensionSpringRatio[BIKESUSP_R2] ?
|
|
BIKESUSP_R1 : BIKESUSP_R2;
|
|
CVector rearContact(0.0f,
|
|
colModel->lines[BIKESUSP_R1].p0.y,
|
|
colModel->lines[BIKESUSP_R1].p0.z - m_aSuspensionSpringRatio[rearLine]*m_aSuspensionSpringLength[BIKESUSP_R1] - 0.5f*wheelScale);
|
|
rearContact = Multiply3x3(GetMatrix(), rearContact);
|
|
|
|
float traction = 0.004f * m_fTraction;
|
|
traction *= pHandling->fTractionMultiplier / 4.0f;
|
|
|
|
// Turn wheel
|
|
if(GetStatus() == STATUS_PLAYER || !bIsStanding || bIsBeingPickedUp){
|
|
if(Abs(m_vecMoveSpeed.x) < 0.01f && Abs(m_vecMoveSpeed.y) < 0.01f && m_fSteerAngle == 0.0f){
|
|
m_fWheelAngle *= Pow(0.96f, CTimer::GetTimeStep());
|
|
}else{
|
|
float f;
|
|
if(fwdSpeed > 0.01f && m_aWheelTimer[BIKESUSP_F1] > 0.0f && m_aWheelTimer[BIKESUSP_F2] > 0.0f && GetStatus() == STATUS_PLAYER){
|
|
CColPoint point;
|
|
point.surfaceA = SURFACE_WHEELBASE;
|
|
point.surfaceB = SURFACE_TARMAC;
|
|
float steer = CSurfaceTable::GetAdhesiveLimit(point)*4.0f*pBikeHandling->fSpeedSteer*traction;
|
|
if(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[rearLine].surfaceB) == ADHESIVE_LOOSE ||
|
|
CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[rearLine].surfaceB) == ADHESIVE_SAND)
|
|
steer *= pBikeHandling->fSlipSteer;
|
|
f = Asin(Min(steer/SQR(fwdSpeed), 1.0))/DEGTORAD(pHandling->fSteeringLock);
|
|
if(m_fSteerAngle < 0.0f && m_fLeanLRAngle < 0.0f ||
|
|
m_fSteerAngle > 0.0f && m_fLeanLRAngle > 0.0f)
|
|
f *= 2.0f;
|
|
f = Min(f, 1.0f);
|
|
}else{
|
|
f = 1.0f;
|
|
}
|
|
if(GetStatus() != STATUS_PLAYER)
|
|
f = 1.0f;
|
|
m_fWheelAngle = m_fSteerAngle*f;
|
|
}
|
|
}else if(m_fWheelAngle < DEGTORAD(20.0f))
|
|
m_fWheelAngle += DEGTORAD(1.5f)*CTimer::GetTimeStep();
|
|
|
|
static float fThrust;
|
|
static tWheelState WheelState[2];
|
|
CVector initialMoveSpeed = m_vecMoveSpeed;
|
|
bool rearWheelsFirst = !!(pHandling->Flags & HANDLING_REARWHEEL_1ST);
|
|
|
|
// Process front wheel - first try
|
|
|
|
if(!rearWheelsFirst){
|
|
if(m_aWheelTimer[BIKESUSP_F1] > 0.0f || m_aWheelTimer[BIKESUSP_F2] > 0.0f){
|
|
// Wheel on ground
|
|
eBikeWheelSpecial spec;
|
|
if(m_aWheelTimer[BIKESUSP_R1] > 0.0f || m_aWheelTimer[BIKESUSP_R2] > 0.0f)
|
|
spec = BIKE_WHEELSPEC_0;
|
|
else
|
|
spec = BIKE_WHEELSPEC_2;
|
|
CVector wheelFwd = Multiply3x3(GetMatrix(), CVector(-Sin(m_fWheelAngle), Cos(m_fWheelAngle), 0.0f));
|
|
wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[frontLine].normal)*m_aWheelColPoints[frontLine].normal;
|
|
wheelFwd.Normalise();
|
|
CVector wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[frontLine].normal);
|
|
wheelRight.Normalise();
|
|
|
|
fThrust = 0.0f;
|
|
m_aWheelColPoints[frontLine].surfaceA = SURFACE_WHEELBASE;
|
|
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[frontLine])*traction;
|
|
float adhesionDestab = 1.0f;
|
|
if(m_fBrakeDestabilization > 0.0f)
|
|
switch(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[frontLine].surfaceB)){
|
|
case ADHESIVE_HARD:
|
|
case ADHESIVE_LOOSE:
|
|
adhesionDestab = 0.9f;
|
|
break;
|
|
case ADHESIVE_ROAD:
|
|
adhesionDestab = 0.7f;
|
|
break;
|
|
}
|
|
if(GetStatus() == STATUS_PLAYER)
|
|
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[frontLine].surfaceB);
|
|
if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST)
|
|
adhesion *= 0.4f;
|
|
WheelState[BIKEWHEEL_FRONT] = m_aWheelState[BIKEWHEEL_FRONT];
|
|
CVector contactSpeed = GetSpeed(frontContact);
|
|
ProcessBikeWheel(wheelFwd, wheelRight,
|
|
contactSpeed, frontContact,
|
|
2, fThrust,
|
|
brake*brakeBiasFront,
|
|
adhesion*tractionBiasFront, adhesionDestab,
|
|
BIKEWHEEL_FRONT,
|
|
&m_aWheelSpeed[BIKEWHEEL_FRONT],
|
|
&WheelState[BIKEWHEEL_FRONT],
|
|
spec,
|
|
m_wheelStatus[BIKEWHEEL_FRONT]);
|
|
if(bStuckInSand && (WheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SPINNING || WheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SKIDDING))
|
|
WheelState[BIKEWHEEL_FRONT] = WHEEL_STATE_NORMAL;
|
|
}else{
|
|
// Wheel in the air
|
|
m_aWheelSpeed[BIKEWHEEL_FRONT] *= 0.95f;
|
|
m_aWheelRotation[BIKEWHEEL_FRONT] += m_aWheelSpeed[BIKEWHEEL_FRONT];
|
|
}
|
|
}
|
|
|
|
// Process rear wheel
|
|
|
|
if(m_aWheelTimer[BIKESUSP_R1] > 0.0f || m_aWheelTimer[BIKESUSP_R2] > 0.0f){
|
|
// Wheel on ground
|
|
float rearBrake = brake;
|
|
float rearTraction = traction;
|
|
|
|
CVector wheelFwd = GetForward();
|
|
CVector wheelRight = GetRight();
|
|
wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[rearLine].normal)*m_aWheelColPoints[rearLine].normal;
|
|
wheelFwd.Normalise();
|
|
wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[rearLine].normal);
|
|
wheelRight.Normalise();
|
|
|
|
if(bIsHandbrakeOn){
|
|
#ifdef FIX_BUGS
|
|
// Not sure if this is needed, but brake usually has timestep as a factor
|
|
rearBrake = 20000.0f * CTimer::GetTimeStepFix();
|
|
#else
|
|
rearBrake = 20000.0f;
|
|
#endif
|
|
m_fTireTemperature = 1.0f;
|
|
}else if(m_doingBurnout){
|
|
rearBrake = 0.0f;
|
|
rearTraction = 0.0f;
|
|
ApplyTurnForce(contactPoints[BIKESUSP_R1], -0.0007f*m_fTurnMass*m_fSteerAngle*GetRight()*CTimer::GetTimeStep());
|
|
}else if(m_fTireTemperature < 1.0f && m_fGasPedal > 0.75f){
|
|
rearTraction *= m_fTireTemperature;
|
|
ApplyTurnForce(contactPoints[BIKESUSP_R1], (1.0f-m_fTireTemperature)*-0.0007f*m_fTurnMass*m_fSteerAngle*GetRight()*CTimer::GetTimeStep());
|
|
}
|
|
|
|
if(fThrust > 0.0f && brake > 0.0f)
|
|
brake = 0.0f; // only affects next front wheel. is this intended?
|
|
fThrust = acceleration;
|
|
m_aWheelColPoints[rearLine].surfaceA = SURFACE_WHEELBASE;
|
|
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[rearLine])*rearTraction;
|
|
float adhesionDestab = 1.0f;
|
|
if(m_fBrakeDestabilization > 0.0f)
|
|
switch(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[rearLine].surfaceB)){
|
|
case ADHESIVE_HARD:
|
|
case ADHESIVE_LOOSE:
|
|
adhesionDestab = 0.9f;
|
|
break;
|
|
case ADHESIVE_ROAD:
|
|
adhesionDestab = 0.7f;
|
|
break;
|
|
}
|
|
if(GetStatus() == STATUS_PLAYER)
|
|
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[rearLine].surfaceB);
|
|
if(m_wheelStatus[BIKEWHEEL_REAR] == WHEEL_STATUS_BURST)
|
|
adhesion *= 0.4f;
|
|
WheelState[BIKEWHEEL_REAR] = m_aWheelState[BIKEWHEEL_REAR];
|
|
CVector contactSpeed = GetSpeed(rearContact);
|
|
ProcessBikeWheel(wheelFwd, wheelRight,
|
|
contactSpeed, rearContact,
|
|
2, fThrust,
|
|
rearBrake*brakeBiasRear,
|
|
adhesion*tractionBiasRear, adhesionDestab,
|
|
BIKEWHEEL_REAR,
|
|
&m_aWheelSpeed[BIKEWHEEL_REAR],
|
|
&WheelState[BIKEWHEEL_REAR],
|
|
BIKE_WHEELSPEC_1,
|
|
m_wheelStatus[BIKEWHEEL_REAR]);
|
|
if(bStuckInSand && (WheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING || WheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SKIDDING))
|
|
WheelState[BIKEWHEEL_REAR] = WHEEL_STATE_NORMAL;
|
|
}else{
|
|
// Wheel in the air
|
|
if(bIsHandbrakeOn)
|
|
m_aWheelSpeed[BIKEWHEEL_REAR] = 0.0f;
|
|
else{
|
|
if(acceleration > 0.0f){
|
|
if(m_aWheelSpeed[BIKEWHEEL_REAR] < 2.0f)
|
|
m_aWheelSpeed[BIKEWHEEL_REAR] -= 0.2f;
|
|
}else{
|
|
if(m_aWheelSpeed[BIKEWHEEL_REAR] > -2.0f)
|
|
m_aWheelSpeed[BIKEWHEEL_REAR] += 0.1f;
|
|
}
|
|
}
|
|
m_aWheelRotation[BIKEWHEEL_REAR] += m_aWheelSpeed[BIKEWHEEL_REAR];
|
|
}
|
|
|
|
if(m_doingBurnout && m_aWheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING){
|
|
m_fTireTemperature += 0.001f*CTimer::GetTimeStep();
|
|
if(m_fTireTemperature > 3.0f)
|
|
m_fTireTemperature = 3.0f;
|
|
}else if(m_fTireTemperature > 1.0f){
|
|
m_fTireTemperature = (m_fTireTemperature - 1.0f)*Pow(0.995f, CTimer::GetTimeStep()) + 1.0f;
|
|
}
|
|
|
|
// Process front wheel - second try
|
|
|
|
if(rearWheelsFirst){
|
|
if(m_aWheelTimer[BIKESUSP_F1] > 0.0f || m_aWheelTimer[BIKESUSP_F2] > 0.0f){
|
|
// Wheel on ground
|
|
eBikeWheelSpecial spec;
|
|
if(m_aWheelTimer[BIKESUSP_R1] > 0.0f || m_aWheelTimer[BIKESUSP_R2] > 0.0f)
|
|
spec = BIKE_WHEELSPEC_0;
|
|
else
|
|
spec = BIKE_WHEELSPEC_2;
|
|
CVector wheelFwd = GetMatrix() * CVector(-Sin(m_fWheelAngle), Cos(m_fWheelAngle), 0.0f);
|
|
wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[frontLine].normal)*m_aWheelColPoints[frontLine].normal;
|
|
wheelFwd.Normalise();
|
|
CVector wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[frontLine].normal);
|
|
wheelRight.Normalise();
|
|
|
|
fThrust = 0.0f;
|
|
m_aWheelColPoints[frontLine].surfaceA = SURFACE_WHEELBASE;
|
|
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[frontLine])*traction;
|
|
float adhesionDestab = 1.0f;
|
|
if(m_fBrakeDestabilization > 0.0f)
|
|
switch(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[frontLine].surfaceB)){
|
|
case ADHESIVE_HARD:
|
|
case ADHESIVE_LOOSE:
|
|
adhesionDestab = 0.9f;
|
|
break;
|
|
case ADHESIVE_ROAD:
|
|
adhesionDestab = 0.7f;
|
|
break;
|
|
}
|
|
if(GetStatus() == STATUS_PLAYER)
|
|
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[frontLine].surfaceB);
|
|
if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST)
|
|
adhesion *= 0.4f;
|
|
WheelState[BIKEWHEEL_FRONT] = m_aWheelState[BIKEWHEEL_FRONT];
|
|
CVector contactSpeed = GetSpeed(frontContact);
|
|
ProcessBikeWheel(wheelFwd, wheelRight,
|
|
contactSpeed, frontContact,
|
|
2, fThrust,
|
|
brake*brakeBiasFront,
|
|
adhesion*tractionBiasFront, adhesionDestab,
|
|
BIKEWHEEL_FRONT,
|
|
&m_aWheelSpeed[BIKEWHEEL_FRONT],
|
|
&WheelState[BIKEWHEEL_FRONT],
|
|
spec,
|
|
m_wheelStatus[BIKEWHEEL_FRONT]);
|
|
if(bStuckInSand && (WheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SPINNING || WheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SKIDDING))
|
|
WheelState[BIKEWHEEL_FRONT] = WHEEL_STATE_NORMAL;
|
|
}else{
|
|
// Wheel in the air
|
|
m_aWheelSpeed[BIKEWHEEL_FRONT] *= 0.95f;
|
|
m_aWheelRotation[BIKEWHEEL_FRONT] += m_aWheelSpeed[BIKEWHEEL_FRONT];
|
|
}
|
|
}
|
|
|
|
// Process leaning
|
|
float idleAngle = 0.0f;
|
|
if(pDriver){
|
|
CAnimBlendAssociation *assoc = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_STILL);
|
|
if(assoc)
|
|
idleAngle = DEGTORAD(10.0f) * assoc->blendAmount;
|
|
}
|
|
if(bBalancedByRider || bIsBeingPickedUp){
|
|
m_vecAvgSurfaceRight = CrossProduct(GetForward(), m_vecAvgSurfaceNormal);
|
|
m_vecAvgSurfaceRight.Normalise();
|
|
float lean;
|
|
if(m_nWheelsOnGround == 0)
|
|
lean = -(m_fSteerAngle/DEGTORAD(pHandling->fSteeringLock))*0.5f*GRAVITY*CTimer::GetTimeStep();
|
|
else
|
|
lean = DotProduct(m_vecMoveSpeed-initialMoveSpeed, m_vecAvgSurfaceRight);
|
|
lean /= GRAVITY*Max(CTimer::GetTimeStep(), 0.01f);
|
|
if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST)
|
|
lean = clamp(lean, -0.4f*pBikeHandling->fMaxLean, 0.4f*pBikeHandling->fMaxLean);
|
|
else
|
|
lean = clamp(lean, -pBikeHandling->fMaxLean, pBikeHandling->fMaxLean);
|
|
float f = Pow(pBikeHandling->fDesLean, CTimer::GetTimeStep());
|
|
m_fLeanLRAngle2 = (Asin(lean) - idleAngle)*(1.0f-f) + m_fLeanLRAngle2*f;
|
|
}else{
|
|
if(bIsStanding){
|
|
float f = Pow(0.97f, CTimer::GetTimeStep());
|
|
m_fLeanLRAngle2 = m_fLeanLRAngle2*f - (Asin(GetRight().z) + DEGTORAD(15.0f) + idleAngle)*(1.0f-f);
|
|
}else{
|
|
float f = Pow(0.95f, CTimer::GetTimeStep());
|
|
m_fLeanLRAngle2 = m_fLeanLRAngle2*f;
|
|
}
|
|
}
|
|
m_fLeanLRAngle = m_fLeanLRAngle2;
|
|
|
|
// Destabilize steering when braking
|
|
if((m_aSuspensionSpringRatio[BIKESUSP_F1] < 1.0f || m_aSuspensionSpringRatio[BIKESUSP_F2] < 1.0f) &&
|
|
m_fBrakePedal - m_fGasPedal > 0.9f &&
|
|
fwdSpeed > 0.02f &&
|
|
!bIsHandbrakeOn){
|
|
m_fBrakeDestabilization += CGeneral::GetRandomNumberInRange(0.5f, 1.0f)*0.2f*CTimer::GetTimeStep();
|
|
if(m_aSuspensionSpringRatio[BIKESUSP_R1] < 1.0f || m_aSuspensionSpringRatio[BIKESUSP_R2] < 1.0f){
|
|
// BUG: this clamp makes no sense and the arguments seem swapped too
|
|
ApplyTurnForce(contactPoints[BIKESUSP_R1],
|
|
m_fTurnMass*Sin(m_fBrakeDestabilization)*clamp(fwdSpeed, 0.5f, 0.2f)*0.013f*GetRight()*CTimer::GetTimeStep());
|
|
}else{
|
|
// BUG: this clamp makes no sense and the arguments seem swapped too
|
|
ApplyTurnForce(contactPoints[BIKESUSP_R1],
|
|
m_fTurnMass*Sin(m_fBrakeDestabilization)*clamp(fwdSpeed, 0.5f, 0.2f)*0.003f*GetRight()*CTimer::GetTimeStep());
|
|
}
|
|
}else
|
|
m_fBrakeDestabilization = 0.0f;
|
|
|
|
// Update wheel positions from suspension
|
|
float frontWheelPos = colModel->lines[frontLine].p0.z;
|
|
if(m_aSuspensionSpringRatio[frontLine] > 0.0f)
|
|
frontWheelPos -= m_aSuspensionSpringRatio[frontLine]*m_aSuspensionSpringLength[frontLine];
|
|
m_aWheelPosition[BIKEWHEEL_FRONT] += (frontWheelPos - m_aWheelPosition[BIKEWHEEL_FRONT])*0.75f;
|
|
|
|
float rearWheelPos = colModel->lines[rearLine].p0.z;
|
|
if(m_aSuspensionSpringRatio[rearLine] > 0.0f)
|
|
rearWheelPos -= m_aSuspensionSpringRatio[rearLine]*m_aSuspensionSpringLength[rearLine];
|
|
m_aWheelPosition[BIKEWHEEL_REAR] += (rearWheelPos - m_aWheelPosition[BIKEWHEEL_REAR])*0.75f;
|
|
|
|
for(i = 0; i < 2; i++)
|
|
m_aWheelState[i] = WheelState[i];
|
|
// never spin when moving backwards
|
|
if(m_fGasPedal < 0.0f && m_aWheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING)
|
|
m_aWheelState[BIKEWHEEL_REAR] = WHEEL_STATE_NORMAL;
|
|
|
|
// Process horn
|
|
|
|
if(GetStatus() != STATUS_PLAYER){
|
|
#ifdef FIX_BUGS
|
|
if(!IsAlarmOn())
|
|
#endif
|
|
ReduceHornCounter();
|
|
}else{
|
|
#ifdef FIX_BUGS
|
|
if(!IsAlarmOn())
|
|
#endif
|
|
{
|
|
if(Pads[0].GetHorn())
|
|
m_nCarHornTimer = 1;
|
|
else
|
|
m_nCarHornTimer = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(m_fHealth < 250.0f && GetStatus() != STATUS_WRECKED){
|
|
// Car is on fire
|
|
|
|
CVector damagePos, fireDir;
|
|
|
|
// move fire forward if in first person
|
|
if(this == FindPlayerVehicle() && TheCamera.GetLookingForwardFirstPerson()){
|
|
damagePos = CVector(0.0f, 1.2f, -0.4f);
|
|
fireDir = CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.01125f, 0.09f));
|
|
}else{
|
|
damagePos = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->m_positions[CAR_POS_BACKSEAT];
|
|
damagePos.z -= 0.3f;
|
|
fireDir = CGeneral::GetRandomNumberInRange(0.02025f, 0.09f) * GetRight();
|
|
fireDir -= CGeneral::GetRandomNumberInRange(0.02025f, 0.18f) * GetForward();
|
|
fireDir.z = CGeneral::GetRandomNumberInRange(0.00225f, 0.018f);
|
|
}
|
|
|
|
damagePos = GetMatrix()*damagePos;
|
|
CParticle::AddParticle(PARTICLE_CARFLAME, damagePos, fireDir,
|
|
nil, 0.9f);
|
|
|
|
CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, CVector(0.0f, 0.0f, 0.0f), nil, 0.5f);
|
|
|
|
damagePos.x += CGeneral::GetRandomNumberInRange(-0.5625f, 0.5625f),
|
|
damagePos.y += CGeneral::GetRandomNumberInRange(-0.5625f, 0.5625f),
|
|
damagePos.z += CGeneral::GetRandomNumberInRange(0.5625f, 2.25f);
|
|
CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, damagePos, CVector(0.0f, 0.0f, 0.0f));
|
|
|
|
// Blow up car after 5 seconds
|
|
m_fFireBlowUpTimer += CTimer::GetTimeStepInMilliseconds();
|
|
if(m_fFireBlowUpTimer > 5000.0f)
|
|
BlowUpCar(m_pSetOnFireEntity);
|
|
}else
|
|
m_fFireBlowUpTimer = 0.0f;
|
|
|
|
ProcessDelayedExplosion();
|
|
|
|
// Find out how much to shake the pad depending on suspension and ground surface
|
|
|
|
float suspShake = 0.0f;
|
|
float surfShake = 0.0f;
|
|
float speedsq = m_vecMoveSpeed.MagnitudeSqr();
|
|
for(i = 0; i < 4; i++){
|
|
float suspChange = m_aSuspensionSpringRatioPrev[i] - m_aSuspensionSpringRatio[i];
|
|
if(suspChange > 0.3f && (i == BIKESUSP_F1 || i == BIKESUSP_R1) && speedsq > 0.04f){
|
|
if(GetStatus() == STATUS_PLAYER || GetStatus() == STATUS_PHYSICS){
|
|
#ifdef FIX_BUGS
|
|
// only two wheels but 4 suspensions
|
|
if(m_wheelStatus[i/2] == WHEEL_STATUS_BURST)
|
|
#else
|
|
if(m_wheelStatus[i] == WHEEL_STATUS_BURST)
|
|
#endif
|
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP_2, suspChange);
|
|
else
|
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP, suspChange);
|
|
if(suspChange > suspShake)
|
|
suspShake = suspChange;
|
|
}
|
|
}
|
|
|
|
if(this == FindPlayerVehicle()){
|
|
uint8 surf = m_aWheelColPoints[i].surfaceB;
|
|
if(surf == SURFACE_GRAVEL || surf == SURFACE_WATER || surf == SURFACE_HEDGE){
|
|
if(surfShake < 0.2f)
|
|
surfShake = 0.3f;
|
|
}else if(surf == SURFACE_MUD_DRY || surf == SURFACE_SAND || surf == SURFACE_SAND_BEACH){
|
|
if(surfShake < 0.1f)
|
|
surfShake = 0.2f;
|
|
}else if(surf == SURFACE_GRASS){
|
|
if(surfShake < 0.05f)
|
|
surfShake = 0.1f;
|
|
}
|
|
|
|
// BUG: this only observes one of the wheels
|
|
TheCamera.m_bVehicleSuspenHigh = Abs(suspChange) > 0.05f;
|
|
}
|
|
|
|
m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i];
|
|
m_aSuspensionSpringRatio[i] = 1.0f;
|
|
}
|
|
|
|
// Shake pad
|
|
|
|
if((suspShake > 0.0f || surfShake > 0.0f) && GetStatus() == STATUS_PLAYER){
|
|
float speed = m_vecMoveSpeed.MagnitudeSqr();
|
|
if(speed > sq(0.1f)){
|
|
speed = Sqrt(speed);
|
|
if(suspShake > 0.0f){
|
|
uint8 freq = Min(200.0f*suspShake*speed*2000.0f/m_fMass + 100.0f, 250.0f);
|
|
CPad::GetPad(0)->StartShake(20000.0f*CTimer::GetTimeStep()/freq, freq);
|
|
}else{
|
|
uint8 freq = Min(200.0f*surfShake*speed*2000.0f/m_fMass + 40.0f, 150.0f);
|
|
CPad::GetPad(0)->StartShake(5000.0f*CTimer::GetTimeStep()/freq, freq);
|
|
}
|
|
}
|
|
}
|
|
|
|
bVehicleColProcessed = false;
|
|
bAudioChangingGear = false;
|
|
|
|
if(!bWarnedPeds)
|
|
CCarCtrl::ScanForPedDanger(this);
|
|
|
|
if(bInfiniteMass){
|
|
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
|
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
|
|
m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f);
|
|
m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f);
|
|
}else if(!skipPhysics &&
|
|
(acceleration == 0.0f && brake == 0.0f || GetStatus() == STATUS_WRECKED)){
|
|
if(Abs(m_vecMoveSpeed.x) < 0.005f &&
|
|
Abs(m_vecMoveSpeed.y) < 0.005f &&
|
|
Abs(m_vecMoveSpeed.z) < 0.005f){
|
|
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
|
m_vecTurnSpeed.z = 0.0f;
|
|
}
|
|
}
|
|
|
|
// Balance bike
|
|
if(bBalancedByRider || bIsBeingPickedUp || bIsStanding){
|
|
float onSideness = DotProduct(GetRight(), m_vecAvgSurfaceNormal);
|
|
onSideness = clamp(onSideness, -1.0f, 1.0f);
|
|
CVector worldCOM = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
|
|
// Keep bike upright
|
|
if(bBalancedByRider){
|
|
ApplyTurnForce(-0.07f*onSideness*m_fTurnMass*GetUp()*CTimer::GetTimeStep(), worldCOM+GetRight());
|
|
bIsStanding = false;
|
|
}else
|
|
ApplyTurnForce(-0.1f*onSideness*m_fTurnMass*GetUp()*CTimer::GetTimeStep(), worldCOM+GetRight());
|
|
|
|
// Wheelie/Stoppie stabilization
|
|
if(GetStatus() == STATUS_PLAYER){
|
|
if(m_aWheelTimer[BIKESUSP_F1] == 0.0f && m_aWheelTimer[BIKESUSP_F2] == 0.0f && GetForward().z > 0.0 &&
|
|
!(m_aWheelTimer[BIKESUSP_R1] == 0.0f && m_aWheelTimer[BIKESUSP_R2] == 0.0f)){
|
|
// Wheelie
|
|
float wheelie = pBikeHandling->fWheelieAng - GetForward().z;
|
|
if(wheelie > 0.15f)
|
|
// below wheelie angle
|
|
wheelie = Max(0.3f - wheelie, 0.0f);
|
|
else if(wheelie < -0.08f)
|
|
// above wheelie angle
|
|
wheelie = Min(-0.15f - wheelie, 0.0f);
|
|
float wheelieStab = pBikeHandling->fWheelieStabMult * Min(m_vecMoveSpeed.Magnitude(), 0.1f) * wheelie;
|
|
ApplyTurnForce(0.5f*CTimer::GetTimeStep()*wheelieStab*m_fTurnMass*GetUp(), worldCOM+GetForward());
|
|
ApplyTurnForce(0.5f*CTimer::GetTimeStep()*m_fWheelAngle*pBikeHandling->fWheelieSteer*m_fTurnMass*GetRight(), worldCOM+GetForward());
|
|
}else if(m_aWheelTimer[BIKESUSP_R1] == 0.0f && m_aWheelTimer[BIKESUSP_R2] == 0.0f && GetForward().z < 0.0 &&
|
|
!(m_aWheelTimer[BIKESUSP_F1] == 0.0f && m_aWheelTimer[BIKESUSP_F2] == 0.0f)){
|
|
// Stoppie
|
|
float stoppie = pBikeHandling->fStoppieAng - GetForward().z;
|
|
if(stoppie > 0.15f)
|
|
// below stoppie angle
|
|
stoppie = Max(0.3f - stoppie, 0.0f);
|
|
else if(stoppie < -0.15f)
|
|
// above stoppie angle
|
|
stoppie = Min(-0.3f - stoppie, 0.0f);
|
|
float speed = m_vecMoveSpeed.Magnitude();
|
|
float stoppieStab = pBikeHandling->fStoppieStabMult * Min(speed, 0.1f) * stoppie;
|
|
ApplyTurnForce(0.5f*CTimer::GetTimeStep()*stoppieStab*m_fTurnMass*GetUp(), worldCOM+GetForward());
|
|
ApplyTurnForce(0.5f*Min(5.0f*speed,1.0f)*CTimer::GetTimeStep()*m_fWheelAngle*pBikeHandling->fWheelieSteer*m_fTurnMass*GetRight(), worldCOM+GetForward());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#pragma optimize("", on)
|
|
|
|
void
|
|
CBike::Teleport(CVector pos)
|
|
{
|
|
CWorld::Remove(this);
|
|
|
|
SetPosition(pos);
|
|
SetOrientation(0.0f, 0.0f, 0.0f);
|
|
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
|
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
|
|
|
ResetSuspension();
|
|
|
|
CWorld::Add(this);
|
|
}
|
|
|
|
void
|
|
CBike::PreRender(void)
|
|
{
|
|
int i;
|
|
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
|
|
|
|
// Wheel particles
|
|
|
|
if(m_aWheelState[BIKEWHEEL_REAR] != WHEEL_STATE_NORMAL &&
|
|
m_aWheelColPoints[BIKESUSP_R2].surfaceB != SURFACE_WATER && m_aWheelTimer[BIKESUSP_R2] > 0.0f){
|
|
static float smokeSize = 0.2f;
|
|
CVector groundPos = m_aWheelColPoints[BIKESUSP_R2].point;
|
|
if(m_aSuspensionSpringRatioPrev[BIKESUSP_R1] < 1.0f)
|
|
groundPos = (groundPos + m_aWheelColPoints[BIKESUSP_R1].point)/2.0f;
|
|
groundPos += Sin(m_fLeanLRAngle) * 0.8f*GetColModel()->boundingBox.min.z * GetRight();
|
|
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE,
|
|
groundPos + CVector(0.0f, 0.0f, 0.25f), CVector(0.0f, 0.0f, 0.0f),
|
|
nil, smokeSize);
|
|
|
|
CSkidmarks::RegisterOne((uintptr)this, groundPos, GetForward().x, GetForward().y,
|
|
m_aWheelSkidmarkType[BIKEWHEEL_REAR], &m_aWheelSkidmarkBloody[BIKEWHEEL_REAR]);
|
|
|
|
if(m_aWheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING &&
|
|
(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[BIKESUSP_R2].surfaceB) == ADHESIVE_HARD ||
|
|
CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[BIKESUSP_R2].surfaceB) == ADHESIVE_ROAD)){
|
|
CParticle::AddParticle(PARTICLE_BURNINGRUBBER_SMOKE,
|
|
groundPos + CVector(0.0f, 0.0f, 0.25f),
|
|
CVector(0.0f, 0.0f, 0.0f));
|
|
CParticle::AddParticle(PARTICLE_BURNINGRUBBER_SMOKE,
|
|
groundPos + CVector(0.0f, 0.0f, 0.25f),
|
|
CVector(0.0f, 0.0f, 0.05f));
|
|
}
|
|
}else if(m_aWheelSkidmarkBloody[BIKEWHEEL_REAR] || m_aWheelSkidmarkUnk[BIKEWHEEL_REAR]){
|
|
CVector groundPos = m_aWheelColPoints[BIKESUSP_R2].point;
|
|
groundPos += Sin(m_fLeanLRAngle) * 0.8f*GetColModel()->boundingBox.min.z * GetRight();
|
|
|
|
CSkidmarks::RegisterOne((uintptr)this, groundPos, GetForward().x, GetForward().y,
|
|
m_aWheelSkidmarkType[BIKEWHEEL_REAR], &m_aWheelSkidmarkBloody[BIKEWHEEL_REAR]);
|
|
}
|
|
|
|
// Process lights
|
|
|
|
// Turn lights on/off
|
|
bool shouldLightsBeOn =
|
|
CClock::GetHours() > 20 ||
|
|
CClock::GetHours() > 19 && CClock::GetMinutes() > (m_randomSeed & 0x3F) ||
|
|
CClock::GetHours() < 7 ||
|
|
CClock::GetHours() < 8 && CClock::GetMinutes() < (m_randomSeed & 0x3F) ||
|
|
m_randomSeed/50000.0f < CWeather::Foggyness ||
|
|
m_randomSeed/50000.0f < CWeather::WetRoads;
|
|
if(shouldLightsBeOn != bLightsOn && GetStatus() != STATUS_WRECKED){
|
|
if(GetStatus() == STATUS_ABANDONED){
|
|
// Turn off lights on abandoned vehicles only when we they're far away
|
|
if(bLightsOn &&
|
|
Abs(TheCamera.GetPosition().x - GetPosition().x) + Abs(TheCamera.GetPosition().y - GetPosition().y) > 100.0f)
|
|
bLightsOn = false;
|
|
}else
|
|
bLightsOn = shouldLightsBeOn;
|
|
}
|
|
|
|
// Actually render the lights
|
|
bool alarmOn = false;
|
|
bool alarmOff = false;
|
|
if(IsAlarmOn()){
|
|
if(CTimer::GetTimeInMilliseconds() & 0x100)
|
|
alarmOn = true;
|
|
else
|
|
alarmOff = true;
|
|
}
|
|
if(bEngineOn && bLightsOn || alarmOn || alarmOff){
|
|
CalculateLeanMatrix();
|
|
CVector lookVector = GetPosition() - TheCamera.GetPosition();
|
|
float camDist = lookVector.Magnitude();
|
|
if(camDist != 0.0f)
|
|
lookVector *= 1.0f/camDist;
|
|
else
|
|
lookVector = CVector(1.0f, 0.0f, 0.0f);
|
|
|
|
// 1.0 if directly behind car, -1.0 if in front
|
|
float behindness = DotProduct(lookVector, GetForward());
|
|
// 0.0 if behind car, PI if in front
|
|
float angle = Abs(Acos(Abs(behindness)));
|
|
|
|
// Headlight
|
|
|
|
CMatrix mat;
|
|
CVector headLightPos = mi->m_positions[CAR_POS_HEADLIGHTS];
|
|
if(GetModelIndex() == 152){ // this is the bobcat in VC, but we don't want that effect anyway
|
|
mat.SetUnity();
|
|
mat.RotateZ(m_fWheelAngle);
|
|
mat = m_leanMatrix * mat;
|
|
}else
|
|
mat = m_leanMatrix;
|
|
CVector light = mat * headLightPos;
|
|
if(behindness < 0.0f){
|
|
// In front of bike
|
|
float intensity = -0.5f*behindness + 0.3f;
|
|
float size = 1.0f - behindness;
|
|
|
|
if(behindness < -0.97f && camDist < 30.0f){
|
|
// Directly in front and not too far away
|
|
if(pHandling->Flags & HANDLING_HALOGEN_LIGHTS){
|
|
CCoronas::RegisterCorona((uintptr)this + 6, 150, 150, 195, 255,
|
|
light, 1.2f, 45.0f*TheCamera.LODDistMultiplier,
|
|
CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
|
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle);
|
|
}else{
|
|
CCoronas::RegisterCorona((uintptr)this + 6, 160, 160, 140, 255,
|
|
light, 1.2f, 45.0f*TheCamera.LODDistMultiplier,
|
|
CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
|
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle);
|
|
}
|
|
}
|
|
|
|
if(alarmOff){
|
|
CCoronas::RegisterCorona((uintptr)this, 0, 0, 0, 0,
|
|
light, size, 0.0f,
|
|
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
|
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
|
|
}else{
|
|
if(pHandling->Flags & HANDLING_HALOGEN_LIGHTS){
|
|
CCoronas::RegisterCorona((uintptr)this + 1, 190*intensity, 190*intensity, 255*intensity, 255,
|
|
light, size, 50.0f*TheCamera.LODDistMultiplier,
|
|
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
|
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
|
|
}else{
|
|
CCoronas::RegisterCorona((uintptr)this + 1, 210*intensity, 210*intensity, 195*intensity, 255,
|
|
light, size, 50.0f*TheCamera.LODDistMultiplier,
|
|
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
|
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
|
|
}
|
|
}
|
|
}else{
|
|
CCoronas::UpdateCoronaCoors((uintptr)this, light, 50.0f*TheCamera.LODDistMultiplier, angle);
|
|
}
|
|
|
|
// bright light
|
|
CBrightLights::RegisterOne(light, GetUp(), GetRight(), GetForward(), pHandling->FrontLights + BRIGHTLIGHT_FRONT);
|
|
|
|
// Taillight
|
|
|
|
CVector tailLightPos = mi->m_positions[CAR_POS_TAILLIGHTS];
|
|
light = m_leanMatrix * tailLightPos;
|
|
|
|
// Taillight corona
|
|
if(behindness > 0.0f){
|
|
// Behind car
|
|
float intensity = 0.4f*behindness + 0.4f;
|
|
float size = (behindness + 1.0f)/2.0f;
|
|
|
|
if(m_fGasPedal < 0.0f){
|
|
// reversing
|
|
// no lights in this case
|
|
}else{
|
|
if(m_fBrakePedal > 0.0f){
|
|
intensity += 0.4f;
|
|
size += 0.3f;
|
|
}
|
|
|
|
if(alarmOff){
|
|
CCoronas::RegisterCorona((uintptr)this + 14, 0, 0, 0, 0,
|
|
light, size, 0.0f,
|
|
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
|
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
|
|
}else{
|
|
CCoronas::RegisterCorona((uintptr)this + 14, 128*intensity, 0, 0, 255,
|
|
light, size, 50.0f*TheCamera.LODDistMultiplier,
|
|
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
|
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
|
|
}
|
|
}
|
|
}else{
|
|
CCoronas::UpdateCoronaCoors((uintptr)this + 14, light, 50.0f*TheCamera.LODDistMultiplier, angle);
|
|
}
|
|
|
|
// bright light
|
|
CBrightLights::RegisterOne(light, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR);
|
|
|
|
// Light shadows
|
|
if(!alarmOff){
|
|
CVector pos = GetPosition();
|
|
CVector2D fwd(GetForward());
|
|
fwd.Normalise();
|
|
float f = headLightPos.y + 6.0f;
|
|
pos += CVector(f*fwd.x, f*fwd.y, 2.0f);
|
|
CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowExplosionTex, &pos,
|
|
7.0f*fwd.x, 7.0f*fwd.y, 3.5f*fwd.y, -3.5f*fwd.x, 45, 45, 45, 7.0f);
|
|
|
|
f = (tailLightPos.y - 2.5f) - (headLightPos.y + 6.0f);
|
|
pos += CVector(f*fwd.x, f*fwd.y, 0.0f);
|
|
CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowExplosionTex, &pos,
|
|
3.0f, 0.0f, 0.0f, -3.0f, 35, 0, 0, 4.0f);
|
|
}
|
|
|
|
if(this == FindPlayerVehicle() && !alarmOff){
|
|
CPointLights::AddLight(CPointLights::LIGHT_DIRECTIONAL, GetPosition(), GetForward(),
|
|
20.0f, 1.0f, 1.0f, 1.0f,
|
|
FindPlayerVehicle()->m_vecMoveSpeed.MagnitudeSqr2D() < sq(0.45f) ? CPointLights::FOG_NORMAL : CPointLights::FOG_NONE,
|
|
false);
|
|
CVector pos = GetPosition() - 4.0f*GetForward();
|
|
if(m_fBrakePedal > 0.0f)
|
|
CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f),
|
|
10.0f, 1.0f, 0.0f, 0.0f,
|
|
CPointLights::FOG_NONE, false);
|
|
else
|
|
CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f),
|
|
7.0f, 0.6f, 0.0f, 0.0f,
|
|
CPointLights::FOG_NONE, false);
|
|
}
|
|
}else if(GetStatus() != STATUS_ABANDONED && GetStatus() != STATUS_WRECKED){
|
|
// Lights off
|
|
CalculateLeanMatrix();
|
|
|
|
CVector tailLightPos = mi->m_positions[CAR_POS_TAILLIGHTS];
|
|
CVector light = m_leanMatrix * tailLightPos;
|
|
|
|
if(m_fBrakePedal > 0.0f || m_fGasPedal < 0.0f){
|
|
CVector lookVector = GetPosition() - TheCamera.GetPosition();
|
|
lookVector.Normalise();
|
|
float behindness = DotProduct(lookVector, GetForward());
|
|
if(behindness > 0.0f){
|
|
if(m_fGasPedal < 0.0f){
|
|
// reversing
|
|
// no lights in this case
|
|
}else{
|
|
// braking
|
|
CCoronas::RegisterCorona((uintptr)this + 14, 120, 0, 0, 255,
|
|
light, 1.2f, 50.0f*TheCamera.LODDistMultiplier,
|
|
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
|
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
|
|
CBrightLights::RegisterOne(light, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR);
|
|
}
|
|
}else{
|
|
CCoronas::UpdateCoronaCoors((uintptr)this + 14, light, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
|
|
}
|
|
}else{
|
|
CCoronas::UpdateCoronaCoors((uintptr)this + 14, light, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
|
|
}
|
|
}
|
|
|
|
|
|
// Wheel particles
|
|
|
|
float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward())*180.0f;
|
|
int drawParticles = Abs(fwdSpeed) < 90.0f;
|
|
int susp = BIKESUSP_F1;
|
|
for(i = 0; i < 2; i++){
|
|
if(i == BIKEWHEEL_REAR)
|
|
susp = BIKESUSP_R1;
|
|
|
|
static float speedSq;
|
|
// Sparks for friction of burst wheels
|
|
if(m_wheelStatus[i] == WHEEL_STATUS_BURST && m_aSuspensionSpringRatioPrev[susp] < 1.0f &&
|
|
(speedSq = m_vecMoveSpeed.MagnitudeSqr(), speedSq > SQR(0.1f)) &&
|
|
m_aWheelColPoints[susp].surfaceB != SURFACE_GRASS &&
|
|
m_aWheelColPoints[susp].surfaceB != SURFACE_MUD_DRY &&
|
|
m_aWheelColPoints[susp].surfaceB != SURFACE_SAND &&
|
|
m_aWheelColPoints[susp].surfaceB != SURFACE_SAND_BEACH){
|
|
CVector normalSpeed = m_aWheelColPoints[susp].normal * DotProduct(m_aWheelColPoints[susp].normal, m_vecMoveSpeed);
|
|
CVector frictionSpeed = m_vecMoveSpeed - normalSpeed;
|
|
CVector sparkDir = 0.25f*frictionSpeed;
|
|
CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[susp].point, sparkDir);
|
|
|
|
if(speedSq > 0.04f)
|
|
CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[susp].point, sparkDir);
|
|
if(speedSq > 0.16f){
|
|
CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[susp].point, sparkDir);
|
|
CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[susp].point, sparkDir);
|
|
}
|
|
}else if(m_aSuspensionSpringRatioPrev[i] < 1.0f &&
|
|
(fwdSpeed > 0.2f || m_aWheelState[i] == WHEEL_STATE_SPINNING)){
|
|
if(m_aWheelColPoints[susp].surfaceB == SURFACE_GRASS ||
|
|
m_aWheelColPoints[susp].surfaceB == SURFACE_MUD_DRY ||
|
|
m_aWheelColPoints[susp].surfaceB == SURFACE_SAND ||
|
|
m_aWheelColPoints[susp].surfaceB == SURFACE_SAND_BEACH)
|
|
AddWheelDirtAndWater(&m_aWheelColPoints[susp], drawParticles);
|
|
}
|
|
}
|
|
|
|
AddDamagedVehicleParticles();
|
|
CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_BIKE);
|
|
|
|
CMatrix mat;
|
|
CVector pos;
|
|
CColModel *colModel = mi->GetColModel();
|
|
|
|
// Wheel rotation
|
|
CVector frontWheelFwd = Multiply3x3(GetMatrix(), CVector(-Sin(m_fSteerAngle), Cos(m_fSteerAngle), 0.0f));
|
|
CVector rearWheelFwd = GetForward();
|
|
if(m_aWheelTimer[BIKESUSP_F1] > 0.0f || m_aWheelTimer[BIKESUSP_F2] > 0.0f){
|
|
float springRatio = Min(m_aSuspensionSpringRatioPrev[BIKESUSP_F1], m_aSuspensionSpringRatioPrev[BIKESUSP_F2]);
|
|
CVector contactPoint(0.0f,
|
|
(colModel->lines[BIKESUSP_F1].p0.y - colModel->lines[BIKESUSP_F2].p0.y)/2.0f,
|
|
colModel->lines[BIKESUSP_F1].p0.z - m_aSuspensionSpringLength[BIKESUSP_F1]*springRatio - 0.5f*mi->m_wheelScale);
|
|
CVector contactSpeed = GetSpeed(contactPoint);
|
|
// Why is wheel state always normal?
|
|
m_aWheelSpeed[BIKEWHEEL_FRONT] = ProcessWheelRotation(WHEEL_STATE_NORMAL, frontWheelFwd, contactSpeed, 0.5f*mi->m_wheelScale);
|
|
m_aWheelRotation[BIKEWHEEL_FRONT] += m_aWheelSpeed[BIKEWHEEL_FRONT];
|
|
}
|
|
if(m_aWheelTimer[BIKESUSP_R1] > 0.0f || m_aWheelTimer[BIKESUSP_R2] > 0.0f){
|
|
float springRatio = Min(m_aSuspensionSpringRatioPrev[BIKESUSP_R1], m_aSuspensionSpringRatioPrev[BIKESUSP_R2]);
|
|
CVector contactPoint(0.0f,
|
|
(colModel->lines[BIKESUSP_R1].p0.y - colModel->lines[BIKESUSP_R2].p0.y)/2.0f,
|
|
colModel->lines[BIKESUSP_R1].p0.z - m_aSuspensionSpringLength[BIKESUSP_R1]*springRatio - 0.5f*mi->m_wheelScale);
|
|
CVector contactSpeed = GetSpeed(contactPoint);
|
|
m_aWheelSpeed[BIKEWHEEL_REAR] = ProcessWheelRotation(m_aWheelState[BIKEWHEEL_REAR], rearWheelFwd, contactSpeed, 0.5f*mi->m_wheelScale);
|
|
m_aWheelRotation[BIKEWHEEL_REAR] += m_aWheelSpeed[BIKEWHEEL_REAR];
|
|
}
|
|
|
|
// Front fork
|
|
if(m_aBikeNodes[BIKE_FORKS_FRONT]){
|
|
mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_FORKS_FRONT]));
|
|
pos = mat.GetPosition();
|
|
|
|
RwMatrix rwrot;
|
|
// TODO: this looks like some weird ctor we don't have
|
|
CMatrix rot;
|
|
rot.m_attachment = &rwrot;
|
|
rot.SetUnity();
|
|
rot.UpdateRW();
|
|
|
|
// Make rotation matrix with front fork as axis
|
|
CVector forkAxis(0.0f, Sin(DEGTORAD(mi->m_bikeSteerAngle)), -Cos(DEGTORAD(mi->m_bikeSteerAngle)));
|
|
forkAxis.Normalise(); // as if that's not already the case
|
|
CQuaternion quat;
|
|
quat.Set(&forkAxis, -m_fWheelAngle);
|
|
quat.Get(rot.m_attachment);
|
|
rot.Update();
|
|
|
|
// Transform fork
|
|
mat.SetUnity();
|
|
mat = mat * rot;
|
|
mat.Translate(pos);
|
|
mat.UpdateRW();
|
|
|
|
if(m_aBikeNodes[BIKE_HANDLEBARS]){
|
|
// Transform handle
|
|
mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_HANDLEBARS]));
|
|
pos = mat.GetPosition();
|
|
if(GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED){
|
|
mat.SetUnity();
|
|
mat = mat * rot;
|
|
mat.Translate(pos);
|
|
}else
|
|
mat.SetTranslate(mat.GetPosition());
|
|
mat.UpdateRW();
|
|
}
|
|
}
|
|
|
|
// Rear fork
|
|
if(m_aBikeNodes[BIKE_FORKS_REAR]){
|
|
float sine = (m_aWheelPosition[BIKEWHEEL_REAR] - m_aWheelBasePosition[BIKEWHEEL_REAR])/m_fRearForkLength;
|
|
mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_FORKS_REAR]));
|
|
pos = mat.GetPosition();
|
|
mat.SetRotate(-Asin(sine), 0.0f, 0.0f);
|
|
mat.Translate(pos);
|
|
mat.UpdateRW();
|
|
}
|
|
|
|
// Front wheel
|
|
mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_WHEEL_FRONT]));
|
|
pos.x = mat.GetPosition().x;
|
|
pos.z = m_aWheelPosition[BIKEWHEEL_FRONT] - m_fFrontForkZ;
|
|
float y = (colModel->lines[BIKESUSP_F1].p0.y+colModel->lines[BIKESUSP_F2].p0.y)/2.0f - m_fFrontForkY;
|
|
pos.y = y - (m_aWheelPosition[BIKEWHEEL_FRONT] - m_aWheelBasePosition[BIKEWHEEL_FRONT])*m_fFrontForkSlope;
|
|
if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST)
|
|
mat.SetRotate(m_aWheelRotation[BIKEWHEEL_FRONT], 0.0f, 0.05f*Sin(m_aWheelRotation[BIKEWHEEL_FRONT]));
|
|
else
|
|
mat.SetRotateX(m_aWheelRotation[BIKEWHEEL_FRONT]);
|
|
mat.Translate(pos);
|
|
mat.UpdateRW();
|
|
// and mudguard
|
|
mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_MUDGUARD]));
|
|
mat.SetTranslateOnly(pos);
|
|
mat.UpdateRW();
|
|
|
|
// Rear wheel
|
|
mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_WHEEL_REAR]));
|
|
pos = mat.GetPosition();
|
|
if(m_wheelStatus[BIKEWHEEL_REAR] == WHEEL_STATUS_BURST)
|
|
mat.SetRotate(m_aWheelRotation[BIKEWHEEL_REAR], 0.0f, 0.07f*Sin(m_aWheelRotation[BIKEWHEEL_REAR]));
|
|
else
|
|
mat.SetRotateX(m_aWheelRotation[BIKEWHEEL_REAR]);
|
|
mat.Translate(pos);
|
|
mat.UpdateRW();
|
|
|
|
// Chassis
|
|
if(m_aBikeNodes[BIKE_CHASSIS]){
|
|
mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_CHASSIS]));
|
|
pos = mat.GetPosition();
|
|
pos.z = (1.0f - Cos(m_fLeanLRAngle)) * (0.9*colModel->boundingBox.min.z);
|
|
mat.SetRotateX(-0.05f*Abs(m_fLeanLRAngle));
|
|
mat.RotateY(m_fLeanLRAngle);
|
|
mat.Translate(pos);
|
|
mat.UpdateRW();
|
|
}
|
|
|
|
// Exhaust smoke
|
|
if(bEngineOn && !(pHandling->Flags & HANDLING_NO_EXHAUST) && fwdSpeed < 130.0f){
|
|
CVector exhaustPos = mi->m_positions[CAR_POS_EXHAUST];
|
|
CVector pos1, pos2, dir;
|
|
|
|
if(exhaustPos != CVector(0.0f, 0.0f, 0.0f)){
|
|
dir.z = 0.0f;
|
|
if(fwdSpeed < 10.0f){
|
|
CVector steerFwd(-Sin(m_fSteerAngle), Cos(m_fSteerAngle), 0.0f);
|
|
steerFwd = Multiply3x3(GetMatrix(), steerFwd);
|
|
float r = CGeneral::GetRandomNumberInRange(-0.06f, -0.03f);
|
|
dir.x = steerFwd.x * r;
|
|
dir.y = steerFwd.y * r;
|
|
}else{
|
|
dir.x = m_vecMoveSpeed.x;
|
|
dir.y = m_vecMoveSpeed.y;
|
|
}
|
|
|
|
bool dblExhaust = false;
|
|
pos1 = GetMatrix() * exhaustPos;
|
|
if(pHandling->Flags & HANDLING_DBL_EXHAUST){
|
|
dblExhaust = true;
|
|
pos2 = exhaustPos;
|
|
pos2.x = -pos2.x;
|
|
pos2 = GetMatrix() * pos2;
|
|
}
|
|
|
|
static float fumesLimit = 2.0f;
|
|
if(CGeneral::GetRandomNumberInRange(1.0f, 3.0f)*(m_fGasPedal+1.1f) > fumesLimit){
|
|
CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos1, dir);
|
|
if(dblExhaust)
|
|
CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos2, dir);
|
|
|
|
if(GetStatus() == STATUS_PLAYER && (CTimer::GetFrameCounter()&3) == 0 &&
|
|
CWeather::Rain == 0.0f){
|
|
CVector camDist = GetPosition() - TheCamera.GetPosition();
|
|
if(DotProduct(GetForward(), camDist) > 0.0f ||
|
|
TheCamera.GetLookDirection() == LOOKING_LEFT ||
|
|
TheCamera.GetLookDirection() == LOOKING_RIGHT){
|
|
if(dblExhaust)
|
|
pos1 = 0.5f*pos1 + 0.5f*pos2;
|
|
|
|
if(TheCamera.GetLookDirection() == LOOKING_LEFT ||
|
|
TheCamera.GetLookDirection() == LOOKING_RIGHT)
|
|
pos1 -= 0.2f*GetForward();
|
|
|
|
CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CBike::Render(void)
|
|
{
|
|
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
|
|
|
|
m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 3000;
|
|
mi->SetVehicleColour(m_currentColour1, m_currentColour2);
|
|
CEntity::Render();
|
|
}
|
|
|
|
int32
|
|
CBike::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
|
|
{
|
|
int i;
|
|
CColModel *colModel;
|
|
|
|
if(GetStatus() != STATUS_SIMPLE)
|
|
bVehicleColProcessed = true;
|
|
|
|
colModel = GetColModel();
|
|
|
|
int numWheelCollisions = 0;
|
|
float prevRatios[4] = { 0.0f, 0.0f, 0.0f, 0.0f};
|
|
for(i = 0; i < 4; i++)
|
|
prevRatios[i] = m_aSuspensionSpringRatio[i];
|
|
|
|
if(m_bIsVehicleBeingShifted || bSkipLineCol || ent->IsPed() ||
|
|
GetModelIndex() == MI_DODO && ent->IsVehicle())
|
|
colModel->numLines = 0;
|
|
|
|
int numCollisions = CCollision::ProcessColModels(GetMatrix(), *colModel,
|
|
ent->GetMatrix(), *ent->GetColModel(),
|
|
colpoints,
|
|
m_aWheelColPoints, m_aSuspensionSpringRatio);
|
|
|
|
// m_aSuspensionSpringRatio are now set to the point where the tyre touches ground.
|
|
// In ProcessControl these will be re-normalized to ignore the tyre radius.
|
|
if(colModel->numLines){
|
|
for(i = 0; i < 4; i++){
|
|
if(m_aSuspensionSpringRatio[i] < 1.0f && m_aSuspensionSpringRatio[i] < prevRatios[i]){
|
|
numWheelCollisions++;
|
|
|
|
// wheel is touching a physical
|
|
if(ent->IsVehicle() || ent->IsObject()){
|
|
CPhysical *phys = (CPhysical*)ent;
|
|
|
|
m_aGroundPhysical[i] = phys;
|
|
phys->RegisterReference((CEntity**)&m_aGroundPhysical[i]);
|
|
m_aGroundOffset[i] = m_aWheelColPoints[i].point - phys->GetPosition();
|
|
}
|
|
|
|
m_nSurfaceTouched = m_aWheelColPoints[i].surfaceB;
|
|
if(ent->IsBuilding())
|
|
m_pCurGroundEntity = ent;
|
|
}
|
|
}
|
|
}else
|
|
colModel->numLines = 4;
|
|
|
|
if(numCollisions > 0 || numWheelCollisions > 0){
|
|
AddCollisionRecord(ent);
|
|
if(!ent->IsBuilding())
|
|
((CPhysical*)ent)->AddCollisionRecord(this);
|
|
|
|
if(numCollisions > 0)
|
|
if(ent->IsBuilding() ||
|
|
ent->IsObject() && ((CPhysical*)ent)->bInfiniteMass)
|
|
bHasHitWall = true;
|
|
}
|
|
|
|
return numCollisions;
|
|
}
|
|
|
|
static int16 nLastControlInput;
|
|
static float fMouseCentreRange = 0.35f;
|
|
static float fMouseSteerSens = -0.0035f;
|
|
static float fMouseCentreMult = 0.975f;
|
|
|
|
void
|
|
CBike::ProcessControlInputs(uint8 pad)
|
|
{
|
|
float speed = DotProduct(m_vecMoveSpeed, GetForward());
|
|
|
|
if(CPad::GetPad(pad)->GetExitVehicle())
|
|
bIsHandbrakeOn = true;
|
|
else
|
|
bIsHandbrakeOn = !!CPad::GetPad(pad)->GetHandBrake();
|
|
|
|
// Steer left/right
|
|
#ifdef FIX_BUGS
|
|
if(CCamera::m_bUseMouse3rdPerson && !CVehicle::m_bDisableMouseSteering){
|
|
if(CPad::GetPad(pad)->GetMouseX() != 0.0f){
|
|
m_fSteerInput += fMouseSteerSens*CPad::GetPad(pad)->GetMouseX();
|
|
nLastControlInput = 2;
|
|
if(Abs(m_fSteerInput) < fMouseCentreRange)
|
|
m_fSteerInput *= Pow(fMouseCentreMult, CTimer::GetTimeStep());
|
|
}else if(CPad::GetPad(pad)->GetSteeringLeftRight() || nLastControlInput != 2){
|
|
// mouse hasn't move, steer with pad like below
|
|
m_fSteerInput += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerInput)*
|
|
0.2f*CTimer::GetTimeStep();
|
|
nLastControlInput = 0;
|
|
}
|
|
}else
|
|
#endif
|
|
{
|
|
m_fSteerInput += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerInput)*
|
|
0.2f*CTimer::GetTimeStep();
|
|
nLastControlInput = 0;
|
|
}
|
|
m_fSteerInput = clamp(m_fSteerInput, -1.0f, 1.0f);
|
|
|
|
// Lean forward/backward
|
|
float updown = -CPad::GetPad(pad)->GetSteeringUpDown()/128.0f + CPad::GetPad(pad)->GetCarGunUpDown()/128.0f;
|
|
m_fLeanInput += (updown - m_fLeanInput)*0.2f*CTimer::GetTimeStep();
|
|
m_fLeanInput = clamp(m_fLeanInput, -1.0f, 1.0f);
|
|
|
|
// Accelerate/Brake
|
|
float acceleration = (CPad::GetPad(pad)->GetAccelerate() - CPad::GetPad(pad)->GetBrake())/255.0f;
|
|
if(GetModelIndex() == MI_DODO && acceleration < 0.0f)
|
|
acceleration *= 0.3f;
|
|
if(Abs(speed) < 0.01f){
|
|
// standing still, go into direction we want
|
|
if(CPad::GetPad(pad)->GetAccelerate() > 150.0f && CPad::GetPad(pad)->GetBrake() > 150.0f){
|
|
m_fGasPedal = CPad::GetPad(pad)->GetAccelerate()/255.0f;
|
|
m_fBrakePedal = CPad::GetPad(pad)->GetBrake()/255.0f;
|
|
m_doingBurnout = 1;
|
|
}else{
|
|
m_fGasPedal = acceleration;
|
|
m_fBrakePedal = 0.0f;
|
|
}
|
|
}else{
|
|
#if 1
|
|
// simpler than the code below
|
|
if(speed * acceleration < 0.0f){
|
|
// if opposite directions, have to brake first
|
|
m_fGasPedal = 0.0f;
|
|
m_fBrakePedal = Abs(acceleration);
|
|
}else{
|
|
// accelerating in same direction we were already going
|
|
m_fGasPedal = acceleration;
|
|
m_fBrakePedal = 0.0f;
|
|
}
|
|
#else
|
|
if(speed < 0.0f){
|
|
// moving backwards currently
|
|
if(acceleration < 0.0f){
|
|
// still go backwards
|
|
m_fGasPedal = acceleration;
|
|
m_fBrakePedal = 0.0f;
|
|
}else{
|
|
// want to go forwards, so brake
|
|
m_fGasPedal = 0.0f;
|
|
m_fBrakePedal = acceleration;
|
|
}
|
|
}else{
|
|
// moving forwards currently
|
|
if(acceleration < 0.0f){
|
|
// want to go backwards, so brake
|
|
m_fGasPedal = 0.0f;
|
|
m_fBrakePedal = -acceleration;
|
|
}else{
|
|
// still go forwards
|
|
m_fGasPedal = acceleration;
|
|
m_fBrakePedal = 0.0f;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// Actually turn wheels
|
|
static float fValue; // why static?
|
|
if(m_fSteerInput < 0.0f)
|
|
fValue = -sq(m_fSteerInput);
|
|
else
|
|
fValue = sq(m_fSteerInput);
|
|
m_fSteerAngle = DEGTORAD(pHandling->fSteeringLock) * fValue;
|
|
|
|
if(bComedyControls){
|
|
if(((CTimer::GetTimeInMilliseconds() >> 10) & 0xF) < 12)
|
|
m_fGasPedal = 1.0f;
|
|
if((((CTimer::GetTimeInMilliseconds() >> 10)+6) & 0xF) < 12)
|
|
m_fBrakePedal = 0.0f;
|
|
bIsHandbrakeOn = false;
|
|
if(CTimer::GetTimeInMilliseconds() & 0x800)
|
|
m_fSteerAngle += 0.08f;
|
|
else
|
|
m_fSteerAngle -= 0.03f;
|
|
}
|
|
|
|
// Brake if player isn't in control
|
|
// BUG: game always uses pad 0 here
|
|
if(CPad::GetPad(pad)->ArePlayerControlsDisabled()){
|
|
m_fBrakePedal = 1.0f;
|
|
bIsHandbrakeOn = true;
|
|
m_fGasPedal = 0.0f;
|
|
|
|
FindPlayerPed()->KeepAreaAroundPlayerClear();
|
|
|
|
// slow down car immediately
|
|
speed = m_vecMoveSpeed.Magnitude();
|
|
if(speed > 0.28f)
|
|
m_vecMoveSpeed *= 0.28f/speed;
|
|
}
|
|
}
|
|
|
|
void
|
|
CBike::ProcessBuoyancy(void)
|
|
{
|
|
int i;
|
|
CVector impulse, point;
|
|
|
|
if(mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)){
|
|
bTouchingWater = true;
|
|
ApplyMoveForce(impulse);
|
|
ApplyTurnForce(impulse, point);
|
|
|
|
float timeStep = Max(CTimer::GetTimeStep(), 0.01f);
|
|
float impulseRatio = impulse.z / (GRAVITY * m_fMass * timeStep);
|
|
float waterResistance = Pow(1.0f - 0.05f*impulseRatio, CTimer::GetTimeStep());
|
|
m_vecMoveSpeed *= waterResistance;
|
|
m_vecTurnSpeed *= waterResistance;
|
|
|
|
if(impulseRatio > 0.8f ||
|
|
impulseRatio > 0.4f && (m_aSuspensionSpringRatio[0] == 1.0f ||
|
|
m_aSuspensionSpringRatio[1] == 1.0f ||
|
|
m_aSuspensionSpringRatio[2] == 1.0f ||
|
|
m_aSuspensionSpringRatio[3] == 1.0f)){
|
|
bIsInWater = true;
|
|
bIsDrowning = true;
|
|
if(m_vecMoveSpeed.z < -0.1f)
|
|
m_vecMoveSpeed.z = -0.1f;
|
|
|
|
if(pDriver){
|
|
pDriver->bIsInWater = true;
|
|
if(pDriver->IsPlayer() || !bWaterTight){
|
|
if(m_aSuspensionSpringRatio[0] < 1.0f ||
|
|
m_aSuspensionSpringRatio[1] < 1.0f ||
|
|
m_aSuspensionSpringRatio[2] < 1.0f ||
|
|
m_aSuspensionSpringRatio[3] < 1.0f)
|
|
pDriver->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
|
|
else
|
|
KnockOffRider(WEAPONTYPE_DROWNING, 0, pDriver, false);
|
|
}
|
|
}
|
|
for(i = 0; i < m_nNumMaxPassengers; i++)
|
|
if(pPassengers[i]){
|
|
pPassengers[i]->bIsInWater = true;
|
|
if(pPassengers[i]->IsPlayer() || !bWaterTight){
|
|
if(m_aSuspensionSpringRatio[0] < 1.0f ||
|
|
m_aSuspensionSpringRatio[1] < 1.0f ||
|
|
m_aSuspensionSpringRatio[2] < 1.0f ||
|
|
m_aSuspensionSpringRatio[3] < 1.0f)
|
|
pPassengers[i]->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
|
|
else
|
|
KnockOffRider(WEAPONTYPE_DROWNING, 0, pPassengers[i], false);
|
|
}
|
|
}
|
|
}else{
|
|
bIsInWater = false;
|
|
bIsDrowning = false;
|
|
}
|
|
}else{
|
|
bIsInWater = false;
|
|
bIsDrowning = false;
|
|
bTouchingWater = false;
|
|
}
|
|
}
|
|
|
|
void
|
|
CBike::DoDriveByShootings(void)
|
|
{
|
|
CAnimBlendAssociation *anim;
|
|
CPlayerInfo* playerInfo = ((CPlayerPed*)pDriver)->GetPlayerInfoForThisPlayerPed();
|
|
if (playerInfo && !playerInfo->m_bDriveByAllowed)
|
|
return;
|
|
|
|
CWeapon *weapon = pDriver->GetWeapon();
|
|
if(CWeaponInfo::GetWeaponInfo(weapon->m_eWeaponType)->m_nWeaponSlot != 5)
|
|
return;
|
|
|
|
weapon->Update(pDriver->m_audioEntityId, nil);
|
|
|
|
bool lookingLeft = false;
|
|
bool lookingRight = false;
|
|
if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN ||
|
|
TheCamera.m_bObbeCinematicCarCamOn){
|
|
if(CPad::GetPad(0)->GetLookLeft())
|
|
lookingLeft = true;
|
|
if(CPad::GetPad(0)->GetLookRight())
|
|
lookingRight = true;
|
|
}else{
|
|
if(TheCamera.Cams[TheCamera.ActiveCam].LookingLeft)
|
|
lookingLeft = true;
|
|
if(TheCamera.Cams[TheCamera.ActiveCam].LookingRight)
|
|
lookingRight = true;
|
|
}
|
|
|
|
if(lookingLeft || lookingRight || CPad::GetPad(0)->GetCarGunFired()){
|
|
if(lookingLeft){
|
|
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
|
|
if(anim)
|
|
anim->blendDelta = -1000.0f;
|
|
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT);
|
|
if(anim)
|
|
anim->blendDelta = -1000.0f;
|
|
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
|
|
if(anim == nil || anim->blendDelta < 0.0f)
|
|
anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_RHS);
|
|
}else if(lookingRight){
|
|
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
|
|
if(anim)
|
|
anim->blendDelta = -1000.0f;
|
|
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT);
|
|
if(anim)
|
|
anim->blendDelta = -1000.0f;
|
|
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
|
|
if(anim == nil || anim->blendDelta < 0.0f)
|
|
anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_LHS);
|
|
}else{
|
|
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
|
|
if(anim)
|
|
anim->blendDelta = -1000.0f;
|
|
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
|
|
if(anim)
|
|
anim->blendDelta = -1000.0f;
|
|
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT);
|
|
if(anim == nil || anim->blendDelta < 0.0f)
|
|
anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_FT);
|
|
}
|
|
|
|
if (!anim || !anim->IsRunning()) {
|
|
if (CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer) {
|
|
weapon->FireFromCar(this, lookingLeft, lookingRight);
|
|
weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70;
|
|
}
|
|
}
|
|
}else{
|
|
weapon->Reload();
|
|
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
|
|
if(anim)
|
|
anim->blendDelta = -1000.0f;
|
|
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
|
|
if(anim)
|
|
anim->blendDelta = -1000.0f;
|
|
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT);
|
|
if(anim)
|
|
anim->blendDelta = -1000.0f;
|
|
}
|
|
}
|
|
|
|
void
|
|
CBike::VehicleDamage(void)
|
|
{
|
|
float impulse = m_fDamageImpulse;
|
|
float colSpeed = 800.0f*impulse/m_fMass;
|
|
if(GetStatus() == STATUS_PLAYER)
|
|
colSpeed *= 0.65f;
|
|
else if(VehicleCreatedBy == MISSION_VEHICLE)
|
|
colSpeed *= 0.4f;
|
|
|
|
if(!bCanBeDamaged)
|
|
return;
|
|
|
|
if(GetStatus() == STATUS_PLAYER && CStats::GetPercentageProgress() >= 100.0f)
|
|
impulse *= 0.5f;
|
|
|
|
if(bIsStanding && impulse > 20.0f)
|
|
bIsStanding = false;
|
|
|
|
// Inflict damage on the driver and passenger
|
|
if(pDriver && pDriver->GetPedState() == PED_DRIVING && colSpeed > 10.0f){
|
|
float fwd = 0.6f;
|
|
if(Abs(DotProduct(m_vecDamageNormal, GetForward())) > 0.85f){
|
|
float u = Max(DotProduct(m_vecDamageNormal, CVector(0.0f, 0.0f, 1.0f)), 0.0f);
|
|
if(u < 0.85f)
|
|
u = 0.0f;
|
|
fwd += 7.0f * SQR(u);
|
|
}
|
|
float up = 0.05f;
|
|
|
|
if(GetModelIndex() == MI_SANCHEZ){
|
|
fwd *= 0.65f;
|
|
up *= 0.75f;
|
|
}
|
|
|
|
float total = fwd*Abs(DotProduct(m_vecDamageNormal, GetForward())) +
|
|
0.45f*Abs(DotProduct(m_vecDamageNormal, GetRight())) +
|
|
up*Max(DotProduct(m_vecDamageNormal, GetUp()), 0.0f);
|
|
float damage = (total - 1.5f*Min(DotProduct(m_vecDamageNormal, GetUp()), 0.0f))*colSpeed;
|
|
|
|
if(pDriver->IsPlayer() && CCullZones::CamStairsForPlayer() && CCullZones::FindZoneWithStairsAttributeForPlayer())
|
|
damage = 0.0f;
|
|
|
|
if(damage > 75.0f){
|
|
int dir = -10;
|
|
if(pDriver){
|
|
dir = pDriver->GetLocalDirection(-m_vecDamageNormal);
|
|
if(pDriver->m_fHealth > 0.0f)
|
|
pDriver->InflictDamage(m_pDamageEntity, WEAPONTYPE_RAMMEDBYCAR, 0.05f*damage, PEDPIECE_TORSO, dir);
|
|
if(pDriver && pDriver->GetPedState() == PED_DRIVING)
|
|
KnockOffRider(WEAPONTYPE_RAMMEDBYCAR, dir, pDriver, false);
|
|
}
|
|
if(pPassengers[0]){
|
|
dir = pPassengers[0]->GetLocalDirection(-m_vecDamageNormal);
|
|
if(pPassengers[0]->m_fHealth > 0.0f)
|
|
pPassengers[0]->InflictDamage(m_pDamageEntity, WEAPONTYPE_RAMMEDBYCAR, 0.05f*damage, PEDPIECE_TORSO, dir);
|
|
if(pPassengers[0] && pPassengers[0]->GetPedState() == PED_DRIVING)
|
|
KnockOffRider(WEAPONTYPE_RAMMEDBYCAR, dir, pPassengers[0], false);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(impulse > 25.0f && GetStatus() != STATUS_WRECKED){
|
|
float damage = (impulse-25.0f)*pHandling->fCollisionDamageMultiplier;
|
|
if(damage > 0.0f){
|
|
if(damage > 5.0f &&
|
|
pDriver &&
|
|
m_pDamageEntity && m_pDamageEntity->IsVehicle() &&
|
|
(this != FindPlayerVehicle() || ((CVehicle*)m_pDamageEntity)->VehicleCreatedBy == MISSION_VEHICLE) &&
|
|
((CVehicle*)m_pDamageEntity)->pDriver)
|
|
pDriver->Say(SOUND_PED_CRASH_VEHICLE);
|
|
|
|
int oldHealth = m_fHealth;
|
|
if(this == FindPlayerVehicle())
|
|
m_fHealth -= bTakeLessDamage ? damage/6.0f : damage/2.0f;
|
|
else if(bTakeLessDamage)
|
|
m_fHealth -= damage/12.0f;
|
|
else if(m_pDamageEntity && m_pDamageEntity == FindPlayerVehicle())
|
|
m_fHealth -= damage/1.5f;
|
|
else
|
|
m_fHealth -= damage/4.0f;
|
|
if(m_fHealth <= 0.0f && oldHealth > 0)
|
|
m_fHealth = 1.0f;
|
|
}
|
|
}
|
|
|
|
if(m_fHealth < 250.0f){
|
|
// Car is on fire
|
|
if(!bIsOnFire){
|
|
// Set engine on fire and remember who did this
|
|
bIsOnFire = true;
|
|
m_fFireBlowUpTimer = 0.0f;
|
|
m_pSetOnFireEntity = m_pDamageEntity;
|
|
if(m_pSetOnFireEntity)
|
|
m_pSetOnFireEntity->RegisterReference(&m_pSetOnFireEntity);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CBike::AddDamagedVehicleParticles(void)
|
|
{
|
|
if(this == FindPlayerVehicle() && TheCamera.GetLookingForwardFirstPerson())
|
|
return;
|
|
if(this != FindPlayerVehicle() && (CTimer::GetFrameCounter() + m_randomSeed) & 1)
|
|
return;
|
|
if(m_fHealth >= 650.0f)
|
|
return;
|
|
|
|
CVector direction = 0.5f*m_vecMoveSpeed;
|
|
CVector damagePos = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->GetFrontSeatPosn();
|
|
|
|
damagePos.z -= 0.4f;
|
|
damagePos = GetMatrix()*damagePos;
|
|
|
|
CalculateLeanMatrix();
|
|
|
|
if(m_fHealth < 250.0f){
|
|
// fire, done in processControl
|
|
}else if(m_fHealth < 320.0f){
|
|
direction *= 0.2f;
|
|
CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, direction + 0.02f*m_leanMatrix.GetRight());
|
|
}else if(m_fHealth < 390.0f){
|
|
if(((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 0 ||
|
|
((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 2)
|
|
CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction + 0.05f*m_leanMatrix.GetRight());
|
|
direction *= 0.3f;
|
|
CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, direction + 0.04f*m_leanMatrix.GetRight());
|
|
}else if(m_fHealth < 460.0f){
|
|
int rnd = CTimer::GetFrameCounter() + m_randomSeed;
|
|
if(rnd < 10 ||
|
|
rnd < 70 && rnd > 25 ||
|
|
rnd < 160 && rnd > 100 ||
|
|
rnd < 200 && rnd > 175 ||
|
|
rnd > 235)
|
|
return;
|
|
direction.z += 0.05f;
|
|
if(TheCamera.GetLookDirection() != LOOKING_FORWARD){
|
|
CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction + 0.08f*m_leanMatrix.GetRight(), nil, 0.1f, 0, 0, 0, 1000);
|
|
}else if(((CTimer::GetFrameCounter() + m_randomSeed) & 1) == 0){
|
|
direction = 0.8f*m_vecMoveSpeed;
|
|
CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction + 0.07f*m_leanMatrix.GetRight(), nil, 0.1f, 0, 0, 0, 1000);
|
|
}
|
|
}else if(((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 0 ||
|
|
((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 2){
|
|
CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos + 0.06f*m_leanMatrix.GetRight(), direction);
|
|
}
|
|
}
|
|
|
|
int32
|
|
CBike::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
|
|
{
|
|
int i;
|
|
CVector dir;
|
|
static float minSize = 0.02f;
|
|
static float maxSize = 0.04f;
|
|
static RwRGBA grassCol = { 8, 24, 8, 255 };
|
|
static RwRGBA gravelCol = { 64, 64, 64, 255 };
|
|
static RwRGBA mudCol = { 64, 32, 16, 255 };
|
|
static RwRGBA sandCol = { 170, 165, 140, 255 };
|
|
static RwRGBA waterCol = { 48, 48, 64, 0 };
|
|
|
|
if(!belowEffectSpeed &&
|
|
colpoint->surfaceB != SURFACE_SAND && colpoint->surfaceB != SURFACE_SAND_BEACH)
|
|
return 0;
|
|
|
|
switch(colpoint->surfaceB){
|
|
case SURFACE_GRASS:
|
|
dir.x = -0.05f*m_vecMoveSpeed.x;
|
|
dir.y = -0.05f*m_vecMoveSpeed.y;
|
|
for(i = 0; i < 4; i++){
|
|
dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.04f);
|
|
CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
|
|
CGeneral::GetRandomNumberInRange(minSize, maxSize), grassCol);
|
|
}
|
|
return 0;
|
|
case SURFACE_GRAVEL:
|
|
dir.x = -0.05f*m_vecMoveSpeed.x;
|
|
dir.y = -0.05f*m_vecMoveSpeed.y;
|
|
for(i = 0; i < 4; i++){
|
|
dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.04f);
|
|
CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
|
|
CGeneral::GetRandomNumberInRange(minSize, maxSize), gravelCol);
|
|
}
|
|
return 1;
|
|
case SURFACE_MUD_DRY:
|
|
dir.x = -0.05f*m_vecMoveSpeed.x;
|
|
dir.y = -0.05f*m_vecMoveSpeed.y;
|
|
for(i = 0; i < 4; i++){
|
|
dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.04f);
|
|
CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
|
|
CGeneral::GetRandomNumberInRange(minSize, maxSize), mudCol);
|
|
}
|
|
return 0;
|
|
case SURFACE_SAND:
|
|
case SURFACE_SAND_BEACH:
|
|
if(CTimer::GetFrameCounter() & 2)
|
|
return 0;
|
|
dir.x = 0.75f*m_vecMoveSpeed.x;
|
|
dir.y = 0.75f*m_vecMoveSpeed.y;
|
|
for(i = 0; i < 1; i++){
|
|
dir.z = CGeneral::GetRandomNumberInRange(0.02f, 0.055f);
|
|
CParticle::AddParticle(PARTICLE_SAND, colpoint->point, dir, nil,
|
|
0.8f*m_vecMoveSpeed.Magnitude(), sandCol);
|
|
}
|
|
return 0;
|
|
default:
|
|
if(CWeather::WetRoads > 0.01f){
|
|
CParticle::AddParticle(
|
|
PARTICLE_WATERSPRAY,
|
|
colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f),
|
|
CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.005f, 0.04f)),
|
|
nil,
|
|
CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol);
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
CBike::GetComponentWorldPosition(int32 component, CVector &pos)
|
|
{
|
|
if(m_aBikeNodes[component] == nil){
|
|
printf("BikeNode missing: %d %d\n", GetModelIndex(), component);
|
|
return;
|
|
}
|
|
RwMatrix *ltm = RwFrameGetLTM(m_aBikeNodes[component]);
|
|
pos = *RwMatrixGetPos(ltm);
|
|
}
|
|
|
|
bool
|
|
CBike::IsComponentPresent(int32 component)
|
|
{
|
|
return m_aBikeNodes[component] != nil;
|
|
}
|
|
|
|
void
|
|
CBike::SetComponentRotation(int32 component, CVector rotation)
|
|
{
|
|
CMatrix mat(RwFrameGetMatrix(m_aBikeNodes[component]));
|
|
CVector pos = mat.GetPosition();
|
|
// BUG: all these set the whole matrix
|
|
mat.SetRotateX(DEGTORAD(rotation.x));
|
|
mat.SetRotateY(DEGTORAD(rotation.y));
|
|
mat.SetRotateZ(DEGTORAD(rotation.z));
|
|
mat.Translate(pos);
|
|
mat.UpdateRW();
|
|
}
|
|
|
|
bool
|
|
CBike::IsDoorReady(eDoors door)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
CBike::IsDoorFullyOpen(eDoors door)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool
|
|
CBike::IsDoorClosed(eDoors door)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool
|
|
CBike::IsDoorMissing(eDoors door)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void
|
|
CBike::RemoveRefsToVehicle(CEntity *ent)
|
|
{
|
|
int i;
|
|
for(i = 0; i < 4; i++)
|
|
if(m_aGroundPhysical[i] == ent)
|
|
m_aGroundPhysical[i] = nil;
|
|
}
|
|
|
|
void
|
|
CBike::BlowUpCar(CEntity *culprit)
|
|
{
|
|
if(!bCanBeDamaged)
|
|
return;
|
|
|
|
#ifdef FIX_BUGS
|
|
// taken from CAutomobile. maybe tweak values?
|
|
if(culprit == FindPlayerPed() || culprit == FindPlayerVehicle()){
|
|
CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel += 20;
|
|
CWorld::Players[CWorld::PlayerInFocus].m_fMediaAttention += 10.0f;
|
|
CStats::PropertyDestroyed += CGeneral::GetRandomNumber()%6000 + 4000;
|
|
}
|
|
#endif
|
|
|
|
// explosion pushes vehicle up
|
|
m_vecMoveSpeed.z += 0.13f;
|
|
SetStatus(STATUS_WRECKED);
|
|
bRenderScorched = true;
|
|
|
|
m_fHealth = 0.0f;
|
|
m_nBombTimer = 0;
|
|
|
|
TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z);
|
|
|
|
KillPedsInVehicle();
|
|
|
|
bEngineOn = false;
|
|
bLightsOn = false;
|
|
ChangeLawEnforcerState(false);
|
|
|
|
CExplosion::AddExplosion(this, culprit, EXPLOSION_CAR, GetPosition(), 0);
|
|
CDarkel::RegisterCarBlownUpByPlayer(this);
|
|
}
|
|
|
|
bool
|
|
CBike::SetUpWheelColModel(CColModel *colModel)
|
|
{
|
|
RwMatrix *mat = RwMatrixCreate();
|
|
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
|
|
CColModel *vehColModel = mi->GetColModel();
|
|
|
|
colModel->boundingSphere = vehColModel->boundingSphere;
|
|
colModel->boundingBox = vehColModel->boundingBox;
|
|
|
|
GetRelativeMatrix(mat, m_aBikeNodes[BIKE_WHEEL_FRONT], m_aBikeNodes[BIKE_CHASSIS]);
|
|
colModel->spheres[0].Set(0.5f*mi->m_wheelScale, *RwMatrixGetPos(mat), SURFACE_RUBBER, CAR_PIECE_WHEEL_LF);
|
|
GetRelativeMatrix(mat, m_aBikeNodes[BIKE_WHEEL_REAR], m_aBikeNodes[BIKE_CHASSIS]);
|
|
colModel->spheres[1].Set(0.5f*mi->m_wheelScale, *RwMatrixGetPos(mat), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR);
|
|
colModel->numSpheres = 2;
|
|
#ifdef FIX_BUGS
|
|
RwMatrixDestroy(mat);
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
float fBikeBurstForceMult = 0.02f;
|
|
float fBikeBurstFallSpeed = 0.3f;
|
|
float fBikeBurstFallSpeedPlayer = 0.55f;
|
|
|
|
void
|
|
CBike::BurstTyre(uint8 wheel, bool applyForces)
|
|
{
|
|
if(bTyresDontBurst)
|
|
return;
|
|
|
|
switch(wheel){
|
|
case CAR_PIECE_WHEEL_LF: wheel = BIKEWHEEL_FRONT; break;
|
|
case CAR_PIECE_WHEEL_LR: wheel = BIKEWHEEL_REAR; break;
|
|
}
|
|
|
|
if(m_wheelStatus[wheel] == WHEEL_STATUS_OK){
|
|
m_wheelStatus[wheel] = WHEEL_STATUS_BURST;
|
|
#ifdef FIX_BUGS
|
|
CStats::TyresPopped++;
|
|
#endif
|
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_TYRE_POP, 0.0f);
|
|
|
|
if(GetStatus() == STATUS_SIMPLE){
|
|
SetStatus(STATUS_PHYSICS);
|
|
CCarCtrl::SwitchVehicleToRealPhysics(this);
|
|
}
|
|
|
|
if(applyForces){
|
|
ApplyMoveForce(GetRight() * m_fMass * CGeneral::GetRandomNumberInRange(-0.02f, 0.02f));
|
|
ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-0.02f, 0.02f), GetForward());
|
|
}
|
|
|
|
// This code checks piece types originally so it is never triggered
|
|
// as we have converted them to wheel indices above already.
|
|
if(pDriver){
|
|
#ifdef FIX_SIGNIFICANT_BUGS
|
|
if(wheel == BIKEWHEEL_FRONT && (m_aSuspensionSpringRatioPrev[BIKESUSP_F1] < 1.0f || m_aSuspensionSpringRatioPrev[BIKESUSP_F2] < 1.0f) ||
|
|
wheel == BIKEWHEEL_REAR && (m_aSuspensionSpringRatioPrev[BIKESUSP_R1] < 1.0f || m_aSuspensionSpringRatioPrev[BIKESUSP_R2] < 1.0f)){
|
|
#else
|
|
if(wheel == CAR_PIECE_WHEEL_LF && (m_aSuspensionSpringRatioPrev[BIKESUSP_F1] < 1.0f || m_aSuspensionSpringRatioPrev[BIKESUSP_F2] < 1.0f) ||
|
|
wheel == CAR_PIECE_WHEEL_LR && (m_aSuspensionSpringRatioPrev[BIKESUSP_R1] < 1.0f || m_aSuspensionSpringRatioPrev[BIKESUSP_R2] < 1.0f)){
|
|
#endif
|
|
float speedSq = m_vecMoveSpeed.MagnitudeSqr();
|
|
if(speedSq > fBikeBurstFallSpeed &&
|
|
(GetStatus() != STATUS_PLAYER || speedSq > fBikeBurstFallSpeedPlayer)){
|
|
#ifdef FIX_SIGNIFICANT_BUGS
|
|
if(wheel == BIKEWHEEL_FRONT){
|
|
#else
|
|
if(wheel == CAR_PIECE_WHEEL_LF){
|
|
#endif
|
|
KnockOffRider(WEAPONTYPE_RAMMEDBYCAR, 0, pDriver, false);
|
|
if(pPassengers[0])
|
|
KnockOffRider(WEAPONTYPE_RAMMEDBYCAR, 0, pPassengers[0], false);
|
|
}else
|
|
ApplyTurnForce(2.0f*fBikeBurstForceMult*m_fTurnMass*GetRight(), GetForward());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool
|
|
CBike::IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset)
|
|
{
|
|
CColPoint colpoint;
|
|
CEntity *ent;
|
|
colpoint.point = CVector(0.0f, 0.0f, 0.0f);
|
|
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
|
|
|
|
CVector seatPos = mi->GetFrontSeatPosn();
|
|
if(component == CAR_DOOR_RR || component == CAR_DOOR_LR)
|
|
seatPos = mi->m_positions[CAR_POS_BACKSEAT];
|
|
if(component == CAR_DOOR_LF || component == CAR_DOOR_LR)
|
|
seatPos.x = -seatPos.x;
|
|
seatPos = GetMatrix() * seatPos;
|
|
|
|
CVector doorPos = CPed::GetPositionToOpenCarDoor(this, component);
|
|
if(doorOffset){
|
|
CVector off = *doorOffset;
|
|
if(component == CAR_DOOR_RF || component == CAR_DOOR_RR)
|
|
off.x = -off.x;
|
|
doorPos += Multiply3x3(GetMatrix(), off);
|
|
}
|
|
|
|
if(GetUp().z < 0.0f){
|
|
seatPos.z += 0.5f;
|
|
doorPos.z += 0.5f;
|
|
}
|
|
|
|
CVector dist = doorPos - seatPos;
|
|
|
|
// Removing that makes thiProcessEntityCollisions func. return false for van doors.
|
|
doorPos.z += 0.5f;
|
|
float length = dist.Magnitude();
|
|
CVector pedPos = seatPos + dist*((length+0.6f)/length);
|
|
|
|
if(!CWorld::GetIsLineOfSightClear(seatPos, pedPos, true, false, false, true, false, false))
|
|
return false;
|
|
if(CWorld::TestSphereAgainstWorld(doorPos, 0.6f, this, true, true, false, true, false, false))
|
|
return false;
|
|
if(CWorld::ProcessVerticalLine(doorPos, 1000.0f, colpoint, ent, true, false, false, true, false, false, nil))
|
|
if(colpoint.point.z > doorPos.z && colpoint.point.z < doorPos.z + 0.6f)
|
|
return false;
|
|
float upperZ = colpoint.point.z;
|
|
if(!CWorld::ProcessVerticalLine(doorPos, -1000.0f, colpoint, ent, true, false, false, true, false, false, nil))
|
|
return false;
|
|
if(upperZ != 0.0f && upperZ < colpoint.point.z)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
float
|
|
CBike::GetHeightAboveRoad(void)
|
|
{
|
|
return m_fHeightAboveRoad;
|
|
}
|
|
|
|
void
|
|
CBike::PlayCarHorn(void)
|
|
{
|
|
int r;
|
|
|
|
if (IsAlarmOn() || m_nCarHornTimer != 0)
|
|
return;
|
|
|
|
if (m_nCarHornDelay) {
|
|
m_nCarHornDelay--;
|
|
return;
|
|
}
|
|
|
|
m_nCarHornDelay = (CGeneral::GetRandomNumber() & 0x7F) + 150;
|
|
r = m_nCarHornDelay & 7;
|
|
if(r < 2){
|
|
m_nCarHornTimer = 45;
|
|
}else if(r < 4){
|
|
if(pDriver)
|
|
pDriver->Say(SOUND_PED_ANNOYED_DRIVER);
|
|
m_nCarHornTimer = 45;
|
|
}else{
|
|
if(pDriver)
|
|
pDriver->Say(SOUND_PED_ANNOYED_DRIVER);
|
|
}
|
|
}
|
|
|
|
void
|
|
CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBackOn)
|
|
{
|
|
AnimationId anim = ANIM_KO_SHOT_FRONT1;
|
|
if(ped == nil)
|
|
return;
|
|
|
|
if(!ped->IsPlayer()){
|
|
if(bGetBackOn){
|
|
if(ped->m_pedStats->m_temper > ped->m_pedStats->m_fear &&
|
|
ped->CharCreatedBy != MISSION_CHAR && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE &&
|
|
FindPlayerPed()->m_carInObjective == ped->m_pMyVehicle &&
|
|
!CTheScripts::IsPlayerOnAMission())
|
|
ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle);
|
|
else if(ped->m_pedStats->m_temper > ped->m_pedStats->m_fear &&
|
|
ped->CharCreatedBy != MISSION_CHAR && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE &&
|
|
!CTheScripts::IsPlayerOnAMission())
|
|
ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle);
|
|
else if(ped->m_pedStats->m_temper <= ped->m_pedStats->m_fear &&
|
|
ped->CharCreatedBy != MISSION_CHAR && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE &&
|
|
!CTheScripts::IsPlayerOnAMission()){
|
|
ped->SetObjective(OBJECTIVE_WANDER, ped->m_pMyVehicle);
|
|
ped->m_nPathDir = CGeneral::GetRandomNumberInRange(0, 8);
|
|
}
|
|
}else if(ped->m_leader == nil){
|
|
if(pDriver == ped)
|
|
ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, this);
|
|
else
|
|
ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, this);
|
|
}
|
|
}
|
|
|
|
if(ped->IsPed()){
|
|
CAnimBlendAssociation *assoc;
|
|
for(assoc = RpAnimBlendClumpGetFirstAssociation(ped->GetClump(), ASSOC_DRIVING);
|
|
assoc;
|
|
assoc = RpAnimBlendGetNextAssociation(assoc))
|
|
assoc->flags |= ASSOC_DELETEFADEDOUT;
|
|
}
|
|
|
|
ped->SetPedState(PED_IDLE);
|
|
CAnimManager::BlendAnimation(ped->GetClump(), ped->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
|
|
ped->m_vehDoor = CAR_DOOR_LF;
|
|
CPed::PedSetOutCarCB(nil, ped);
|
|
ped->SetMoveState(PEDMOVE_STILL);
|
|
if(GetUp().z < 0.0f)
|
|
ped->SetHeading(CGeneral::LimitRadianAngle(GetForward().Heading() + PI));
|
|
else
|
|
ped->SetHeading(GetForward().Heading());
|
|
|
|
switch(weapon){
|
|
case WEAPONTYPE_UNARMED:
|
|
case WEAPONTYPE_UNIDENTIFIED:
|
|
ped->m_vecMoveSpeed = m_vecMoveSpeed;
|
|
ped->m_pCollidingEntity = this;
|
|
anim = NUM_STD_ANIMS;
|
|
break;
|
|
|
|
case WEAPONTYPE_BASEBALLBAT:
|
|
default:
|
|
switch(direction){
|
|
case 0:
|
|
anim = ANIM_BIKE_FALL_R;
|
|
ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.1f);
|
|
if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.3f))
|
|
ped->ApplyMoveForce(5.0f*GetUp() - 6.0f*GetForward());
|
|
ped->m_pCollidingEntity = this;
|
|
break;
|
|
case 1:
|
|
case 2:
|
|
if(m_vecMoveSpeed.MagnitudeSqr() > SQR(0.3f)){
|
|
anim = ANIM_KO_SPIN_R;
|
|
ped->m_vecMoveSpeed = 0.3f*m_vecMoveSpeed;
|
|
ped->ApplyMoveForce(5.0f*GetUp() + 6.0f*GetRight());
|
|
}else{
|
|
anim = ANIM_KD_LEFT;
|
|
ped->m_vecMoveSpeed = m_vecMoveSpeed;
|
|
ped->ApplyMoveForce(4.0f*GetUp() + 8.0f*GetRight());
|
|
}
|
|
// BUG or is it intentionally missing?
|
|
//ped->m_pCollidingEntity = this;
|
|
break;
|
|
case 3:
|
|
if(m_vecMoveSpeed.MagnitudeSqr() > SQR(0.3f)){
|
|
anim = ANIM_KO_SPIN_L;
|
|
ped->m_vecMoveSpeed = 0.3f*m_vecMoveSpeed;
|
|
ped->ApplyMoveForce(5.0f*GetUp() - 6.0f*GetRight());
|
|
}else{
|
|
anim = ANIM_KD_RIGHT;
|
|
ped->m_vecMoveSpeed = m_vecMoveSpeed;
|
|
ped->ApplyMoveForce(4.0f*GetUp() - 8.0f*GetRight());
|
|
}
|
|
// BUG or is it intentionally missing?
|
|
//ped->m_pCollidingEntity = this;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case WEAPONTYPE_DROWNING:{
|
|
RwRGBA color;
|
|
anim = ANIM_FALL_FALL;
|
|
ped->m_vecMoveSpeed = m_vecMoveSpeed*0.2f;
|
|
ped->m_vecMoveSpeed.z = 0.0f;
|
|
ped->m_pCollidingEntity = this;
|
|
color.red = (0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj())*0.45f*255;
|
|
color.green = (0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj())*0.45f*255;
|
|
color.blue = (0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj())*0.45f*255;
|
|
color.alpha = CGeneral::GetRandomNumberInRange(48, 96);
|
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_SPLASH, 0.0f);
|
|
CVector splashPos = ped->GetPosition() + 2.2f*ped->m_vecMoveSpeed;
|
|
float waterZ = 0.0f;
|
|
if(CWaterLevel::GetWaterLevel(splashPos, &waterZ, false))
|
|
splashPos.z = waterZ;
|
|
CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, splashPos, CVector(0.0f, 0.0f, 0.1f),
|
|
0.0f, 200, color, true);
|
|
break;
|
|
}
|
|
|
|
case WEAPONTYPE_FALL: {
|
|
ped->m_vecMoveSpeed = ped->m_pMyVehicle->m_vecMoveSpeed;
|
|
float forceXY = -0.6*m_fDamageImpulse * ped->m_fMass / m_fMass;
|
|
ped->ApplyMoveForce(m_vecDamageNormal.x*forceXY, m_vecDamageNormal.y*forceXY,
|
|
CGeneral::GetRandomNumberInRange(3.0f, 7.0f));
|
|
ped->m_pCollidingEntity = this;
|
|
switch(direction){
|
|
case 0: anim = ANIM_KO_SKID_BACK; break;
|
|
case 1: anim = ANIM_KD_RIGHT; break;
|
|
case 2: anim = ANIM_BIKE_FALL_R; break;
|
|
case 3: anim = ANIM_KD_LEFT; break;
|
|
}
|
|
if(m_nWheelsOnGround == 0)
|
|
ped->bKnockedOffBike = true;
|
|
break;
|
|
}
|
|
|
|
case WEAPONTYPE_RAMMEDBYCAR: {
|
|
ped->m_vecMoveSpeed = ped->m_pMyVehicle->m_vecMoveSpeed;
|
|
static float minForceZ = 8.0f;
|
|
static float maxForceZ = 15.0f;
|
|
float forceXY = -0.6*m_fDamageImpulse * ped->m_fMass / m_fMass;
|
|
ped->ApplyMoveForce(m_vecDamageNormal.x*forceXY, m_vecDamageNormal.y*forceXY,
|
|
CGeneral::GetRandomNumberInRange(minForceZ, maxForceZ));
|
|
ped->m_pCollidingEntity = this;
|
|
switch(direction){
|
|
case 0: anim = ANIM_KO_SKID_BACK; break;
|
|
case 1: anim = ANIM_KD_RIGHT; break;
|
|
case 2: anim = ANIM_KO_SKID_FRONT; break;
|
|
case 3: anim = ANIM_KD_LEFT; break;
|
|
}
|
|
ped->bKnockedOffBike = true;
|
|
if(ped->IsPlayer())
|
|
ped->Say(SOUND_PED_DAMAGE);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(weapon == WEAPONTYPE_DROWNING){
|
|
ped->bIsStanding = false;
|
|
ped->bWasStanding = false;
|
|
ped->bIsInTheAir = true;
|
|
ped->bIsInWater = true;
|
|
ped->bTouchingWater = true;
|
|
CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_FALL_FALL, 4.0f);
|
|
}else if(weapon != WEAPONTYPE_UNARMED){
|
|
if(ped->m_fHealth > 0.0f)
|
|
ped->SetFall(1000, anim, 0);
|
|
else
|
|
ped->SetDie(anim);
|
|
ped->bIsStanding = false;
|
|
}
|
|
|
|
CEntity *ent = CWorld::TestSphereAgainstWorld(ped->GetPosition()+CVector(0.0f, 0.0, 0.5f), 0.4f, nil, true, false, false, false, false, false);
|
|
if(ent == nil)
|
|
ent = CWorld::TestSphereAgainstWorld(ped->GetPosition()+CVector(0.0f, 0.0, 0.8f), 0.4f, nil, true, false, false, false, false, false);
|
|
if(ent == nil)
|
|
ent = CWorld::TestSphereAgainstWorld(ped->GetPosition()+CTimer::GetTimeStep()*ped->m_vecMoveSpeed+CVector(0.0f, 0.0, 0.5f), 0.4f, nil, true, false, false, false, false, false);
|
|
if(ent == nil)
|
|
ent = CWorld::TestSphereAgainstWorld(ped->GetPosition()+CTimer::GetTimeStep()*ped->m_vecMoveSpeed+CVector(0.0f, 0.0, 0.8f), 0.4f, nil, true, false, false, false, false, false);
|
|
if(ent){
|
|
CColPoint point;
|
|
ent = nil;
|
|
if(CWorld::ProcessVerticalLine(ped->GetPosition(), ped->GetPosition().z-2.0f, point, ent, true, false, false, false, false, false, nil)){
|
|
if(ped->m_pMyVehicle == nil){
|
|
ped->m_pMyVehicle = this;
|
|
ped->PositionPedOutOfCollision();
|
|
ped->m_pMyVehicle = nil;
|
|
}else
|
|
ped->PositionPedOutOfCollision();
|
|
}else
|
|
ped->GetMatrix().Translate(CVector(0.0f, 0.0f, -2.0f));
|
|
ped->m_pCollidingEntity = ped->m_pMyVehicle;
|
|
ped->bKnockedOffBike = true;
|
|
ped->bHeadStuckInCollision = true;
|
|
}else if(weapon == WEAPONTYPE_RAMMEDBYCAR){
|
|
if(CWorld::TestSphereAgainstWorld(ped->GetPosition()+CVector(0.0f, 0.0, 1.3f), 0.6f, nil, true, false, false, false, false, false) == nil)
|
|
ped->GetMatrix().Translate(CVector(0.0f, 0.0f, 0.5f));
|
|
}
|
|
ped->m_pMyVehicle = nil;
|
|
}
|
|
|
|
void
|
|
CBike::PlayHornIfNecessary(void)
|
|
{
|
|
if(AutoPilot.m_bSlowedDownBecauseOfPeds ||
|
|
AutoPilot.m_bSlowedDownBecauseOfCars)
|
|
PlayCarHorn();
|
|
}
|
|
|
|
void
|
|
CBike::ResetSuspension(void)
|
|
{
|
|
int i;
|
|
for(i = 0; i < 2; i++){
|
|
m_aWheelRotation[i] = 0.0f;
|
|
m_aWheelState[i] = WHEEL_STATE_NORMAL;
|
|
}
|
|
for(i = 0; i < 4; i++){
|
|
m_aSuspensionSpringRatio[i] = 1.0f;
|
|
m_aWheelTimer[i] = 0.0f;
|
|
}
|
|
}
|
|
|
|
void
|
|
CBike::SetupSuspensionLines(void)
|
|
{
|
|
int i;
|
|
CVector posn;
|
|
float suspOffset = 0.0f;
|
|
RwFrame *node = nil;
|
|
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
|
|
CColModel *colModel = mi->GetColModel();
|
|
RwMatrix *mat = RwMatrixCreate();
|
|
|
|
bool initialized = colModel->lines[0].p0.z != FAKESUSPENSION;
|
|
|
|
for(i = 0; i < 4; i++){
|
|
if(initialized){
|
|
posn = colModel->lines[i].p0;
|
|
if(i < 2)
|
|
posn.z = m_aWheelBasePosition[0];
|
|
else
|
|
posn.z = m_aWheelBasePosition[1];
|
|
}else{
|
|
switch(i){
|
|
case BIKESUSP_F1:
|
|
node = m_aBikeNodes[BIKE_WHEEL_FRONT];
|
|
suspOffset = 0.25f*mi->m_wheelScale;
|
|
break;
|
|
case BIKESUSP_F2:
|
|
node = m_aBikeNodes[BIKE_WHEEL_FRONT];
|
|
suspOffset = -0.25f*mi->m_wheelScale;
|
|
break;
|
|
case BIKESUSP_R1:
|
|
node = m_aBikeNodes[BIKE_WHEEL_REAR];
|
|
suspOffset = 0.25f*mi->m_wheelScale;
|
|
break;
|
|
case BIKESUSP_R2:
|
|
node = m_aBikeNodes[BIKE_WHEEL_REAR];
|
|
suspOffset = -0.25f*mi->m_wheelScale;
|
|
break;
|
|
}
|
|
|
|
GetRelativeMatrix(mat, node, node);
|
|
posn = *RwMatrixGetPos(mat);
|
|
if(i == BIKESUSP_F1)
|
|
m_aWheelBasePosition[BIKEWHEEL_FRONT] = posn.z;
|
|
else if(i == BIKESUSP_R1){
|
|
m_aWheelBasePosition[BIKEWHEEL_REAR] = posn.z;
|
|
|
|
GetRelativeMatrix(mat, m_aBikeNodes[BIKE_FORKS_REAR], m_aBikeNodes[BIKE_FORKS_REAR]);
|
|
float dz = posn.z - RwMatrixGetPos(mat)->z;
|
|
float dy = posn.y - RwMatrixGetPos(mat)->y;
|
|
m_fRearForkLength = Sqrt(SQR(dy) + SQR(dz));
|
|
assert(m_fRearForkLength != 0.0f); // we want to divide by this
|
|
}
|
|
posn.y += suspOffset;
|
|
}
|
|
|
|
// uppermost wheel position
|
|
posn.z += pHandling->fSuspensionUpperLimit;
|
|
colModel->lines[i].p0 = posn;
|
|
|
|
// lowermost wheel position
|
|
posn.z += pHandling->fSuspensionLowerLimit - pHandling->fSuspensionUpperLimit;
|
|
// lowest point on tyre
|
|
posn.z -= mi->m_wheelScale*0.5f;
|
|
colModel->lines[i].p1 = posn;
|
|
|
|
// this is length of the spring at rest
|
|
m_aSuspensionSpringLength[i] = pHandling->fSuspensionUpperLimit - pHandling->fSuspensionLowerLimit;
|
|
m_aSuspensionLineLength[i] = colModel->lines[i].p0.z - colModel->lines[i].p1.z;
|
|
}
|
|
|
|
if(!initialized){
|
|
GetRelativeMatrix(mat, m_aBikeNodes[BIKE_FORKS_FRONT], m_aBikeNodes[BIKE_FORKS_FRONT]);
|
|
m_fFrontForkY = RwMatrixGetPos(mat)->y;
|
|
m_fFrontForkZ = RwMatrixGetPos(mat)->z;
|
|
}
|
|
|
|
// Compress spring somewhat to get normal height on road
|
|
m_fHeightAboveRoad = m_aSuspensionSpringLength[0]*(1.0f - 1.0f/(4.0f*pHandling->fSuspensionForceLevel))
|
|
- colModel->lines[0].p0.z + mi->m_wheelScale*0.5f;
|
|
for(i = 0; i < 2; i++)
|
|
m_aWheelPosition[i] = mi->m_wheelScale*0.5f - m_fHeightAboveRoad;
|
|
|
|
// adjust col model to include suspension lines
|
|
if(colModel->boundingBox.min.z > colModel->lines[0].p1.z)
|
|
colModel->boundingBox.min.z = colModel->lines[0].p1.z;
|
|
float radius = Max(colModel->boundingBox.min.Magnitude(), colModel->boundingBox.max.Magnitude());
|
|
if(colModel->boundingSphere.radius < radius)
|
|
colModel->boundingSphere.radius = radius;
|
|
|
|
#ifdef FIX_BUGS
|
|
RwMatrixDestroy(mat);
|
|
#endif
|
|
}
|
|
|
|
void
|
|
CBike::CalculateLeanMatrix(void)
|
|
{
|
|
if(bLeanMatrixClean)
|
|
return;
|
|
|
|
CMatrix mat;
|
|
mat.SetRotateX(-0.05f*Abs(m_fLeanLRAngle));
|
|
mat.RotateY(m_fLeanLRAngle);
|
|
m_leanMatrix = GetMatrix();
|
|
m_leanMatrix = m_leanMatrix * mat;
|
|
// place wheel back on ground
|
|
m_leanMatrix.GetPosition() += GetUp()*(1.0f-Cos(m_fLeanLRAngle))*GetColModel()->boundingBox.min.z;
|
|
bLeanMatrixClean = true;
|
|
}
|
|
|
|
void
|
|
CBike::GetCorrectedWorldDoorPosition(CVector &pos, CVector p1, CVector p2)
|
|
{
|
|
CVector &fwd = GetForward();
|
|
CVector rightWorld = CrossProduct(fwd, CVector(0.0f, 0.0f, 1.0f));
|
|
CVector upWorld = CrossProduct(rightWorld, fwd);
|
|
CColModel *colModel = GetColModel();
|
|
float onSide = DotProduct(GetUp(), rightWorld);
|
|
float diff = Max(colModel->boundingBox.max.z-colModel->boundingBox.max.x, 0.0f);
|
|
pos = CVector(0.0f, 0.0f, 0.0f);
|
|
float y = p2.y - p1.y;
|
|
float x = onSide*diff + p2.x + p1.x;
|
|
float z = p2.z - p1.z;
|
|
pos = x*rightWorld + y*fwd + z*upWorld + GetPosition();
|
|
}
|
|
|
|
void
|
|
CBike::Fix(void)
|
|
{
|
|
bIsDamaged = false;
|
|
bIsOnFire = false;
|
|
m_wheelStatus[0] = WHEEL_STATUS_OK;
|
|
m_wheelStatus[1] = WHEEL_STATUS_OK;
|
|
}
|
|
|
|
void
|
|
CBike::SetupModelNodes(void)
|
|
{
|
|
int i;
|
|
for(i = 0; i < BIKE_NUM_NODES; i++)
|
|
m_aBikeNodes[i] = nil;
|
|
CClumpModelInfo::FillFrameArray(GetClump(), m_aBikeNodes);
|
|
}
|
|
|
|
void
|
|
CBike::ReduceHornCounter(void)
|
|
{
|
|
if(m_nCarHornTimer != 0)
|
|
m_nCarHornTimer--;
|
|
}
|
|
|
|
#ifdef COMPATIBLE_SAVES
|
|
void
|
|
CBike::Save(uint8*& buf)
|
|
{
|
|
CVehicle::Save(buf);
|
|
SkipSaveBuf(buf, 1260 - 672);
|
|
}
|
|
|
|
void
|
|
CBike::Load(uint8*& buf)
|
|
{
|
|
CVehicle::Load(buf);
|
|
SkipSaveBuf(buf, 1260 - 672);
|
|
}
|
|
#endif
|