mirror of
https://github.com/GTAmodding/re3.git
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591 lines
16 KiB
C++
591 lines
16 KiB
C++
#include "common.h"
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#include "Sprite2d.h"
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#include "TxdStore.h"
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#include "Font.h"
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CFontDetails CFont::Details;
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int16 CFont::NewLine;
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CSprite2d CFont::Sprite[MAX_FONTS];
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#ifdef MORE_LANGUAGES
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uint8 CFont::LanguageSet = FONT_LANGSET_EFIGS;
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int32 CFont::Slot = -1;
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int16 CFont::Size[2][MAX_FONTS][193] = {
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{
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#else
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int16 CFont::Size[MAX_FONTS][193] = {
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#endif
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{
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13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31,
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23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26,
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30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25,
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23, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37,
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35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21,
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23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35,
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27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26,
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26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22,
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22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24,
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12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
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26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26,
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26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
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20
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},
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{
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13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33,
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28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33,
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5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25,
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22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37,
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35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21,
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20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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16
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},
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{
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15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27,
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19, 18, 19, 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35,
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15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 20,
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19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39,
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37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23,
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20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37,
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19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19,
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19, 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35,
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12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19
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}
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#ifdef MORE_LANGUAGES
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},
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{
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{ 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17,
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13, 31, 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10,
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35, 26, 26, 26, 26, 30, 26, 24, 23, 24, 22, 21, 24,
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26, 10, 20, 26, 22, 29, 26, 25, 23, 25, 24, 24, 22,
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25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37, 35, 21,
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22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21,
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21, 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 13,
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33, 13, 13, 13, 24, 22, 22, 19, 26, 21, 30, 20, 23,
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23, 21, 24, 26, 23, 22, 23, 21, 22, 20, 20, 26, 25,
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24, 22, 31, 32, 23, 30, 22, 22, 32, 23, 19, 18, 18,
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15, 22, 19, 27, 19, 20, 20, 18, 22, 24, 20, 19, 19,
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20, 19, 16, 19, 28, 20, 20, 18, 26, 27, 19, 26, 18,
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19, 27, 19, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
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26, 26, 26, 18, 26, 26, 26, 26, 26, 26, 26, 26, 26,
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26, 26, 26, 26, 26, 26, 26, 26, 26, 20 },
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{ 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11,
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17, 13, 33, 28, 14, 22, 21, 24, 23, 23, 21, 23, 22,
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10, 35, 13, 35, 13, 33, 5, 25, 22, 23, 24, 21, 21, 24,
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24, 9, 20, 24, 21, 27, 25, 25, 22, 25, 23, 20, 23, 23,
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23, 31, 23, 23, 23, 37, 33, 37, 35, 37, 35, 21, 19,
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19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21, 20,
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22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33,
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33, 35, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 16, },
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{ 15, 14, 16, 25, 19,
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26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27, 19, 18, 19,
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19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35,
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15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29,
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19, 20, 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19,
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33, 31, 39, 37, 39, 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23,
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21, 21, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35,
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35, 35, 35, 37, 19, 19, 19, 19, 19, 19, 29, 19, 19,
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19, 20, 22, 31, 19, 19, 19, 19, 19, 29, 19, 29, 19,
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21, 19, 30, 31, 21, 29, 19, 19, 29, 19, 21, 23, 32,
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21, 21, 30, 31, 22, 21, 32, 33, 23, 32, 21, 21, 32,
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21, 19, 19, 30, 31, 22, 22, 21, 32, 33, 23, 32, 21,
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21, 32, 21, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19 },
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}
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#endif
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};
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wchar foreign_table[128] = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 176, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 177, 0, 0, 0, 0, 0, 95, 0, 0, 0, 0, 175,
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128, 129, 130, 0, 131, 0, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141,
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0, 173, 142, 143, 144, 0, 145, 0, 0, 146, 147, 148, 149, 0, 0, 150,
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151, 152, 153, 0, 154, 0, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164,
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0, 174, 165, 166, 167, 0, 168, 0, 0, 169, 170, 171, 172, 0, 0, 0,
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};
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void
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CFont::Initialise(void)
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{
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int slot;
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slot = CTxdStore::AddTxdSlot("fonts");
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#ifdef MORE_LANGUAGES
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Slot = slot;
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switch (LanguageSet)
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{
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case FONT_LANGSET_EFIGS:
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default:
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CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD");
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break;
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case FONT_LANGSET_RUSSIAN:
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CTxdStore::LoadTxd(slot, "MODELS/FONTS_R.TXD");
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break;
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}
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#else
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CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD");
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#endif
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CTxdStore::AddRef(slot);
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CTxdStore::PushCurrentTxd();
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CTxdStore::SetCurrentTxd(slot);
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Sprite[0].SetTexture("font2", "font2_mask");
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Sprite[1].SetTexture("pager", "pager_mask");
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Sprite[2].SetTexture("font1", "font1_mask");
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SetScale(1.0f, 1.0f);
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SetSlantRefPoint(SCREEN_WIDTH, 0.0f);
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SetSlant(0.0f);
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SetColor(CRGBA(0xFF, 0xFF, 0xFF, 0));
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SetJustifyOff();
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SetCentreOff();
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SetWrapx(640.0f);
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SetCentreSize(640.0f);
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SetBackgroundOff();
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SetBackgroundColor(CRGBA(0x80, 0x80, 0x80, 0x80));
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SetBackGroundOnlyTextOff();
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SetPropOn();
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SetFontStyle(FONT_BANK);
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SetRightJustifyWrap(0.0f);
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SetAlphaFade(255.0f);
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SetDropShadowPosition(0);
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CTxdStore::PopCurrentTxd();
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}
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#ifdef MORE_LANGUAGES
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void
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CFont::ReloadFonts(uint8 set)
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{
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if (Slot != -1 && LanguageSet != set) {
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Sprite[0].Delete();
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Sprite[1].Delete();
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Sprite[2].Delete();
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CTxdStore::PushCurrentTxd();
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CTxdStore::RemoveTxd(Slot);
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switch (set)
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{
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case FONT_LANGSET_EFIGS:
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default:
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CTxdStore::LoadTxd(Slot, "MODELS/FONTS.TXD");
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break;
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case FONT_LANGSET_RUSSIAN:
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CTxdStore::LoadTxd(Slot, "MODELS/FONTS_R.TXD");
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break;
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}
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CTxdStore::SetCurrentTxd(Slot);
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Sprite[0].SetTexture("font2", "font2_mask");
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Sprite[1].SetTexture("pager", "pager_mask");
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Sprite[2].SetTexture("font1", "font1_mask");
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CTxdStore::PopCurrentTxd();
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}
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LanguageSet = set;
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}
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#endif
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void
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CFont::Shutdown(void)
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{
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Sprite[0].Delete();
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Sprite[1].Delete();
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Sprite[2].Delete();
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#ifdef MORE_LANGUAGES
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CTxdStore::RemoveTxdSlot(Slot);
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Slot = -1;
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#else
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CTxdStore::RemoveTxdSlot(CTxdStore::FindTxdSlot("fonts"));
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#endif
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}
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void
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CFont::InitPerFrame(void)
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{
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Details.bank = CSprite2d::GetBank(30, Sprite[0].m_pTexture);
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CSprite2d::GetBank(15, Sprite[1].m_pTexture);
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CSprite2d::GetBank(15, Sprite[2].m_pTexture);
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SetDropShadowPosition(0);
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NewLine = 0;
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}
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void
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CFont::PrintChar(float x, float y, wchar c)
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{
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if(x <= 0.0f || x > SCREEN_WIDTH ||
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y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again
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return;
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float w = GetCharacterWidth(c) / 32.0f;
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float xoff = c & 0xF;
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float yoff = c >> 4;
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if(Details.style == FONT_BANK || Details.style == FONT_HEADING){
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if(Details.dropShadowPosition != 0){
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CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
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CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
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y + SCREEN_SCALE_Y(Details.dropShadowPosition),
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x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f,
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y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY * 0.5f),
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Details.dropColor,
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xoff/16.0f, yoff/12.8f,
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(xoff+1.0f)/16.0f - 0.001f, yoff/12.8f,
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xoff/16.0f, (yoff+1.0f)/12.8f,
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(xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.0001f);
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}
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CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
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CRect(x, y,
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x + 32.0f * Details.scaleX * 1.0f,
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y + 40.0f * Details.scaleY * 0.5f),
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Details.color,
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xoff/16.0f, yoff/12.8f,
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(xoff+1.0f)/16.0f - 0.001f, yoff/12.8f,
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xoff/16.0f, (yoff+1.0f)/12.8f - 0.002f,
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(xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.002f);
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}else{
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CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
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CRect(x, y,
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x + 32.0f * Details.scaleX * w,
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y + 32.0f * Details.scaleY * 0.5f),
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Details.color,
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xoff/16.0f, yoff/16.0f,
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(xoff+w)/16.0f, yoff/16.0f,
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xoff/16.0f, (yoff+1.0f)/16.0f,
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(xoff+w)/16.0f - 0.0001f, (yoff+1.0f)/16.0f - 0.0001f);
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}
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}
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void
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CFont::PrintString(float xstart, float ystart, wchar *s)
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{
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CRect rect;
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int numSpaces;
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float lineLength;
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float x, y;
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bool first;
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wchar *start, *t;
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if(*s == '*')
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return;
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if(Details.background){
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GetNumberLines(xstart, ystart, s); // BUG: result not used
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GetTextRect(&rect, xstart, ystart, s);
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CSprite2d::DrawRect(rect, Details.backgroundColor);
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}
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lineLength = 0.0f;
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numSpaces = 0;
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first = true;
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if(Details.centre || Details.rightJustify)
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x = 0.0f;
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else
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x = xstart;
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y = ystart;
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start = s;
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// This is super ugly, I blame R*
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for(;;){
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for(;;){
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for(;;){
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if(*s == '\0')
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return;
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int xend = Details.centre ? Details.centreSize :
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Details.rightJustify ? xstart - Details.rightJustifyWrap :
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Details.wrapX;
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if(x + GetStringWidth(s) > xend && !first){
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// flush line
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float spaceWidth = !Details.justify || Details.centre ? 0.0f :
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(Details.wrapX - lineLength) / numSpaces;
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float xleft = Details.centre ? xstart - x/2 :
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Details.rightJustify ? xstart - x :
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xstart;
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PrintString(xleft, y, start, s, spaceWidth);
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// reset things
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lineLength = 0.0f;
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numSpaces = 0;
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first = true;
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if(Details.centre || Details.rightJustify)
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x = 0.0f;
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else
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x = xstart;
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y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY;
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start = s;
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}else
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break;
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}
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// advance by one word
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t = GetNextSpace(s);
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if(t[0] == '\0' ||
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t[0] == ' ' && t[1] == '\0')
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break;
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if(!first)
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numSpaces++;
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first = false;
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x += GetStringWidth(s) + GetCharacterSize(*t - ' ');
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lineLength = x;
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s = t+1;
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}
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// print rest
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if(t[0] == ' ' && t[1] == '\0')
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t[0] = '\0';
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x += GetStringWidth(s);
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s = t;
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float xleft = Details.centre ? xstart - x/2 :
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Details.rightJustify ? xstart - x :
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xstart;
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PrintString(xleft, y, start, s, 0.0f);
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}
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}
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int
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CFont::GetNumberLines(float xstart, float ystart, wchar *s)
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{
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int n;
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float x, y;
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wchar *t;
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n = 0;
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if(Details.centre || Details.rightJustify)
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x = 0.0f;
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else
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x = xstart;
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y = ystart;
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while(*s){
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if(x + GetStringWidth(s) > (Details.centre ? Details.centreSize : Details.wrapX)){
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// reached end of line
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if(Details.centre || Details.rightJustify)
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x = 0.0f;
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else
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x = xstart;
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n++;
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// Why even?
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y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY;
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}else{
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// still space in current line
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t = GetNextSpace(s);
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if(*t == '\0'){
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// end of string
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x += GetStringWidth(s);
|
|
n++;
|
|
s = t;
|
|
}else{
|
|
x += GetStringWidth(s);
|
|
x += GetCharacterSize(*t - ' ');
|
|
s = t+1;
|
|
}
|
|
}
|
|
}
|
|
|
|
return n;
|
|
}
|
|
|
|
void
|
|
CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s)
|
|
{
|
|
int numLines;
|
|
float x, y;
|
|
int16 maxlength;
|
|
wchar *t;
|
|
|
|
maxlength = 0;
|
|
numLines = 0;
|
|
if(Details.centre || Details.rightJustify)
|
|
x = 0.0f;
|
|
else
|
|
x = xstart;
|
|
y = ystart;
|
|
|
|
while(*s){
|
|
if(x + GetStringWidth(s) > (Details.centre ? Details.centreSize : Details.wrapX)){
|
|
// reached end of line
|
|
if(x > maxlength)
|
|
maxlength = x;
|
|
if(Details.centre || Details.rightJustify)
|
|
x = 0.0f;
|
|
else
|
|
x = xstart;
|
|
numLines++;
|
|
y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY;
|
|
}else{
|
|
// still space in current line
|
|
t = GetNextSpace(s);
|
|
if(*t == '\0'){
|
|
// end of string
|
|
x += GetStringWidth(s);
|
|
if(x > maxlength)
|
|
maxlength = x;
|
|
numLines++;
|
|
s = t;
|
|
}else{
|
|
x += GetStringWidth(s);
|
|
x += GetCharacterSize(*t - ' ');
|
|
s = t+1;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(Details.centre){
|
|
if(Details.backgroundOnlyText){
|
|
rect->left = xstart - maxlength/2 - 4.0f;
|
|
rect->right = xstart + maxlength/2 + 4.0f;
|
|
rect->bottom = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines +
|
|
ystart + 2.0f;
|
|
rect->top = ystart - 2.0f;
|
|
}else{
|
|
rect->left = xstart - Details.centreSize*0.5f - 4.0f;
|
|
rect->right = xstart + Details.centreSize*0.5f + 4.0f;
|
|
rect->bottom = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines +
|
|
ystart + 2.0f;
|
|
rect->top = ystart - 2.0f;
|
|
}
|
|
}else{
|
|
rect->left = xstart - 4.0f;
|
|
rect->right = Details.wrapX;
|
|
// WTF?
|
|
rect->bottom = ystart - 4.0f + 4.0f;
|
|
rect->top = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines +
|
|
ystart + 2.0f + 2.0f;
|
|
}
|
|
}
|
|
|
|
void
|
|
CFont::PrintString(float x, float y, wchar *start, wchar *end, float spwidth)
|
|
{
|
|
wchar *s, c, unused;
|
|
|
|
for(s = start; s < end; s++){
|
|
if(*s == '~')
|
|
s = ParseToken(s, &unused);
|
|
c = *s - ' ';
|
|
if(Details.slant != 0.0f)
|
|
y = (Details.slantRefX - x)*Details.slant + Details.slantRefY;
|
|
PrintChar(x, y, c);
|
|
x += GetCharacterSize(c);
|
|
if(c == 0) // space
|
|
x += spwidth;
|
|
}
|
|
}
|
|
|
|
float
|
|
CFont::GetCharacterWidth(wchar c)
|
|
{
|
|
#ifdef MORE_LANGUAGES
|
|
if (Details.proportional)
|
|
return Size[LanguageSet][Details.style][c];
|
|
else
|
|
return Size[LanguageSet][Details.style][192];
|
|
#else
|
|
if (Details.proportional)
|
|
return Size[Details.style][c];
|
|
else
|
|
return Size[Details.style][192];
|
|
#endif // MORE_LANGUAGES
|
|
}
|
|
|
|
float
|
|
CFont::GetCharacterSize(wchar c)
|
|
{
|
|
#ifdef MORE_LANGUAGES
|
|
if(Details.proportional)
|
|
return Size[LanguageSet][Details.style][c] * Details.scaleX;
|
|
else
|
|
return Size[LanguageSet][Details.style][192] * Details.scaleX;
|
|
#else
|
|
if (Details.proportional)
|
|
return Size[Details.style][c] * Details.scaleX;
|
|
else
|
|
return Size[Details.style][192] * Details.scaleX;
|
|
#endif // MORE_LANGUAGES
|
|
}
|
|
|
|
float
|
|
CFont::GetStringWidth(wchar *s, bool spaces)
|
|
{
|
|
float w;
|
|
|
|
w = 0.0f;
|
|
for(; (*s != ' ' || spaces) && *s != '\0'; s++){
|
|
if(*s == '~'){
|
|
s++;
|
|
while(*s != '~') s++;
|
|
s++;
|
|
if(*s == ' ' && !spaces)
|
|
break;
|
|
}
|
|
w += GetCharacterSize(*s - ' ');
|
|
}
|
|
return w;
|
|
}
|
|
|
|
wchar*
|
|
CFont::GetNextSpace(wchar *s)
|
|
{
|
|
for(; *s != ' ' && *s != '\0'; s++)
|
|
if(*s == '~'){
|
|
s++;
|
|
while(*s != '~') s++;
|
|
s++;
|
|
if(*s == ' ')
|
|
break;
|
|
}
|
|
return s;
|
|
}
|
|
|
|
wchar*
|
|
CFont::ParseToken(wchar *s, wchar*)
|
|
{
|
|
s++;
|
|
if(Details.color.r || Details.color.g || Details.color.b)
|
|
switch(*s){
|
|
case 'N':
|
|
case 'n':
|
|
NewLine = 1;
|
|
break;
|
|
case 'b': SetColor(CRGBA(0x80, 0xA7, 0xF3, 0xFF)); break;
|
|
case 'g': SetColor(CRGBA(0x5F, 0xA0, 0x6A, 0xFF)); break;
|
|
case 'h': SetColor(CRGBA(0xE1, 0xE1, 0xE1, 0xFF)); break;
|
|
case 'l': SetColor(CRGBA(0x00, 0x00, 0x00, 0xFF)); break;
|
|
case 'p': SetColor(CRGBA(0xA8, 0x6E, 0xFC, 0xFF)); break;
|
|
case 'r': SetColor(CRGBA(0x71, 0x2B, 0x49, 0xFF)); break;
|
|
case 'w': SetColor(CRGBA(0xAF, 0xAF, 0xAF, 0xFF)); break;
|
|
case 'y': SetColor(CRGBA(0xD2, 0xC4, 0x6A, 0xFF)); break;
|
|
}
|
|
while(*s != '~') s++;
|
|
return s+1;
|
|
}
|
|
|
|
void
|
|
CFont::DrawFonts(void)
|
|
{
|
|
CSprite2d::DrawBank(Details.bank);
|
|
CSprite2d::DrawBank(Details.bank+1);
|
|
CSprite2d::DrawBank(Details.bank+2);
|
|
}
|
|
|
|
wchar
|
|
CFont::character_code(uint8 c)
|
|
{
|
|
if(c < 128)
|
|
return c;
|
|
return foreign_table[c-128];
|
|
}
|