re3/src/control/Replay.cpp
2020-05-06 12:23:26 +02:00

1587 lines
55 KiB
C++

#include "common.h"
#include "AnimBlendAssociation.h"
#include "Boat.h"
#include "SpecialFX.h"
#include "CarCtrl.h"
#include "CivilianPed.h"
#include "Wanted.h"
#include "Clock.h"
#include "DMAudio.h"
#include "Draw.h"
#include "FileMgr.h"
#include "Heli.h"
#include "main.h"
#include "Matrix.h"
#include "ModelIndices.h"
#include "ModelInfo.h"
#include "Object.h"
#include "Pad.h"
#include "Phones.h"
#include "Pickups.h"
#include "Plane.h"
#include "Pools.h"
#include "Population.h"
#include "Replay.h"
#include "References.h"
#include "Pools.h"
#include "RpAnimBlend.h"
#include "RwHelper.h"
#include "CutsceneMgr.h"
#include "Skidmarks.h"
#include "Streaming.h"
#include "Timer.h"
#include "Train.h"
#include "Weather.h"
#include "Zones.h"
#include "Font.h"
#include "Text.h"
#include "Camera.h"
#include "Radar.h"
uint8 CReplay::Mode;
CAddressInReplayBuffer CReplay::Record;
CAddressInReplayBuffer CReplay::Playback;
uint8 *CReplay::pBuf0;
CAutomobile *CReplay::pBuf1;
uint8 *CReplay::pBuf2;
CPlayerPed *CReplay::pBuf3;
uint8 *CReplay::pBuf4;
CCutsceneHead *CReplay::pBuf5;
uint8 *CReplay::pBuf6;
CPtrNode *CReplay::pBuf7;
uint8 *CReplay::pBuf8;
CEntryInfoNode *CReplay::pBuf9;
uint8 *CReplay::pBuf10;
CDummyPed *CReplay::pBuf11;
uint8 *CReplay::pRadarBlips;
uint8 *CReplay::pStoredCam;
uint8 *CReplay::pWorld1;
CReference *CReplay::pEmptyReferences;
CStoredDetailedAnimationState *CReplay::pPedAnims;
uint8 *CReplay::pPickups;
uint8 *CReplay::pReferences;
uint8 CReplay::BufferStatus[NUM_REPLAYBUFFERS];
uint8 CReplay::Buffers[NUM_REPLAYBUFFERS][REPLAYBUFFERSIZE];
bool CReplay::bPlayingBackFromFile;
bool CReplay::bReplayEnabled = true;
uint32 CReplay::SlowMotion;
uint32 CReplay::FramesActiveLookAroundCam;
bool CReplay::bDoLoadSceneWhenDone;
CPtrNode* CReplay::WorldPtrList;
CPtrNode* CReplay::BigBuildingPtrList;
CWanted CReplay::PlayerWanted;
CPlayerInfo CReplay::PlayerInfo;
uint32 CReplay::Time1;
uint32 CReplay::Time2;
uint32 CReplay::Time3;
uint32 CReplay::Time4;
uint32 CReplay::Frame;
uint8 CReplay::ClockHours;
uint8 CReplay::ClockMinutes;
uint16 CReplay::OldWeatherType;
uint16 CReplay::NewWeatherType;
float CReplay::WeatherInterpolationValue;
float CReplay::TimeStepNonClipped;
float CReplay::TimeStep;
float CReplay::TimeScale;
float CReplay::CameraFixedX;
float CReplay::CameraFixedY;
float CReplay::CameraFixedZ;
int32 CReplay::OldRadioStation;
int8 CReplay::CameraMode;
bool CReplay::bAllowLookAroundCam;
float CReplay::LoadSceneX;
float CReplay::LoadSceneY;
float CReplay::LoadSceneZ;
float CReplay::CameraFocusX;
float CReplay::CameraFocusY;
float CReplay::CameraFocusZ;
bool CReplay::bPlayerInRCBuggy;
float CReplay::fDistanceLookAroundCam;
float CReplay::fBetaAngleLookAroundCam;
float CReplay::fAlphaAngleLookAroundCam;
#ifdef FIX_BUGS
int CReplay::nHandleOfPlayerPed[NUMPLAYERS];
#endif
static void(*CBArray[])(CAnimBlendAssociation*, void*) =
{
nil, &CPed::PedGetupCB, &CPed::PedStaggerCB, &CPed::PedEvadeCB, &CPed::FinishDieAnimCB,
&CPed::FinishedWaitCB, &CPed::FinishLaunchCB, &CPed::FinishHitHeadCB, &CPed::PedAnimGetInCB, &CPed::PedAnimDoorOpenCB,
&CPed::PedAnimPullPedOutCB, &CPed::PedAnimDoorCloseCB, &CPed::PedSetInCarCB, &CPed::PedSetOutCarCB, &CPed::PedAnimAlignCB,
&CPed::PedSetDraggedOutCarCB, &CPed::PedAnimStepOutCarCB, &CPed::PedSetInTrainCB, &CPed::PedSetOutTrainCB, &CPed::FinishedAttackCB,
&CPed::FinishFightMoveCB, &PhonePutDownCB, &PhonePickUpCB, &CPed::PedAnimDoorCloseRollingCB, &CPed::FinishJumpCB,
&CPed::PedLandCB, &FinishFuckUCB, &CPed::RestoreHeadingRateCB, &CPed::PedSetQuickDraggedOutCarPositionCB, &CPed::PedSetDraggedOutCarPositionCB
};
static uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*))
{
for (int i = 0; i < sizeof(CBArray) / sizeof(*CBArray); i++){
if (CBArray[i] == f)
return i;
}
return 0;
}
static void(*FindCBFunction(uint8 id))(CAnimBlendAssociation*, void*)
{
return CBArray[id];
}
static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flying)
{
if(vehicle->Damage.GetPanelStatus(VEHPANEL_FRONT_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)){
vehicle->Damage.SetPanelStatus(VEHPANEL_FRONT_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT));
vehicle->SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT, flying);
}
if(vehicle->Damage.GetPanelStatus(VEHPANEL_FRONT_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT)){
vehicle->Damage.SetPanelStatus(VEHPANEL_FRONT_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT));
vehicle->SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT, flying);
}
if(vehicle->Damage.GetPanelStatus(VEHPANEL_REAR_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT)){
vehicle->Damage.SetPanelStatus(VEHPANEL_REAR_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT));
vehicle->SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT, flying);
}
if(vehicle->Damage.GetPanelStatus(VEHPANEL_REAR_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT)){
vehicle->Damage.SetPanelStatus(VEHPANEL_REAR_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT));
vehicle->SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT, flying);
}
if(vehicle->Damage.GetPanelStatus(VEHPANEL_WINDSCREEN) != CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN)){
vehicle->Damage.SetPanelStatus(VEHPANEL_WINDSCREEN, CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN));
vehicle->SetPanelDamage(CAR_WINDSCREEN, VEHPANEL_WINDSCREEN, flying);
}
if(vehicle->Damage.GetPanelStatus(VEHBUMPER_FRONT) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT)){
vehicle->Damage.SetPanelStatus(VEHBUMPER_FRONT, CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT));
vehicle->SetPanelDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT, flying);
}
if(vehicle->Damage.GetPanelStatus(VEHBUMPER_REAR) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR)){
vehicle->Damage.SetPanelStatus(VEHBUMPER_REAR, CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR));
vehicle->SetPanelDamage(CAR_BUMP_REAR, VEHBUMPER_REAR, flying);
}
}
void PrintElementsInPtrList(void)
{
for (CPtrNode* node = CWorld::GetBigBuildingList(LEVEL_NONE).first; node; node = node->next) {
/* Most likely debug print was present here */
}
}
void CReplay::Init(void)
{
pBuf0 = nil;
pBuf1 = nil;
pBuf2 = nil;
pBuf3 = nil;
pBuf4 = nil;
pBuf5 = nil;
pBuf6 = nil;
pBuf7 = nil;
pBuf8 = nil;
pBuf9 = nil;
pBuf10 = nil;
pBuf11 = nil;
pRadarBlips = nil;
pStoredCam = nil;
pWorld1 = nil;
pEmptyReferences = nil;
pPedAnims = nil;
pPickups = nil;
pReferences = nil;
Mode = MODE_RECORD;
Playback.m_nOffset = 0;
Playback.m_pBase = nil;
Playback.m_bSlot = 0;
Record.m_nOffset = 0;
Record.m_pBase = nil;
Record.m_bSlot = 0;
for (int i = 0; i < NUM_REPLAYBUFFERS; i++)
BufferStatus[i] = REPLAYBUFFER_UNUSED;
Record.m_bSlot = 0;
Record.m_pBase = Buffers[0];
BufferStatus[0] = REPLAYBUFFER_RECORD;
Buffers[0][Record.m_nOffset] = REPLAYPACKET_END;
bPlayingBackFromFile = false;
bReplayEnabled = true;
SlowMotion = 1;
FramesActiveLookAroundCam = 0;
bDoLoadSceneWhenDone = false;
}
void CReplay::DisableReplays(void)
{
bReplayEnabled = false;
}
void CReplay::EnableReplays(void)
{
bReplayEnabled = true;
}
void PlayReplayFromHD(void);
void CReplay::Update(void)
{
if (CCutsceneMgr::IsCutsceneProcessing() || CTimer::GetIsPaused())
return;
switch (Mode){
case MODE_RECORD:
RecordThisFrame();
break;
case MODE_PLAYBACK:
PlaybackThisFrame();
break;
}
if (CDraw::FadeValue || !bReplayEnabled)
return;
if (Mode == MODE_PLAYBACK){
if (CPad::GetPad(0)->GetFJustDown(0))
FinishPlayback();
}
else if (Mode == MODE_RECORD){
if (CPad::GetPad(0)->GetFJustDown(0))
TriggerPlayback(REPLAYCAMMODE_ASSTORED, 0.0f, 0.0f, 0.0f, false);
if (CPad::GetPad(0)->GetFJustDown(1))
SaveReplayToHD();
if (CPad::GetPad(0)->GetFJustDown(2))
PlayReplayFromHD();
#ifdef USE_BETA_REPLAY_MODE
if (CPad::GetPad(0)->GetFJustDown(3))
TriggerPlaybackLastCoupleOfSeconds(5000, REPLAYCAMMODE_TOPDOWN, 0.0f, 0.0f, 0.0f, 4);
#endif
}
}
void CReplay::RecordThisFrame(void)
{
#ifdef FIX_REPLAY_BUGS
uint32 memory_required = sizeof(tGeneralPacket) + sizeof(tClockPacket) + sizeof(tWeatherPacket) + sizeof(tTimerPacket);
CVehiclePool* vehiclesT = CPools::GetVehiclePool();
for (int i = 0; i < vehiclesT->GetSize(); i++) {
CVehicle* v = vehiclesT->GetSlot(i);
if (v && v->m_rwObject && v->GetModelIndex() != MI_AIRTRAIN && v->GetModelIndex() != MI_TRAIN)
memory_required += sizeof(tVehicleUpdatePacket);
}
CPedPool* pedsT = CPools::GetPedPool();
for (int i = 0; i < pedsT->GetSize(); i++) {
CPed* p = pedsT->GetSlot(i);
if (!p || !p->m_rwObject)
continue;
if (!p->bHasAlreadyBeenRecorded) {
memory_required += sizeof(tPedHeaderPacket);
}
memory_required += sizeof(tPedUpdatePacket);
}
for (uint8 i = 0; i < NUMBULLETTRACES; i++) {
if (!CBulletTraces::aTraces[i].m_bInUse)
continue;
memory_required += sizeof(tBulletTracePacket);
}
memory_required += sizeof(tEndOfFramePacket) + 1; // 1 for Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END;
if (Record.m_nOffset + memory_required > REPLAYBUFFERSIZE) {
Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END;
BufferStatus[Record.m_bSlot] = REPLAYBUFFER_PLAYBACK;
Record.m_bSlot = (Record.m_bSlot + 1) % NUM_REPLAYBUFFERS;
BufferStatus[Record.m_bSlot] = REPLAYBUFFER_RECORD;
Record.m_pBase = Buffers[Record.m_bSlot];
Record.m_nOffset = 0;
*Record.m_pBase = REPLAYPACKET_END;
MarkEverythingAsNew();
}
#endif
tGeneralPacket* general = (tGeneralPacket*)&Record.m_pBase[Record.m_nOffset];
general->type = REPLAYPACKET_GENERAL;
general->camera_pos.CopyOnlyMatrix(&TheCamera.GetMatrix());
general->player_pos = FindPlayerCoors();
general->in_rcvehicle = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle ? true : false;
Record.m_nOffset += sizeof(*general);
tClockPacket* clock = (tClockPacket*)&Record.m_pBase[Record.m_nOffset];
clock->type = REPLAYPACKET_CLOCK;
clock->hours = CClock::GetHours();
clock->minutes = CClock::GetMinutes();
Record.m_nOffset += sizeof(*clock);
tWeatherPacket* weather = (tWeatherPacket*)&Record.m_pBase[Record.m_nOffset];
weather->type = REPLAYPACKET_WEATHER;
weather->old_weather = CWeather::OldWeatherType;
weather->new_weather = CWeather::NewWeatherType;
weather->interpolation = CWeather::InterpolationValue;
Record.m_nOffset += sizeof(*weather);
tTimerPacket* timer = (tTimerPacket*)&Record.m_pBase[Record.m_nOffset];
timer->type = REPLAYPACKET_TIMER;
timer->timer = CTimer::GetTimeInMilliseconds();
Record.m_nOffset += sizeof(*timer);
CVehiclePool* vehicles = CPools::GetVehiclePool();
for (int i = 0; i < vehicles->GetSize(); i++){
CVehicle* v = vehicles->GetSlot(i);
if (v && v->m_rwObject && v->GetModelIndex() != MI_AIRTRAIN && v->GetModelIndex() != MI_TRAIN)
StoreCarUpdate(v, i);
}
CPedPool* peds = CPools::GetPedPool();
for (int i = 0; i < peds->GetSize(); i++) {
CPed* p = peds->GetSlot(i);
if (!p || !p->m_rwObject)
continue;
if (!p->bHasAlreadyBeenRecorded){
tPedHeaderPacket* ph = (tPedHeaderPacket*)&Record.m_pBase[Record.m_nOffset];
ph->type = REPLAYPACKET_PED_HEADER;
ph->index = i;
ph->mi = p->GetModelIndex();
ph->pedtype = p->m_nPedType;
Record.m_nOffset += sizeof(*ph);
p->bHasAlreadyBeenRecorded = true;
}
StorePedUpdate(p, i);
}
for (uint8 i = 0; i < NUMBULLETTRACES; i++){
if (!CBulletTraces::aTraces[i].m_bInUse)
continue;
tBulletTracePacket* bt = (tBulletTracePacket*)&Record.m_pBase[Record.m_nOffset];
bt->type = REPLAYPACKET_BULLET_TRACES;
bt->index = i;
bt->frames = CBulletTraces::aTraces[i].m_framesInUse;
bt->lifetime = CBulletTraces::aTraces[i].m_lifeTime;
bt->inf = CBulletTraces::aTraces[i].m_vecCurrentPos;
bt->sup = CBulletTraces::aTraces[i].m_vecTargetPos;
Record.m_nOffset += sizeof(*bt);
}
tEndOfFramePacket* eof = (tEndOfFramePacket*)&Record.m_pBase[Record.m_nOffset];
eof->type = REPLAYPACKET_ENDOFFRAME;
Record.m_nOffset += sizeof(*eof);
Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END;
#ifndef FIX_REPLAY_BUGS
if (Record.m_nOffset <= REPLAYBUFFERSIZE - 3000){
/* Unsafe assumption which can cause buffer overflow
* if size of next frame exceeds 3000 bytes.
* Most notably it causes various timecyc errors. */
return;
}
BufferStatus[Record.m_bSlot] = REPLAYBUFFER_PLAYBACK;
Record.m_bSlot = (Record.m_bSlot + 1) % NUM_REPLAYBUFFERS;
BufferStatus[Record.m_bSlot] = REPLAYBUFFER_RECORD;
Record.m_pBase = Buffers[Record.m_bSlot];
Record.m_nOffset = 0;
*Record.m_pBase = REPLAYPACKET_END;
MarkEverythingAsNew();
#endif
}
void CReplay::StorePedUpdate(CPed *ped, int id)
{
tPedUpdatePacket* pp = (tPedUpdatePacket*)&Record.m_pBase[Record.m_nOffset];
pp->type = REPLAYPACKET_PED_UPDATE;
pp->index = id;
pp->heading = 128.0f / PI * ped->m_fRotationCur;
pp->matrix.CompressFromFullMatrix(ped->GetMatrix());
pp->assoc_group_id = ped->m_animGroup;
/* Would be more sane to use GetJustIndex(ped->m_pMyVehicle) in following assignment */
if (ped->InVehicle())
pp->vehicle_index = (CPools::GetVehiclePool()->GetIndex(ped->m_pMyVehicle) >> 8) + 1;
else
pp->vehicle_index = 0;
pp->weapon_model = ped->m_wepModelID;
StorePedAnimation(ped, &pp->anim_state);
Record.m_nOffset += sizeof(tPedUpdatePacket);
}
void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
{
CAnimBlendAssociation* second;
float blend_amount;
CAnimBlendAssociation* main = RpAnimBlendClumpGetMainAssociation((RpClump*)ped->m_rwObject, &second, &blend_amount);
if (main){
state->animId = main->animId;
state->time = 255.0f / 4.0f * clamp(main->currentTime, 0.0f, 4.0f);
state->speed = 255.0f / 3.0f * clamp(main->speed, 0.0f, 3.0f);
}else{
state->animId = 3;
state->time = 0;
state->speed = 85;
}
if (second) {
state->secAnimId = second->animId;
state->secTime = 255.0f / 4.0f * clamp(second->currentTime, 0.0f, 4.0f);
state->secSpeed = 255.0f / 3.0f * clamp(second->speed, 0.0f, 3.0f);
state->blendAmount = 255.0f / 2.0f * clamp(blend_amount, 0.0f, 2.0f);
}else{
state->secAnimId = 0;
state->secTime = 0;
state->secSpeed = 0;
state->blendAmount = 0;
}
CAnimBlendAssociation* partial = RpAnimBlendClumpGetMainPartialAssociation((RpClump*)ped->m_rwObject);
if (partial) {
state->partAnimId = partial->animId;
state->partAnimTime = 255.0f / 4.0f * clamp(partial->currentTime, 0.0f, 4.0f);
state->partAnimSpeed = 255.0f / 3.0f * clamp(partial->speed, 0.0f, 3.0f);
state->partBlendAmount = 255.0f / 2.0f * clamp(partial->blendAmount, 0.0f, 2.0f);
}else{
state->partAnimId = 0;
state->partAnimTime = 0;
state->partAnimSpeed = 0;
state->partBlendAmount = 0;
}
}
void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state)
{
for (int i = 0; i < NUM_MAIN_ANIMS_IN_REPLAY; i++){
CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainAssociation_N((RpClump*)ped->m_rwObject, i);
if (assoc){
state->aAnimId[i] = assoc->animId;
state->aCurTime[i] = 255.0f / 4.0f * clamp(assoc->currentTime, 0.0f, 4.0f);
state->aSpeed[i] = 255.0f / 3.0f * clamp(assoc->speed, 0.0f, 3.0f);
state->aBlendAmount[i] = 255.0f / 2.0f * clamp(assoc->blendAmount, 0.0f, 2.0f);
#ifdef FIX_REPLAY_BUGS
state->aBlendDelta[i] = 127.0f / 32.0f * clamp(assoc->blendDelta, -16.0f, 16.0f);
#endif
state->aFlags[i] = assoc->flags;
if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) {
state->aFunctionCallbackID[i] = FindCBFunctionID(assoc->callback);
if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH)
state->aFunctionCallbackID[i] |= 0x80;
}else{
state->aFunctionCallbackID[i] = 0;
}
}else{
state->aAnimId[i] = NUM_ANIMS;
state->aCurTime[i] = 0;
state->aSpeed[i] = 85;
state->aFunctionCallbackID[i] = 0;
state->aFlags[i] = 0;
}
}
for (int i = 0; i < NUM_PARTIAL_ANIMS_IN_REPLAY; i++) {
CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainPartialAssociation_N((RpClump*)ped->m_rwObject, i);
if (assoc) {
state->aAnimId2[i] = assoc->animId;
state->aCurTime2[i] = 255.0f / 4.0f * clamp(assoc->currentTime, 0.0f, 4.0f);
state->aSpeed2[i] = 255.0f / 3.0f * clamp(assoc->speed, 0.0f, 3.0f);
state->aBlendAmount2[i] = 255.0f / 2.0f * clamp(assoc->blendAmount, 0.0f, 2.0f);
#ifdef FIX_REPLAY_BUGS
state->aBlendDelta2[i] = 127.0f / 16.0f * clamp(assoc->blendDelta, -16.0f, 16.0f);
#endif
state->aFlags2[i] = assoc->flags;
if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) {
state->aFunctionCallbackID2[i] = FindCBFunctionID(assoc->callback);
if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH)
state->aFunctionCallbackID2[i] |= 0x80;
}else{
state->aFunctionCallbackID2[i] = 0;
}
}
else {
state->aAnimId2[i] = NUM_ANIMS;
state->aCurTime2[i] = 0;
state->aSpeed2[i] = 85;
state->aFunctionCallbackID2[i] = 0;
state->aFlags2[i] = 0;
}
}
}
void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer)
{
tPedUpdatePacket *pp = (tPedUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset];
if (!ped){
printf("Replay:Ped wasn't there\n");
buffer->m_nOffset += sizeof(tPedUpdatePacket);
return;
}
ped->m_fRotationCur = pp->heading * PI / 128.0f;
ped->m_fRotationDest = pp->heading * PI / 128.0f;
CMatrix ped_matrix;
pp->matrix.DecompressIntoFullMatrix(ped_matrix);
ped->GetMatrix() = ped->GetMatrix() * CMatrix(1.0f - interpolation);
ped->GetMatrix().GetPosition() *= (1.0f - interpolation);
ped->GetMatrix() += CMatrix(interpolation) * ped_matrix;
if (pp->vehicle_index) {
ped->m_pMyVehicle = CPools::GetVehiclePool()->GetSlot(pp->vehicle_index - 1);
ped->bInVehicle = pp->vehicle_index;
}
else {
ped->m_pMyVehicle = nil;
ped->bInVehicle = false;
}
if (pp->assoc_group_id != ped->m_animGroup) {
ped->m_animGroup = (AssocGroupId)pp->assoc_group_id;
if (ped == FindPlayerPed())
((CPlayerPed*)ped)->ReApplyMoveAnims();
}
RetrievePedAnimation(ped, &pp->anim_state);
ped->RemoveWeaponModel(-1);
if (pp->weapon_model != (uint8)-1)
ped->AddWeaponModel(pp->weapon_model);
CWorld::Remove(ped);
CWorld::Add(ped);
buffer->m_nOffset += sizeof(tPedUpdatePacket);
}
void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
{
CAnimBlendAssociation* anim1 = CAnimManager::BlendAnimation(
(RpClump*)ped->m_rwObject,
(state->animId > 3) ? ASSOCGRP_STD : ped->m_animGroup,
(AnimationId)state->animId, 100.0f);
anim1->SetCurrentTime(state->time * 4.0f / 255.0f);
anim1->speed = state->speed * 3.0f / 255.0f;
anim1->SetBlend(1.0f, 1.0f);
anim1->callbackType = CAnimBlendAssociation::CB_NONE;
if (state->blendAmount && state->secAnimId){
float time = state->secTime * 4.0f / 255.0f;
float speed = state->secSpeed * 3.0f / 255.0f;
float blend = state->blendAmount * 2.0f / 255.0f;
CAnimBlendAssociation* anim2 = CAnimManager::BlendAnimation(
(RpClump*)ped->m_rwObject,
(state->secAnimId > 3) ? ASSOCGRP_STD : ped->m_animGroup,
(AnimationId)state->secAnimId, 100.0f);
anim2->SetCurrentTime(time);
anim2->speed = speed;
anim2->SetBlend(blend, 1.0f);
anim2->callbackType = CAnimBlendAssociation::CB_NONE;
}
RpAnimBlendClumpRemoveAssociations((RpClump*)ped->m_rwObject, 0x10);
if (state->partAnimId){
float time = state->partAnimTime * 4.0f / 255.0f;
float speed = state->partAnimSpeed * 3.0f / 255.0f;
float blend = state->partBlendAmount * 2.0f / 255.0f;
if (blend > 0.0f && state->partAnimId != ANIM_IDLE_STANCE){
CAnimBlendAssociation* anim3 = CAnimManager::BlendAnimation(
(RpClump*)ped->m_rwObject, ASSOCGRP_STD, (AnimationId)state->partAnimId, 1000.0f);
anim3->SetCurrentTime(time);
anim3->speed = speed;
anim3->SetBlend(blend, 0.0f);
}
}
}
void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state)
{
#ifdef FIX_REPLAY_BUGS
CAnimBlendAssociation* assoc;
for (int i = 0; ((assoc = RpAnimBlendClumpGetMainAssociation_N(ped->GetClump(), i))); i++)
assoc->SetBlend(0.0f, -1.0f);
for (int i = 0; ((assoc = RpAnimBlendClumpGetMainPartialAssociation_N(ped->GetClump(), i))); i++)
assoc->SetBlend(0.0f, -1.0f);
#endif
for (int i = 0; i < NUM_MAIN_ANIMS_IN_REPLAY; i++) {
if (state->aAnimId[i] == NUM_ANIMS)
continue;
#ifdef FIX_REPLAY_BUGS
CAnimBlendAssociation* anim = CAnimManager::AddAnimation(ped->GetClump(),
state->aAnimId[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup,
(AnimationId)state->aAnimId[i]);
#else
CAnimBlendAssociation* anim = CAnimManager::BlendAnimation(
(RpClump*)ped->m_rwObject,
state->aAnimId[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup,
(AnimationId)state->aAnimId[i], 100.0f);
#endif
anim->SetCurrentTime(state->aCurTime[i] * 4.0f / 255.0f);
anim->speed = state->aSpeed[i] * 3.0f / 255.0f;
#ifdef FIX_REPLAY_BUGS
anim->SetBlend(state->aBlendAmount[i] * 2.0f / 255.0f, state->aBlendDelta[i] * 16.0f / 127.0f);
#else
anim->SetBlend(state->aBlendAmount[i], 1.0f);
#endif
anim->flags = state->aFlags[i];
uint8 callback = state->aFunctionCallbackID[i];
if (!callback)
anim->callbackType = CAnimBlendAssociation::CB_NONE;
else if (callback & 0x80)
anim->SetFinishCallback(FindCBFunction(callback & 0x7F), ped);
else
anim->SetDeleteCallback(FindCBFunction(callback & 0x7F), ped);
}
for (int i = 0; i < NUM_PARTIAL_ANIMS_IN_REPLAY; i++) {
if (state->aAnimId2[i] == NUM_ANIMS)
continue;
#ifdef FIX_REPLAY_BUGS
CAnimBlendAssociation* anim = CAnimManager::AddAnimation(ped->GetClump(),
state->aAnimId2[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup,
(AnimationId)state->aAnimId2[i]);
#else
CAnimBlendAssociation* anim = CAnimManager::BlendAnimation(
(RpClump*)ped->m_rwObject,
state->aAnimId2[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup,
(AnimationId)state->aAnimId2[i], 100.0f);
#endif
anim->SetCurrentTime(state->aCurTime2[i] * 4.0f / 255.0f);
anim->speed = state->aSpeed2[i] * 3.0f / 255.0f;
#ifdef FIX_REPLAY_BUGS
anim->SetBlend(state->aBlendAmount2[i] * 2.0f / 255.0f, state->aBlendDelta2[i] * 16.0f / 127.0f);
#else
anim->SetBlend(state->aBlendAmount2[i], 1.0f);
#endif
anim->flags = state->aFlags2[i];
uint8 callback = state->aFunctionCallbackID2[i];
if (!callback)
anim->callbackType = CAnimBlendAssociation::CB_NONE;
else if (callback & 0x80)
anim->SetFinishCallback(FindCBFunction(callback & 0x7F), ped);
else
anim->SetDeleteCallback(FindCBFunction(callback & 0x7F), ped);
}
}
void CReplay::PlaybackThisFrame(void)
{
static int FrameSloMo = 0;
CAddressInReplayBuffer buf = Playback;
if (PlayBackThisFrameInterpolation(&buf, 1.0f, nil)){
DMAudio.SetEffectsFadeVol(127);
DMAudio.SetMusicFadeVol(127);
return;
}
if (FrameSloMo){
CAddressInReplayBuffer buf_sm = buf;
if (PlayBackThisFrameInterpolation(&buf_sm, FrameSloMo * 1.0f / SlowMotion, nil)){
DMAudio.SetEffectsFadeVol(127);
DMAudio.SetMusicFadeVol(127);
return;
}
}
FrameSloMo = (FrameSloMo + 1) % SlowMotion;
if (FrameSloMo == 0)
Playback = buf;
ProcessLookAroundCam();
DMAudio.SetEffectsFadeVol(0);
DMAudio.SetMusicFadeVol(0);
}
// next two functions are only found in mobile version
// most likely they were optimized out for being unused
void CReplay::TriggerPlaybackLastCoupleOfSeconds(uint32 start, uint8 cam_mode, float cam_x, float cam_y, float cam_z, uint32 slomo)
{
if (Mode != MODE_RECORD)
return;
TriggerPlayback(cam_mode, cam_x, cam_y, cam_z, true);
SlowMotion = slomo;
bAllowLookAroundCam = false;
if (!FastForwardToTime(CTimer::GetTimeInMilliseconds() - start))
Mode = MODE_RECORD;
}
bool CReplay::FastForwardToTime(uint32 start)
{
uint32 timer = 0;
while (start > timer)
if (PlayBackThisFrameInterpolation(&Playback, 1.0f, &timer))
return false;
return true;
}
void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
{
tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&Record.m_pBase[Record.m_nOffset];
vp->type = REPLAYPACKET_VEHICLE;
vp->index = id;
vp->matrix.CompressFromFullMatrix(vehicle->GetMatrix());
vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */
vp->acceleration = vehicle->m_fGasPedal * 100.0f;
vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->Damage.m_panelStatus : 0;
vp->velocityX = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().x)); /* 8000!? */
vp->velocityY = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().y));
vp->velocityZ = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().z));
vp->mi = vehicle->GetModelIndex();
vp->primary_color = vehicle->m_currentColour1;
vp->secondary_color = vehicle->m_currentColour2;
if (vehicle->GetModelIndex() == MI_RHINO)
vp->car_gun = 128.0f / PI * ((CAutomobile*)vehicle)->m_fCarGunLR;
else
vp->wheel_state = 50.0f * vehicle->m_fSteerAngle;
if (vehicle->IsCar()){
CAutomobile* car = (CAutomobile*)vehicle;
for (int i = 0; i < 4; i++){
vp->wheel_susp_dist[i] = 50.0f * car->m_aSuspensionSpringRatio[i];
vp->wheel_rotation[i] = 128.0f / PI * car->m_aWheelRotation[i];
}
vp->door_angles[0] = 127.0f / PI * car->Doors[2].m_fAngle;
vp->door_angles[1] = 127.0f / PI * car->Doors[3].m_fAngle;
vp->door_status = 0;
for (int i = 0; i < 6; i++){
if (car->Damage.GetDoorStatus(i) == DOOR_STATUS_MISSING)
vp->door_status |= BIT(i);
}
}
Record.m_nOffset += sizeof(tVehicleUpdatePacket);
}
void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer)
{
tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset];
if (!vehicle){
printf("Replay:Car wasn't there");
return;
}
CMatrix vehicle_matrix;
vp->matrix.DecompressIntoFullMatrix(vehicle_matrix);
vehicle->GetMatrix() = vehicle->GetMatrix() * CMatrix(1.0f - interpolation);
vehicle->GetMatrix().GetPosition() *= (1.0f - interpolation);
vehicle->GetMatrix() += CMatrix(interpolation) * vehicle_matrix;
vehicle->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
vehicle->m_fHealth = 4 * vp->health;
vehicle->m_fGasPedal = vp->acceleration / 100.0f;
if (vehicle->IsCar())
ApplyPanelDamageToCar(vp->panels, (CAutomobile*)vehicle, true);
vehicle->m_vecMoveSpeed = CVector(vp->velocityX / 8000.0f, vp->velocityY / 8000.0f, vp->velocityZ / 8000.0f);
if (vehicle->GetModelIndex() == MI_RHINO) {
((CAutomobile*)vehicle)->m_fCarGunLR = vp->car_gun * PI / 128.0f;
vehicle->m_fSteerAngle = 0.0f;
}else{
vehicle->m_fSteerAngle = vp->wheel_state / 50.0f;
}
if (vehicle->IsCar()) {
CAutomobile* car = (CAutomobile*)vehicle;
for (int i = 0; i < 4; i++) {
car->m_aSuspensionSpringRatio[i] = vp->wheel_susp_dist[i] / 50.0f;
car->m_aWheelRotation[i] = vp->wheel_rotation[i] * PI / 128.0f;
}
car->Doors[DOOR_FRONT_LEFT].m_fAngle = car->Doors[DOOR_FRONT_LEFT].m_fPrevAngle = vp->door_angles[0] * PI / 127.0f;
car->Doors[DOOR_FRONT_RIGHT].m_fAngle = car->Doors[DOOR_FRONT_RIGHT].m_fPrevAngle = vp->door_angles[1] * PI / 127.0f;
if (vp->door_angles[0])
car->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING);
if (vp->door_angles[1])
car->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_SWINGING);
if (vp->door_status & 1 && car->Damage.GetDoorStatus(DOOR_BONNET) != DOOR_STATUS_MISSING){
car->Damage.SetDoorStatus(DOOR_BONNET, DOOR_STATUS_MISSING);
car->SetDoorDamage(CAR_BONNET, DOOR_BONNET, true);
}
if (vp->door_status & 2 && car->Damage.GetDoorStatus(DOOR_BOOT) != DOOR_STATUS_MISSING) {
car->Damage.SetDoorStatus(DOOR_BOOT, DOOR_STATUS_MISSING);
car->SetDoorDamage(CAR_BOOT, DOOR_BOOT, true);
}
if (vp->door_status & 4 && car->Damage.GetDoorStatus(DOOR_FRONT_LEFT) != DOOR_STATUS_MISSING) {
car->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING);
car->SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT, true);
}
if (vp->door_status & 8 && car->Damage.GetDoorStatus(DOOR_FRONT_RIGHT) != DOOR_STATUS_MISSING) {
car->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING);
car->SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT, true);
}
if (vp->door_status & 0x10 && car->Damage.GetDoorStatus(DOOR_REAR_LEFT) != DOOR_STATUS_MISSING) {
car->Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING);
car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true);
}
if (vp->door_status & 0x20 && car->Damage.GetDoorStatus(DOOR_REAR_RIGHT) != DOOR_STATUS_MISSING) {
car->Damage.SetDoorStatus(DOOR_REAR_RIGHT, DOOR_STATUS_MISSING);
car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true);
}
vehicle->bEngineOn = true;
if (vehicle->IsCar())
((CAutomobile*)vehicle)->m_nDriveWheelsOnGround = 4;
CWorld::Remove(vehicle);
CWorld::Add(vehicle);
if (vehicle->IsBoat())
((CBoat*)vehicle)->m_bIsAnchored = false;
}
}
bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer){
/* Mistake. Not even sure what this is even doing here...
* PlayerWanted is a backup to restore at the end of replay.
* Setting current wanted pointer to it makes it useless.
* Causes picking up bribes in replays reducing wanted level bug.
* Obviously fact of picking them up is a bug on its own,
* but it doesn't cancel this one.
*/
#ifndef FIX_REPLAY_BUGS
FindPlayerPed()->m_pWanted = &PlayerWanted;
#endif
CBulletTraces::Init();
float split = 1.0f - interpolation;
int ped_min_index = 0; /* Optimization due to peds and vehicles placed in buffer sequentially. */
int vehicle_min_index = 0; /* So next ped can't have pool index less than current. */
for(;;){
uint8* ptr = buffer->m_pBase;
uint32 offset = buffer->m_nOffset;
uint8 type = ptr[offset];
if (type == REPLAYPACKET_ENDOFFRAME)
break;
switch (type) {
case REPLAYPACKET_END:
{
int slot = buffer->m_bSlot;
if (BufferStatus[slot] == REPLAYBUFFER_RECORD) {
FinishPlayback();
return true;
}
buffer->m_bSlot = (slot + 1) % NUM_REPLAYBUFFERS;
buffer->m_nOffset = 0;
buffer->m_pBase = Buffers[buffer->m_bSlot];
ped_min_index = 0;
vehicle_min_index = 0;
break;
}
case REPLAYPACKET_VEHICLE:
{
tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&ptr[offset];
for (int i = vehicle_min_index; i < vp->index; i++) {
CVehicle* v = CPools::GetVehiclePool()->GetSlot(i);
if (!v)
continue;
/* Removing vehicles not present in this frame. */
CWorld::Remove(v);
delete v;
}
vehicle_min_index = vp->index + 1;
CVehicle* v = CPools::GetVehiclePool()->GetSlot(vp->index);
CVehicle* new_v;
if (!v) {
int mi = vp->mi;
if (CStreaming::ms_aInfoForModel[mi].m_loadState != 1) {
CStreaming::RequestModel(mi, 0);
}
else {
if (mi == MI_DEADDODO || mi == MI_AIRTRAIN) {
new_v = new(vp->index << 8) CPlane(mi, 2);
}
else if (mi == MI_TRAIN) {
new_v = new(vp->index << 8) CTrain(mi, 2);
}
else if (mi == MI_CHOPPER || mi == MI_ESCAPE) {
new_v = new(vp->index << 8) CHeli(mi, 2);
}
else if (CModelInfo::IsBoatModel(mi)){
new_v = new(vp->index << 8) CBoat(mi, 2);
}
else{
new_v = new(vp->index << 8) CAutomobile(mi, 2);
}
new_v->SetStatus(STATUS_PLAYER_PLAYBACKFROMBUFFER);
vp->matrix.DecompressIntoFullMatrix(new_v->GetMatrix());
new_v->m_currentColour1 = vp->primary_color;
new_v->m_currentColour2 = vp->secondary_color;
CWorld::Add(new_v);
}
}
ProcessCarUpdate(CPools::GetVehiclePool()->GetSlot(vp->index), interpolation, buffer);
buffer->m_nOffset += sizeof(tVehicleUpdatePacket);
break;
}
case REPLAYPACKET_PED_HEADER:
{
tPedHeaderPacket* ph = (tPedHeaderPacket*)&ptr[offset];
if (!CPools::GetPedPool()->GetSlot(ph->index)) {
if (CStreaming::ms_aInfoForModel[ph->mi].m_loadState != 1) {
CStreaming::RequestModel(ph->mi, 0);
}
else {
CPed* new_p = new(ph->index << 8) CCivilianPed((ePedType)ph->pedtype, ph->mi);
new_p->SetStatus(STATUS_PLAYER_PLAYBACKFROMBUFFER);
new_p->GetMatrix().SetUnity();
CWorld::Add(new_p);
}
}
buffer->m_nOffset += sizeof(tPedHeaderPacket);
break;
}
case REPLAYPACKET_PED_UPDATE:
{
tPedUpdatePacket* pu = (tPedUpdatePacket*)&ptr[offset];
for (int i = ped_min_index; i < pu->index; i++) {
CPed* p = CPools::GetPedPool()->GetSlot(i);
if (!p)
continue;
/* Removing peds not present in this frame. */
CWorld::Remove(p);
delete p;
}
ped_min_index = pu->index + 1;
ProcessPedUpdate(CPools::GetPedPool()->GetSlot(pu->index), interpolation, buffer);
break;
}
case REPLAYPACKET_GENERAL:
{
tGeneralPacket* pg = (tGeneralPacket*)&ptr[offset];
TheCamera.GetMatrix() = TheCamera.GetMatrix() * CMatrix(split);
TheCamera.GetMatrix().GetPosition() *= split;
TheCamera.GetMatrix() += CMatrix(interpolation) * pg->camera_pos;
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
pm->pos = TheCamera.GetPosition();
pm->at = TheCamera.GetForward();
pm->up = TheCamera.GetUp();
pm->right = TheCamera.GetRight();
CameraFocusX = split * CameraFocusX + interpolation * pg->player_pos.x;
CameraFocusY = split * CameraFocusY + interpolation * pg->player_pos.y;
CameraFocusZ = split * CameraFocusZ + interpolation * pg->player_pos.z;
bPlayerInRCBuggy = pg->in_rcvehicle;
buffer->m_nOffset += sizeof(tGeneralPacket);
break;
}
case REPLAYPACKET_CLOCK:
{
tClockPacket* pc = (tClockPacket*)&ptr[offset];
CClock::SetGameClock(pc->hours, pc->minutes);
buffer->m_nOffset += sizeof(tClockPacket);
break;
}
case REPLAYPACKET_WEATHER:
{
tWeatherPacket* pw = (tWeatherPacket*)&ptr[offset];
CWeather::OldWeatherType = pw->old_weather;
CWeather::NewWeatherType = pw->new_weather;
CWeather::InterpolationValue = pw->interpolation;
buffer->m_nOffset += sizeof(tWeatherPacket);
break;
}
case REPLAYPACKET_ENDOFFRAME:
{
/* Not supposed to be here. */
assert(false);
buffer->m_nOffset++;
break;
}
case REPLAYPACKET_TIMER:
{
tTimerPacket* pt = (tTimerPacket*)&ptr[offset];
if (pTimer)
*pTimer = pt->timer;
CTimer::SetTimeInMilliseconds(pt->timer);
buffer->m_nOffset += sizeof(tTimerPacket);
break;
}
case REPLAYPACKET_BULLET_TRACES:
{
tBulletTracePacket* pb = (tBulletTracePacket*)&ptr[offset];
CBulletTraces::aTraces[pb->index].m_bInUse = true;
CBulletTraces::aTraces[pb->index].m_framesInUse = pb->frames;
CBulletTraces::aTraces[pb->index].m_lifeTime = pb->lifetime;
CBulletTraces::aTraces[pb->index].m_vecCurrentPos = pb->inf;
CBulletTraces::aTraces[pb->index].m_vecTargetPos = pb->sup;
buffer->m_nOffset += sizeof(tBulletTracePacket);
}
default:
break;
}
}
buffer->m_nOffset += 4;
for (int i = vehicle_min_index; i < CPools::GetVehiclePool()->GetSize(); i++) {
CVehicle* v = CPools::GetVehiclePool()->GetSlot(i);
if (!v)
continue;
/* Removing vehicles not present in this frame. */
CWorld::Remove(v);
delete v;
}
for (int i = ped_min_index; i < CPools::GetPedPool()->GetSize(); i++) {
CPed* p = CPools::GetPedPool()->GetSlot(i);
if (!p)
continue;
/* Removing peds not present in this frame. */
CWorld::Remove(p);
delete p;
}
ProcessReplayCamera();
return false;
}
void CReplay::FinishPlayback(void)
{
if (Mode != MODE_PLAYBACK)
return;
EmptyAllPools();
RestoreStuffFromMem();
Mode = MODE_RECORD;
if (bDoLoadSceneWhenDone){
CVector v_ls(LoadSceneX, LoadSceneY, LoadSceneZ);
CGame::currLevel = CTheZones::GetLevelFromPosition(&v_ls);
CCollision::SortOutCollisionAfterLoad();
CStreaming::LoadScene(v_ls);
}
bDoLoadSceneWhenDone = false;
if (bPlayingBackFromFile){
Init();
MarkEverythingAsNew();
}
DMAudio.SetEffectsFadeVol(127);
DMAudio.SetMusicFadeVol(127);
}
void CReplay::EmptyReplayBuffer(void)
{
if (Mode == MODE_PLAYBACK)
return;
Record.m_nOffset = 0;
for (int i = 0; i < NUM_REPLAYBUFFERS; i++){
BufferStatus[i] = REPLAYBUFFER_UNUSED;
}
Record.m_bSlot = 0;
Record.m_pBase = Buffers[0];
BufferStatus[0] = REPLAYBUFFER_RECORD;
Record.m_pBase[Record.m_nOffset] = 0;
MarkEverythingAsNew();
}
void CReplay::ProcessReplayCamera(void)
{
switch (CameraMode) {
case REPLAYCAMMODE_TOPDOWN:
{
TheCamera.SetPosition(CameraFocusX, CameraFocusY, CameraFocusZ + 15.0f);
TheCamera.GetForward() = CVector(0.0f, 0.0f, -1.0f);
TheCamera.GetUp() = CVector(0.0f, 1.0f, 0.0f);
TheCamera.GetRight() = CVector(1.0f, 0.0f, 0.0f);
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
pm->pos = *(RwV3d*)&TheCamera.GetPosition();
pm->at = *(RwV3d*)&TheCamera.GetForward();
pm->up = *(RwV3d*)&TheCamera.GetUp();
pm->right = *(RwV3d*)&TheCamera.GetRight();
break;
}
case REPLAYCAMMODE_FIXED:
{
TheCamera.GetMatrix().GetPosition() = CVector(CameraFixedX, CameraFixedY, CameraFixedZ);
CVector forward(CameraFocusX - CameraFixedX, CameraFocusY - CameraFixedY, CameraFocusZ - CameraFixedZ);
forward.Normalise();
CVector right = CrossProduct(CVector(0.0f, 0.0f, 1.0f), forward);
right.Normalise();
CVector up = CrossProduct(forward, right);
up.Normalise();
TheCamera.GetMatrix().GetForward() = forward;
TheCamera.GetMatrix().GetUp() = up;
TheCamera.GetMatrix().GetRight() = right;
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
pm->pos = *(RwV3d*)&TheCamera.GetMatrix().GetPosition();
pm->at = *(RwV3d*)&TheCamera.GetMatrix().GetForward();
pm->up = *(RwV3d*)&TheCamera.GetMatrix().GetUp();
pm->right = *(RwV3d*)&TheCamera.GetMatrix().GetRight();
break;
}
default:
break;
}
TheCamera.m_vecGameCamPos = TheCamera.GetMatrix().GetPosition();
TheCamera.CalculateDerivedValues();
RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)));
RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera));
}
void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene)
{
if (Mode != MODE_RECORD)
return;
CameraFixedX = cam_x;
CameraFixedY = cam_y;
CameraFixedZ = cam_z;
Mode = MODE_PLAYBACK;
FramesActiveLookAroundCam = 0;
CameraMode = cam_mode;
bAllowLookAroundCam = true;
bPlayingBackFromFile = false;
OldRadioStation = DMAudio.GetRadioInCar();
DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
DMAudio.SetEffectsFadeVol(0);
DMAudio.SetMusicFadeVol(0);
int current;
for (current = 0; current < NUM_REPLAYBUFFERS; current++)
if (BufferStatus[current] == REPLAYBUFFER_RECORD)
break;
int first;
for (first = (current + 1) % NUM_REPLAYBUFFERS; ; first = (first + 1) % NUM_REPLAYBUFFERS)
if (BufferStatus[first] == REPLAYBUFFER_RECORD || BufferStatus[first] == REPLAYBUFFER_PLAYBACK)
break;
Playback.m_bSlot = first;
Playback.m_nOffset = 0;
Playback.m_pBase = Buffers[first];
CObject::DeleteAllTempObjectsInArea(CVector(0.0f, 0.0f, 0.0f), 1000000.0f);
StoreStuffInMem();
EmptyPedsAndVehiclePools();
SlowMotion = 1;
CSkidmarks::Clear();
StreamAllNecessaryCarsAndPeds();
if (load_scene)
bDoLoadSceneWhenDone = false;
else{
bDoLoadSceneWhenDone = true;
LoadSceneX = TheCamera.GetPosition().x;
LoadSceneY = TheCamera.GetPosition().y;
LoadSceneZ = TheCamera.GetPosition().z;
CVector ff_coord;
FindFirstFocusCoordinate(&ff_coord);
CGame::currLevel = CTheZones::GetLevelFromPosition(&ff_coord);
CCollision::SortOutCollisionAfterLoad();
CStreaming::LoadScene(ff_coord);
}
if (cam_mode == REPLAYCAMMODE_ASSTORED)
TheCamera.CarZoomIndicator = CAM_ZOOM_CINEMATIC;
}
void CReplay::StoreStuffInMem(void)
{
#ifdef FIX_BUGS
for (int i = 0; i < NUMPLAYERS; i++)
nHandleOfPlayerPed[i] = CPools::GetPedPool()->GetIndex(CWorld::Players[i].m_pPed);
#endif
CPools::GetVehiclePool()->Store(pBuf0, pBuf1);
CPools::GetPedPool()->Store(pBuf2, pBuf3);
CPools::GetObjectPool()->Store(pBuf4, pBuf5);
CPools::GetPtrNodePool()->Store(pBuf6, pBuf7);
CPools::GetEntryInfoNodePool()->Store(pBuf8, pBuf9);
CPools::GetDummyPool()->Store(pBuf10, pBuf11);
pWorld1 = new uint8[sizeof(CSector) * NUMSECTORS_X * NUMSECTORS_Y];
memcpy(pWorld1, CWorld::GetSector(0, 0), NUMSECTORS_X * NUMSECTORS_Y * sizeof(CSector));
WorldPtrList = CWorld::GetMovingEntityList().first; // why
BigBuildingPtrList = CWorld::GetBigBuildingList(LEVEL_NONE).first;
pPickups = new uint8[sizeof(CPickup) * NUMPICKUPS];
memcpy(pPickups, CPickups::aPickUps, NUMPICKUPS * sizeof(CPickup));
pReferences = new uint8[(sizeof(CReference) * NUMREFERENCES)];
memcpy(pReferences, CReferences::aRefs, NUMREFERENCES * sizeof(CReference));
pEmptyReferences = CReferences::pEmptyList;
pStoredCam = new uint8[sizeof(CCamera)];
memcpy(pStoredCam, &TheCamera, sizeof(CCamera));
pRadarBlips = new uint8[sizeof(sRadarTrace) * NUMRADARBLIPS];
memcpy(pRadarBlips, CRadar::ms_RadarTrace, NUMRADARBLIPS * sizeof(sRadarTrace));
PlayerWanted = *FindPlayerPed()->m_pWanted;
PlayerInfo = CWorld::Players[0];
Time1 = CTimer::GetTimeInMilliseconds();
Time2 = CTimer::GetTimeInMillisecondsNonClipped();
Time3 = CTimer::GetPreviousTimeInMilliseconds();
Time4 = CTimer::GetTimeInMillisecondsPauseMode();
Frame = CTimer::GetFrameCounter();
ClockHours = CClock::GetHours();
ClockMinutes = CClock::GetMinutes();
OldWeatherType = CWeather::OldWeatherType;
NewWeatherType = CWeather::NewWeatherType;
WeatherInterpolationValue = CWeather::InterpolationValue;
TimeStepNonClipped = CTimer::GetTimeStepNonClipped();
TimeStep = CTimer::GetTimeStep();
TimeScale = CTimer::GetTimeScale();
int size = CPools::GetPedPool()->GetSize();
pPedAnims = new CStoredDetailedAnimationState[size];
for (int i = 0; i < size; i++) {
CPed* ped = CPools::GetPedPool()->GetSlot(i);
if (ped)
StoreDetailedPedAnimation(ped, &pPedAnims[i]);
}
}
void CReplay::RestoreStuffFromMem(void)
{
CPools::GetVehiclePool()->CopyBack(pBuf0, pBuf1);
CPools::GetPedPool()->CopyBack(pBuf2, pBuf3);
CPools::GetObjectPool()->CopyBack(pBuf4, pBuf5);
CPools::GetPtrNodePool()->CopyBack(pBuf6, pBuf7);
CPools::GetEntryInfoNodePool()->CopyBack(pBuf8, pBuf9);
CPools::GetDummyPool()->CopyBack(pBuf10, pBuf11);
memcpy(CWorld::GetSector(0, 0), pWorld1, sizeof(CSector) * NUMSECTORS_X * NUMSECTORS_Y);
delete[] pWorld1;
pWorld1 = nil;
CWorld::GetMovingEntityList().first = WorldPtrList;
CWorld::GetBigBuildingList(LEVEL_NONE).first = BigBuildingPtrList;
memcpy(CPickups::aPickUps, pPickups, sizeof(CPickup) * NUMPICKUPS);
delete[] pPickups;
pPickups = nil;
memcpy(CReferences::aRefs, pReferences, sizeof(CReference) * NUMREFERENCES);
delete[] pReferences;
pReferences = nil;
CReferences::pEmptyList = pEmptyReferences;
pEmptyReferences = nil;
memcpy(&TheCamera, pStoredCam, sizeof(CCamera));
delete[] pStoredCam;
pStoredCam = nil;
memcpy(CRadar::ms_RadarTrace, pRadarBlips, sizeof(sRadarTrace) * NUMRADARBLIPS);
delete[] pRadarBlips;
pRadarBlips = nil;
#ifdef FIX_BUGS
for (int i = 0; i < NUMPLAYERS; i++) {
CPlayerPed* pPlayerPed = (CPlayerPed*)CPools::GetPedPool()->GetAt(nHandleOfPlayerPed[i]);
assert(pPlayerPed);
CWorld::Players[i].m_pPed = pPlayerPed;
pPlayerPed->RegisterReference((CEntity**)&CWorld::Players[i].m_pPed);
}
#endif
FindPlayerPed()->m_pWanted = new CWanted(PlayerWanted);
CWorld::Players[0] = PlayerInfo;
int i = CPools::GetPedPool()->GetSize();
while (--i >= 0) {
CPed* ped = CPools::GetPedPool()->GetSlot(i);
if (!ped)
continue;
int mi = ped->GetModelIndex();
CStreaming::RequestModel(mi, 0);
CStreaming::LoadAllRequestedModels(false);
ped->m_rwObject = nil;
ped->m_modelIndex = -1;
ped->SetModelIndex(mi);
ped->m_pVehicleAnim = 0;
ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped);
DMAudio.SetEntityStatus(ped->m_audioEntityId, true);
CPopulation::UpdatePedCount((ePedType)ped->m_nPedType, false);
if (ped->m_wepModelID >= 0)
ped->AddWeaponModel(ped->m_wepModelID);
}
i = CPools::GetVehiclePool()->GetSize();
while (--i >= 0) {
CVehicle* vehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!vehicle)
continue;
int mi = vehicle->GetModelIndex();
CStreaming::RequestModel(mi, 0);
CStreaming::LoadAllRequestedModels(false);
vehicle->m_rwObject = nil;
vehicle->m_modelIndex = -1;
vehicle->SetModelIndex(mi);
if (mi == MI_DODO){
CAutomobile* dodo = (CAutomobile*)vehicle;
RpAtomicSetFlags((RpAtomic*)GetFirstObject(dodo->m_aCarNodes[CAR_WHEEL_LF]), 0);
CMatrix tmp1;
tmp1.Attach(RwFrameGetMatrix(dodo->m_aCarNodes[CAR_WHEEL_RF]), false);
CMatrix tmp2(RwFrameGetMatrix(dodo->m_aCarNodes[CAR_WHEEL_LF]), false);
tmp1.GetPosition() += CVector(tmp2.GetPosition().x + 0.1f, 0.0f, tmp2.GetPosition().z);
tmp1.UpdateRW();
}
if (vehicle->IsCar()){
CAutomobile* car = (CAutomobile*)vehicle;
int32 panels = car->Damage.m_panelStatus;
car->Damage.m_panelStatus = 0;
ApplyPanelDamageToCar(panels, car, true);
car->SetDoorDamage(CAR_BONNET, DOOR_BONNET, true);
car->SetDoorDamage(CAR_BOOT, DOOR_BOOT, true);
car->SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT, true);
car->SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT, true);
car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true);
car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true);
}
vehicle->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, vehicle);
DMAudio.SetEntityStatus(vehicle->m_audioEntityId, true);
CCarCtrl::UpdateCarCount(vehicle, false);
if ((mi == MI_AIRTRAIN || mi == MI_DEADDODO) && vehicle->m_rwObject){
CVehicleModelInfo* info = (CVehicleModelInfo*)CModelInfo::GetModelInfo(mi);
if (RwObjectGetType(vehicle->m_rwObject) == rpATOMIC){
vehicle->GetMatrix().Detach();
if (vehicle->m_rwObject){
if (RwObjectGetType(vehicle->m_rwObject) == rpATOMIC){
RwFrame* frame = RpAtomicGetFrame((RpAtomic*)vehicle->m_rwObject);
RpAtomicDestroy((RpAtomic*)vehicle->m_rwObject);
RwFrameDestroy(frame);
}
vehicle->m_rwObject = nil;
}
}else{
vehicle->DeleteRwObject();
int model_id = info->m_wheelId;
if (model_id != -1){
if ((vehicle->m_rwObject = CModelInfo::GetModelInfo(model_id)->CreateInstance())){
vehicle->GetMatrix().AttachRW(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)vehicle->m_rwObject)), false);
}
}
}
}
}
PrintElementsInPtrList();
i = CPools::GetObjectPool()->GetSize();
while (--i >= 0) {
CObject* object = CPools::GetObjectPool()->GetSlot(i);
if (!object)
continue;
int mi = object->GetModelIndex();
CStreaming::RequestModel(mi, 0);
CStreaming::LoadAllRequestedModels(false);
object->m_rwObject = nil;
object->m_modelIndex = -1;
object->SetModelIndex(mi);
object->GetMatrix().m_attachment = nil;
if (RwObjectGetType(object->m_rwObject) == rpATOMIC)
object->GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)object->m_rwObject)), false);
}
i = CPools::GetDummyPool()->GetSize();
while (--i >= 0) {
CDummy* dummy = CPools::GetDummyPool()->GetSlot(i);
if (!dummy)
continue;
int mi = dummy->GetModelIndex();
CStreaming::RequestModel(mi, 0);
CStreaming::LoadAllRequestedModels(false);
dummy->m_rwObject = nil;
dummy->m_modelIndex = -1;
dummy->SetModelIndex(mi);
dummy->GetMatrix().m_attachment = nil;
if (RwObjectGetType(dummy->m_rwObject) == rpATOMIC)
dummy->GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)dummy->m_rwObject)), false);
}
CTimer::SetTimeInMilliseconds(Time1);
CTimer::SetTimeInMillisecondsNonClipped(Time2);
CTimer::SetPreviousTimeInMilliseconds(Time3);
CTimer::SetTimeInMillisecondsPauseMode(Time4);
CTimer::SetTimeScale(TimeScale);
CTimer::SetFrameCounter(Frame);
CTimer::SetTimeStep(TimeStep);
CTimer::SetTimeStepNonClipped(TimeStepNonClipped);
CClock::SetGameClock(ClockHours, ClockMinutes);
CWeather::OldWeatherType = OldWeatherType;
CWeather::NewWeatherType = NewWeatherType;
CWeather::InterpolationValue = WeatherInterpolationValue;
for (int i = 0; i < CPools::GetPedPool()->GetSize(); i++) {
CPed* ped = CPools::GetPedPool()->GetSlot(i);
if (!ped)
continue;
RetrieveDetailedPedAnimation(ped, &pPedAnims[i]);
}
delete[] pPedAnims;
pPedAnims = nil;
DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
DMAudio.SetRadioInCar(OldRadioStation);
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
}
void CReplay::EmptyPedsAndVehiclePools(void)
{
int i = CPools::GetVehiclePool()->GetSize();
while (--i >= 0) {
CVehicle* v = CPools::GetVehiclePool()->GetSlot(i);
if (!v)
continue;
CWorld::Remove(v);
delete v;
}
i = CPools::GetPedPool()->GetSize();
while (--i >= 0) {
CPed* p = CPools::GetPedPool()->GetSlot(i);
if (!p)
continue;
CWorld::Remove(p);
delete p;
}
}
void CReplay::EmptyAllPools(void)
{
EmptyPedsAndVehiclePools();
int i = CPools::GetObjectPool()->GetSize();
while (--i >= 0) {
CObject* o = CPools::GetObjectPool()->GetSlot(i);
if (!o)
continue;
CWorld::Remove(o);
delete o;
}
i = CPools::GetDummyPool()->GetSize();
while (--i >= 0) {
CDummy* d = CPools::GetDummyPool()->GetSlot(i);
if (!d)
continue;
CWorld::Remove(d);
delete d;
}
}
void CReplay::MarkEverythingAsNew(void)
{
int i = CPools::GetVehiclePool()->GetSize();
while (--i >= 0) {
CVehicle* v = CPools::GetVehiclePool()->GetSlot(i);
if (!v)
continue;
v->bHasAlreadyBeenRecorded = false;
}
i = CPools::GetPedPool()->GetSize();
while (--i >= 0) {
CPed* p = CPools::GetPedPool()->GetSlot(i);
if (!p)
continue;
p->bHasAlreadyBeenRecorded = false;
}
}
void CReplay::SaveReplayToHD(void)
{
CFileMgr::SetDirMyDocuments();
int fw = CFileMgr::OpenFileForWriting("replay.rep");
#ifdef FIX_REPLAY_BUGS
if (fw == 0) {
#else
if (fw < 0){ // BUG?
#endif
printf("Couldn't open replay.rep for writing");
CFileMgr::SetDir("");
return;
}
CFileMgr::Write(fw, "gta3_7f", sizeof("gta3_7f"));
int current;
for (current = 0; current < NUM_REPLAYBUFFERS; current++)
if (BufferStatus[current] == REPLAYBUFFER_RECORD)
break;
int first;
for (first = (current + 1) % NUM_REPLAYBUFFERS; ; first = (first + 1) % NUM_REPLAYBUFFERS)
if (BufferStatus[first] == REPLAYBUFFER_RECORD || BufferStatus[first] == REPLAYBUFFER_PLAYBACK)
break;
for(int i = first; ; i = (i + 1) % NUM_REPLAYBUFFERS){
CFileMgr::Write(fw, (char*)Buffers[i], sizeof(Buffers[i]));
if (BufferStatus[i] == REPLAYBUFFER_RECORD)
break;
}
CFileMgr::CloseFile(fw);
CFileMgr::SetDir("");
}
void PlayReplayFromHD(void)
{
CFileMgr::SetDirMyDocuments();
int fr = CFileMgr::OpenFile("replay.rep", "rb");
if (fr == 0) {
printf("Couldn't open replay.rep for reading");
#ifdef FIX_REPLAY_BUGS
CFileMgr::SetDir("");
#endif
return;
}
CFileMgr::Read(fr, gString, 8);
if (strncmp(gString, "gta3_7f", sizeof("gta3_7f"))){
CFileMgr::CloseFile(fr);
printf("Wrong file type for replay");
CFileMgr::SetDir("");
return;
}
int slot;
for (slot = 0; CFileMgr::Read(fr, (char*)CReplay::Buffers[slot], sizeof(CReplay::Buffers[slot])); slot++)
CReplay::BufferStatus[slot] = CReplay::REPLAYBUFFER_PLAYBACK;
CReplay::BufferStatus[slot - 1] = CReplay::REPLAYBUFFER_RECORD;
while (slot < CReplay::NUM_REPLAYBUFFERS)
CReplay::BufferStatus[slot++] = CReplay::REPLAYBUFFER_UNUSED;
CFileMgr::CloseFile(fr);
CFileMgr::SetDir("");
CReplay::TriggerPlayback(CReplay::REPLAYCAMMODE_ASSTORED, 0.0f, 0.0f, 0.0f, false);
CReplay::bPlayingBackFromFile = true;
CReplay::bAllowLookAroundCam = true;
CReplay::StreamAllNecessaryCarsAndPeds();
}
void CReplay::StreamAllNecessaryCarsAndPeds(void)
{
for (int slot = 0; slot < NUM_REPLAYBUFFERS; slot++) {
if (BufferStatus[slot] == REPLAYBUFFER_UNUSED)
continue;
for (int offset = 0; Buffers[slot][offset] != REPLAYPACKET_END; offset += FindSizeOfPacket(Buffers[slot][offset])) {
switch (Buffers[slot][offset]) {
case REPLAYPACKET_VEHICLE:
CStreaming::RequestModel(((tVehicleUpdatePacket*)&Buffers[slot][offset])->mi, 0);
break;
case REPLAYPACKET_PED_HEADER:
CStreaming::RequestModel(((tPedHeaderPacket*)&Buffers[slot][offset])->mi, 0);
break;
default:
break;
}
}
}
CStreaming::LoadAllRequestedModels(false);
}
void CReplay::FindFirstFocusCoordinate(CVector *coord)
{
*coord = CVector(0.0f, 0.0f, 0.0f);
for (int slot = 0; slot < NUM_REPLAYBUFFERS; slot++) {
if (BufferStatus[slot] == REPLAYBUFFER_UNUSED)
continue;
for (int offset = 0; Buffers[slot][offset] != REPLAYPACKET_END; offset += FindSizeOfPacket(Buffers[slot][offset])) {
if (Buffers[slot][offset] == REPLAYPACKET_GENERAL) {
*coord = ((tGeneralPacket*)&Buffers[slot][offset])->player_pos;
return;
}
}
}
}
bool CReplay::ShouldStandardCameraBeProcessed(void)
{
if (Mode != MODE_PLAYBACK)
return true;
if (FramesActiveLookAroundCam || bPlayerInRCBuggy)
return false;
return FindPlayerVehicle() != nil;
}
void CReplay::ProcessLookAroundCam(void)
{
if (!bAllowLookAroundCam)
return;
float x_moved = CPad::NewMouseControllerState.x / 200.0f;
float y_moved = CPad::NewMouseControllerState.y / 200.0f;
if (x_moved > 0.01f || y_moved > 0.01f) {
if (FramesActiveLookAroundCam == 0)
fDistanceLookAroundCam = 9.0f;
FramesActiveLookAroundCam = 60;
}
if (bPlayerInRCBuggy)
FramesActiveLookAroundCam = 0;
if (!FramesActiveLookAroundCam)
return;
--FramesActiveLookAroundCam;
fBetaAngleLookAroundCam += x_moved;
if (CPad::NewMouseControllerState.LMB && CPad::NewMouseControllerState.RMB)
fDistanceLookAroundCam = Max(3.0f, Min(15.0f, fDistanceLookAroundCam + 2.0f * y_moved));
else
fAlphaAngleLookAroundCam = Max(0.1f, Min(1.5f, fAlphaAngleLookAroundCam + y_moved));
CVector camera_pt(
fDistanceLookAroundCam * Sin(fBetaAngleLookAroundCam) * Cos(fAlphaAngleLookAroundCam),
fDistanceLookAroundCam * Cos(fBetaAngleLookAroundCam) * Cos(fAlphaAngleLookAroundCam),
fDistanceLookAroundCam * Sin(fAlphaAngleLookAroundCam)
);
CVector focus = CVector(CameraFocusX, CameraFocusY, CameraFocusZ);
camera_pt += focus;
CColPoint cp;
CEntity* pe = nil;
if (CWorld::ProcessLineOfSight(focus, camera_pt, cp, pe, true, false, false, false, false, true, true)){
camera_pt = cp.point;
CVector direction = focus - cp.point;
direction.Normalise();
camera_pt += direction / 4.0f;
}
CVector forward = focus - camera_pt;
forward.Normalise();
CVector right = CrossProduct(CVector(0.0f, 0.0f, 1.0f), forward);
right.Normalise();
CVector up = CrossProduct(forward, right);
up.Normalise();
TheCamera.GetForward() = forward;
TheCamera.GetUp() = up;
TheCamera.GetRight() = right;
TheCamera.SetPosition(camera_pt);
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
pm->pos = *(RwV3d*)&TheCamera.GetPosition();
pm->at = *(RwV3d*)&TheCamera.GetForward();
pm->up = *(RwV3d*)&TheCamera.GetUp();
pm->right = *(RwV3d*)&TheCamera.GetRight();
TheCamera.CalculateDerivedValues();
RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)));
RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera));
}
size_t CReplay::FindSizeOfPacket(uint8 type)
{
switch (type) {
case REPLAYPACKET_END: return 4;
case REPLAYPACKET_VEHICLE: return sizeof(tVehicleUpdatePacket);
case REPLAYPACKET_PED_HEADER: return sizeof(tPedHeaderPacket);
case REPLAYPACKET_PED_UPDATE: return sizeof(tPedUpdatePacket);
case REPLAYPACKET_GENERAL: return sizeof(tGeneralPacket);
case REPLAYPACKET_CLOCK: return sizeof(tClockPacket);
case REPLAYPACKET_WEATHER: return sizeof(tWeatherPacket);
case REPLAYPACKET_ENDOFFRAME: return 4;
case REPLAYPACKET_TIMER: return sizeof(tTimerPacket);
case REPLAYPACKET_BULLET_TRACES:return sizeof(tBulletTracePacket);
default: assert(false); break;
}
return 0;
}
void CReplay::Display()
{
static int TimeCount = 0;
if (Mode == MODE_RECORD)
return;
TimeCount = (TimeCount + 1) % UINT16_MAX;
if ((TimeCount & 0x20) == 0)
return;
CFont::SetPropOn();
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
CFont::SetAlignment(ALIGN_LEFT);
CFont::SetColor(CRGBA(255, 255, 200, 200));
CFont::SetFontStyle(FONT_BANK);
if (Mode == MODE_PLAYBACK)
CFont::PrintString(SCREEN_SCALE_X(63.5f), SCREEN_SCALE_Y(30.0f), TheText.Get("REPLAY"));
}