.. |
animation
|
make building with Codewarrior 7 possible
|
2021-01-21 03:18:15 +01:00 |
audio
|
small fix regarding codewarrior and AUDIO_MSS
|
2021-01-22 21:10:49 +01:00 |
buildings
|
buildings directory
|
2020-12-20 12:39:44 +02:00 |
collision
|
Fix CCollision::DistToLine
|
2021-01-24 12:34:40 +01:00 |
control
|
another backport
|
2021-01-23 23:15:50 +03:00 |
core
|
Clean up POSIX streaming code
|
2021-01-27 18:26:08 +03:00 |
entities
|
Merge remote-tracking branch 'upstream/master' into cw
|
2021-01-21 03:20:31 +01:00 |
extras
|
wrong ifdef
|
2021-01-18 20:03:24 +01:00 |
fakerw
|
fixed anisotropic filtering; updated librw
|
2021-01-21 22:30:20 +01:00 |
math
|
Get rid of VuVector
|
2021-01-19 18:38:10 +02:00 |
modelinfo
|
modelinfo fixes
|
2021-01-24 23:24:41 +01:00 |
objects
|
anim velocity union
|
2021-01-13 13:06:31 +01:00 |
peds
|
Ped: car enter anim. fix
|
2021-01-24 20:05:43 +03:00 |
render
|
m_nWantedLevel -> GetWantedLevel()
|
2021-01-22 00:19:44 +01:00 |
rw
|
fixed anisotropic filtering; updated librw
|
2021-01-21 22:30:20 +01:00 |
save
|
make building with Codewarrior 7 possible
|
2021-01-21 03:18:15 +01:00 |
skel
|
Attempt to fix input delays on GLFW
|
2021-01-27 18:26:48 +03:00 |
text
|
Fix build without FIX_BUGS, divide to 0 fixes
|
2021-01-13 14:22:31 +03:00 |
vehicles
|
m_nWantedLevel -> GetWantedLevel()
|
2021-01-22 00:19:44 +01:00 |
weapons
|
make building with Codewarrior 7 possible
|
2021-01-21 03:18:15 +01:00 |
CMakeLists.txt
|
Add cmake option for sanitizers
|
2021-01-24 21:34:53 +01:00 |