mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-28 07:15:41 +00:00
28 lines
572 B
C++
28 lines
572 B
C++
#include "common.h"
|
|
#include "Range2D.h"
|
|
#include "General.h"
|
|
|
|
CRange2D::CRange2D(CVector2D _min, CVector2D _max) : min(_min), max(_max) {}
|
|
|
|
bool
|
|
CRange2D::IsInRange(CVector2D vec)
|
|
{
|
|
return min.x < vec.x && max.x > vec.x && min.y < vec.y && max.y > vec.y;
|
|
}
|
|
|
|
void
|
|
CRange2D::DebugShowRange(float, int)
|
|
{
|
|
}
|
|
|
|
CVector2D
|
|
CRange2D::GetRandomPointInRange()
|
|
{
|
|
int distX = Abs(max.x - min.x);
|
|
int distY = Abs(max.y - min.y);
|
|
|
|
float outX = CGeneral::GetRandomNumber() % distX + min.x;
|
|
float outY = CGeneral::GetRandomNumber() % distY + min.y;
|
|
|
|
return CVector2D(outX, outY);
|
|
}
|