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https://github.com/GTAmodding/re3.git
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131 lines
No EOL
3.7 KiB
C
131 lines
No EOL
3.7 KiB
C
#pragma once
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enum /*eSounds*/
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{
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SOUND_TEST_1 = 0,
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_SOUND_UNK_1 = 1,
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_SOUND_UNK_2 = 2,
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_SOUND_UNK_3 = 3,
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_SOUND_CLUB_1_S = 4,
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_SOUND_CLUB_1_L = 5,
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_SOUND_CLUB_2_S = 6,
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_SOUND_CLUB_2_L = 7,
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_SOUND_CLUB_3_S = 8,
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_SOUND_CLUB_3_L = 9,
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_SOUND_CLUB_4_S = 10,
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_SOUND_CLUB_4_L = 11,
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_SOUND_CLUB_5_S = 12,
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_SOUND_CLUB_5_L = 13,
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_SOUND_CLUB_6_S = 14,
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_SOUND_CLUB_6_L = 15,
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_SOUND_CLUB_7_S = 16,
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_SOUND_CLUB_7_L = 17,
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_SOUND_CLUB_8_S = 18,
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_SOUND_CLUB_8_L = 19,
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_SOUND_CLUB_9_S = 20,
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_SOUND_CLUB_9_L = 21,
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_SOUND_CLUB_10_S = 22,
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_SOUND_CLUB_10_L = 23,
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_SOUND_CLUB_11_S = 24,
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_SOUND_CLUB_11_L = 25,
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_SOUND_CLUB_12_S = 26,
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_SOUND_CLUB_12_L = 27,
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_SOUND_CLUB_RAGGA_S = 28,
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_SOUND_CLUB_RAGGA_L = 29,
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SOUND_STRIP_CLUB_LOOP_1_S = 30,
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_SOUND_STRIP_CLUB_LOOP_1_L = 31,
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SOUND_STRIP_CLUB_LOOP_2_S = 32,
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_SOUND_STRIP_CLUB_LOOP_2_L = 33,
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_SOUND_SFX_WORKSHOP_1 = 34,
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_SOUND_SFX_WORKSHOP_2 = 35,
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_SOUND_SAWMILL_LOOP_S = 36,
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SOUND_SAWMILL_LOOP_L = 37,
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_SOUND_DOG_FOOD_FACTORY_S = 38,
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_SOUND_DOG_FOOD_FACTORY_L = 39,
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_SOUND_LAUNDERETTE_1 = 40,
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_SOUND_LAUNDERETTE_2 = 41,
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_SOUND_RESTAURANT_CHINATOWN_S = 42,
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_SOUND_RESTAURANT_CHINATOWN_L = 43,
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_SOUND_RESTAURANT_ITALY_S = 44,
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_SOUND_RESTAURANT_ITALY_L = 45,
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_SOUND_RESTAURANT_GENERIC_1_S = 46,
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_SOUND_RESTAURANT_GENERIC_1_L = 47,
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_SOUND_RESTAURANT_GENERIC_2_S = 48,
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_SOUND_RESTAURANT_GENERIC_2_L = 49,
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_SOUND_AIRPORT_ANNOUNCEMENT_S = 50,
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_SOUND_AIRPORT_ANNOUNCEMENT_L = 51,
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_SOUND_SHOP_LOOP_1 = 52,
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_SOUND_SHOP_LOOP_2 = 53,
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_SOUND_CINEMA_S = 54,
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_SOUND_CINEMA_L = 55,
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_SOUND_DOCKS_FOGHORN_S = 56,
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_SOUND_DOCKS_FOGHORN_L = 57,
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_SOUND_HOME_S = 58,
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_SOUND_HOME_L = 59,
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_SOUND_PIANO_BAR = 60,
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_SOUND_CLUB = 61,
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SOUND_PORN_CINEMA_1_S = 62,
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_SOUND_PORN_CINEMA_1_L = 63,
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SOUND_PORN_CINEMA_2_S = 64,
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_SOUND_PORN_CINEMA_2_L = 65,
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SOUND_PORN_CINEMA_3_S = 66,
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_SOUND_PORN_CINEMA_3_L = 67,
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_SOUND_BANK_ALARM_LOOP_S = 68,
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SOUND_BANK_ALARM_LOOP_L = 69,
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_SOUND_POLICE_BALL_LOOP_S = 70,
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SOUND_POLICE_BALL_LOOP_L = 71,
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_SOUND_RAVE_LOOP_INDUSTRIAL_S = 72,
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SOUND_RAVE_LOOP_INDUSTRIAL_L = 73,
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_SOUND_UNK_74 = 74,
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_SOUND_UNK_75 = 75,
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_SOUND_POLICE_CELL_BEATING_LOOP_S = 76,
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SOUND_POLICE_CELL_BEATING_LOOP_L = 77,
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SOUND_INJURED_PED_MALE_OUCH_S = 78,
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SOUND_INJURED_PED_MALE_OUCH_L = 79,
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SOUND_INJURED_PED_FEMALE_OUCH_S = 80,
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SOUND_INJURED_PED_FEMALE_OUCH_L = 81,
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SOUND_EVIDENCE_PICKUP = 82,
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SOUND_UNLOAD_GOLD = 83,
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_SOUND_RAVE_INDUSTRIAL_S = 84,
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_SOUND_RAVE_INDUSTRIAL_L = 85,
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_SOUND_RAVE_COMMERCIAL_S = 86,
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_SOUND_RAVE_COMMERCIAL_L = 87,
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_SOUND_RAVE_SUBURBAN_S = 88,
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_SOUND_RAVE_SUBURBAN_L = 89,
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_SOUND_GROAN_S = 90,
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_SOUND_GROAN_L = 91,
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SOUND_GATE_START_CLUNK = 92,
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SOUND_GATE_STOP_CLUNK = 93,
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SOUND_PART_MISSION_COMPLETE = 94,
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SOUND_CHUNKY_RUN_SHOUT = 95,
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SOUND_SECURITY_GUARD_RUN_AWAY_SHOUT = 96,
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SOUND_RACE_START_1 = 97,
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SOUND_RACE_START_2 = 98,
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SOUND_RACE_START_3 = 99,
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SOUND_RACE_START_GO = 100,
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SOUND_SWAT_PED_SHOUT = 101,
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SOUND_PRETEND_FIRE_LOOP = 102,
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SOUND_AMMUNATION_CHAT_1 = 103,
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SOUND_AMMUNATION_CHAT_2 = 104,
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SOUND_AMMUNATION_CHAT_3 = 105,
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_SOUND_BULLET_WALL_1 = 106,
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_SOUND_BULLET_WALL_2 = 107,
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_SOUND_BULLET_WALL_3 = 108,
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_SOUND_UNK_109 = 109,
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_SOUND_GLASSFX2_1 = 110,
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_SOUND_GLASSFX2_2 = 111,
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_SOUND_PHONE_RING = 112,
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_SOUND_UNK_113 = 113,
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_SOUND_GLASS_SMASH_1 = 114,
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_SOUND_GLASS_SMASH_2 = 115,
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_SOUND_GLASS_CRACK = 116,
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_SOUND_GLASS_SHARD = 117,
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_SOUND_WOODEN_BOX_SMASH = 118,
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_SOUND_CARDBOARD_BOX_SMASH = 119,
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_SOUND_COL_CAR = 120,
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_SOUND_TYRE_BUMP = 121,
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_SOUND_BULLET_SHELL_HIT_GROUND_1 = 122,
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_SOUND_BULLET_SHELL_HIT_GROUND_2 = 123,
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};
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extern void PlayOneShotScriptObject(uint8 id, CVector const &pos); |